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About Me

Found 7 results

  1. Finally, pulled the trigger and respec'ed my alternative build. Meet the Mu Widow. Pros: Extensive use of the Mu Mastery pool, hence the name. Took advantage of the easy to perma Mind Link to proc attacks. Swipe can hit close 400 without Follow up or Gaussian Build Up. Follow can hit close 300 without Follow up or Gaussian Build Up. Electrifying fences proc's well for 172, plus -12.5 resists. Ball Lightning proc's well for 190, plus -12.5 resists. I know the -resists don't stack, but I like to make sure each mob is debuffed. Almos
  2. I've been on quite the Widow kick lately. Previously, I had never played a Widow but I admired them from a far. Over a year ago Modest and I were working on a build for pylon testing and I came away enamored by its many playstyle capabilities. Life and other priorities always got in the way of taking the time to build a Widow character, but recently I found the time and wound up loving the character. Loved it enough to make 3 separate IO'd out builds for it (something I've never done on a character). It's easy to do when there are so many playstyles I wanted to try. So much in fact, I'd probab
  3. After all the work on bane builds. I am shifting back to my Widow. I am not very interested in running a Night Widow as a straight scrapper. If I could leverage 85% resist cap and high defense. How tanky could I make a widow? First draft, haven't tried it on the beta server yet. I went with Night Widows over Fortunatas because of the ease of perma Mind Link. Obviously, this build is a late bloomer and very expensive. Pros: All def soft capped, except psi def which is 42%. Lots of debuf buffer in positional. All resist 85%,
  4. _______________________________________________________________ Contents Skills - Considerations Fortunata (Ranged) Hybrid (Ranged & Melee) Night Widow (Melee) Patron Mastery & Power Pools Incarnate Skills Considerations Mind Link Hasten To Over cap or Not; Incarnate Level Defenses Build Up or Follow Up Useful Proc's & IO Bonuses Builds
  5. Endurance problems are the "bane" of leveling VEATs. A lot of ATs have end issues, but their inherent is not centered around regen and recovery. Increase the inherent recovery rate or add 5-10 points to endurance. Regeneration boost would be nice, but that is tricky with Crab's Serum power. Please, provide a no redraw option. That would allow more build variety. Particularly, huntsman builds. Night Widows and Banes feel like pre buffed Stalkers. I would suggest that they get full crits from hide. This would not be overpowering, as stalker ATOs and their inh
  6. This build only exists on the beta server, but it works against 4x8 Arachnos which is my gold standard at the moment. I tried a pure ranged Fortunata, it was fine, but I didn't enjoy it. I miss my melee attacks. I didn't want a pure melee build. So, here is a Night Widow build with effective ranged and AOE attacks. Night widows have the advantage of easy perma Mind Link, so you can proc out the ranged attacks and still have 55%+ positional defense. Learning to use the AOEs effectively has a definite learning curve. Especially, because two of them
  7. Asking for any help critiquing my Night Widow Build. I am trying to stay right at the def cap while keeping perma hasten and perma mind link. I'm very attack heavy and not for sure on my pool powers. I don't have a lot of experience with this class so any help is appreciated. Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Natural Arachnos Widow Primary Power Set: Night Widow Training Secondary Power Set: Widow Teamwork Power Pool: Medicine Power Pool: Speed Power Pool: Leaping Villain Profile
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