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About Me

Found 9 results

  1. I've been trying to catch these two in Croatoa for some time, and decided to try fighting them in Architect mode to see how I'd fare in 1v1. While checking that, I encountered this issue. Steps to reproduce: 1. Go to any Architect location 2. Create an empty map with only the Giant Monster "Jack in Irons" or "Eochai" on it 3. Save and test the level 4. Deal minor damage to the giant monster and use the Architect testing tools to kill them Actual Result: Using debug to kill the giant monsters in the Architect grants the related badges Expected Re
  2. Something has gone drastically wrong with the Zero-G Pack temp power. Maybe it's the air control or speed or something? I don't know. Definitely not working like normal.
  3. Prior to the patch today, the Sonic Resonance power Disruption Field was tagged such as to not be noticed by mobs/critters. Now, using Disruption Field is noticed by mobs and I have received agro even if I do nothing more than put Disruption Field on a teammate and otherwise standing still. I'm not 100% certain this is a bug, but if this was an intentional change, I don't see any note of it in the patch notes.
  4. Have had a few complaints about this since page 2 came out. Apparently, prior to the patch, players were able to have both Power Slide and Ninja Run active at the same time. They would slide as normal, and when they jumped, they would flip in the air. Kind of like how we now allow Super Speed + Ninja Run to operate. This no longer happens. PPS now completely overrides the NR jumping animation, even if it's only on for 1/3rd of a second at any point in the jump. The Jump with arms out + flip is replaced with a standard jump. If anyone has any extra info, that would be appreciated!
  5. I'm not sure if this is a bug in the power or the combat attributes monitor. When toggling on EM it shows the defence value in the CAM under each individual defence type as expected, but they aren't being added to the totals for each type straight away. It takes up to 10 seconds for correct new total values to show. I'm just not sure if it is a case of the CAM isn't updating properly or, more worryingly, the defence isn't actually being applied straight away. I was doing it in Pocket D, so it wasn't a case of the defence being suppressed for combat. If howe
  6. Hi, all. My son logged out of a character last night after gaining a few levels and had not visited a trainer to actually level up. This afternoon, after the update, he logged in and immediately went to War Witch to level up. When leveling up, it would only progress him through the odd-numbered levels. He was not able to pick any new powers, but it allowed him to add enhancement slots. For example, he leveled to 5, got slots, talked to War Witch. .. and was immediately taken to leveling up for level 7. . .skipping level 6 level up all together. So basically, he ended up with a c
  7. I transferred my Commander Chord tank character to the Excelsior server. I hadn't played the toon in 120+ days. When I logged in as the character I immediately set to gathering all the Atlas Park exploration badges to get the Long Range Teleport Accolade power. It never showed after getting all the badges. I then went to Faultine and got all the Exploration badges there, with the same negative results. Today (4/25) I completed the remaining 3 Task Forces I needed for the Task Force Commander accolade. That accolade never showed. I had completed the other 3 Task Forces and the Scholastic Badge
  8. Last night my buddy (hasn't set up a forum account) was trying to Teleport in and out of Portal Court and while he had no problems on the way in, trying to port OUT he kept finding himself porting In Place even while putting the reticle up in the sky. He changed angles and was finally able to do it. Clearly, Portal Court has some weird geometry stuff going on.
  9. Issue 27 patch notes included "some additional tweaks for the higher levels" of Vahzilok. Issue 27 appears to have unintentionally impacted low level Vahzilok as well. Before issue 27, cadavers, embalmed cadavers, abominations, diseased abominations, and embalmed abominations had: 30% smashing resist -30% lethal resist (vulnerability) 20% toxic resist Now they have:
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