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Showing results for tags 'nerf'.
Energy Melee - Does not need more multi-target attacks (Aura, Cones, AoE, etc). Energy Melee - Does not need a combo system or mechanic. Energy Melee - Does not need to be re-envisioned. A single target AT on SOs that can put out the same amount of damage as a proc'd out incarnate, also not needed. I am getting a little nervous about the 'update' turning into changes or more. My ask has always been singular: Revert the Energy Transfer nerf. Simple and quick.
Hey guys and gals did they reduce the amount of influence in ae missions? I am running a +4 / x8 exemplared fire farm with hubby and a sg mate who is sitting at the door. SG mate was saying how the influence is not the same. At the end, even though we had 3 players, it only gave 18 mil each. Where as it use to give more like 24 mil each for the same farm. We are all level 50+ and no xp boosters on. I checked previous patch notes and saw nothing, but not sure if that kind of note would be with patch notes.
In the recent discussions about "rebalancing", bug fixing and nerfing the PPM proc system, /Time, /Darkness Affinity, Powerboosted Def, etc. we've been mostly been caught up on discussing the relative merits, details and balance of those powers. Before embarking on major game changing overhauls I think it would be wise for us to take a step back, and think about the big picture impact and our priorities. We've been having a great time for the roughly year the Homecoming servers have been public....with powers and sets working largely as they do now. There's no immediate