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About Me

  1. Ok so the next project is running a Savage Melee toon with a Symph/Thermal and Symph/Dark. What AT benefits from Savage and what secondary. The wife rolled up a stalker awhile ago (savage/Willpower) and absolutely loves it. I know thermal and dark are going to boost her heals/buffs both res and def. So really any secondary would be good. But what is your opinion of a secondary that makes it shine?
  2. Hey there, So this is one of those questions I kind of ignored the last time I played a character with the power, and now I want to understand better. So I'm leveling up my Spines/Bio, and he's approaching the point where he'll get DNA Siphon. My understading of the power in ten words or less is, "Kinda like Stygian Circle, but also versus living foes." However, I see it takes Acc enhancers. How muc does it really need? Does it use them for both living and defeated foes? One but not the other? PVP only? None of the above answers? Any light folks could shed on this for me would be greatly appreciated. Thanks, Generator
  3. Ok with all the lovely selections available what do you think it the ultimate mastermind? Like comic book, crazy ass death rays, taking over the world, snatching up the protagonists main squeeze kind of mastermind. I can't decide, I think like a Batman rogue gallery baddies it would be like thugs/Poison for Joker but poison sux. Thugs/traps for penguin sort of.... Ultron would be bots/ff or traps...I dunno. C'mon I need someone else's logic to help me decide or at least make my thoughts coherent.
  4. Ok, this is a multiple question kind of thread because, my memory is either bad or I just don't know or I missed the thread discussing it. Why couldn't PVP be rolled back to how it was? IOs fudge that up? Who would be in favor of that? And in all seriousness because I don't know, how much resources would it actually use to do so. I sincerely miss old pvp and just cannot get into the "new" pvp. I really miss base raids but I know that ship has sailed. And yes I realize that all the pvp haters, carebears, etc would be adamantly against it "cUz Ur gRiEfInG me WhIlE I'm baDgiNg" but seriously grow up its a game or better yet ask for help and someone will. A larger population for pvp would make PvPers happy.
  5. As a new player listening to all the advice, I just don't have the influence to pay the price for them. Does anyone feel the cost is to high considering what you have to do for the endgame enhancements?
  6. Ok ole @Snarky brought up something I had not considered in my other thread. What are the best arcs/missions in your opinion and why? I heard Frostfire in the Hollows was one. I figure if I play blue side once I might as well take the best tour and your insight will provide it. Now if multiple people say the same missions over and over then that will be the ones I shoot for. So let this ole villain see whats blueside best.
  7. So in my usual way of looking at things I notice the trend of folks responding to threads which frankly we know we should pass on by but, we respond hell I'm guilty at times. Let's go over a few examples. Newb War New person/returning player asks a genuine question and it devolves into everyone becoming poo slinging 🐒's. They are fantastic character studies. I Stand Alone aka I'm right and everyone else is wrong My personal favorites you get someone who is utterly convinced that their idea/thought/suggestions/etc is the freaking gospel, they are the messiah of it and Cthulu has spoken through them. Everyone else in the meantime is wasting their time arguing, trying to rationalize and/or educate, speaking their mind, etc. Meanwhile the messiah ain't having none of that blasphemy. She blinded me with SCIENCE or the helicopter epeen The hard core ram it home poster that has an algorithm/math/numbers that *proves* they just discovered the holy grail and enlightenment is on the way! Unfortunately reality sets in and they are wrong and usually take it badly. The madman or wtf did I just read When someone posts something that makes you question reality, their sanity, or are they just a troll. These are fun lil romps of the brain, I recommend a good psychedelic before you start reading. General Discussion trend setter or its bs the forum is flat there are no other sections! The one I hate the most, regardless of wtf they post ie: badges, base builds, archetypes, etc. They insist that there post is relevant only to General Discussion and get pissy when it gets moved to the appropriate section. Like it's going to fall off the edge of the forum into the primordial ooze of chaos and entropy. PVP or you're a [email protected]#$% griefer Nothing brings out the hate like a good ole pvp thread, holy freaking shizzballs! It doesn't matter if it was a question, suggestion, or whatever. People get their cockles in an uproar and it goes down faster than UFC 239. I really could have injected some raunchy humor but, think of the children on here "oh the horror". Now I can go on but frankly it's getting alil long in the tooth, and yes, as you notice I didn't tag anyone in this one. While it would have been good to tag folks in sections, that they would have obviously known what I was talking about and unfortunately it could have construed that I was specifically targeting certain individuals. I post for jest only and *most* of the time their is no malicious intent in what I post, I like humor, all of it. So by doing this its for my amusement and hopefully yours. Because, there are instances that you know exactly what I'm talking about. Oh and to make it all legal as a discussion <insert eyeroll> what have you noticed in the forums? Can anyone relate? Any insight? The answer besides 42?
  8. Does the DOT from your kitty scratches scale with your meter? I know that SM was kinda fiddly before the rock blast patch and not doing the damage it was supposed to apparently? But Im wondering if the DOTs it applies count as damage that your rage meter effects. Likewise, does the DOTs BUILD meter? Like, does every tick give you rage? If so, does the class IO that gives you a chance for extra meter apply on the power AND it's DOTs, or just the power?
  9. So decided to make a stalker once again (it's been a year or so) and with @Snarky constantly talking about his love of all things soulless and dark. I decided to look into a AT that can have fear in the primary and secondary with all the delicious -to hit. I of course went for cap on all the areas that are important and tried to model it on a classic Stalker with BU and placate being paramount in the attack chain. I think I have things covered pretty well, but, let me know what you think since Dark doesn't seem to be too popular for Stalkers that to me automatically means I have to make it. This Villain build was built using Mids Reborn https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Grave Fiend: Level 50 Magic Stalker Primary Power Set: Dark Melee Secondary Power Set: Dark Armor Power Pool: Speed Power Pool: Leaping Power Pool: Concealment Power Pool: Leadership Ancillary Pool: Soul Mastery Villain Profile: Level 1: Smite -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(31), Mk'Bit-Acc/EndRdx/Rchg(33), Mk'Bit-Acc/Dmg/EndRdx/Rchg(34) Level 1: Hide -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(3), LucoftheG-Def(3), LucoftheG-Def/Rchg+(27) Level 2: Shadow Maul -- FuroftheG-Acc/Dmg(A), FuroftheG-Dam/End/Rech(34), FuroftheG-Acc/Dmg/End/Rech(34), FuroftheG-ResDeb%(37) Level 4: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(5), UnbGrd-ResDam/EndRdx/Rchg(7), GldArm-3defTpProc(25) Level 6: Assassin's Eclipse -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(7), SprStlGl-Acc/Dmg/Rchg(9), SprStlGl-Dmg/EndRdx/Rchg(11), SprStlGl-Acc/Dmg/EndRdx/Rchg(11), SprStlGl-Rchg/Hide%(21) Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9) Level 10: Murky Cloud -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-Rchg/ResDam(23), UnbGrd-ResDam/EndRdx/Rchg(25), StdPrt-ResDam/Def+(27) Level 12: Super Speed -- Clr-Stlth(A), WntGif-ResSlow(13), WntGif-RunSpd/Jump/Fly/Rng/EndRdx(13) Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(15), BlsoftheZ-ResKB(15) Level 16: Obsidian Shield -- UnbGrd-Max HP%(A), StdPrt-ResKB(17), StdPrt-ResDam/EndRdx(17) Level 18: Stealth -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(19), LucoftheG-Def(19), LucoftheG-Def/Rchg+(21) Level 20: Build Up -- RechRdx-I(A) Level 22: Placate -- RechRdx-I(A) Level 24: Siphon Life -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/Rchg(39), SprBlsCol-Dmg/EndRdx/Acc/Rchg(40), Hct-Dam%(40) Level 26: Dark Regeneration -- TchoftheN-Heal(A), TchoftheN-Acc/EndRdx/Heal/HP/Regen(40), TchoftheN-Acc/EndRdx/Rchg(43), TchoftheN-Heal/HP/Regen/Rchg(46) Level 28: Touch of Fear -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(46), ScrDrv-Acc/Dmg/EndRdx(50), ScrDrv-Dam%(50) Level 30: Cloak of Fear -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(46), CldSns-Acc/Rchg(48), CldSns-ToHitDeb/EndRdx/Rchg(48), CldSns-Acc/EndRdx/Rchg(48), CldSns-%Dam(50) Level 32: Shadow Dweller -- Krm-ResKB(A), Ksm-ToHit+(33), Rct-ResDam%(33) Level 35: Moonbeam -- ExpMarks-Dmg/End/Int(A), ExpMarks-Acc/End/Rech(36), ExpMarks-Rng/FSnp(36), ExpMarks-Acc/Dmg(36), ExpMarks-Dmg/Rech(37), ExpMarks-Dmg/Int/Rng/Rech(37) Level 38: Assault -- EndRdx-I(A) Level 41: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(42), GssSynFr--ToHit/Rchg/EndRdx(42), GssSynFr--Rchg/EndRdx(42), GssSynFr--ToHit/EndRdx(43), GssSynFr--Build%(43) Level 44: Shadow Meld -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(45), LucoftheG-Def/EndRdx/Rchg(45), LucoftheG-Def/Rchg+(45) Level 47: Soul Transfer -- RechRdx-I(A) Level 49: Infiltration -- LucoftheG-Def/Rchg+(A) Level 1: Assassination Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Run-I(A) Level 1: Hurdle -- Jump-I(A) Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(31), Mrc-Rcvry+(31) Level 1: Stamina -- PrfShf-End%(A), PwrTrns-EndMod(29), PwrTrns-+Heal(29) Level 12: Speed Phase Level 49: Quick Form ------------ ------------ Set Bonus Totals: 14.5% DamageBuff(Smashing) 14.5% DamageBuff(Lethal) 14.5% DamageBuff(Fire) 14.5% DamageBuff(Cold) 14.5% DamageBuff(Energy) 14.5% DamageBuff(Negative) 14.5% DamageBuff(Toxic) 14.5% DamageBuff(Psionic) 20.38% Defense(Smashing) 20.38% Defense(Lethal) 7.25% Defense(Fire) 7.25% Defense(Cold) 10.38% Defense(Energy) 10.38% Defense(Negative) 6% Defense(Psionic) 19.75% Defense(Melee) 14.75% Defense(Ranged) 8.5% Defense(AoE) 4.5% Max End +5% Enhancement(Heal) 5% Enhancement(Max EnduranceDiscount) +5% Enhancement(Range) +60% Enhancement(Accuracy) +53.75% Enhancement(RechargeTime) 15% SpeedFlying 212.3 HP (17.64%) HitPoints 15% JumpHeight 15% SpeedJumping Knockback (Mag -15) Knockup (Mag -15) MezResist(Confused) 50% MezResist(Held) 50% MezResist(Immobilized) 50% MezResist(Sleep) 50% MezResist(Stunned) 50% MezResist(Terrorized) 50% MezResist(Teleport) 100% (20% chance) 8% (0.13 End/sec) Recovery 46% (2.31 HP/sec) Regeneration 35% ResEffect(SpeedFlying) 35% ResEffect(RechargeTime) 35% ResEffect(SpeedRunning) 14% Resistance(Smashing) 14% Resistance(Lethal) 21.5% Resistance(Fire) 21.5% Resistance(Cold) 17% Resistance(Energy) 17% Resistance(Negative) 9.5% Resistance(Toxic) 9.5% Resistance(Psionic) 15% SpeedRunning
  10. So my foray into every AT has led me here, the Corrupter. On Live my first toon was a dark/dark when CoV dropped, my second was a Rad/Rad who haunted Sirens Call and harassed many a hero. That was the last time I made or played the Corr and felt it is high time to revisit this much beloved AT. I came up with a theme of a little Martian Invader with delusions of grandeur come to conquer Paragon City and then finding out that holy shit there are super powered entities on this world. Think Mars Attacks! and Omni Man vs the Flaxans as my source material. I've only played /Kin on my old Fire/Kin farmer on Live and have never played Seismic, so all new territory on a Corr. I tried to get cap on Ranged def and S/L on res, rech is good(obviously) and some stat resists. I never include Incarnate stuff into my builds. Let me know any changes I can make or recommendations. Cheers! This Villain build was built using Mids Reborn https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Martian Leader Ye: Level 50 Science Corruptor Primary Power Set: Seismic Blast Secondary Power Set: Kinetics Power Pool: Flight Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Soul Mastery Villain Profile: Level 1: Shatter -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(7), SprMlcoft-Acc/Dmg/Rchg(7), SprMlcoft-Dmg/EndRdx/Rchg(9), SprMlcoft-Acc/Dmg/EndRdx/Rchg(50), SprMlcoft-Rchg/Dmg%(50) Level 1: Transfusion -- Prv-Absorb%(A) Level 2: Rock Shards -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(11), SprScrBls-Acc/Dmg/Rchg(11), SprScrBls-Dmg/EndRdx/Rchg(13) Level 4: Siphon Power -- EndRdx-I(A) Level 6: Entomb -- GldJvl-Dam%(A), GldJvl-Dam/Rech(13), GldJvl-Dam/End/Rech(15) Level 8: Fly -- WntGif-ResSlow(A), BlsoftheZ-ResKB(9) Level 10: Siphon Speed -- EndRdx-I(A) Level 12: Boxing -- Empty(A) Level 14: Upthrust -- Rgn-Dmg(A), Rgn-Dmg/EndRdx(15), Rgn-Dmg/Rchg(42), SuddAcc--KB/+KD(43) Level 16: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(17), UnbGrd-ResDam/EndRdx/Rchg(19), StdPrt-ResDam/Def+(19), GldArm-3defTpProc(21) Level 18: Tombstone -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(40), SprWntBit-Acc/Dmg/EndRdx(40), SprWntBit-Acc/Dmg/Rchg(40), SprWntBit-Dmg/EndRdx/Acc/Rchg(42), AchHee-ResDeb%(42) Level 20: Speed Boost -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(21), PreOptmz-EndMod/Rech(33), PreOptmz-EndMod/Acc/End(33), PreOptmz-EndMod/Acc/Rech(33), PreOptmz-EndMod/End/Rech(34) Level 22: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(23), RedFrt-EndRdx/Rchg(23), RedFrt-Def/EndRdx/Rchg(25), RedFrt-Def(25), RedFrt-EndRdx(34) Level 24: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(27), RedFrt-EndRdx/Rchg(27), RedFrt-Def/EndRdx/Rchg(29), RedFrt-Def(29), RedFrt-EndRdx(34) Level 26: Stalagmite -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(43), Thn-Dmg/Rchg(46), AbsAmz-ToHitDeb%(46) Level 28: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(31), GssSynFr--ToHit/Rchg/EndRdx(31), GssSynFr--Rchg/EndRdx(31), GssSynFr--ToHit/EndRdx(39), GssSynFr--Build%(39) Level 30: Hover -- Rct-ResDam%(A), ShlWal-ResDam/Re TP(37), Ksm-ToHit+(39) Level 32: Meteor -- Artl-Acc/Dam(A), Artl-Dam/End(43), Artl-Dam/Rech(48), Artl-Acc/Dam/Rech(48), Artl-Acc/Rech/Rng(48), Artl-End/Rech/Rng(50) Level 35: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(36), UnbGrd-Rchg/ResDam(36), UnbGrd-ResDam/EndRdx/Rchg(36), ImpSki-Status(37), Ags-Psi/Status(37) Level 38: Transference -- PrfShf-EndMod/Rchg(A) Level 41: Fulcrum Shift -- EndRdx-I(A), RechRdx-I(46) Level 44: Soul Storm -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(45), SprEnt-Acc/Hold/End(45), SprEnt-Acc/Hold/End/Rchg(45) Level 47: Seismic Force -- RechRdx-I(A) Level 49: Power Boost -- RechRdx-I(A) Level 1: Scourge Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Flight-I(A) Level 1: Hurdle -- Jump-I(A) Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(5), Mrc-Rcvry+(5) Level 1: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(3), PwrTrns-EndMod(3) Level 1: Seismic Shockwaves Level 8: Afterburner ------------ ------------ Set Bonus Totals: 12.5% DamageBuff(Smashing) 12.5% DamageBuff(Lethal) 12.5% DamageBuff(Fire) 12.5% DamageBuff(Cold) 12.5% DamageBuff(Energy) 12.5% DamageBuff(Negative) 12.5% DamageBuff(Toxic) 12.5% DamageBuff(Psionic) 10.38% Defense(Smashing) 10.38% Defense(Lethal) 7.25% Defense(Fire) 7.25% Defense(Cold) 25.06% Defense(Energy) 25.06% Defense(Negative) 6% Defense(Psionic) 14.75% Defense(Melee) 30.06% Defense(Ranged) 8.5% Defense(AoE) 5.4% Max End 5% Enhancement(Max EnduranceDiscount) +24% Enhancement(Accuracy) +33.75% Enhancement(RechargeTime) +10% Enhancement(Range) 7.5% SpeedFlying GrantPower Preventive Medicine (when PreventiveMedicine, if Scourge) 88.35 HP (8.25%) HitPoints 7.5% JumpHeight 7.5% SpeedJumping Knockback (Mag -4) Knockup (Mag -4) MezResist(Confused) 60% MezResist(Held) 60% MezResist(Immobilized) 60% MezResist(Sleep) 60% MezResist(Stunned) 60% MezResist(Terrorized) 60% MezResist(Teleport) 100% (20% chance) 19% (0.32 End/sec) Recovery 14% (0.62 HP/sec) Regeneration 50% ResEffect(SpeedFlying) 50% ResEffect(RechargeTime) 50% ResEffect(SpeedRunning) 11% Resistance(Smashing) 11% Resistance(Lethal) 29% Resistance(Fire) 29% Resistance(Cold) 12.5% Resistance(Energy) 12.5% Resistance(Negative) 11% Resistance(Toxic) 16% Resistance(Psionic) 7.5% SpeedRunning
  11. So in my continuing quest to find fun toons and to sow discord. I happened upon this idea in a lucid dream as a crazy eyed double cleaver wielding psycho. I have zero experience with DB/ on any AT, and /Nin I dabbled with on Live as a Nin/Nin stalker haunting Sirens Call and TP the hapless hero into my clutches. So waxing nostalgia I came up with a build, and yes, to you I am sure there are questionable things I did, but, this is specific to my idea of tactics and play style. Take a moment, look it over, and give me some advice or point out some glaring holes that I have overlooked. Once again this build does not include Incarnates, I never factor them into any of my builds on any AT. This Villain build was built using Mids Reborn https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Surreal Killer: Level 50 Natural Scrapper Primary Power Set: Dual Blades Secondary Power Set: Ninjitsu Power Pool: Speed Power Pool: Teleportation Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Leviathan Mastery Villain Profile: Level 1: Power Slice -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(3), SprScrStr-Acc/Dmg/Rchg(3), SprScrStr-Dmg/EndRdx/Rchg(5), SprScrStr-Acc/Dmg/EndRdx/Rchg(40), SprScrStr-Rchg/+Crit(40) Level 1: Ninja Reflexes -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(5), RedFrt-EndRdx/Rchg(7), RedFrt-Def/EndRdx/Rchg(7), RedFrt-Def(23), RedFrt-EndRdx(48) Level 2: Ablating Strike -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(9), SprBlsCol-Acc/Dmg/EndRdx(9), SprBlsCol-Acc/Dmg/Rchg(11) Level 4: Danger Sense -- Rct-Def(A), Rct-Def/EndRdx(11), Rct-Def/Rchg(13), Rct-Def/EndRdx/Rchg(13), DefBuff-I(48) Level 6: Typhoon's Edge -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(15), SprAvl-Acc/Dmg/EndRdx(15), SprAvl-Acc/Dmg/Rchg(17), SprAvl-Rchg/KDProc(37), SprAvl-Acc/Dmg/EndRdx/Rchg(46) Level 8: Hasten -- RechRdx-I(A), RechRdx-I(17) Level 10: Kuji-In Rin -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(37) Level 12: Shinobi-Iri -- Rct-Def(A), Rct-Def/EndRdx(19), Rct-Def/Rchg(19), Rct-Def/EndRdx/Rchg(21), DefBuff-I(46) Level 14: Teleport -- WntGif-RunSpd/Jump/Fly/Rng/EndRdx(A), WntGif-ResSlow(33) Level 16: Seishinteki Kyoyo -- PrfShf-End%(A) Level 18: Vengeful Slice -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(31), Mk'Bit-Dmg/Rchg(33), Mk'Bit-Acc/EndRdx/Rchg(33), Mk'Bit-Acc/Dmg/EndRdx/Rchg(48), Mk'Bit-Dam%(50) Level 20: Kuji-In Sha -- Prv-Heal(A), Prv-Heal/EndRdx(21), Prv-Heal/Rchg(23) Level 22: Boxing -- Empty(A) Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-Max HP%(25), UnbGrd-Rchg/ResDam(29), UnbGrd-ResDam/EndRdx/Rchg(31), UnbGrd-EndRdx/Rchg(31) Level 26: Sweeping Strike -- Obl-Dmg(A), Obl-Acc/Dmg/EndRdx/Rchg(27), FuroftheG-Acc/Dmg(27), FuroftheG-Acc/Dmg/End/Rech(29) Level 28: Bo Ryaku -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-Rchg/ResDam(45) Level 30: Combat Teleport -- Wrp-End/Range(A), Wrp-+Special(34) Level 32: One Thousand Cuts -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(34), OvrFrc-Acc/Dmg/End(34), OvrFrc-Dmg/End/Rech(36), OvrFrc-Acc/Dmg/End/Rech(46) Level 35: Maneuvers -- Rct-Def(A), Rct-Def/EndRdx(36), Rct-Def/Rchg(36), Rct-Def/EndRdx/Rchg(37) Level 38: Blinding Feint -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(39), GssSynFr--Build%(39), GssSynFr--ToHit/EndRdx(39) Level 41: Water Spout -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/Rchg(42), SprFrzBls-Dmg/EndRdx/Acc/Rchg(50), SprFrzBls-Rchg/ImmobProc(50) Level 44: Teleport Target -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(45) Level 47: Hibernate -- RechRdx-I(A) Level 49: Team Teleport -- EndRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Run-I(A) Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(40), Mrc-Rcvry+(43) Level 1: Hurdle -- Jump-I(A) Level 1: Stamina -- PrfShf-End%(A), PwrTrns-EndMod(43), PwrTrns-+Heal(43) ------------ ------------ Set Bonus Totals: 12% DamageBuff(Smashing) 12% DamageBuff(Lethal) 12% DamageBuff(Fire) 12% DamageBuff(Cold) 12% DamageBuff(Energy) 12% DamageBuff(Negative) 12% DamageBuff(Toxic) 12% DamageBuff(Psionic) 15.06% Defense(Smashing) 15.06% Defense(Lethal) 18.5% Defense(Fire) 18.5% Defense(Cold) 12.25% Defense(Energy) 12.25% Defense(Negative) 6% Defense(Psionic) 16.63% Defense(Melee) 14.75% Defense(Ranged) 16% Defense(AoE) +15% Enhancement(RechargeTime) 5% Enhancement(Max EnduranceDiscount) 7.5% SpeedFlying 281.1 HP (20.99%) HitPoints 7.5% JumpHeight 7.5% SpeedJumping Knockback (Mag -4) Knockup (Mag -4) MezResist(Confused) 125% MezResist(Held) 125% MezResist(Immobilized) 125% MezResist(Sleep) 125% MezResist(Stunned) 125% MezResist(Terrorized) 125% MezResist(Teleport) 100% (20% chance) 12% (0.2 End/sec) Recovery 18% (1 HP/sec) Regeneration 65% ResEffect(SpeedFlying) 65% ResEffect(RechargeTime) 65% ResEffect(SpeedRunning) 20.25% Resistance(Smashing) 20.25% Resistance(Lethal) 41.25% Resistance(Fire) 41.25% Resistance(Cold) 6% Resistance(Energy) 6% Resistance(Negative) 7.5% Resistance(Toxic) 7.5% Resistance(Psionic) 7.5% SpeedRunning 36% GlobalChanceMod PlayerCrit
  12. What is a good secondary for plant? Had a plant troller and it was fun, figured with my interest in dominator right now, I'd take advantage of a set I'd like.
  13. Um..did anyone see this? Whats this about? https://massivelyop.com/2022/01/25/ship-of-heroes-bumps-beta-to-spring-reveals-city-of-heroes-and-swtor-inspired-base-building-system/
  14. I remember reading a great thread about the most common damage resistance types across the many enemy groups in the game that someone put together and posted on these forums. Problem is, I can't remember the name of the thread or who posted it (or when really). After searching for this thread and coming up empty handed I figured I would ask any other forum goers who can remember what I am talking about, and if possible post a link to said topic. Many thanks from a misrememberer!
  15. The_Warpact


    How is Rad melee on scrappers? Went back a few pages and really didn't see anything about the set. How is it with the -def, haven't looked at Mids, does it suffer from animation times too?
  16. So with all the fun going on with the new ASF, I decided to make a brute specific to fighting this SF. The first time I ran through I was on a Ill/Trap troller, with a SS/WP, Ice/Elec brute, and something Bio tank. My troller did better than the melee types but, that's not here nor there. Anywho since I figured the baddies are susceptible to psi and they are predominately energy attacks, then you guessed it, a Psi Melee/Energy Aura broot! Any advice etc is of course appreciated! This Villain build was built using Mids Reborn https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Lord Menace: Level 50 Technology Brute Primary Power Set: Psionic Melee Secondary Power Set: Energy Aura Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Villain Profile: Level 1: Psi Blade -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(15), SprUnrFur-Acc/Dmg/Rchg(17), SprUnrFur-Dmg/EndRdx/Rchg(17), SprUnrFur-Acc/Dmg/EndRdx/Rchg(19), SprUnrFur-Rchg/+Regen/+End(19) Level 1: Kinetic Shield -- Rct-Def(A), Rct-Def/EndRdx(3), Rct-Def/Rchg(3), Rct-Def/EndRdx/Rchg(5) Level 2: Dampening Field -- Ags-Psi/Status(A), GldArm-3defTpProc(5), StdPrt-ResDam/Def+(7), ImpArm-ResPsi(27) Level 4: Telekinetic Blow -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(33), SprBrtFur-Acc/Dmg/Rchg(33), SprBrtFur-Dmg/EndRdx/Rchg(34), SprBrtFur-Acc/Dmg/EndRdx/Rchg(34), SprBrtFur-Rech/Fury%(34) Level 6: Power Shield -- Rct-Def(A), Rct-Def/EndRdx(7), Rct-Def/Rchg(9), Rct-Def/EndRdx/Rchg(9), Rct-ResDam%(50) Level 8: Psi Blade Sweep -- SprAvl-Acc/Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx/Rchg(43), SprAvl-Rchg/KDProc(43), Arm-Dmg/Rchg(45), Arm-Acc/Dmg/Rchg(45), Arm-Acc/Rchg(45) Level 10: Entropic Aura -- EndRdx-I(A) Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13) Level 14: Super Speed -- WntGif-ResSlow(A) Level 16: Kick -- FrcFdb-Rechg%(A) Level 18: Boggle -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(37), CrcPrs-Acc/Conf/Rchg(37), CrcPrs-Acc/Rchg(37), CrcPrs-Conf/EndRdx(39), CrcPrs-Conf%(39) Level 20: Energy Cloak -- Rct-Def(A), Rct-Def/EndRdx(21), Rct-Def/Rchg(21), Rct-Def/EndRdx/Rchg(23) Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-Rchg/ResDam(25), UnbGrd-ResDam/EndRdx/Rchg(25), ImpArm-ResPsi(27), UnbGrd-EndRdx/Rchg(50) Level 24: Weave -- Rct-Def(A), Rct-Def/EndRdx(31), Rct-Def/Rchg(31), Rct-Def/EndRdx/Rchg(33) Level 26: Maneuvers -- Rct-Def(A), Rct-Def/EndRdx(29), Rct-Def/Rchg(29), Rct-Def/EndRdx/Rchg(31) Level 28: Assault -- EndRdx-I(A) Level 30: Greater Psi Blade -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/EndRdx(42), SprBlsCol-Dmg/EndRdx/Acc/Rchg(43) Level 32: Mass Levitate -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(40), Arm-Dam%(40), Arm-Dmg/EndRdx(40), Arm-Dmg(42) Level 35: Energy Protection -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(36), UnbGrd-Rchg/ResDam(36), UnbGrd-ResDam/EndRdx/Rchg(36), ImpArm-ResPsi(48), UnbGrd-Max HP%(50) Level 38: Energy Drain -- PreOptmz-EndMod/End/Rech(A), PreOptmz-EndMod/Acc/Rech(46), PreOptmz-EndMod/Acc/End(46), PreOptmz-EndMod/End(48) Level 41: Energize -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(46), Prv-Heal/EndRdx(48) Level 44: Taunt -- PrfZng-Dam%(A) Level 47: Concentration -- GssSynFr--Build%(A) Level 49: Overload -- ShlWal-ResDam/Re TP(A) Level 1: Brawl -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Run-I(A) Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(13), Mrc-Rcvry+(15) Level 1: Hurdle -- Jump-I(A) Level 1: Stamina -- PrfShf-End%(A), PwrTrns-EndMod(11), PwrTrns-+Heal(11) Level 14: Speed Phase Level 50: Ageless Radial Epiphany Level 50: Melee Radial Embodiment Level 50: Diamagnetic Core Flawless Interface Level 50: Banished Pantheon Radial Superior Ally Level 50: Ion Radial Final Judgement Level 50: Agility Core Paragon ------------
  17. Alrighty, I figured I'd give it a go since I finally got my WS to 20. I went for rech and res mostly, and tried to make it a equal triform build, so I could turn into any form in rapid succession and fubar the enemies as quickly as possible. Obviously, certain sacrifices were made to get the set bonuses I wanted, use of Hami O's, and I'm not a proc person so I'm sure there were missed opportunities on that front. I used alot of powers just as place holders to get what I needed. The use of macro's has been an awesome way to channel the forms quickly and very efficient killing wise. Tactically speaking there is a host of attack chains that can be set up, human>dwarf>squid aoe/smite/blast, squid>dwarf>human blast/smite/make pets, etc. I'm getting excited thinking of the possibilities. So here is my build, critique away! This Hero build was built using Mids Reborn https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Vortex Tyrant: Level 50 Science Warshade Primary Power Set: Umbral Blast Secondary Power Set: Umbral Aura Power Pool: Speed Power Pool: Leadership Power Pool: Leaping Power Pool: Flight Hero Profile: Level 1: Ebon Eye -- SprEssTrn-Dmg/EndRdx/Rchg(A), SprEssTrn-Acc/Dmg/EndRdx/Rchg(33), SprEssTrn-Rchg/Global Heal(48) Level 1: Absorption -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(45) Level 2: Gravity Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-Rchg/ResDam(36), UnbGrd-ResDam/EndRdx/Rchg(36) Level 4: Hasten -- RechRdx-I(A), RechRdx-I(33) Level 6: Dark Nova -- PwrTrns-EndMod(A), PwrTrns-+Heal(31), RctRtc-ToHit(31), RctRtc-Pcptn(31) Level 8: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 10: Penumbral Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(37), UnbGrd-Rchg/ResDam(37), UnbGrd-ResDam/EndRdx/Rchg(37) Level 12: Sunless Mire -- Obl-Dmg(A), Obl-Acc/Rchg(39), Obl-Dmg/Rchg(39), Obl-Acc/Dmg/Rchg(39), Obl-Acc/Dmg/EndRdx/Rchg(40) Level 14: Shadow Cloak -- LucoftheG-Def/Rchg+(A) Level 16: Twilight Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(34), UnbGrd-Rchg/ResDam(34), UnbGrd-ResDam/EndRdx/Rchg(36) Level 18: Essence Drain -- SprBlsCol-Acc/Dmg/EndRdx(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(46), TchoftheN-Acc/Heal(46), TchoftheN-Heal(48) Level 20: Black Dwarf -- PwrTrns-EndMod(A), PwrTrns-+Heal(27), UnbGrd-ResDam(29), UnbGrd-ResDam/EndRdx(29) Level 22: Stygian Circle -- HO:Golgi(A), EndMod-I(45) Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 26: Unchain Essence -- SprEssTrn-Acc/Dmg(A), SprEssTrn-Dmg/Rchg(40), SprEssTrn-Acc/Dmg/Rchg(40) Level 28: Gravimetric Snare -- HO:Nucle(A) Level 30: Gravity Well -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(43) Level 32: Dark Extraction -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg/Rchg(42), ExpRnf-EndRdx/Dmg/Rchg(43), ExpRnf-Dmg/EndRdx(43) Level 35: Quasar -- SprAvl-Acc/Dmg/EndRdx(A), SprAvl-Acc/Dmg/Rchg(48), SuddAcc--KB/+KD(50) Level 38: Eclipse -- HO:Ribo(A) Level 41: Hover -- LucoftheG-Def/Rchg+(A), WntGif-ResSlow(46) Level 44: Stygian Return -- RechRdx-I(A) Level 47: Shadow Slip -- Acc-I(A) Level 49: Orbiting Death -- EndRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Dark Sustenance Level 1: Shadow Step -- HO:Micro(A) Level 1: Sprint -- EndRdx-I(A) Level 2: Rest -- IntRdx-I(A) Level 10: Shadow Recall -- HO:Micro(A) Level 1: Swift -- Run-I(A) Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3) Level 1: Hurdle -- Jump-I(A) Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3) Level 6: Dark Nova Blast -- Apc-Dmg(A), Apc-Dmg/Rchg(7), Apc-Acc/Dmg/Rchg(7), Apc-Acc/Rchg(27), Apc-Dmg/EndRdx(34) Level 6: Dark Nova Bolt -- SprWntBit-Acc/Dmg/Rchg(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(5), SprWntBit-Rchg/SlowProc(5), SprWntBit-Acc/Dmg/EndRdx(25) Level 6: Dark Nova Detonation -- SprKhlGrc-Acc/Dmg(A), SprKhlGrc-Dmg/Rchg(9), SprKhlGrc-Acc/Dmg/Rchg(9), SprKhlGrc-Dmg/EndRdx/Rchg(23), SprKhlGrc-Acc/Dmg/EndRdx/Rchg(50), SprKhlGrc-Rchg/FormBuff(50) Level 6: Dark Nova Emanation -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(11), Bmbdmt-Acc/Dam/Rech/End(11), Bmbdmt-+FireDmg(25) Level 20: Black Dwarf Antagonize -- PrfZng-Dam%(A) Level 20: Black Dwarf Drain -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/Rchg(21), Prv-Absorb%(21), Prv-Heal(23) Level 20: Black Dwarf Mire -- Arm-Dmg(A), Arm-Acc/Dmg/Rchg(15), Arm-Dmg/EndRdx(17), Arm-Acc/Rchg(17), Arm-Dam%(42) Level 20: Black Dwarf Smite -- Hct-Dmg(A), Hct-Dmg/Rchg(13), Hct-Acc/Dmg/Rchg(13), Hct-Acc/Rchg(15), Hct-Dmg/EndRdx(45) Level 20: Black Dwarf Step -- EndRdx-I(A) Level 20: Black Dwarf Strike -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(19), Mk'Bit-Acc/EndRdx/Rchg(19), Mk'Bit-Acc/Dmg/EndRdx/Rchg(42) ------------ ------------
  18. Pretty much the title. What powersets have the least rooting, or if there aren't really any, the fastest animations/least rooting time?
  19. So since this is happening today, is Winter Event going live too?
  20. Ok, ok, I looked around, searched through threads, found a couple here and there. BUT, not too much info. So who's got that golden ticket, who's gonna be my Willy Wonka to my Charlie, Virgil to my Dante on this little trip? Leveling a WS is a different kind of beast to be sure, I'm going tri to benefit from everything this AT can offer. I'm at a whopping lvl 9 now heading into the Hollows, and following Dechs MF Warshade as a guide of sorts. So any help, advice, etc is of course appreciated. Yeah macros, I won't remember anything else, getting old, foggy brained, yada yada yada.
  21. I do not know how to view how proc's, Leadership, bubbles, etc affect the pets. How do you view this? I see cumulative effects for self in the windows but, how do you view the res/def for the pets?
  22. Hey all, furthering my tanker numbers with another one! Leveling him nice and slow to enjoy everything. Build is ok but could probably be better and thats why I'm asking you. Thanks in advance! This Hero build was built using Mids Reborn https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! 1776: Level 50 Natural Tanker Primary Power Set: Invulnerability Secondary Power Set: War Mace Power Pool: Flight Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Ancillary Pool: Energy Mastery Hero Profile: Level 1: Resist Physical Damage -- UnbGrd-Max HP%(A), GldArm-3defTpProc(3), StdPrt-ResDam/Def+(3) Level 1: Bash -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(15), SprMghoft-Acc/Dmg/EndRdx/Rchg(17), SprMghoft-Rchg/Res%(17) Level 2: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(9), UnbGrd-Rchg/ResDam(11), UnbGrd-ResDam/EndRdx/Rchg(11) Level 4: Dull Pain -- NmnCnv-Heal/Rchg(A), NmnCnv-Heal/EndRdx(7), NmnCnv-Heal/EndRdx/Rchg(34) Level 6: Hover -- Rct-ResDam%(A), ShlWal-ResDam/Re TP(34), LucoftheG-Def/Rchg+(34) Level 8: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(13), UnbGrd-ResDam/EndRdx/Rchg(13), UnbGrd-EndRdx/Rchg(15) Level 10: Fly -- HO:Micro(A) Level 12: Boxing -- Empty(A) Level 14: Tough -- ImpArm-ResPsi(A), UnbGrd-ResDam/EndRdx(19), UnbGrd-ResDam(19) Level 16: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(21), LucoftheG-Def/EndRdx/Rchg(23), LucoftheG-Def/Rchg+(23) Level 18: Invincibility -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(21), LucoftheG-Def/EndRdx/Rchg(25), LucoftheG-Def/Rchg+(25), HO:Enzym(46) Level 20: Whirling Mace -- Arm-Dmg(A), Arm-Dmg/Rchg(43), Arm-Acc/Dmg/Rchg(43), Arm-Acc/Rchg(43), Arm-Dmg/EndRdx(36), Arm-Dam%(45) Level 22: Pulverize -- SprMghoft-Acc/Dmg/Rchg(A), SprMghoft-Dmg/EndRdx/Rchg(27), Mk'Bit-Acc/Dmg(45), Mk'Bit-Dmg/EndRdx(45), Mk'Bit-Acc/Dmg/EndRdx/Rchg(48), Mk'Bit-Acc/EndRdx/Rchg(50) Level 24: Jawbreaker -- Hct-Dam%(A), CrsImp-Dmg/EndRdx(27), CrsImp-Dmg/Rchg(29), CrsImp-Acc/Dmg/Rchg(29), CrsImp-Acc/Dmg/EndRdx(31), CrsImp-Dmg/EndRdx/Rchg(48) Level 26: Tough Hide -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(33) Level 28: Clobber -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(36), SprBlsCol-Acc/Dmg/EndRdx(36), SprBlsCol-Acc/Dmg/Rchg(37), SprBlsCol-Dmg/EndRdx/Acc/Rchg(37), SprBlsCol-Rchg/HoldProc(40) Level 30: Resist Elements -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(31), ImpArm-ResPsi(31) Level 32: Resist Energies -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(33), ImpArm-ResPsi(33) Level 35: Shatter -- SprGntFis-Acc/Dmg(A), SprGntFis-Rchg/+Absorb(37), SprGntFis-Acc/Dmg/Rchg(39), SprGntFis-Dmg/EndRdx/Rchg(39), SprGntFis-Acc/Dmg/EndRdx/Rchg(40) Level 38: Crowd Control -- Obl-Dmg(A), Obl-Acc/Rchg(39), Obl-Dmg/Rchg(40), Obl-Acc/Dmg/Rchg(42), Obl-Acc/Dmg/EndRdx/Rchg(42), Obl-%Dam(42) Level 41: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx/Rchg(50), LucoftheG-Def/Rchg+(50) Level 44: Hasten -- RechRdx-I(A), RechRdx-I(46) Level 47: Conserve Power -- RechRdx-I(A) Level 49: Physical Perfection -- EndMod-I(A) Level 1: Gauntlet Level 1: Brawl -- Empty(A) Level 1: Sprint -- EndRdx-I(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(5), NmnCnv-Heal/EndRdx(5), Prv-Absorb%(46) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Acc(7), PrfShf-End%(9) Level 10: Afterburner Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Reactive Partial Radial Conversion Level 50: Agility Core Paragon Level 50: Ageless Radial Epiphany Level 50: Assault Radial Embodiment Level 50: Longbow Radial Superior Ally Level 50: Ion Radial Final Judgement Level 50: Task Force Commander Level 50: The Atlas Medallion ------------
  23. I was looking at making a new troller with the poison power, but I don't know which power to pair it with. I was looking at plant, but yet dark, fire, earth look nice to. I would like a power that goes well with poison. In your guys/gals opinion which power brings the best bang for the buck. I have read that plant is a power house all around and I know earth is a good power for lock downs and cc. What does dark bring to the table with poison and if I recall right fire with poison is just a weak version of the plant build. I have been over thinking this and I want to get back on the right on the road for this power set. All feed back, input, advice would be really helpful on this. Would levi epic power work with x/poison.?
  24. How is claws on a broot? Was thinking of rolling a claw/dark, really have no experience with the set. Hey! @Bill Z Bubba whats the skinny on different ATs with claws?
  25. I rolled this toon a while ago and have got it to 50, I would like to finish it and would appreciate any advice/critique on my build. Thanks! This Villain build was built using Mids Reborn https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! American Glory: Level 50 Natural Brute Primary Power Set: Super Strength Secondary Power Set: Shield Defense Power Pool: Flight Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Energy Mastery Villain Profile: Level 1: Punch -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/Rchg(43), SprBlsCol-Dmg/EndRdx/Acc/Rchg(43), SprBlsCol-Rchg/HoldProc(45) Level 1: Deflection -- Rct-Def(A), Rct-Def/EndRdx(3), Rct-Def/Rchg(3), Rct-Def/EndRdx/Rchg(5), StdPrt-ResDam/Def+(5), GldArm-3defTpProc(7) Level 2: Haymaker -- Hct-Dmg(A), Hct-Dmg/Rchg(39), Hct-Acc/Dmg/Rchg(40), Hct-Acc/Rchg(40), Hct-Dmg/EndRdx(40), Hct-Dam%(42) Level 4: True Grit -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-Rchg/ResDam(19), UnbGrd-ResDam/EndRdx/Rchg(19), RgnTss-Regen+(21), Mrc-Rcvry+(31) Level 6: Fly -- EndRdx-I(A) Level 8: Knockout Blow -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(9), SprBrtFur-Acc/Dmg/Rchg(9), SprBrtFur-Dmg/EndRdx/Rchg(11), SprBrtFur-Acc/Dmg/EndRdx/Rchg(11), SprBrtFur-Rech/Fury%(13) Level 10: Active Defense -- RechRdx-I(A) Level 12: Battle Agility -- Rct-Def(A), Rct-Def/EndRdx(13), Rct-Def/Rchg(15), Rct-Def/EndRdx/Rchg(15), ShlWal-ResDam/Re TP(17), Rct-ResDam%(17) Level 14: Boxing -- Empty(A) Level 16: Against All Odds -- EndRdx-I(A) Level 18: Rage -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(33), AdjTrg-ToHit/EndRdx/Rchg(34), AdjTrg-EndRdx/Rchg(34), AdjTrg-ToHit/EndRdx(34), AdjTrg-Rchg(37) Level 20: Hasten -- RechRdx-I(A), RechRdx-I(21) Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-Rchg/ResDam(23), UnbGrd-ResDam/EndRdx/Rchg(25) Level 24: Weave -- Rct-Def(A), Rct-Def/EndRdx(25), Rct-Def/Rchg(27), Rct-Def/EndRdx/Rchg(27) Level 26: Phalanx Fighting -- Rct-Def(A), Rct-Def/EndRdx(31), Rct-Def/Rchg(33), Rct-Def/EndRdx/Rchg(33) Level 28: Maneuvers -- Rct-Def(A), Rct-Def/EndRdx(29), Rct-Def/Rchg(29), Rct-Def/EndRdx/Rchg(31) Level 30: Air Superiority -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(48) Level 32: Foot Stomp -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(45), SprUnrFur-Acc/Dmg/Rchg(45), SprUnrFur-Dmg/EndRdx/Rchg(46), SprUnrFur-Acc/Dmg/EndRdx/Rchg(46), SprUnrFur-Rchg/+Regen/+End(46) Level 35: Shield Charge -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(36), SprAvl-Acc/Dmg/EndRdx(36), SprAvl-Acc/Dmg/Rchg(36), SprAvl-Acc/Dmg/EndRdx/Rchg(37), SprAvl-Rchg/KDProc(37) Level 38: Taunt -- PrfZng-Dam%(A) Level 41: Superior Conditioning -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(42) Level 44: Laser Beam Eyes -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(48), SprWntBit-Acc/Dmg/EndRdx(50), SprWntBit-Dmg/EndRdx/Acc/Rchg(50), SprWntBit-Acc/Dmg/Rchg(50) Level 47: Physical Perfection -- Prv-Absorb%(A), EndMod-I(48) Level 49: Assault -- EndRdx-I(A) Level 1: Fury Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(39) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(39) Level 50: Agility Core Paragon Level 50: Mighty Radial Final Judgement Level 50: Assault Radial Embodiment Level 50: Diamagnetic Radial Flawless Interface Level 50: Longbow Radial Superior Ally Level 6: Afterburner ------------
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