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About Me

Found 8 results

  1. I’ll be the first to admit that controllers don’t always feel great in the end game. Rolling nukes and super IO builds that need little support leave a traditionally low damage AT that specializes in creating safety out in the cold. But rather than lament those shortcomings, I embrace being left out in the cold. I prefer instead to ask, not what I bring to a team, but rather, what does a team bring to me? Grab a blanket and curl up by the fire because it is about to get cold Character: Frosticus Build 1: Illusion/Cold/Psi (survival build) Build 2:
  2. Not my work (credit Kezael on Discord), just sharing a resource from another server. Take the assumptions into consideration, copy over and adjust accordingly: DPS Calculator Caution using other ATs, HC has deviated from the other server clusters in some areas.
  3. Thank you for the feedback. I have included your suggestions. If you want to solo or speed run the Cavern of Transcendence Trial First you will have to unlock the task force via completing the The Heart of the Hollows (12-14) arc. This can be done via Oroboros. The arc should take about 30-45 due to the number of glowies, kill alls, and finding Atta in a very large map. Task force level: 15 Reward merits: 2 What I think is required to solo this task force quickly: Stealth - super speed is probably enough, but keep reading. SG bases can
  4. Peacebomber How-To Guide (to be updated) You Will Find: -Build Use Recommendation Overview -Macro Setup -Form and Power Tray Key Binding Setup -Null The Gull - Disable Power Tray -MIDS Build Link (2nd Post) Build Use Recommendation Overview This build is meant to play mostly melee with ranged capabilities. “Tri-form” here isn’t meant as necessary to play each form and its powers as standalone roles (although you can), but to chain their powers together. The exception being single target you may remain in human form (radiant, in
  5. Collection: Solo-friendly AV/GM/TF Builds Hi all. I've grown an interest in soloing in CoH, and did a fair bit of playing and reading up. I've collected what I've found and my own experiences playing a titan/bio, ill/rad, and ill/traps (incomplete) controller. I've also broken it down by content difficulty level, based on my experience. It's incomplete, so I'm hoping people will respond here to add in their experiences with builds I haven't listed. I'd especially like to know about MM's, ill/storm|cold, and fortunatas for harder & near-impossible content -- these are mentioned often
  6. I'm looking to reroll one of my characters from live, who was a dark magic-using dark/rad defender. I'm thinking controller, but other than Darkness Control, I'm undecided on the secondary. Obviously Dark/Rad was the original idea, but I've leveled Radiation Emission on controllers to 50 at least once (I think twice? Plant/Rad and Ill/Rad? So long ago now), so I'm trying to consider some other pairings for Dark/ that can feel dark magic-like. So, Dark/Rad, Dark/Nature, Dark/Pain, Dark/Dark, or Dark/??? (including Dominators as an option here) -- what has good synergy? What's most fun? Anyth
  7. Good morning everyone. I'm transitioning my BS/WP Scrapper into its final phase, and looking for any and all pointers to getting the most out of the build. Looking to be viable in both solo and team play. I just wanna chop through stuff - including high level content - and come out (mostly) unscathed, as befits a Scrapper Took "Cross Punch" and beefed it up on a lark; it's fun but I'm not married to it Took "Body Mastery" because I hate running out of endurance, but if I can squeeze better End management without it that'd be great Void Judgment and Spectral Inter
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