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About Me

Found 12 results

  1. Need a level 50 build for a SM/Invul Brute. Not looking for a Billion INF build. Just want good power selection and slotting with some affordable sets. My travel power will be Fly. I have Pine's Hero Designer.
  2. It's gonna have fold space because massive pbaoe summon. plant or dark / savage? (mind is fun, tried that) savage/bio? (stalk/scrap) rad/savage? (tanks get higher range pbaoe on savage?) savage/ice, fire or shield brute? Which would you choose?
  3. Frosticus

    Savage guide

    SAVAGE - to assault and maul by biting, rending, goring, etc.; tear at or mutilate - lacking the restraints normal to civilized human beings In this guide I will detail the how and the why behind Savage melee being one of the best stalkers you can make. Savage Melee was a late addition to the retail game. As such the design of the set sacrifices much less than the early stalker sets. Savage retains all of its aoe potential (and more) and has vastly superior single target damage when compared to other AT's that have access to the set. In comparison to other stalkers, Savage is head and shoulders above other sets for AoE and is a top tier performer in ST dps. Where Savage shines less, is the damage type (lethal) and a good portion of the ST damage is comprised of DoT. The majority of attacks are straight forward so I'll just briefly touch on them. Savage Strike - low damage, super fast recharge. A fine attack filler at low levels. Some people use it at high levels. I don't and wish we had a longer rech power instead. Maiming Slash - medium damage, fast recharge, bonus dot that can be meaningful. Shred - melee cone. A decent one at 80 degrees that also does -def. A such it can take some decent IO's. Some people like it, I don't bother with repositioning and the animation is too slow for me. Assassin's frenzy - same as most. The fast cast is slower than kinetic melee, but faster than street justice and noticeably faster than the sword sets. Make sure you get your hide ATO in here and if you can swing it, a couple damage procs Build Up – same as all stalkers get, Other AT’s get blood lust, which provides a very low +dam buff and instantly gives you 5 stacks of blood. They both have their merits, I prefer buildup for the extra damage and because I like to control my blood stacking. Placate – most skip this power these days. However, placate into hemorrhage is worthwhile as is placate into a good aoe. I don’t use it, but savage is a stalker that does potentially benefit from it. The final three powers in Savage all have unique mechanics that make the set excel. These powers are also responsible for why a lot of people overlook, or even downvote savage melee. I will attempt to explain the how and why these powers can be leveraged so well for stalkers. Rending flurry – pretty standard 8ft pbaoe. In base form it is more or less on par with pbaoes from other sets. Frozen aura is maybe a little better, Mass levitate is definitely better due to the control+proc options. That is until you have 5 stacks of blood frenzy. With 5 stacks the pbaoe expands to 15ft. Which makes it a much faster, harder hitting spine burst. I’ll discuss aoe strategy later, but hidden flurry with 5 stacks is very very good. Well worth the exhaustion status. Hemorrhage – at a glance this power is not so great. You’ve probably heard people saying it is skippable even. Mid’s shows crappy damage and ingame shows no damage. I can’t blame someone for overlooking this power. The power has one major drawback – it is a long duration dot and when you critical with it the critical portion isn’t delivered upfront like other dot powers (freezing touch, midnight grasp), but rather, massively improves the dot aspect. The chart below details how strong hemorrhage is from hide. But the power is actually really good unhidden too. At base it does more damage than headsplitter, skysplitter, eagles claw, freezing touch, midnight grasp…and the list continues. So unhidden damage is good, albeit often with overkill, or wasted attacks because the dot is pretty slow. The dot takes 5 seconds to complete. By comparison freezing touch does its dot damage in half the time and the critical hits are upfront damage. Hidden damage is where hemorrhage not only surpasses other single target attacks, but eclipses them. At 5 stacks a hidden hemorrhage deals 1.3x as much damage as a hidden crushing uppercut at combo lvl 3. As indicated in the chart it deals anywhere from 2.2x critical at 0-4 stacks to a 2.03x critical at 5 stacks. But again, it deals it over a considerable amount of time and is often wasted through overkill on anything less than a +2 boss. So in practice some other sets that deal their damage upfront can actually move through small spawns as fast, or faster than savage melee. Hemorrhage Number of blood stacks 0 4 5 Damage 188.49 212.01 258.46 Hidden Damage 418.31 471.74 525.66 Savage Leap – The crown jewel of the set. This power is a true tier 9. It improves tremendously upon what savage is already good at – aoe damage and single target damage. -It’s a big aoe, at least 15ft (sometimes it seems bigger) that hits 10 targets. -The closest comparison I can make is that savage leap is like a sentinel nuke once it is properly slotted. Which is to say, quite good. It is also nearly instant cast time. This results in savage stalkers having arguably some of the best aoe capabilities in the game. -it also improves single target damage because it instantly moves you to your target. That can be pretty handy for a stalker considering their melee prowess. In some situations this power is of tremendous benefit, such as getting close to hard to reach targets. -It recharges fast enough that you don’t need to feel apprehensive about using it in whatever situation you deem best. The image below shows the expected damage from max range with my preferred slotting. The physical damage is halved from point blank, but procs remain the same. You NEED damage procs in this power. It performs subpar without them, but with them it is amazing. 4 Damage procs, 1 -res proc, 1 purple +5 damage. *If not going musculature then drop a damage proc to fully enhance the +damage to ~95%. Single target strategy – pretty straight forward. Use hemorrhage from hide. Whether that means you open with it or follow AS with it, just make sure to get this from hide as much as possible. I highly recommend adding an epic attack into the rotation. I prefer a snipe. Hidden hemorrhage, AS, snipe is hilariously high damage. If you have the odd small gap in your st chain it really isn’t that big of a deal. Nothing short of an EB lives long and EB’s and AV’s will try to flee you often so you spend a lot of time chasing them. AoE strategy – this is a little more fun and unique to savage stalkers. You may want to open with an epic aoe for the 50% crit chance. Mu gives you the aforementioned snipe and a nice big aoe. Either way, that is up to you. Savage leap from max range is next. So target something meaty in the middle of the spawn and savage leap. Some stuff will die, some stuff won’t. Immediately follow up with AS. Savage leap from max range gives 3 blood stacks. Non-hidden AS gives 2. So now you are at 5 stacks which means rending flurry is fully charged. Use that 15ft pbaoe and laugh. Clean up any remaining bosses. Do it again on the next spawn because everything recharges nice and fast on Savage melee. Builds I’ve solo’d both a sav/bio and a sav/shield from 1-50 now. I strongly recommend shield because it is so well rounded and sturdy. It also helps a bit with single target damage and adds another nice big aoe. I’ll highlight some of the silly things my sav/shield has done below and attach my current build. That said, play the secondary you will enjoy most. They all have their strong points and weaknesses. *I personally try to avoid my inspiration tray and I don’t use lore. Those are self-imposed restrictions that alter how I build and play a fair amount. Savage melee is basically how I always imagined fire melee should be. Really good aoe, strong single target and no mitigation whatsoever. So plan accordingly. Build notes: designed to hit +3’s only. Exempts extremely well down to lvl 27 at x8 settings.
  4. DISCLAIMER: I haven't actually made this build in beta or otherwise yet. I've been fiddling around with this build for a while now and I can't get it to where I want it. I'm looking for soft-capped positional defenses but any way I can see to increase one drops another. I'd also like more recharge but it seems like I would have to sacrifice some defense, which is a higher priority for me. Any ideas or advice? I'm open to switching around power selection or Epic pools or whatever. Villain Plan by Mids' Reborn : Hero Designer https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Stalker Primary Power Set: Savage Melee Secondary Power Set: Dark Armor Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Ancillary Pool: Soul Mastery Villain Profile: Level 1: Maiming Slash -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(3), Mk'Bit-Acc/EndRdx/Rchg(5), Mk'Bit-Acc/Dmg/EndRdx/Rchg(5), Mk'Bit-Dam%(7) Level 1: Hide -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(7), Ksm-ToHit+(9), ShlWal-ResDam/Re TP(9) Level 2: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(15), UnbGrd-EndRdx/Rchg(17), UnbGrd-Rchg/ResDam(17), GldArm-3defTpProc(19), StdPrt-ResDam/Def+(19) Level 4: Murky Cloud -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(15), UnbGrd-ResDam/EndRdx(25), UnbGrd-EndRdx/Rchg(27), UnbGrd-Rchg/ResDam(27), UnbGrd-Max HP%(50) Level 6: Assassin's Frenzy -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(21), SprStlGl-Acc/Dmg/Rchg(21), SprStlGl-Dmg/EndRdx/Rchg(23), SprStlGl-Acc/Dmg/EndRdx/Rchg(23), SprStlGl-Rchg/Hide%(25) Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50) Level 10: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(11), GssSynFr--ToHit/Rchg/EndRdx(11), GssSynFr--Rchg/EndRdx(48), GssSynFr--ToHit/EndRdx(48), GssSynFr--Build%(50) Level 12: Kick -- Empty(A) Level 14: Shadow Dweller -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42) Level 16: Obsidian Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(29), UnbGrd-Rchg/ResDam(31), UnbGrd-ResDam/EndRdx/Rchg(31) Level 18: Rending Flurry -- Obl-Dmg(A), Obl-Acc/Rchg(31), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(33), Obl-Acc/Dmg/EndRdx/Rchg(33), Obl-%Dam(34) Level 20: Dark Regeneration -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(34), NmnCnv-Heal/Rchg(34), NmnCnv-Heal/EndRdx/Rchg(36), NmnCnv-Heal(36), NmnCnv-Regen/Rcvry+(36) Level 22: Tough -- Ags-Psi/Status(A), Ags-ResDam(37), Ags-ResDam/EndRdx(37), Ags-ResDam/EndRdx/Rchg(13), Ags-ResDam/Rchg(13) Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(29), LucoftheG-Def(40) Level 26: Hemorrhage -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(39), SprAssMar-Acc/Dmg/Rchg(39), SprAssMar-Dmg/EndRdx/Rchg(39), SprAssMar-Acc/Dmg/EndRdx/Rchg(40), SprAssMar-Rchg/Rchg Build Up(40) Level 28: Cloak of Fear -- SphIns-ToHitDeb(A), SphIns-Acc/ToHitDeb(45), SphIns-Acc/Rchg(37), SphIns-ToHitDeb/EndRdx/Rchg(45), SphIns-Acc/EndRdx/Rchg(46), SphIns-%ToHit(48) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42) Level 32: Savage Leap -- Erd-%Dam(A), Arm-Dam%(42), FuroftheG-ResDeb%(43), Obl-Dmg(43), ScrDrv-Dam%(43), Obl-%Dam(45) Level 35: Hasten -- RechRdx-I(A) Level 38: Soul Transfer -- Prv-Absorb%(A) Level 41: Super Jump -- BlsoftheZ-ResKB(A) Level 44: Moonbeam -- Empty(A) Level 47: Shadow Meld -- Empty(A) Level 49: Assault -- EndRdx-I(A) Level 1: Assassination Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(46) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(46) Level 1: Blood Frenzy Level 1: Quick Form ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1460;676;1352;HEX;| |78DA65945B4F135110C7CF76B796DE8472B1DCB108B614285D28C617438C5513A10| |95AF5B5D9C0A1AD54DAB46840F4C1AFE08B5FC0EB8B9FC007F51378C3273F802FA0| |89378CE23A9EF9B735EE269BDFCE7FCECC9999B3BB998D74E0C9D9DB73420B9E2A5| |9B55A2EBB6E955665D59DB1F2C5255DD0E5A1BB17722E234B5226B2D6752B2FD968| |B8D27245AED564226D55577327AB57CB5511582C974B890569558A6BF9A032CE14F| |38575B25AEBAE6559AD158A159FB2B31529977B4E578A4B897ADA6CF95A2997B16A| |EBB2BAD94DA544E97E1A13B86CB75821988670E5C102D328825798075699492F515| |3B1BAE8D2D8F759576CD927798038CFB6496B355EEBD6BEB076F02BB3ED1BF89DD9| |3E0D863595639A6275C4EAF5D83D663772F422472F72983F98DBD49F1BB1EE97AC7| |5BE025F330FBD01DF22E7366C3A2F0FC76A1EF4677632DF515E2FE6E6BDE7529AEF| |3EF88039F5107CC4341F335D94D7CFB1C26FD325662855103B05B1D318764A91AF1| |5536E45F7FDE87A10DD0E621ACFA8AA10AA0AFDE4DD067F310FEF83BF419B19111C| |3B4BFB74A823B2DD1DE779EFC80530CB3C7211BC045E66EAD45117D76874CDB2369| |20293CCC00C68320D8A09738C2B8C9EFB43CC287A7F4EFDF4A09F9E0D43694737C1| |1BE016337A13BCC53C46FDF4E1E4FB3CDCE3440B73C40BDBC79CF433A702CC10D53| |680F318F8EF3C5E504D43A86968D7A5DED0B1133CCBF81CC7C731FBF8167F291398| |F130E51DE6BC62789C7DC7A9CE51F519D962744757F9C2B42E863724F69E737D20D| |738B471F5D6EC058448404928A59DE292C89F8C70FE3EA3F185DBFDCDE7BF2645C4| |1D4AD2A1980E65C6A1A41CCA82435934F0BB2045538AB74D081DB5EDF81A7F08783| |F36154D3B470F513AA9084F72D7B1FAD3BFABEFF2CC26EF3065B4F1A7B2E7E3CD79| |FC014C41F892| |-------------------------------------------------------------------|
  5. Closing in on 50 with my innocent fairy tale girl, so it seems like a good time to post her proposed final build for review and improvement. This is also the first brute I've played to make it past 30, so I'm flying a little blind as far as necessaries are concerned. I also have zero ideas on Incarnates - was thinking Musculature Radial alpha, Assault Radial hybrid as good places to start? She's hitting what look like solid resists (excepting Cold and Psi), and makes it up to 44.7% melee defense. The build as planned leans on Meltdown and Rune of Protection as "oh poop" buttons to close up resist gaps, but I don't know if that's really necessary based on where she's sitting now. I also keep seeing advice to skip Shred, which I currently use, so if that's the conventional wisdom it would need a replacement (ideally one that lets me get the same benefits from slots allocated). Couple more slots in Ground Zero would be cool I guess but I don't know from where. Side note: I'm not a huge fan of Hasten unless I can make it perma, which I've tried and failed at in previous attempts at this build. If that can be accomplished without sacrifices elsewhere, please enlighten me! So, let me know what works, what could be improved, and what's just plain wrong-headed. Villain Plan by Mids' Reborn : Hero Designer https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Rad Riding Hood: Level 50 Mutation Brute Primary Power Set: Savage Melee Secondary Power Set: Radiation Armor Power Pool: Fighting Power Pool: Leaping Power Pool: Sorcery Ancillary Pool: Energy Mastery Villain Profile: Level 1: Savage Strike -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(3), TchofDth-Dmg/Rchg(7), TchofDth-Acc/Dmg/EndRdx(25), TchofDth-Dmg/EndRdx/Rchg(37), TchofDth-Dam%(50) Level 1: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(15), UnbGrd-ResDam/EndRdx/Rchg(27), StdPrt-ResDam/Def+(40) Level 2: Maiming Slash -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(3), TchofDth-Dmg/Rchg(11), TchofDth-Acc/Dmg/EndRdx(25), TchofDth-Dmg/EndRdx/Rchg(31), TchofDth-Dam%(39) Level 4: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(15), UnbGrd-ResDam/EndRdx/Rchg(27), GldArm-3defTpProc(40) Level 6: Shred -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(7), Arm-Acc/Rchg(11), Arm-Dmg/EndRdx(21), Arm-Dam%(34) Level 8: Vicious Slash -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(9), SprBrtFur-Acc/Dmg/Rchg(13), SprBrtFur-Dmg/EndRdx/Rchg(23), SprBrtFur-Acc/Dmg/EndRdx/Rchg(31), SprBrtFur-Rech/Fury(39) Level 10: Fallout Shelter -- ImpSki-ResDam/EndRdx(A), ImpSki-Status(46) Level 12: Gamma Boost -- PwrTrns-+Heal(A), PwrTrns-EndMod(13) Level 14: Kick -- Empty(A) Level 16: Radiation Therapy -- TchoftheN-Heal(A), TchoftheN-Heal/HP/Regen/Rchg(17), TchoftheN-Acc/Heal(17), TchoftheN-Acc/EndRdx/Heal/HP/Regen(37), TchoftheN-Acc/EndRdx/Rchg(43), TchoftheN-%Dam(46) Level 18: Rending Flurry -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(19), SprUnrFur-Acc/Dmg/Rchg(19), SprUnrFur-Dmg/EndRdx/Rchg(21), SprUnrFur-Acc/Dmg/EndRdx/Rchg(31), SprUnrFur-Rchg/+Regen/+End(39) Level 20: Beta Decay -- AchHee-ResDeb%(A) Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-Rchg/ResDam(40), UnbGrd-ResDam/EndRdx/Rchg(43) Level 24: Blood Thirst -- GssSynFr--Build%(A) Level 26: Combat Jumping -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(46), ShlWal-ResDam/Re TP(50), Rct-ResDam%(50) Level 28: Particle Shielding -- DctWnd-Rchg(A), DctWnd-Heal/EndRdx(29), DctWnd-EndRdx/Rchg(29), DctWnd-Heal/Rchg(37), DctWnd-Heal/EndRdx/Rchg(43) Level 30: Mystic Flight -- WntGif-ResSlow(A) Level 32: Savage Leap -- Obl-Dmg(A), Obl-%Dam(33), Erd-%Dam(33), ScrDrv-Dam%(33), FuroftheG-ResDeb%(34), PrfZng-Dam%(34) Level 35: Ground Zero -- Erd-%Dam(A), Obl-%Dam(36), Obl-Dmg/Rchg(36), PrfZng-Dam%(36) Level 38: Spirit Ward -- Prv-Absorb%(A) Level 41: Meltdown -- UnbGrd-ResDam(A), UnbGrd-EndRdx/Rchg(42), UnbGrd-Rchg/ResDam(42), UnbGrd-ResDam/EndRdx/Rchg(42) Level 44: Rune of Protection -- UnbGrd-ResDam(A), UnbGrd-EndRdx/Rchg(45), UnbGrd-Rchg/ResDam(45), UnbGrd-ResDam/EndRdx/Rchg(45) Level 47: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(48), LucoftheG-Def(48), LucoftheG-Def/Rchg+(48) Level 49: Superior Conditioning -- PrfShf-End%(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), RgnTss-Regen+(9) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PwrTrns-+Heal(A) Level 2: Blood Frenzy ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1476;693;1386;HEX;| |78DA8594594F135114C7EFB4534A37DADAD2452894AD850295AA2FAE44053481920| |6DE146D26F45A27C10E698B91F8E4473026FAEA9A885114970FE0076249543431A4| |9ECEFF5889F3E0A4ED2FF76CFF73CFDCDBFCDD29EFE6E5FB9342F15C5AD16AB5E2C| |5EA5A5DB6E7D7EA5A5D372A7621847F412B2517F4925E2927AF1846C949B6981956| |CCCB1529B38BDA1DADCC8B041C53F2A6ACD464965275B350F142F5B65115BE8261A| |C6467F4F2AD3A95F39AAB39A9ADB6168B46755956D7DD58AC4A598A4FAFEACBD9E9| 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  6. Trying out my first Savage Melee/Willpower Brute, and I have questions. This is the build I've come up with in Mids thus far, and I wonder if I'm badly gimping myself. Are any of the primary or secondary powers readily skippable without too much harm? I'm strongly considering dumping Shred, as I'm not terribly fond of melee cones. That would let me move various other powers back earlier, give me skill slots to spend on Weave and a couple other places, and free up a power slot to spend on Energy Mastery/Superior Conditioning, which doesn't really need any slotting. Any other thoughts? Villain Plan by Mids' Reborn : Hero Designer https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Savage Tigress: Level 50 Science Brute Primary Power Set: Savage Melee Secondary Power Set: Willpower Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Villain Profile: Level 1: Savage Strike -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(3), SprBrtFur-Acc/Dmg/Rchg(3), SprBrtFur-Dmg/EndRdx/Rchg(5), SprBrtFur-Acc/Dmg/EndRdx/Rchg(5), SprBrtFur-Rech/Fury(7) Level 1: High Pain Tolerance -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(13), RctArm-ResDam/EndRdx/Rchg(13), RctArm-ResDam(15), RgnTss-Regen+(15), NmnCnv-Regen/Rcvry+(46) Level 2: Maiming Slash -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/EndRdx/Rchg(7), SprUnrFur-Dmg/Rchg(9), SprUnrFur-Acc/Dmg/Rchg(9), SprUnrFur-Acc/Dmg/EndRdx/Rchg(11), SprUnrFur-Rchg/+Regen/+End(11) Level 4: Mind Over Body -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(34), RctArm-ResDam/EndRdx/Rchg(34), RctArm-ResDam(36) Level 6: Shred -- Arm-Dmg(A), Arm-Dmg/Rchg(17), Arm-Acc/Dmg/Rchg(17), Arm-Acc/Rchg(19), Arm-Dmg/EndRdx(19), Arm-Dam%(46) Level 8: Fast Healing -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(36), Pnc-Heal/Rchg(36), Pnc-Heal/EndRedux/Rchg(37), Pnc-Heal(37), Pnc-Heal/+End(37) Level 10: Vicious Slash -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(21), KntCmb-Dmg/Rchg(21), KntCmb-Dmg/EndRdx/Rchg(23), KntCmb-Knock%(23) Level 12: Indomitable Will -- LucoftheG-Def/Rchg+(A) Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 16: Taunt -- Taunt-I(A) Level 18: Rise to the Challenge -- Prv-Heal(A), Prv-Heal/EndRdx(40), Prv-EndRdx/Rchg(42), Prv-Heal/Rchg(42), Prv-Heal/Rchg/EndRdx(42), Prv-Absorb%(43) Level 20: Super Jump -- BlsoftheZ-ResKB(A) Level 22: Rending Flurry -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(25), OvrFrc-Acc/Dmg/End(25), OvrFrc-Dmg/End/Rech(27), OvrFrc-Acc/Dmg/End/Rech(27), OvrFrc-Dam/KB(46) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(29) Level 26: Hemorrhage -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(29), KntCmb-Dmg/Rchg(31), KntCmb-Dmg/EndRdx/Rchg(31), KntCmb-Knock%(31) Level 28: Heightened Senses -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), GifoftheA-Def/EndRdx(50), GifoftheA-Def(50) Level 30: Quick Recovery -- PrfShf-End%(A), PrfShf-EndMod(33), EndMod-I(34) Level 32: Savage Leap -- FuroftheG-Acc/Dmg(A), FuroftheG-Dam/Rech(39), FuroftheG-Dam/End/Rech(39), FuroftheG-Acc/End/Rech(39), FuroftheG-Acc/Dmg/End/Rech(40), FuroftheG-ResDeb%(40) Level 35: Resurgence -- RechRdx-I(A) Level 38: Strength of Will -- GldArm-3defTpProc(A) Level 41: Blood Thirst -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(43), GssSynFr--ToHit/Rchg/EndRdx(43), GssSynFr--Rchg/EndRdx(45), GssSynFr--ToHit/EndRdx(45), GssSynFr--Build%(45) Level 44: Boxing -- Acc-I(A) Level 47: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(48), RctArm-ResDam/EndRdx/Rchg(48), RctArm-ResDam(48) Level 49: Weave -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Acc-I(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Run-I(A) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(33), EndMod-I(33) Level 1: Blood Frenzy ------------
  7. I'm making this post to help others who are making one or have input on this build. I have been running Savage Melee sense I got on Homecoming. My main and my project/pride is my Savage/Bio on Excelsior. Ive lost count on rebuilds and different aspects ive tried out to make it as strong as it is now (+4/×8 content is my norm) with another spec i have been working on. To get to it, Savage Melee and Bio Armor have a amazing synergy to my discovery. Savage with chance of lethal DoT, Bio's Offensive mode with toxic dmg, Reactice Interface for fire DoT/-resis, achillies -resis, fury of the galdiator -resis, dmg procs (fit in as you can, dont force it) which with that I do amazing damage in any adaptation. Defenses sit at 44% for s/l/fire/cold/energy/neg Resistance fluctuates with adaptations, 35% fire/cold/energy/neg, 68.5% S/L (you will be relying on Evolving Armor to fill you slack will push S/L into the cap along with fortifying the rest) Recharge is only 100% global, Agilty Core fills this gap along with pushing your defenses to 44% ( my preference) My regen is not bad 702% with Ablating Carapace, shoots up to 1700%ish on low end with just Parasitic(Adaptations changes regen %, meaning it only goes up from there) along with 2,138 health (Accolades necessary) The only thing that will be a problem is Psi If you want to contact me in game, send a tell to @DischargedBolt2
  8. I like going into a fresh character with a blue print. I don't yet feel confident enough in Mids to pull something together from scratch. I've seen advice and build discussions about Savage Melee and about Shield, but always separately. I could just pluck what I want from each, which I plan to do when I have some experience with the toon. If anyone has played this combo and would like to share their build with me, please do. Or if you've played part of the combo and your Mids-fu is strong, I'd be overjoyed if you took the time to share your wisdom with me or even to make something I could go off of. Previously I made a Psi/Bio. It was fun at the beginning, but I wasn't too happy with where it ended up late game. Partly because I was more or less responsible for the build and because of the limitations of Psi in late game. Do yall think SM/Shield is better in any way than Psi/Bio? Anything I should try that I might have missed on my first rodeo with Stalkers? Thanks in advance, folks.
  9. Hi there, I'm looking for an endgame build for a Savage Melee/Regeneration brute. Cost is no object. Ideally I'd just like to be able to rip through enemies quickly and survive the experience; not really looking to tank, as this character is mainly played solo or as part of a duo (other character is a fire/kin controller). No travel power necessary (currently using beast run both for theme and because it makes me lol) and I'm not too picky about power/epic pools, but would like to avoid Sorcery. The only Incarnate ability I'm sure I want is the Mighty Judgment because it works for the character, but I'm open to all other suggestions. Any help or guidance would be appreciated! Thanks in advance!
  10. STATS Defense Melee: 51.3% Ranged: 48.1% AoE: 47.5% Resistance S/L: 70.9% Health & Endurance Regen: 260% MaxHP: 134.1% (2010 HP) EndRe😄 3.18/s EndUse: 1.22/s MaxEnd: 105.4% NOTE: No Incarnates/No Accolades Typical combat (group of enemies) = Blood Thirst - Savage Leap - Shield Charge - Rending Flurry (AoE) or Vicious Slash (ST) The Build Villain Plan by Mids' Reborn : Hero Designer https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Natural Brute Primary Power Set: Savage Melee Secondary Power Set: Shield Defense Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Power Pool: Sorcery Ancillary Pool: Earth Mastery Villain Profile: Level 1: Maiming Slash -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(5), Mk'Bit-Acc/EndRdx/Rchg(5), Mk'Bit-Acc/Dmg/EndRdx/Rchg(34), Mk'Bit-Dam%(34) Level 1: Deflection -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(9), LucoftheG-Def(17), LucoftheG-Def/Rchg+(21), LucoftheG-EndRdx/Rchg(40), StdPrt-ResDam/Def+(40) Level 2: Shred -- Erd-Dmg(A), Erd-Acc/Rchg(3), Erd-Acc/Dmg/EndRdx/Rchg(7), Erd-Acc/Dmg/Rchg(34), Erd-%Dam(45) Level 4: Battle Agility -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(9), LucoftheG-Def(17), LucoftheG-Def/Rchg+(21), LucoftheG-EndRdx/Rchg(42) Level 6: True Grit -- Prv-Heal(A), Prv-Absorb%(7), UnbGrd-Max HP%(31), GldArm-3defTpProc(42) Level 8: Blood Thirst -- GssSynFr--ToHit/Rchg(A), GssSynFr--Build%(13) Level 10: Active Defense -- RechRdx-I(A) Level 12: Vicious Slash -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(13), SprUnrFur-Acc/Dmg/Rchg(15), SprUnrFur-Dmg/EndRdx/Rchg(37), SprUnrFur-Acc/Dmg/EndRdx/Rchg(39), SprUnrFur-Rchg/+Regen/+End(40) Level 14: Combat Jumping -- ShlWal-ResDam/Re TP(A), Ksm-ToHit+(15) Level 16: Against All Odds -- EndRdx-I(A) Level 18: Rending Flurry -- Erd-Acc/Dmg/EndRdx/Rchg(A), Erd-Acc/Dmg/Rchg(19), Erd-Acc/Rchg(19), Erd-Dmg(37), Erd-Dmg/Rchg(46), Erd-%Dam(46) Level 20: Kick -- Empty(A) Level 22: Tough -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam/EndRdx/Rchg(25), RctArm-ResDam/EndRdx(25), RctArm-ResDam/EndRdx/Rchg(31) Level 24: Phalanx Fighting -- LucoftheG-Def/Rchg+(A) Level 26: Hemorrhage -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(27), SprBrtFur-Acc/Dmg/Rchg(27), SprBrtFur-Dmg/EndRdx/Rchg(37), SprBrtFur-Acc/Dmg/EndRdx/Rchg(43), SprBrtFur-Rech/Fury(43) Level 28: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(29), LucoftheG-Def(29), LucoftheG-Def/Rchg+(31), LucoftheG-EndRdx/Rchg(42) Level 30: Taunt -- MckBrt-Taunt/Rchg/Rng(A), MckBrt-Taunt/Rng(46), MckBrt-Taunt/Rchg(48) Level 32: Savage Leap -- SprAvl-Acc/Dmg/EndRdx/Rchg(A), SprAvl-Acc/Dmg(33), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Rchg/KDProc(39) Level 35: Shield Charge -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(36), ScrDrv-Dmg/Rchg(36), ScrDrv-Acc/Rchg(36), ScrDrv-Acc/Dmg/EndRdx(43), FrcFdb-Rechg%(45) Level 38: Grant Cover -- RedFrt-Def/EndRdx(A) Level 41: Maneuvers -- Rct-Def/EndRdx(A), Rct-Def/EndRdx/Rchg(45), RedFrt-Def/EndRdx/Rchg(50), RedFrt-Def/EndRdx(50) Level 44: Mystic Flight -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(48) Level 47: Arcane Bolt -- Thn-Acc/Dmg/EndRdx(A), Thn-Acc/Dmg/Rchg(48), Thn-Acc/Dmg(50) Level 49: Salt Crystals -- CaloftheS-Heal%(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- EndRdx-I(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(11), Pnc-Heal/+End(23) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(11), EffAdp-EndMod(23) Level 1: Blood Frenzy ------------ The use of Salt Crystals (sleep) is to see if the Chance for Heal proc is useful. 30' radius with 33% change for 5% heal on each enemy in that radius.
  11. I am having a blast on this guy, got a Sabertooth feel going on. He had regen, endurance and dots! Only problem is, I am not so great with builds. Any ideas, what I can skip or absolute needs? I gave up on brutes and came back to my beloved tankers! I am going to work on a build my self, I just want to see what some of you more number oriented guys think. I'll post it soon! How doe you guys get so high on def and resist? may just be my lack of knowledge...My first to ever share! be gentle.... Hero Plan by Mids' Reborn : Hero Designer https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Damon Savage: Level 50 Mutation Tanker Primary Power Set: Willpower Secondary Power Set: Savage Melee Power Pool: Fighting Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Energy Mastery Hero Profile: Level 1: High Pain Tolerance -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-ResDam(3), UnbGrd-ResDam/EndRdx/Rchg(5), StdPrt-ResDam/Def+(5) Level 1: Savage Strike -- Mk'Bit-Acc/Dmg/EndRdx/Rchg(A), Mk'Bit-Acc/Dmg(27), Mk'Bit-Dam%(27), Mk'Bit-Dmg/EndRdx(29), Mk'Bit-Dmg/Rchg(29) Level 2: Mind Over Body -- UnbGrd-EndRdx/Rchg(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-ResDam(7), UnbGrd-ResDam/EndRdx/Rchg(9), GldArm-3defTpProc(9) Level 4: Maiming Slash -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(31), Mk'Bit-Dmg/Rchg(31), Mk'Bit-Acc/EndRdx/Rchg(33), Mk'Bit-Acc/Dmg/EndRdx/Rchg(33), Mk'Bit-Dam%(48) Level 6: Fast Healing -- Pnc-Heal/+End(A), Pnc-Heal(11), Pnc-Heal/EndRedux/Rchg(11), Pnc-Heal/EndRedux(13), Pnc-Heal/Rchg(13) Level 8: Boxing -- Acc-I(A) Level 10: Indomitable Will -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(15), ShlWal-ResDam/Re TP(15) Level 12: Rise to the Challenge -- Prv-Absorb%(A), Prv-Heal(17), Prv-Heal/EndRdx(17), Prv-EndRdx/Rchg(19), Prv-Heal/Rchg(19) Level 14: Quick Recovery -- PrfShf-End%(A) Level 16: Taunt -- PrfZng-Taunt(A), PrfZng-Taunt/Rchg(33), PrfZng-Taunt/Rchg/Rng(34), PrfZng-Acc/Rchg(34), PrfZng-Dam%(34), PrfZng-Taunt/Rng(37) Level 18: Vicious Slash -- SuddAcc--KB/+KD(A), Mk'Bit-Dam%(37), Mk'Bit-Acc/Dmg/EndRdx/Rchg(37), Mk'Bit-Acc/EndRdx/Rchg(39), Mk'Bit-Dmg/Rchg(39), Mk'Bit-Dmg/EndRdx(46) Level 20: Heightened Senses -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(21), Rct-ResDam%(21) Level 22: Blood Thirst -- GssSynFr--Build%(A) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(46) Level 26: Super Speed -- Qck-EndRdx/RunSpd(A) Level 28: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(31) Level 32: Rending Flurry -- Obl-%Dam(A), Obl-Acc/Dmg/EndRdx/Rchg(39), Obl-Acc/Dmg/Rchg(40), Obl-Dmg/Rchg(40), Obl-Acc/Rchg(40), Obl-Dmg(43) Level 35: Strength of Will -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(36), UnbGrd-EndRdx/Rchg(36), UnbGrd-Rchg/ResDam(36) Level 38: Savage Leap -- Obl-%Dam(A), Obl-Acc/Dmg/EndRdx/Rchg(43), Obl-Dmg/Rchg(43), Obl-Acc/Rchg(45), Obl-Dmg(45), Obl-Acc/Dmg/Rchg(46) Level 41: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-ResDam/EndRdx/Rchg(42), UnbGrd-EndRdx/Rchg(42) Level 44: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(48) Level 47: Focused Accuracy -- AdjTrg-EndRdx/Rchg(A), AdjTrg-Rchg(48) Level 49: Physical Perfection -- NmnCnv-Regen/Rcvry+(A), Prv-Heal(50), PrfShf-End%(50), PrfShf-EndMod(50) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- DctWnd-Heal(A), NmnCnv-Heal(25), Mrc-Rcvry+(25) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(23), EffAdp-EndMod(23) Level 1: Blood Frenzy ------------
  12. Having a lot of end problems on Savage, with this brute and also my scrapper, both who are lvl 50, but can not seem to get endurance to balance itself out, is it because the set has too many AOE's. Thanks in advance. If someone has a Pines build I would be most grateful
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