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Showing results for tags 'mez protection'.
After reading the below thread, a suggestion suddenly came to me. One of the issues with the Mez Protection powers such as Clear Mind is that, in a large melee it might not always be obvious that a teammate is being Mezzed. The suggestion is simple: When a player is Mezzed, the word "Held!" appears above their head like damage numbers do. It would, of course, change depending on the type of Mez, and it would repeat every 5-10 seconds so that their teammates will be aware. Naturally, there should be an option to disable this if required, perhaps it should b
A lot of the powers that used to require numpad binds and frantic repetitious multiple-casts every couple of minutes have been modified to work as AoE casts now. Bubbles, Speed Boost, Increase Density, etc.—these powers now can be cast on one character and affect everyone in the nearby area, too. So why on earth is Empathy's Clear Mind still a single-cast power? Effectively, the power is very similar to Increase Density—a short-term mez protection buff. But trying to protect the whole team with it would take up so much time the Emp Defender might not have time for much else.