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About Me

Found 9 results

  1. (edits: spacing and color formatting) (edit: ADDENDUM in the Mace Mastery section with info about +absorb limitations on pets) (edit: ADDENDUM in the Breaking Up the Band (of Brothers) section about grouping by name) I’m @Decaying Rose, formerly that crazy “Mastermind guy” from Virtue back on Live, and now that crazy “Mastermind guy” on Torchbearer. Feel free to look me up on Torchbearer! I’m a dab hand at training Masterminds as well and don’t mind helping folks out. Today’s subject? Mercs. MERCS: CDF ASSASSINS Ah, Mercenaries, the most t
  2. Happy holidays! I have played every type of Defender out there to 50 and back save for Nature and Electric at this point. I found a fun concept for a Nature/Ice, and put together a rough draft build. As I've never played nature before (only level 15 on this guy right now), I'd love the input/advice of nature affinity veterans. Goals I've shot for here: - Softcap Ranged defense. - I let entangling deal with melee along with my stacking hold. I found success with this using choking cloud/dominate on my rad/sonic. - Heavy recharge - 81.25 befo
  3. Hey everyone. Blaster here, I just made my first controller since the game came back. Just wondering if anyone has any good builds for the ill/plant combo, or if anyone could make one up for me? Thanks in advance! Edit: If it sweetens the deal I can compensate you with some influence or some farms runs for the build if it helps persuade anyone to chime in 😄
  4. Howdy! I’m running a Necro/Nature MM right now, and I’m starting to think the combo has a lot of potential (possibly on par with a Demons/Therm, but probably less than Bots/Time) thanks to Necro pets’ natural sturdiness being reinforced by /Nature heals and buffs. I’m not very familiar with either set. Does anyone else run this combo, and are there any sample builds out there?
  5. I received the below build from sacho on the MM discord. He suggested it could be optimized. What changes would you make? Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Mastermind Primary Power Set: Thugs Secondary Power Set: Nature Affinity Power Pool: Leadership Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Ancillary Pool: Mace Mastery Villain Profile: Level 1: Call Thugs -- SprMarofS-Acc/Dmg/EndRdx(A), SprMarofS-Acc/EndRdx(3), SprMarofS-E
  6. Sure, it's easy to love nature. It's like Time Manipulation (Temporal Manipulation?) - it's a but OP and feels like it never got nerfed down or "normalized." I think I might also be a Dark Blast addict. At least on defenders. Their -tohit is crazy, and it's "ok" damage. While not a fireball, one can still spam Tentacles and Night fall back-to-back ad nasuem. Throw in a snipe or siphon life (I didn't take that on this new alt, though) and it's a solid, active attack chain. Perfect for pairing with powersets that are not as active (e.g. Poison, Nature). Well, assuming you're n
  7. I'm looking to reroll one of my characters from live, who was a dark magic-using dark/rad defender. I'm thinking controller, but other than Darkness Control, I'm undecided on the secondary. Obviously Dark/Rad was the original idea, but I've leveled Radiation Emission on controllers to 50 at least once (I think twice? Plant/Rad and Ill/Rad? So long ago now), so I'm trying to consider some other pairings for Dark/ that can feel dark magic-like. So, Dark/Rad, Dark/Nature, Dark/Pain, Dark/Dark, or Dark/??? (including Dominators as an option here) -- what has good synergy? What's most fun? Anyth
  8. What: Nature themed Superteam featuring Plant, Nature, and Storm power sets Where: Excelsior When: Fridays and Sundays at 8pm Eastern US (first meeting on 2/21) Who: Brought to you by the Justice Superteamers (the folks behind the Justice TA, Traps, Radiation, Blades, Earth, Gun, Darkness, Time, Water, and Indomitable Sonic Superteams) Why: FUN, Fortune, and glory! The Justice Superteamers run many projects to leverage the power of stacked (de)buffs and explore common themes to accomplish things that a random group could not. Come join us on Excelsior for our Nature themed Supertea
  9. Sorry if this has been covered some place else. I have looked everywhere I can think of and can't find any builds, guides or advice on a Fire Control/Nature Affinity build. So far I have things mostly frakenslotted with set IO's and it is doing very well, but I don't think it's anywhere near its potential. The build has some synergies that I did not expect so I am liking it so far. For attack chains, I use spring attack to tele into a group and immediately pop cinders. I keep hot feet and entangling aura running so foes receive a knockdown, an immediate damage hit, a damage over time
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