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About Me

Found 8 results

  1. Sometimes when you're playing a story arc someone has made, there might pop up a bug or other issue that makes it impossible to proceed. Instead of wasting GM time to try to figure out what went wrong and fix it - if that's even possible, I heard that GMs can't really work with Mission Achitect missions, but that might just have been misinformation from the days of Paragon Studios. Anyway, I figured that there could be a button in the Mission Architect controls that would let us complete a mission so we can proceed to finish the arc. I spent 4 hours today trying to get a third glowie
  2. In the AE, the Civilians faction contains both "ordinary" nameless NPC civilians, the likes of which we see wandering around the world, and lots of "named" NPCs like Amanda Vines and Tsoo Tattoo artists, Baby New Year and other such creatures. The problem is that there is a "Random" selection which picks from all of these entities and uses it to populate a Rescue objective, for example. It is much more likely to grab a named entity than one of the unnamed generic ones which usually is the ones you actually want. I suggest the creation of a new Civilians group which only
  3. Hi! A long time ago I wrote a guide exploring some hidden parts of everyone's favorite farm (and I guess story content) creator, Mission Architect. I'm reposting it here in case folks find it useful, and I've also added a few new nuggets of information I've found out. At first glance, Mission Architect can seem rather limiting. Enemies can only spawn in certain places, there’s only so many maps, etc. But with some tips and tricks, an arc built with Mission Architect can be incredibly cool and innovative, and become a really awesome piece of content, on par with everything else in the game
  4. I'm having a problem with the Mission Architect system - namely, the game stops responding when I try to make profiles for my custom NPCs. Every time I finish such a profile - in the same format as the hero I.D. cards - the game stops responding, and I get the "program has stopped responding" prompt that means I have to close or wait for the program to respond. And no matter how long I wait, I always have to close the game in the end. When I log back in, I find that my work was saved. But I shouldn't have to go through this EVERY SINGLE TIME I make a new AE NPC. I need so
  5. Howdy, I made an AE Adventure consisting of 3 Missions for this Halloween... It just needs some Beta Testing and Feedback for improvements... Also be aware there is a lot of text in the form of Clues, Pop ups, and dialogue with the contact (be aware, only the leader can see the Contact text if you test it with friends)... There is a GM in the final mission, but if anyone thinks it's a bit too hard, then I can downgrade it to something else and make the appropriate text changes... Let me know what you think of it... The AE # is 33618... It is meant to be story driven, and uses a uni
  6. I am looking for maps that could with some imagination depict: - An airport of some kind. I have found the Mercy Island map full of Arachnos flyers. I keep thinking I could do better, if only because the Arachnos theme doesn't really work in a heroic setting. I seem to remember there being an outdoor Cap au Diable map featuring a hangar of some sort, but I can't for the life of me find it. Any other suggestions would work too. - A working hospital. I know about Mother Mayhem's ruined hospital maze, but that doesn't really work here. Currently using the University
  7. TL;DR: New power sets for custom NPCs in AE, one primary and one secondary. Primary contains every power currently available to them, including toggles and autos. Secondary contains mix-and-match auto powers for partial customization of passive bonuses without worrying about unwanted FX or secondary benefits. I've been playing around with the Architect Entertainment system a lot over the past few months, and though I love the degree of customizability it offers, I can't help but feel frustrated at the areas in which it lacks. Personally, I would love to be able to have a fin
  8. Even though it's not required anymore, you've decided to undertake the old ritual of undertaking a task in memory of the Omega Team to earn your cape. As usual, you talk to the City Representative, and she sends you to talk to Paco Sanchez, Sgt. Bernhard and Justin Greene, who each tell you about Hero One and how he helped them. When you call the City Representative, she directs you to return to City Hall and pay your respects at the Omega Team memorial. As you do, however, you find that you're not the only ones visiting today...
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