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About Me

Found 10 results

  1. Thank you for the feedback. I have included your suggestions. If you want to solo or speed run the Cavern of Transcendence Trial First you will have to unlock the task force via completing the The Heart of the Hollows (12-14) arc. This can be done via Oroboros. The arc should take about 30-45 due to the number of glowies, kill alls, and finding Atta in a very large map. Task force level: 15 Reward merits: 2 What I think is required to solo this task force quickly: Stealth - super speed is probably enough, but keep reading. SG bases can
  2. Hey everyone, I found two build on this forums, and have a hard time deciding which one to go for. Can anyone help me with the Pro's and Con's of Bio Armor and Energy Aura? My goal is to mostly solo, but I will group occasionally. I really like the idea of stealth crit, taking time to position myself for the kill and dropping boss quickly. Electric Melee might not be the best single target, but I dont want to spend unreasonnable time mowing down minions, so I selected ElM because it has AoE and because it's not Spine (I cant find a good look for a Spine build). My inte
  3. Contents Builds Codes Exempt Overview Tri Form Exemping Overview Macros & Keybinds Attacks Other Light Form, Unleash Potential, Heal, Taunt, Teleport, Etc. Quick Form and Power Tray Keybinds Null The Gull - Disable Power Tray Peacebomber Demo 2nd Post Updating Recommendations 6/18/21 Builds Peacebomber Force Of Will - Ranged defense 7/10/21 overview - updating
  4. Still pretty new to the game. After two boring/failed toons, I'm finally playing a fire/staff tanker and it's working out pretty well (30+.) Judging by a lot of the missions I've had to do, I'm finding the idea of trying to solo anything but a tanker a bit daunting. I'm not going to be starting a new toon any time soon, but I have already started to think about it. I was wondering if anybody has thoughts on what does/doesn't work for soloing. I'm not necessarily interested in what is most "meta" as I will play what seems fun and appealing, but if anyone knows of any sort of comprehensive
  5. I’ll be the first to admit that controllers don’t always feel great in the end game. Rolling nukes and super IO builds that need little support leave a traditionally low damage AT that specializes in creating safety out in the cold. But rather than lament those shortcomings, I embrace being left out in the cold. I prefer instead to ask, not what I bring to a team, but rather, what does a team bring to me? Grab a blanket and curl up by the fire because it is about to get cold Character: Frosticus Build 1: Illusion/Cold/Psi (survival build) Build 2:
  6. Not my work (credit Kezael on Discord), just sharing a resource from another server. Take the assumptions into consideration, copy over and adjust accordingly: DPS Calculator Caution using other ATs, HC has deviated from the other server clusters in some areas.
  7. Collection: Solo-friendly AV/GM/TF Builds Hi all. I've grown an interest in soloing in CoH, and did a fair bit of playing and reading up. I've collected what I've found and my own experiences playing a titan/bio, ill/rad, and ill/traps (incomplete) controller. I've also broken it down by content difficulty level, based on my experience. It's incomplete, so I'm hoping people will respond here to add in their experiences with builds I haven't listed. I'd especially like to know about MM's, ill/storm|cold, and fortunatas for harder & near-impossible content -- these are mentioned often
  8. I'm looking to reroll one of my characters from live, who was a dark magic-using dark/rad defender. I'm thinking controller, but other than Darkness Control, I'm undecided on the secondary. Obviously Dark/Rad was the original idea, but I've leveled Radiation Emission on controllers to 50 at least once (I think twice? Plant/Rad and Ill/Rad? So long ago now), so I'm trying to consider some other pairings for Dark/ that can feel dark magic-like. So, Dark/Rad, Dark/Nature, Dark/Pain, Dark/Dark, or Dark/??? (including Dominators as an option here) -- what has good synergy? What's most fun? Anyth
  9. Good morning everyone. I'm transitioning my BS/WP Scrapper into its final phase, and looking for any and all pointers to getting the most out of the build. Looking to be viable in both solo and team play. I just wanna chop through stuff - including high level content - and come out (mostly) unscathed, as befits a Scrapper Took "Cross Punch" and beefed it up on a lark; it's fun but I'm not married to it Took "Body Mastery" because I hate running out of endurance, but if I can squeeze better End management without it that'd be great Void Judgment and Spectral Inter
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