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About Me

  1. Hello forum goers, it has been some time, once again I am back with a new powerset proposal. I have done multiple melees, and more recently engaged in control & assaults, so I decided this time as I "always" provide aid and assistance in providing revolutionary ideas to suggestions and feedback, I would now try involving myself with support based powersets for Defenders, Controllers, and possibly Corruptors. The theme for this one is Spiritualism, it involves the player unleashing their personal spirit to help unlock others full potential. I'm providing this description as this support pow
  2. So! one of the biggest issues faced when creating new powersets is the difficulty faced introducing new assets to the game, which is why many of the newer powersets are created from existing assets that are already used in other powersets (Such as Savage Assault, Ninja Training and Radiation Melee). In order to produce new powersets, it seems most likely that they would be created from what we have already, which is why we've seen many more Manipulation and Assault sets than any others (since they are mostly formed from existing powers). So with that in mind, I was pondering what o
  3. PLOT ARMOR - You ability to escape danger is uncanny, and your luck always seems to win out when you least expect it. Plot Armor provides significant boosts to defense that allow you to completely avoid defeat, even in situations where you would seem doomed. Some powers allow you to shrug off critical wounds, narrowly avoid your demise, or even seemingly return from the dead. - Auspicious: Toggle: +DEF (Melee), +RES (DEF Debuff) You are Auspicious, allowing you far better odds in a melee engagement, much to the chagrin of your foes. While active, your Melee Defense is
  4. Scrappers of Paragon - need some advice. Simply cannot decide on a scrapper (1st) to take to fiddy. I always play stalkers, but its time. I'm torn between: Dual Blades / Energy Aura - Lady Maria Street Justice! / Willpower - WILSON FISK (no relation) Titan Weapon / Ninjutsu - Nectobo Are any of these power set combos that stand out to you experienced scrap-folk?
  5. I'm certain I could do better with sets to get better def/resists. prolly next project. This Villain build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Technology Dominator Primary Power Set: Earth Control Secondary Power Set: Earth Assault Power Pool: Teleportation Power Pool: Speed Power Pool: Fighting Power Pool: Concealment Ancillary Pool: Mace Mastery Villain Profile: Level 1: Fossilize -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(3), SprWntBit-Acc/Dmg/Rchg(3), SprW
  6. It's gonna have fold space because massive pbaoe summon. plant or dark / savage? (mind is fun, tried that) savage/bio? (stalk/scrap) rad/savage? (tanks get higher range pbaoe on savage?) savage/ice, fire or shield brute? Which would you choose?
  7. Spines / bio stalker (todo: one of those nifty power review things, they're fun to read) - fantastic toxic damage component - yes, you want build up, because of the atos. Take both ato sets. Don't bother with placate. - ranged damage and varied, good set options for slots - ultra sneaky, and with fancy anti-stealther perception buffs - uses the sleep aura with placate set, seems to go off all the time - not even veteran level 4 on it and can go trash +4/8 groups in PI (or ae, but I won't) - haven't tried dark Astoria but nigh on u
  8. Back on Live Trickshooter posted a Probability Distortion buff/debuff set. I'd love to see the devs attempt to implement it on HC. Follow the link above to see the archive.org capture of his original thread. I'm not going to post it here because I'm not doing all the formatting and images that he included.
  9. Same rules. No enhancements, “worst” can mean whatever you like, multiple selections allowed.
  10. Tomorrow I have a free day, and I've NEVER rolled sentinel. Is /bio the business? Is dark blast insane? Do you rad/rad in madness? Where do you say to yourself 'this can only be on sentinel'? What would you choose, what would it be, if you had one day to get hooked hard on sentinel?
  11. Upon revisiting the game I've had time to play kinetic melee a power that used to deal a substantial amount of damage until being massively reduced in the live server. I have seen and supported various suggestions on how to return kinetic melee to its former glory. However upon discussing on what kinetic can do it grew into an idea of an entirely new power. While noticing the various types of force related powersets, Kinetics (Both), Force of Will, Gravity Control, and Force Field, I had wanted to create a powerset that would be based of the 4 fundamental forces of nature, allowing for more va
  12. Hello, Long time lurker, first time poster. We've got quite a few variations on radiation now in the game, and I saw someone posting about getting more elemental pools so you could do an ice/ice/ice scrapper for example. But what about radiation? I've cobbled this together using the pre-existing powers so obviously the numbers would need fiddling. Let me know. Some of em are possibly a little heavy-handed (meltdown on a dominator 🤯). I tried to copy the rough feel of how fire and elec works in the epic pools - for example, with Radiation Therapy feeling like a version of Consume.
  13. If you were going to make a dominator that had to meet the requirement: it has to be better than a geared out fortunata... What would you select? Where would you place the annoying, no dmg, ATOs? Would you even bother? I love Dom, play mainly Dom... But lately by comparison I'm finding Fort practically more useful in today's meta. There's no time to run into mobs, unless you initiate. Casts need to be quick, or you've missed the mark. You must be able to stand in the fire. So, what would you roll? Mind savage was alright, but again
  14. Pray a moment, and go head over water/sonicey heels for poisony vomit crey blaster boy: lucien crey He became too much to live on the family estate.. . mutilating servants, raising his tone with mother, other else aside, and worse we'rtold! To boarding school , he was sent. Well'p... with a plague on in paragon, he's home early for christmas. ! Water / sonic assault new powerset ! Looks like vomiting or throwing blood or snot or whatever you like! Seems good dmg, skill range. Everything about water seems just great. Goo
  15. I'd parked my tanks. In particular a staff/bio. Played again this weekend and was astounded by the aoe updates from some time ago I'd not taken time to enjoy. At 43, I could easily do +4/8 sl, toxic is a joke so Artemis people, and pretty much anything I ran into if in defensive adaptation. Not the fastest in the world for, but ludicrous levels of sustain/mitigation. It led me to look back at a parked dark/dark I have... Could anything be better than staff/bio? Do you have an !ultimate tanker! that takes advantage of the expanded
  16. It has come upon me to create fun new things for myself. Looking over my next project, I thought about psi/dark corruptor... But then looked at the debuff %S on Def and thought that might be better. Has anyone made a dark/psi that has thoughts on Def VS corr? I've dark/darked before and it's quite effective, but I'm not a fan of dark blasts lineup. You could use ice for recharge defuff, but psi looks far nicer, and has a good range amongst its powers I feel. Feels like corruptor would obv do more damage, but would lose much of th
  17. NO ENHANCEMENTS! Same rules as before: “Worst” in however you interpret this to mean. Multiple selects are allowed if needed.
  18. Hello: I would like to suggest the idea of FREE FORM archetype. But not quite free as it sounds....I suggest to make a melee, range, support, controller/dominator free form between the same Archetype. Be able to choose any power of the tankers power sets, brutes power sets, defenders power sets, etc. For example, get 2 powers from Super Strength set, 3 power from Martial arts set, 1 from energy melee set, etc. It would be nice to get the favorites powers of our favorites powersets. What do you think? Greetings!!
  19. Just have a handful of Powerset ideas to share, not greatly fleshed out, but that I would love to see possibly added! P.S. I didn't add any recharge rates, since they'd be in-line with all other equivalent powers. Sonic Armour/Aura Sidearm Training: Power Pool Set Arcane Blast Mystical Aura
  20. Hello! Wind control is an almost completed powerset, functionally working and only really missing completed animations. But, as with other powersets in HC, namely some radiation ports, existing animations could be used. Currently the wind control powerset consists of the nine main powers, and four pet powers, all except one using placeholder animations pulling from Ice and Gravity mostly. ONE existing power, belonging to the pet** uses an animation made for the powerset. Below, I list the powers existing in the code and working, and suggest alternate best case scenario Existing Ani
  21. Ok I realize this may not necessarily belong in the general thread but I did not want to post this three times and I figured if I posted this in either the Blaster, Corruptor, or Defender forums then I would get biased answers on each side. I mained a Controller and a Tank on retail/live and am very interested in playing a character that is more blow-em-up than those two. I am very interested in water blast and radiation/whatever the blaster version of radiation is called (can't remember at the moment and am typing this on my phone while at work 🤫). Atomic? I am relati
  22. i'd like to see the forums cleaned up a bit too, like out of date builds archived, a build subforum for each AT at least, but ideally per primary set for each AT if possible, then when someone asks if there's a build for Primary/Secondary, they can see it right away in the AT Forum that they want a build for. and future builds can be added as each player makes one. thus making it easier to see what's been tried vs not for those willing to provide their builds
  23. This is an idea to actually fill a spot that I see like a deep hole in City of Heroes now. There is no actual way to create a "Nova" (marvel) kind of character, or "Cannonball", or even Namor/Superman and any other flying+melee character from comics (there are so many examples possible, it's like 30% of superheroes are like that), let's say the "human missile" character. What makes it impossible to recreate it is mostly this: all AOE attacks that could make it seems you're using super strength (like Foot Stomp, Tremor, Atom Smasher and many many others) are all GROUND ONLY, therefore is a b
  24. Is there a reason that Scrappers still don't have Super Strength and Energy Melee? All other melee powersets now appear to to be shared between the 4 Melee ATs but these 2 are still missing on Scrappers. Is it a balancing issue? I think both would be really fun on a scrapper.
  25. A few things I’d like to say before we get to this: 1) I posted this under archetypes because I wanted more than just masterminds to respond to this. I also wanted others who saw a mastermind on their team to give input. Which powersets make you groan or feel sorry for them? Which powersets make you get all excited and expect great things from them? 2) Don’t think of any specific combinations of powersets, or any specific roles. Which powerset just tends to be the “best” overall? Ones that could really go well with any role at any moment? Ones that don’t flop or make you want
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