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Hello all, and thanks for visiting this thread! Before I dive into how this proposal might be implemented, I'd like to go over a few points about why I think it's something that might be desirable to have in the first place, by looking at some assumptions about the game's design, along with some conclusions drawn from them. If you're already sold on the idea, skip right to the bottom where I highlight the details about this! Core Assumptions 1. CoX is Balanced Around SOs I don't think this is a controversial statement - indeed, @Galaxy Brain's excellent thread on g
So in the discussion about procs it seems there are a lot of us out there that would like to see more difficult content added to the game. I would like to start this thread to open that discussion here. Ideas that have been discussed elsewhere: 1) More Incarnate content, and zones (like Dark Astoria). 2) More missions/story arcs with complex task that require a well coordinated team. (not just HP bags!) 3) More content that requires a fully balanced team (meaning you will NEED control, you will NEED melee, or you will NEED stealth, or whatever etc etc) to complete. 4) Mor
First of all im not a Native English Speaker, so im pretty sure i will write some thing wrong ^^ (guten Tag from Germany) There is a thing that really bugs me and that is that i mostly played all lvl 50 avaiable Storyarcs a dozent times and no new lvl 50 Storyarcs have come for a long time 😞 And running lvl 50 Paper or Radio Missions feels like a tasteless meal. On the other side we have SO MANY good Storyarcs in the Lvl range from 40-45, it really bother me that u lvl so fast out there. REALY GOOD underratet Storyarcs! Is it possible to make the lvl 40 storyarcs ava
Tanker Tuesday is in event where tankers gather in Kings Row near the Independence Port exit to organize all-tanker teams that run task forces, missions, and other content. Start trime is 9 PM Eastern time, and usually riuns 2 hours.