Jump to content

Search the Community

Showing results for tags 'mods'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Announcements & Information
    • Announcements
    • User Agreement & Code of Conduct
    • Getting Started
    • City of Heroes: Homecoming Discord Server
  • Help & Support
    • Help & Support
  • Development
    • Developer's Corner
    • Homecoming Beta
    • Bug Reports
    • Suggestions & Feedback
    • Website Suggestions & Feedback
  • City of Heroes: Homecoming
    • General Discussion
    • Tools, Utilities & Downloads
    • Archetypes
    • Guides
    • Base Construction
    • Badges
    • Roleplaying
    • Mission Architect
    • The Market
    • The Arena (PvP)
    • Art & Multimedia
  • Servers
    • Torchbearer
    • Excelsior
    • Everlasting
    • Indomitable
    • Reunion (EU)
  • Real World
    • Reconnect
    • Video Games
    • Comic, Hero & Villain Culture
    • Off-Topic
    • Fallen but not Forgotten
  • Mids' Reborn Hero Designer's Forum
  • Unofficial Homecoming Wiki's Forum
  • PC Builders's Forum
  • The Dawn Patrol's Topics
  • All-Star All-Fans's Introductions
  • All-Star All-Fans's RP Events
  • All-Star All-Fans's All-Star All-Fans
  • All-Star All-Fans's RP Discussion
  • All-Star All-Fans's All-Star Memes
  • The El Cadejo Fan Club's Introductions
  • Ace Fan Club's Topics
  • Ace Fan Club's Ace Memes
  • Roleplay-a-Day's Discussion (OOC)


  • Costume Contests
  • Weekly Discussions
  • Other Contests
  • Seasonal Server Event
  • Monster Mash
  • Excelsior Player-Led Event
  • Everlasting Player-Led Event
  • Torchbearer Player-Led Event
  • Indomitable Player-Led Event
  • Reunion Player-Led Event
  • The Dawn Patrol's Events
  • Roleplay-a-Day's Roleplay-a-Day Calendar

Product Groups

There are no results to display.

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



About Me

Found 2 results

  1. Bear with me for this is a pain day... I've come up with a concept that would REALLY help the Mod community, but the only tool I have to help is the logic of the system to be created. The concept is to create a rather simple UI to allow the user to Add/Remove specific Mods at will. So many Want to use mods, but aren't sure how they work or how to safely go about adding them. On top of that, what do you do if you change your mind? Most of the mods don't have simple file lists and you end up having to wipe out the data folder to "reset" your mods. Mind you, I'd like to start with the Simple version of this, but a more advanced version would have features like the app knowing what mods are there and be able to remove specific ones by using what it knows about your chosen mod list. Installing the Add/Remove App: A single app is created with the purpose(s) as stated above The app is configured during its setup to point to the root of the Tequila folder, but has user adjustable options that will allow the tweaking of these settings later (IE: I decide to move my game install) During setup, if the data folder doesn't exist, then it creates one A folder is also created in the background for the storage of future Game Mods Game Mod Installation Folder Container: This is the folder where Mods will be housed for installation, a Source folder if you will for pre-installation Instead of the current format of individual mods (zipped and designed for standalone install), each mod will be in its on Folder and include a file that identifies where the contained files are to be installed to Unless chosen, the Mods located here will continue to exist even if the user removes the mods from the game itself to allow for reinstallation Game Mod New Requirements: Each existing mod will have to be reconfigured and installation files created and new mods should follow as stated below The folder structure could/should be relatively flat so that we don't run into a long file name type error (if this is an actual issue) \Mod 1 \Mod 1\Installation File \Mod 1\File 1 \Mod 1\File 2 \Mod 1\File 3 The installation file should have the relative paths for each of the contained files hard coded so that the main app can simply read from it and create the appropriate paths and copy the files without damaging/moving the existing pre-installation files Add/Removing a Mod: The user will have to download their desired Mods into the configured Mod folder for this to work From the main interface, the user chooses Add or Remove When Adding a Mod The app reads the folder contents and displays the available Mods to install User checks off the mods they wish to install The app then installs the chosen Mods When Removing a Mod The app uses the list of installed apps chosen in previous sessions (see Adding a Mod) The app then reads from a file that is in the specific Mods' installation folder to identify the files to delete The app then deletes Only those files listed Logic Checks Required: This section will be the hardest to accomplish as it requires knowledge of the existing mods Known conditions like the install order for Vidiot Maps and the supplemental Maps in the right sequence Honestly, it'd be better just to create a new set of maps so that the tiered installation is not required Known conflicts for things like tray icons that will likely share the same destination file names
  2. There might be a hundred reasons why, on the devs' side, we may never see new/renovated costume pieces. These reasons go from legal (remember HC is a public, legal entity) to "tinkering with the game's code is like playing Jenga on fire." All of these reasons are perfectly legitimate. Modders, on the other hand, would be under considerably less scrutiny. Not only that, anyone who had the fortune of enjoying Neverwinter Night's private servers know that client-side mods are considerably less complex that modifying the base code (also they wouldn't raise the minimum machine requirements, since they'd be optional). So, over one year after this experiment started, I think we can already rest assured HC is here for a good while and won't go up in smoke just like that. ::KNOCK ON WOOD:: So... to all modders within the community. How about organizing to slowly replace one costume piece at a time: Imagine a CoX where all hairs were as pretty as "Club," where all faces had the quality of the Chinese Dynasty and Gunslinger pack's ones, where all metallic costume parts had Going Rogue's reflection effects. Before even thinking of "new" costume parts, consider that renovating the old pieces would make a big, BIG difference in the quality of our experience. Please, think about it.
  • Create New...