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About Me

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  1. Greetings, Heroes and Villains alike! I'm new to building characters - this is only my second - and am hoping to get some guidance on this one: My EM/Shield Scrapper. This is not based on any posted builds out there; I made it from scratch. Given my lack of build experience, I'm sure I've made some errors. I suspect it's not the most efficient build. I don't have a methodology for building yet, and I admit to being a bit overwhelmed by all of the options and info available. But I'm sticking with it, and I mean to improve... This is my first EM/Shield Scrapper. I REALLY like it so far, and found the playstyle pretty easy to adapt to. I've noticed many builds seem to use Fire Mastery for the epic, but I chose Mu Mastery for the -End secondary effects. My idea here is that it's potentially more helpful to a team in all-around content. (Yes I realize it's a little less damage output than Fire Mastery.) I seem to regularly drain the end of any lingering bosses, so it's having the desired effect. But back to the reason I'm here - this build needs improvement. So what follows are my thoughts, and some of my initial testing... Intended use of this character: All-around PVE content. Ability to farm. +4x8 as much as possible. Solo AVs? If there's a way, YES PLEASE Here are some positives I'd like to maintain: Softcap defenses (obviously) Perma Hasten Perma Active Defense Good Regen (currently 215%) Good Recovery (currently 204%) High Accuracy +ToHit from Kismet High damage bonus Feelings and observations on its performance: I feel like it kills things pretty quickly for a scrapper. That's a big part of what I'm enjoying about this character. There's no feeling quite like rushing solo into a huge cluster of enemies, and demolishing them. And yet, could it do even better here? I feel like I get hit way more often than I should. With softcapped defense, good Def debuff resistance, and pretty okay resists, I expect more out of my survivability. This feels much more squishy than I'd like. It seems that a large part of my current survivability is just how quickly I can kill things. If I'm having an off night where I'm not on top of my game, I foresee having issues staying alive. Areas in need of improvement: Survivability. I'd like to feel damn-near indestructable. AND I'd like to accomplish that without sacrificing the positives mentioned above, if possible. Even more damage output? Is that possible? Tests against various mobs, all at +4x8, solo bosses enabled: Knives of Artemis - I annihilated them. I did not expect this, because they're rather nasty. I had no trouble hitting them whatsoever, I dealt pretty severe damage to them. In some cases I ended up actually putting holds/stuns on bosses. I had to eat an occasional green, but nothing out of hand. I did not have to activate any incarnate powers to get an edge on them. Freaks - They were a bit slower to kill. Super Stunners did give me some endurance issues, but the few blues in my Insp tray kept me ahead of that. No overall issues taking them on. Again, I did not have to activate any incarnate powers to get an edge on them. Fire Farm - I think it was the Bloody Fire Farm, on the asteroid map. I had mixed results. With Hybrid Melee active (75% fire resist), I did fairly well. In some cases where I was swarmed I had to eat some greens rather quickly because I was just getting overwhelmed with damage. (In my current state, there's no way I'd be able to sit in the midst of them idle and survive.) Once I faceplanted. In most cases it was my damage output (killing mobs off quickly) that kept me alive. S/L Farm - I did fairly well here. Mobs included bosses and EBs, most of the incoming damage was melee. I had to eat greens a few times, but I never felt I was in much danger of dying. Malta - This did not go well at all...ugh. I rushed the first full mob (I think a second swarmed me too) with both Ageless Radial Epiphany and Melee Core Embodiment active. (Active Defense on as well, obviously.) I opened with Lightning Rod, right into the middle of them. Then identified a Sapper, and immediately Shield Charged him, and then fired off Thunder Strike. Before the animation finished I had gone from full health and endurance, to insta-dead. In fairness, this may have just been a crap RNG result. But I really did not expect a catastrophic cascade defense crash on that level. I had to stop there, so I don't have more of a performance sample size with Malta. I had higher expectations. I know my energy resists aren't the best even with Melee Core Embodiment active (43.2%). Obviously I'd like to be able to confidently take them on. Carnies - Not yet tested, but I'm expecting them to be rough given the Psi damage. Evolution of this build so far: This is version 2 of this build. Version 1 wasn't much different, but I had initially not taken Active Defense. My thinking was, "Well if I'm not getting hit anyway, why take the power?" This proved to be a mistake. My initial outing was against Knives of Artemis, which quickly revealed I'd made a poor choice there. I was getting hit fairly often, and was getting stunned/slept. In short, it didn't go well, so I quickly respec'd in Active Defense. In version 2, Active Defense replaced Jacob's Ladder. (I don't miss Jacob's Ladder at all.) With my recharge, Active Defense is perma, and I've quickly adapted to keeping an eye on it to keep it up almost 100% of the time. This change was a huge improvement! Going back up against Knives, I gave them a nice ass-whooping. I also replaced Steadfast Protection KB Protection with the Resist/End in True Grit, since Active Defense is doing that job for me now. The resistance gain from that change isn't really noteworthy, however. I'm ready for a v3, but I don't know what to change at this point... I'm open to hearing arguments in favor of taking One With The Shield, but I'm hoping to achieve my survivability goals without it. (I don't like end-crash downside to the power.) So with all of that said, here's what I'm currently running. I'm all ears on how this can be better, and money is no object! Thanks everyone for giving this a read! Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Lady 4.0: Level 50 Natural Scrapper Primary Power Set: Electrical Melee Secondary Power Set: Shield Defense Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mu Mastery Hero Profile: Level 1: Havoc Punch (A) Mako's Bite - Accuracy/Damage (15) Mako's Bite - Damage/Endurance (46) Mako's Bite - Damage/Recharge (46) Mako's Bite - Accuracy/Endurance/Recharge (50) Mako's Bite - Accuracy/Damage/Endurance/Recharge (50) Mako's Bite - Chance of Damage(Lethal) Level 1: Deflection (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (3) Luck of the Gambler - Defense (3) Luck of the Gambler - Defense/Endurance (5) Luck of the Gambler - Defense/Endurance/Recharge Level 2: Battle Agility (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (5) Luck of the Gambler - Defense (7) Luck of the Gambler - Defense/Endurance (15) Luck of the Gambler - Defense/Endurance/Recharge Level 4: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (17) Luck of the Gambler - Defense (17) Luck of the Gambler - Defense/Endurance Level 6: Hasten (A) Recharge Reduction IO (7) Recharge Reduction IO Level 8: True Grit (A) Aegis - Resistance (9) Steadfast Protection - Resistance/+Def 3% (9) Steadfast Protection - Resistance/Endurance Level 10: Thunder Strike (A) Armageddon - Damage (11) Armageddon - Damage/Recharge (11) Armageddon - Accuracy/Damage/Recharge (13) Armageddon - Accuracy/Recharge (13) Armageddon - Damage/Endurance Level 12: Build Up (A) Recharge Reduction IO Level 14: Super Jump (A) Jumping IO Level 16: Active Defense (A) Endurance Reduction IO Level 18: Against All Odds (A) Endurance Reduction IO Level 20: Boxing (A) Empty Level 22: Chain Induction (A) Superior Blistering Cold - Accuracy/Damage (23) Superior Blistering Cold - Damage/Endurance (23) Superior Blistering Cold - Accuracy/Damage/Endurance (25) Superior Blistering Cold - Accuracy/Damage/Recharge (25) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (27) Superior Blistering Cold - Recharge/Chance for Hold Level 24: Phalanx Fighting (A) Gift of the Ancients - Defense (42) Gift of the Ancients - Defense/Endurance (43) Gift of the Ancients - Defense/Recharge (43) Gift of the Ancients - Defense/Endurance/Recharge Level 26: Tough (A) Gladiator's Armor - TP Protection +3% Def (All) (27) Unbreakable Guard - +Max HP (29) Unbreakable Guard - Resistance (29) Unbreakable Guard - Resistance/Endurance (31) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 28: Weave (A) Reactive Defenses - Defense (34) Reactive Defenses - Defense/Endurance (37) Reactive Defenses - Endurance/RechargeTime (40) Reactive Defenses - Defense/RechargeTime (42) Reactive Defenses - Defense/Endurance/RechargeTime (42) Reactive Defenses - Scaling Resist Damage Level 30: Grant Cover (A) Shield Wall - +Res (Teleportation), +5% Res (All) (31) Luck of the Gambler - Defense/Increased Global Recharge Speed (31) Kismet - Accuracy +6% (40) Luck of the Gambler - Defense Level 32: Lightning Rod (A) Superior Critical Strikes - Accuracy/Damage (33) Superior Critical Strikes - Damage/RechargeTime (33) Superior Critical Strikes - Accuracy/Damage/RechargeTime (33) Superior Critical Strikes - Damage/Endurance/RechargeTime (34) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime (34) Superior Critical Strikes - RechargeTime/+50% Crit Proc Level 35: Shield Charge (A) Superior Scrapper's Strike - Accuracy/Damage (36) Superior Scrapper's Strike - Damage/Recharge (36) Superior Scrapper's Strike - Accuracy/Damage/Recharge (36) Superior Scrapper's Strike - Damage/Endurance/Recharge (37) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge (37) Superior Scrapper's Strike - Recharge/Critical Hit Bonus Level 38: Charged Brawl (A) Hecatomb - Damage (39) Hecatomb - Damage/Recharge (39) Hecatomb - Accuracy/Damage/Recharge (39) Hecatomb - Accuracy/Recharge (40) Hecatomb - Damage/Endurance Level 41: Mu Bolts (A) Damage Increase IO Level 44: Ball Lightning (A) Ragnarok - Damage (45) Ragnarok - Damage/Recharge (45) Ragnarok - Accuracy/Damage/Recharge (45) Ragnarok - Accuracy/Recharge (46) Ragnarok - Damage/Endurance Level 47: Electric Shackles (A) Superior Winter's Bite - Accuracy/Damage (48) Superior Winter's Bite - Damage/RechargeTime (48) Superior Winter's Bite - Accuracy/Damage/Endurance (48) Superior Winter's Bite - Accuracy/Damage/Recharge (50) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime Level 49: Assault (A) Endurance Reduction IO Level 1: Brawl (A) Empty Level 1: Critical Hit Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1523;696;1392;HEX;| |78DA6594DB4E13511486F774A6B4949E80423995D22AB414195BA8C653E2858051C| |19034F1B68EED868E4CA0694B2297BE8182461FC1537C001FC1E343182F051451D0| |90BA98F543493A69F3EDF9E75F7BAF596BEF997B30E57D7BFDE155A1F8AF5946B59| |ACF152A46B92C2BAEDB466DB56258822EF7AC515C1BCAEA6917DD448F1CF9396949| |A94F5BB250AB9805C362A1F17C4A2EC8E5AAD47325535AC5A35BE19D5F59B1F4596| |994CDE5458F7D932B4B59F4D9C31973B154A3078123575156AA25B31C9E2E9B053D| |5733ACA5C3A557F37346B5262B6B3D94528AFEBF7D0257DD291608194DF81799E32| |5D06466EE834B4CCF61AC62C7AAA24BB13547080C32B54E661B791578157835785B| |E0F5C3DB4DF552D9EB50E10DC21B84374E1E277B14E718E7D3027A692D17E25D59F| |6BBC3C408B19BB94F9E567E6FADF58283DFE7227889E9BD0C5E61EE514C1BC78836| |AC15A63C7CD07C49D67C2404A00562A82969ED7601EAA21D9A42B19DF075D6E912F| |FC8D5856E743DD2B81A8FC17566CF06F884D9F79419A0D8302A1C76D320A189518D| |9972822EA64A2BF7B257EB9D50ED8AF4EDABF63C03BFC05DE6E01E53A3987E8E71F| |66FB216DB629EDE66267E30477F823BCC20E516416E915B98179D1D3C10F6FA0974| |F880BC51D4207A97DF6DC800EF810566AC084A663BC5C6111B7FCFEB9CFA007E043| |F21E7CFE017E62EC50E63470C8F70C7471260121C652652CCAF149A44079311EEEA| |1FAF106398676C827D6726C12C788E397E9EF98DE6D111A3BFE07739FB127C05BE6| |666DE303BA81F69AEA94863470D68C7A7997E873B2AAA1D9FD17AAAE969BA49C934| |29934D4AB649996D52E6352C4B8A622BAD413AD5ACD4BF7B8EBF064219E7DCB73C2| |7BE1031EE49E80EEF89D04DECDF1BCCCD93F13875DB0DCDA13CE3BA76AC831BCCBF| |DD0454A32FD418CF841BE3E7742433C8F35DBCA1FF070FF5EFC6| |-------------------------------------------------------------------|
  2. Thank you everyone that attended the event it was a blast! We had a total of nine teams of six for a total of 54 players competing in this event! The Prize money was 350 million to each person in first place 250 to each person in second place and 150 million to each person in third! I will be posting this friday about event #3 and am looking forward to more people joining. If anyone would like to contact me my in game global is @Peanut Also i am funding most of the event solo and i have had some people make some very generous donations. if anyone would like to help it would be amazing thank you to everyone! Link for the Discord https://discord.gg/DXN3Kum The Second Annual Task Force Olympic Results! Order of the TFs were Lady Grey, Mort Kal, and Dr.Khan Accumulative wins! 1st Place - Fake Gamers @Bloodom Blaster @DarkBladed Scrapper @Grimjack Defender @Firyos Corrupter @Prec Blaster @Konreed Corrupter LGFT - 10:19 Mort - 6:31 Khan - 7:17 TT - 24:07 2nd Place - Team Neverlasting @Elmyder - Blaster @Faultline - Blaster @BlackHearted - Corruptor @Rebel - Corruptor @Veracor - Dominator @RavenMagus - Defender LGTF - 10:09 Mort - 6:52 Khan - 8:07 TT - 25:08 3rd Place - Speed Monkeys Speed Monkeys @Techno - Domi @Philtrum - Scrapper @Tony Stank - Blaster @Xemnas - Blaster @Tux - Corr @Princeys - Corr Lady Grey - 11:21 Mort - 7:26 Khan - 9:02 TT - 27:49
  3. Alright Ladies and Gentlemen the announcement for the next TFO! Task Force order 1. Lady Grey Task Force 2. Mortimer Kal 3. Dr Kahn Date - Saturday May the 30th Time - 9 pm eastern time / 6pm Pacific Server - Indomitable Starting Place - RWZ Ending Place - Founders Falls Rules for the event - Temporary Powers Will Be Turned off -No Inspirations - Missions need to be set at +0 x1 -Long Range Teleport Pool Power will be banned -Base Teleporter will be allowed -Teams will be set no Archtype switching allowed -Limit of 2 archetypes per team -Incarnates Allowed -TEAMS OF 6 PRIZE MONEY WILL BE ANNOUNCED A COUPLE DAYS BEFORE! IF ANYONE WOULD LIKE TO DONATE CONTACT ME @BIGPEANUT Link to Discord https://discord.gg/cCxqmE3
  4. Alright Ladies and Gentlemen! The Moment Everyone has Been Waiting For! I have reviewed and overlooked everything! I Have your official winners! I would like congradulate everyone for competing in a tough event like this! Just a little something before i announce. I really want to say thank you to everyone that was involved in helping me with this event. To all the team captains that helped pitch in ideas and helped me keep things clear here on the discord. I have been wanting to do something like this for a real long time and finally i was able to do it! The best part of City of Heroes is not just the game it self but its this FUCKEN COMMUNITY that keeps this game running and makes me proud to call this one of my all time fav games ever! But im done talking now time to get to the good stuff! For those that dont know what this was it was a 5 man Speed TF triathlon! Accumulative time wins and winners received 500 mill infamy and title on discord! 2nd got 300 mill and 3rd got 200 mill! Had a total of 9 teams that entered it was fun and exciting! Your TASK FORCE OLYMPIAN WINNERS ARE: 1st Place - TEAM USA @Grimjack (Blaster) @Bloodom (Blaster) @DarkBladed (Scrapper) @Elmyder (Corrupter) @Faultline (Corrupter) LRSF - 10:27 ITF - 8:17 MLTF-12:53 TT -31:37 2nd Place - 4-thots and sloth @Firyos (Corrupter) @anelec (Corrupter) @Sloth (Blaster) @Alouu (Scrapper) @whoogie (Scrapper) LRSF - 10:28 ITF - 9:16 MLTF-13:38 TT -33:22 3rd Place - Speed Monkeys @Techno (Blaster) @Tux (Corruptor) @Philtrum (Scrapper) @Princey (Corruptor) @Xemnas (Corruptor) LRSF - 14:03 ITF - 9:57 MLTF-16:29 TT - 40:19 Special Shout out! ❤️ @Rezzpls @smallz @Rowdy @SoMEonE Nice @Firyos @Exit @murkd @MidnightMoonzies @MidgetTosser @StrangeBird There will be more events in the Future stay tuned! Have any questions message me @BigPeanut Also join the discord https://discord.gg/DXN3Kum
  5. TASK FORCE OLYMPICS! Hello Everyone! My name is Peanut and i love PvE. I think its time that we do a little event to see who is the fastest on the homecoming servers. I have all the info on my discord but i will post here also and a link to my discord! Also you can message me in game @BigPeanut Task Force Olympics will consist of three task forces of teams of five With the goal being to get the fastest accumulative time The Following will be the task forces we will be doing in the following order: 1 - Lord Recluse Strike Force 2 - Imperious Task Force 3 - Ms. Liberty Task Force Prize Pool 1st place - 200 million to each person on team and of course bragging rights 2nd place - 100 million to each person on team 3rd place - 50 million to each person on team Rules are being worked on and confirmation time rules are being worked! This is also being personally funded by me and some friends if anyone would like to DONATE that would be extremely helpful! The more influence we get the bigger the prize pool goes up and more interest in the event! Anybody that is interested can send me a message of your team and there globals You can message me @BigPeanut or my discord Big$pit#3650 ONCE WE GET ENOUGH INTEREST I WILL POST DATE, TIME AND SERVER Link to the Discord https://discord.gg/tfrHNaE
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