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What: Sonic Resonance Superteam Where: Indomitable When: Fridays and Sundays at 8pm ET (first meeting on 8/23/2019) Who: Brought to you by the Justice Superteamers (the folks behind the Justice TA, Traps, Radiation, Blades, Earth, Gun, Darkness, Time, and Water Superteams) Why: Fortune and glory... and FUN! Back on live, the Justice Superteamers ran several projects that leveraged the power of stacked (de)buffs to accomplish things that a random group could not. Come join us as we try to reproduce those good times here on Homecoming with Volume and Vibration, our Sonic Resonance Superteam! Long time vets and new players are all invited as we focus on fun with other friendly players. With capped resists, mez protection, high defense, and generous amounts of -res for enemies, we should be poised to steamroll content and take on difficult challenges. Power/Build Requirements: You must choose Sonic Resonance as either primary or secondary. This is available to Defenders, Controllers, Corruptors, and Masterminds. You must include the following powers in your build: Ally Shields (Sonic Barrier and Sonic Haven) Disruption Field Sonic Dispersion Liquefy Maneuvers The following are suggested, but if you can't fit them all in, they are not all required: Aid Other Assault Tactics Victory Rush Other team-focused powers are great too: Clarity, Veng, Teleports, and Resusitate are always useful. You're welcome to make use of your other build if you'd like to maintain a solo, PVP, or just non project compliant build. Miscellaneous Details: Our first meeting will take place Friday, August 23rd, 2019 at 8pm EDT under the Atlas statue on Indomitable. Feel free to show up fresh from the tutorial (or even skip it). We'll be coordinating the group through use of a global channel named "Justice Superteamers". Everyone participating on this team must join the channel. (/chan_join "Justice Superteamers"). We also have a Discord channel for out of game and voice communication. We'll start in Paragon with some DFBs and KR scanners/banks, but will eventually make ourselves vigilantes/rogues so we can enjoy what the Rogue Isles have to offer. We'll be focusing on PVE content (TFs, Contact Arcs, Tips, iTrials, the occasional newspaper/scanner, etc). There is no limit on the number of people that can join us. This isn't going to be a fixed group of 8; the more, the merrier. Feel free to show up late, roll a 2nd alt, etc. Super-Sidekick makes teaming incredibly easy. If you already have a character that fits the theme of this team, or won't be able to join us at the start of this team, don't worry; we'll accept you at any level, any time. Just note that if you're significantly beyond the rest of the team in terms of level, you should expect to exemplar down to the rest of the team most of the time. If you have any questions or suggestions, feel free to post here or send a /t or email to @Perfect Square or @Hedgefundin-game.
I'm making this my main and was wondering if anyone could give some advice. I haven't seen this combo anywhere unless it was posted within the last day or so I don't have much to go on except what I think I know I need to make this work. I know /dark is very needy but judicious toggle play will hopefully take care of that. Hero Plan by Mids' Reborn : Hero Designer 126.96.36.199 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Echo Night: Level 50 Magic Sentinel Primary Power Set: Sonic Attack Secondary Power Set: Dark Armor Power Pool: Sorcery Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Hero Profile: Level 1: Shriek -- SprSntWar-Rchg/+Absorb(A), SprSntWar-Acc/Dmg/EndRdx/Rchg(19), SprSntWar-Acc/Dmg(19), SprSntWar-Dmg/Rchg(21), SprSntWar-Acc/Dmg/Rchg(21), SprSntWar-Acc/Dmg/EndRdx(23) Level 1: Dark Embrace -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(7), UnbGrd-ResDam(7), UnbGrd-ResDam/EndRdx(9), UnbGrd-EndRdx/Rchg(9), UnbGrd-Rchg/ResDam(11) Level 2: Scream -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Acc/Dmg/Rchg(3), SprWntBit-Dmg/EndRdx/Acc/Rchg(23), SprWntBit-Acc/Dmg(25), SprWntBit-Dmg/Rchg(25), SprWntBit-Acc/Dmg/EndRdx(27) Level 4: Tenebrous Regeneration -- Prv-Absorb%(A), Pnc-Heal/+End(13), Pnc-Heal(50) Level 6: Arcane Bolt -- FrcFdb-Rechg%(A) Level 8: Super Speed -- Clr-Stlth(A) Level 10: Obsidian Shield -- StdPrt-ResDam/EndRdx(A), StdPrt-ResDam/Def+(11), StdPrt-ResKB(27) Level 12: Shockwave -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(13), Rgn-Dmg/EndRdx(33), Rgn-Dmg(33), Rgn-Acc/Dmg/Rchg(34), Rgn-Acc/Rchg(34) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(15) Level 16: Obscure Sustenance -- Obl-Dmg(A), Obl-Acc/Rchg(17), Obl-Dmg/Rchg(17), Obl-Acc/Dmg/Rchg(29), Obl-Acc/Dmg/EndRdx/Rchg(29), Obl-%Dam(31) Level 18: Murky Cloud -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-EndRdx/Rchg(31), UnbGrd-ResDam/EndRdx(31), UnbGrd-ResDam(33) Level 20: Cloak of Darkness -- ShlWal-ResDam/Re TP(A), ShlWal-Def(36), ShlWal-Def/EndRdx(36), ShlWal-Def/Rchg(36), ShlWal-EndRdx/Rchg(37), ShlWal-Def/EndRdx/Rchg(37) Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 24: Kick -- FrcFdb-Rechg%(A) Level 26: Screech -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(43), Thn-Dmg/Rchg(45), Thn-Acc/Dmg/Rchg(45), Thn-Acc/Dmg/EndRdx(45), Thn-Dmg/EndRdx/Rchg(46) Level 28: Cloak of Fear -- SphIns-ToHitDeb(A), SphIns-Acc/ToHitDeb(42), SphIns-Acc/Rchg(42), SphIns-ToHitDeb/EndRdx/Rchg(42), SphIns-Acc/EndRdx/Rchg(43), SphIns-%ToHit(43) Level 30: Tough -- Ags-Psi/Status(A), Ags-ResDam(37), Ags-ResDam/EndRdx(39), Ags-ResDam/Rchg(39), Ags-EndRdx/Rchg(39), Ags-ResDam/EndRdx/Rchg(40) Level 32: Dreadful Wail -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(34), SprAvl-Acc/Dmg/EndRdx(40), SprAvl-Acc/Dmg/Rchg(40), SprAvl-Acc/Dmg/EndRdx/Rchg(46), SprAvl-Rchg/KDProc(46) Level 35: Amplify -- RechRdx-I(A) Level 38: Soul Transfer -- RechRdx-I(A) Level 41: Spirit Ward -- Heal-I(A) Level 44: Rune of Protection -- RechRdx-I(A) Level 47: Weave -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(48), Rct-Def(48), Rct-Def/EndRdx(48), Rct-EndRdx/Rchg(50), Rct-Def/Rchg(50) Level 49: Oppressive Gloom -- AbsAmz-ToHitDeb%(A) Level 1: Brawl -- Empty(A) Level 1: Opportunity Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Qck-EndRdx/RunSpd(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Qck-EndRdx/RunSpd(A) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(3) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(5), PrfShf-EndMod/Acc(5) ------------