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About Me

  1. Hey all! After writing up a proposal for Insect Control, I’ve decided to try and create another Control powerset, and decided to fill an obvious elemental gap – there’s a lack of Control powersets in general, so I’m trying to do my part to help resolve that. As a secondary goal, I wanted to make Light Control relatively unique, while still maintaining a decent amount of lockdown despite its larger amount of non-standard powers. Given this decision, I’d definitely be interested in hearing everyone’s thoughts on this: is it too divergent/weak/overtuned/unenjoyable? Special Effect:
  2. Eco-Friendly Powerset Recycling So! one of the biggest issues faced when creating new powersets is the difficulty faced introducing new assets to the game, which is why many of the newer powersets are created from existing assets that are already used in other powersets (Such as Savage Assault, Ninja Training and Radiation Melee). In order to produce new powersets, it seems most likely that they would be created from what we have already, which is why we've seen many more Manipulation and Assault sets than any others (since they are mostly formed from existing powers).
  3. Reaper Scythe Both a reskin and a unique take on the Battle Axe melee set. Note: because I liked their suggestion so much, this idea is going off another posters' suggested changes for Battle Axe (here). tl;dr of those battle axe changes is, axe's secondary effect would be slightly extended range (+2 to +4 feet) with some extra cleave action (some attacks are actually narrow cones) and the overall set is improved to have some higher damage attacks in conjunction to having higher recharge times. It's important to note these changes because my set takes away much of that in ex
  4. Hello once again. I decided to do a new powerset proposal, It's another melee set that I always had for months however I found difficulty at finding the right time to release it. However I'm going to release it anyway because I want to highlight the work of @Rylas who colored the icons for this set to display great contribution he had on the design and coloring for this set. The theme for this set is soul, (no not the movie...) I always thought it would be interesting to utilize the the Drudges enemy faction from Night Ward as a powerset, however as I made it I ultimately went a different rout
  5. Feeling moody for PvP? Itchy, skin scratchy to find someone as the buzzer thing counts down? Secretly you want to tear up paper, bite your nails, pull your hair, roll upside down on the floor? - - then you should play ???/???/??? powerset! 173772450_2968519083384351_2722190618682687667_n.mp4 For you: *** if there was a server that was: open world, all the time, auto tagged pvp, this is what you'd be ***
  6. Hello forum goers, it has been some time, once again I am back with a new powerset proposal. I have done multiple melees, and more recently engaged in control & assaults, so I decided this time as I "always" provide aid and assistance in providing revolutionary ideas to suggestions and feedback, I would now try involving myself with support based powersets for Defenders, Controllers, and possibly Corruptors. The theme for this one is Spiritualism, it involves the player unleashing their personal spirit to help unlock others full potential. I'm providing this description as this support pow
  7. Back in 2019 I had posted something like this and while yes I may be beating a dead horse. Its still something I want to see as really it could be an interesting idea that could work. Here's what I have and some of it is from my old post and yes I know this is from a previous post I posted not too long ago so I thought I should repost since the first post was made back in 2019 and the other one was made not that long ago. Slug: You fire a slug round into your enemy from your shotgun. While it only targets on enemy it has a chance to knock them back. Damage: Moderate, Recharge: Fast P
  8. Scrappers of Paragon - need some advice. Simply cannot decide on a scrapper (1st) to take to fiddy. I always play stalkers, but its time. I'm torn between: Dual Blades / Energy Aura - Lady Maria Street Justice! / Willpower - WILSON FISK (no relation) Titan Weapon / Ninjutsu - Nectobo Are any of these power set combos that stand out to you experienced scrap-folk?
  9. Hello members of the forums, I have been recently playing a control based archetype and have noticed that's there is fairly few control powerset options for control and assault as opposed to melee or ranged. As someone who prefers being a melee combatant myself I never saw this as an issue, as many people (like myself) prefer to attack enemies up close or from a distance. So the shortage of option was never a concern to me. However after playing as a dominator myself, I recognize that it is a unique playstyle and I wanted to expand on the powerset choices. I though it would be cool to introduc
  10. Upon revisiting the game I've had time to play kinetic melee a power that used to deal a substantial amount of damage until being massively reduced in the live server. I have seen and supported various suggestions on how to return kinetic melee to its former glory. However upon discussing on what kinetic can do it grew into an idea of an entirely new power. While noticing the various types of force related powersets, Kinetics (Both), Force of Will, Gravity Control, and Force Field, I had wanted to create a powerset that would be based of the 4 fundamental forces of nature, allowing for more va
  11. Hello, Long time lurker, first time poster. We've got quite a few variations on radiation now in the game, and I saw someone posting about getting more elemental pools so you could do an ice/ice/ice scrapper for example. But what about radiation? I've cobbled this together using the pre-existing powers so obviously the numbers would need fiddling. Let me know. Some of em are possibly a little heavy-handed (meltdown on a dominator 🤯). I tried to copy the rough feel of how fire and elec works in the epic pools - for example, with Radiation Therapy feeling like a version of Consume.
  12. Hello! Wind control is an almost completed powerset, functionally working and only really missing completed animations. But, as with other powersets in HC, namely some radiation ports, existing animations could be used. Currently the wind control powerset consists of the nine main powers, and four pet powers, all except one using placeholder animations pulling from Ice and Gravity mostly. ONE existing power, belonging to the pet** uses an animation made for the powerset. Below, I list the powers existing in the code and working, and suggest alternate best case scenario Existing Ani
  13. Alright, there occasionally pops out the idea of making a "just for fun" pool only toon... Well, how about making two new powersets, Pool Primacy Offensive & Pool Primacy Defensive. They would use the pool powers as base and expand on them: Melee Set Pool Primacy: Offensive T1: Boxing+ T2: Kick+ T3: Jump Kick+ (changed to narrow cone) T4: Tactical Assault (combination of Tactics & Assault) T5: Air Superiority+ T6: Provoke+ T7: Invoke Panic+ T8: Cross Punch+ T9: Spring Attack+ Armor Set Pool Primacy: Defensive
  14. Power Armor - suggestion for a ranged set that could be made available for Blasters, Corruptors, Defenders and Sentinels. This powerset specializes on inflicting -REGEN to enemies (because plasma burns are hard to heal). Powerset is inspired by various adds those wear suit of protective armor, and Arachnos Soldiers do it too, but not everyone wants to play as spider. This my suggestion allows to have more diversity for themes those don't need superpowers to be superhero. -REGEN effect is not used in any damage sets widely (except, maybe beam rifle, but it has just a couple powers w
  15. Just for natural controller feel... Not sure how this controller works on robotic enemies thematically though especially on malta robots but I'm open to suggestions. Tier 1 : [Crippling Finger] : You cripple enemies movement by damaging target's pressure/weak point. (Melee ST Immobilize moderate smash DoT. - Fly/jump ) Tier 2 : [Pressure Kick] : You damaged target's vital pressure/weak points with pressured kick making them vulnerable to further damage and locking them in pain. (Melee ST Hold moderate smash damage. Special = Resistance debuff.) Tier 3 : [Spi
  16. Just fun idea I though of. Spirit Summoning Tier 1 [Spirit Touch] : (Melee range Click)You sap vitality of target healing you and nearby allies and giving enemies [Lingering Touch], -regen, -damage. Tier 2 [Haunted Visions] : (Click)(Can only click ground)(Lasts 1 min?) You haunt target's mind and anyone near that giving enemies To hit debuff, -Recharge and pulse of Fear aura every few seconds. Tier 3 [Spirit Insight] (Click) : You absorb some knowledge from defeated targets. Giving you and nearby allies +Perception, +To Hit and +Endurance discount. More ene
  17. Doppelgängers Basic Idea: A mastermind primary set that summons clones of enemies hit by its attacks. How it may work: The powerset contains 3 summon powers: Minion Doppelganger, Lieutenant Doppelganger, and Boss Doppelganger. Unlike other MM sets, these summon powers are ranged Single Target attacks. When these powers hit an enemy of the valid type, a doppelganger of that enemy will be summoned at the player's side as a pet. The power also stores the enemy's info for later. If these powers are used without an enemy target selected, they will ins
  18. I decided to take a stab at making a Control powerset that I’ve been tossing around in my head for a while. Manipulating insects was either going to be a Mastermind or Control powerset, but I eventually settled on the latter; I figured it made more sense to direct swarms that way, over having a small group of pets. It’s actually my first time doing something like this, so hopefully it impresses! I don’t have the best of heads for numbers in the game, but I do hope it turned out alright. Especially since this powerset in particular is very focused on numbers, as can be seen in the power br
  19. After much consideration, I'd like to suggest a powerset reskin for Assault Rifle. I know that plenty of players would like to play a power-armor character with versatile gadgets, and I think that redesigning Assault Rifle to work with unarmed animations (such as Energy Projection) could make for a sleek transition into power armor design. What're everyone's thoughts on this? Does it sound like a good idea, and is it feasible?
  20. I want to create a new alt scrapper (Or maybe brute, but we'll see, and the sets are nearly the same in broad strokes) However. I don't want a good build. I want a challenge. So, give me your worst combinations. Two stipulations: No psi melee, as it annoys me. No regen, as it annoys me. Go! Bonus points for why it's a terrible combination.
  21. So! for a time I've been thinking what blast powersets we have at our disposal and how the damage types are a little disproportionate. So far we have five powersets that use Energy Damage: (Energy, Sonic, Radiation, Electric, Beam Rifle) four that use Smashing Damage: (Energy, Sonic, Ice, Water) four that use Lethal Damage (Assault Rifle, Archery, Dual Pistols, Ice) four that use Fire Damage (Fire, Water, Assault Rifle, Dual Pistols) three that use Cold Damage (Ice, Water, Dual Pistols) and only one each for Negative, Psychic and Toxic damage (Dark, P
  22. This would be a totally new AT, with an attack set couple with a defence secondary, based on the DE mob types in game. A LOT of the praetorian and incarnate story follows Hamidon and the DE, and they basically overrun Prae Earth. And are clearly gonna come here next. Looking into the existing Lore, specifically that of Pyriss, a poor hero who was given up to the DE and devoured, but still has some degree of autonomy. Going by this, I think it is totally feasible that a super powered person, particular with Incarnate powers, somehow wins back control on their body and mind, albeit having t
  23. Assault Assault is a powerset currently only available to Dominators that combines ranged and melee attacks. This thread is designed as a compilation of proposed Assault powersets. I will do my best to go through the entire forum to find all Assault powersets, however if I do miss one (or not describe one as you like) let me know. Water Assault (19.06.10.07.17.01): Porting Water Blast to assault with some melee. Not really flushed out. Infernal Assault (19.07.09.14.23.01): Whips and hell unleashed. Assault Rifle/Beam Rifle Assault (19.07.13.06.34.01): C
  24. Ranged Ranged is a powerset currently available to Blasters, Defenders, Sentinels, and Corruptors that uses ranged attacks. This thread is designed as a compilation of proposed Ranged powersets. I will do my best to go through the entire forum to find all Ranged powersets, however if I do miss one (or not describe one as you like) let me know. Rock Blast (2019.08.13.11.09.01): It is all about the Power of Rock!!! Vorpal Blast (2019.08.19.10.39.01): I know, Vorpal means extremely sharp, but in CoH it means teleportation attacks! Power Armor (2019.10.07
  25. Melee Melee is a powerset currently used by Scrappers, Brutes, and Tanks that uses melee attacks. This thread is designed as a compilation of proposed Melee powersets. I will do my best to go through the entire forum to find all Melee powersets, however if I do miss one (or not describe one as you like) let me know. Tendril Melee (19.06.03.23.54.01): A flexible take on Spines. --set is not described in post, but linked to via Google Docs-- Toxic Melee (19.06.25.15.57.04): Toxic damage in a spineless melee set. Bio Melee (19.06.25.15.57.05): An AoE-cent
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