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  1. Hello all! I have always loved superheroes and never got the chance to play city of heroes when it first came out. I liked the idea of making a kind of toxic poison beast kind of character so spines and Bio fit the bill! I am hoping the build can become a bit of a workhorse to just tackle a whole bunch of things. Tanking with friends, solo farming/bossing, questing etc. It does not need to be great at any of those things it just needs to be able to do em' to some extent! I have downloaded Mid's and did a good deal of reading around the forums. Here is the build I came up with. ( Thematically I like the idea of regenerating health quite fast! and I purposefully didn't include any of the Brute IOs as they are crazy expensive on the AH.) My character is level 4 atm lol but I always like to plan ahead in games like this so please critique away as I have litteraly no idea what I'm doing. Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Level 50 Mutation Brute Primary Power Set: Spines Secondary Power Set: Bio Armor Power Pool: Speed Power Pool: Flight Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Energy Mastery Villain Profile: ------------ Level 1: Barb Swipe (A) Kinetic Combat - Accuracy/Damage (3) Kinetic Combat - Damage/Recharge (3) Kinetic Combat - Damage/Endurance/Recharge (5) Kinetic Combat - Damage/Endurance (5) Crushing Impact - Damage/Endurance (7) Crushing Impact - Accuracy/Damage/Endurance Level 1: Hardened Carapace (A) Aegis - Resistance (7) Aegis - Psionic/Status Resistance (9) Aegis - Resistance/Endurance (11) Aegis - Resistance/Recharge (11) Aegis - Resistance/Endurance/Recharge Level 2: Spine Burst (A) Obliteration - Damage (13) Obliteration - Accuracy/Recharge (15) Obliteration - Damage/Recharge (15) Obliteration - Accuracy/Damage/Recharge (17) Obliteration - Accuracy/Damage/Endurance/Recharge (17) Obliteration - Chance for Smashing Damage Level 4: Inexhaustible (A) Healing IO (25) Healing IO (27) Endurance Modification IO Level 6: Environmental Modification (A) Red Fortune - Endurance Level 8: Lunge (A) Kinetic Combat - Accuracy/Damage (9) Kinetic Combat - Damage/Endurance (46) Kinetic Combat - Damage/Recharge (46) Kinetic Combat - Damage/Endurance/Recharge (46) Crushing Impact - Accuracy/Damage/Endurance (50) Crushing Impact - Damage/Endurance/Recharge Level 10: Hasten (A) Recharge Reduction IO (45) Recharge Reduction IO Level 12: Hover (A) Shield Wall - +Res (Teleportation), +5% Res (All) Level 14: Kick (A) Kinetic Combat - Accuracy/Damage (13) Kinetic Combat - Damage/Endurance (19) Kinetic Combat - Damage/Recharge (23) Kinetic Combat - Damage/Endurance/Recharge Level 16: Ablative Carapace (A) Doctored Wounds - Heal (21) Doctored Wounds - Heal/Recharge (21) Doctored Wounds - Recharge (23) Doctored Wounds - Endurance/Recharge (33) Doctored Wounds - Heal/Endurance/Recharge Level 18: Quills (A) Obliteration - Damage (25) Obliteration - Accuracy/Damage/Endurance/Recharge (29) Obliteration - Accuracy/Recharge (31) Obliteration - Chance for Smashing Damage (31) Obliteration - Damage/Recharge (33) Obliteration - Accuracy/Damage/Recharge Level 20: Evolving Armor (A) Unbreakable Guard - Resistance/Endurance/RechargeTime (19) Unbreakable Guard - RechargeTime/Resistance (43) Unbreakable Guard - Resistance (43) Unbreakable Guard - +Max HP (45) Unbreakable Guard - Resistance/Endurance (50) Unbreakable Guard - Endurance/RechargeTime Level 22: Tough (A) Unbreakable Guard - Resistance (27) Unbreakable Guard - Resistance/Endurance (29) Steadfast Protection - Resistance/+Def 3% (33) Gladiator's Armor - TP Protection +3% Def (All) (36) Unbreakable Guard - RechargeTime/Resistance (42) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 24: Adaptation Level 26: Taunt (A) Mocking Beratement - Taunt (37) Mocking Beratement - Recharge (39) Mocking Beratement - Taunt/Recharge (39) Mocking Beratement - Taunt/Recharge/Range (39) Mocking Beratement - Accuracy/Recharge (40) Mocking Beratement - Taunt/Range Level 28: DNA Siphon (A) Doctored Wounds - Heal/Recharge (34) Doctored Wounds - Heal/Endurance/Recharge (34) Doctored Wounds - Endurance/Recharge (34) Doctored Wounds - Recharge (36) Doctored Wounds - Heal Level 30: Fly (A) Flight Speed IO Level 32: Weave (A) Reactive Defenses - Scaling Resist Damage (45) Reactive Defenses - Defense/Endurance Level 35: Genetic Contamination (A) Obliteration - Damage (36) Obliteration - Accuracy/Recharge (37) Obliteration - Damage/Recharge (40) Obliteration - Accuracy/Damage/Recharge (42) Obliteration - Accuracy/Damage/Endurance/Recharge (42) Obliteration - Chance for Smashing Damage Level 38: Parasitic Aura (A) Preventive Medicine - Heal (40) Preventive Medicine - Chance for +Absorb (43) Preventive Medicine - Heal/RechargeTime/Endurance (48) Preventive Medicine - Heal/Endurance (48) Preventive Medicine - Endurance/RechargeTime (48) Preventive Medicine - Heal/RechargeTime Level 41: Maneuvers (A) Gift of the Ancients - Defense/Endurance (50) Gift of the Ancients - Defense/Endurance/Recharge (31) Gift of the Ancients - Defense Level 44: Superior Conditioning (A) Empty Level 47: Focused Accuracy (A) Empty Level 49: Physical Perfection (A) Regenerative Tissue - Endurance/Recharge Level 1: Brawl (A) Empty (37) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Fury Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Empty Level 2: Health (A) Numina's Convalesence - +Regeneration/+Recovery Level 2: Hurdle (A) Empty Level 2: Stamina (A) Endurance Modification IO Level 10: Defensive Adaptation Level 10: Efficient Adaptation Level 10: Offensive Adaptation ------------ ------------ Set Bonus Totals: 9% DamageBuff(Smashing) 9% DamageBuff(Lethal) 9% DamageBuff(Fire) 9% DamageBuff(Cold) 9% DamageBuff(Energy) 9% DamageBuff(Negative) 9% DamageBuff(Toxic) 9% DamageBuff(Psionic) 28.5% Defense(Smashing) 28.5% Defense(Lethal) 13.81% Defense(Fire) 13.81% Defense(Cold) 6% Defense(Energy) 6% Defense(Negative) 6% Defense(Psionic) 30.38% Defense(Melee) 6% Defense(Ranged) 12.25% Defense(AoE) 1.8% Max End 8% Enhancement(Heal) 8.75% Enhancement(Max EnduranceDiscount) 41.25% Enhancement(RechargeTime) 27% Enhancement(Accuracy) 7.5% SpeedFlying GrantPower Preventive Medicine (10% chance, if Scourge) 208 HP (13.88%) HitPoints 7.5% JumpHeight 7.5% SpeedJumping MezResist(Confused) 80% MezResist(Held) 80% MezResist(Immobilized) 80% MezResist(Sleep) 80% MezResist(Stunned) 80% MezResist(Terrorized) 80% MezResist(Teleport) 100% (20% chance) 2% (0.03 End/sec) Recovery 29.75% Resistance(Smashing) 29.75% Resistance(Lethal) 26% Resistance(Fire) 26% Resistance(Cold) 12.5% Resistance(Energy) 12.5% Resistance(Negative) 11.75% Resistance(Toxic) 16.75% Resistance(Psionic) 7.5% SpeedRunning ------------ Set Bonuses: Kinetic Combat (Barb Swipe) 1.5% Resistance(Fire,Cold), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% 22.49 HP (1.5%) HitPoints 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee) Crushing Impact (Barb Swipe) 1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% Aegis (Hardened Carapace) 7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning 3.13% Defense(Fire,Cold), 1.56% Defense(AoE) 3% Resistance(Smashing,Lethal), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5% 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold) 5% Resistance(Psionic) Obliteration (Spine Burst) 2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 3% DamageBuff(All) 9% Enhancement(Accuracy) 5% Enhancement(RechargeTime) 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing) Kinetic Combat (Lunge) 1.5% Resistance(Fire,Cold), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% 22.49 HP (1.5%) HitPoints 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee) Crushing Impact (Lunge) 1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% Shield Wall (Hover) 5% Resistance(Lethal), 5% Resistance(Smashing), 5% Resistance(Fire), 5% Resistance(Cold), 5% Resistance(Energy), 5% Resistance(Negative), 5% Resistance(Psionic), 5% Resistance(Toxic) Kinetic Combat (Kick) 1.5% Resistance(Fire,Cold), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% 22.49 HP (1.5%) HitPoints 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee) Doctored Wounds (Ablative Carapace) 1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% 1.5% Resistance(Fire,Cold), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% 4% Enhancement(Heal) 5% Enhancement(RechargeTime) Obliteration (Quills) 2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 3% DamageBuff(All) 9% Enhancement(Accuracy) 5% Enhancement(RechargeTime) 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing) Unbreakable Guard (Evolving Armor) 2.5% Enhancement(EnduranceDiscount) 2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing) 3.75% Resistance(Toxic,Psionic), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25% 5.25% Resistance(Fire,Cold), MezResist(Immobilized) 8.75%, MezResist(Held) 8.75%, MezResist(Stunned) 8.75%, MezResist(Sleep) 8.75%, MezResist(Terrorized) 8.75%, MezResist(Confused) 8.75% 112.4 HP (7.5%) HitPoints Unbreakable Guard (Tough) 2.5% Enhancement(EnduranceDiscount) 2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing) Steadfast Protection (Tough) 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic) Gladiator's Armor (Tough) 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic), MezResist(Teleport) 100% (20% chance) Mocking Beratement (Taunt) 1.8% Max End 2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee) 3.13% Defense(Fire,Cold), 1.56% Defense(AoE) 7.5% Enhancement(RechargeTime) Doctored Wounds (DNA Siphon) 1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% 1.5% Resistance(Fire,Cold), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% 4% Enhancement(Heal) 5% Enhancement(RechargeTime) Reactive Defenses (Weave) 1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% 3% Resistance(All) Obliteration (Genetic Contamination) 2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 3% DamageBuff(All) 9% Enhancement(Accuracy) 5% Enhancement(RechargeTime) 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing) Preventive Medicine (Parasitic Aura) 2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 28.11 HP (1.88%) HitPoints 3% Resistance(Fire,Cold), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5% 3.75% Enhancement(EnduranceDiscount) 8.75% Enhancement(RechargeTime) GrantPower Preventive Medicine (10% chance, if Scourge), GrantPower Preventive Medicine (if Scourge) Gift of the Ancients (Maneuvers) 2% (0.03 End/sec) Recovery 2.25% Resistance(Fire,Cold), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1461;674;1348;HEX;| |78DA6594D96F125114C6EFC06019A0D2C52EB47461294B17045B9F7C30D6B63E142| |CDAC45742DA2B8C52203334B18FFE43BEB8AFCF6AA27F875BAD897B5CC63373BE20| |C990C0EFF2DD73E73BE71B98D28DB5D0AD0B37CF0A2578BE5135CDCAAAB1DF91FED| |27EA7DAD15B4DAFA0571FBD871CBD52920D2973DB6DBD29CD1996D6E455D934656E| |556F55B68C5AB5A9EF54CE197B2D4304CAAD56838AA5DC0D3ACB8D865EAB77FA796| |D2FF5662DEC7C2BCAEAAE34CCBADE8EACB7F59DDC7A531AB5834AA96A76A471C04D| |8D531B197A3F4F09BC2C9F2813E2AAF05C06B799EA25B04A2CA8E2D82EF37682A83| |86755B1A2F0DE69A63FCF0C14C065E6CB148E909FF2CBE368A1DFCCE37FC0BFCC01| |0B145E8777C8CFCB7E1E6FD2EE4113E3E0C42CF32ED5F8B846F8C2ECF922C5B1DB9| |E7D98D18F999630EB12665DC26C05C98CD3418DAFA7680BECB1086AB41784577093| |7BF490D6CF5EDE7E7885E03504AF51783DA25EC3C82FBCC5BD9E288165E66891397| |B91F99A6619C42C83C86F1C394591E334F29A469EB3C8F331F90DB39F6FF807D70C| |7D67CE7F017F3217BF320BDF985E9A6B046747503B819AE8186D4C91CF29FE9EC03| |5B3F0B847BE637CD67A45FD47D07FA4CE7D25F798291DBC065E67A61BCC27749D49| |C5E7E435899C62C825869C62C82D813C83D4F714FB89A904DF5395B419DCD399CF9| |8F788F9946AE298338E7C13C835893CD3C8338BDCB3C8FB199D9DB3D77476EE0D6B| |E943E4FA8179F22DF80E7CCF1CA49E32F86D67545AA429FB3EE6B49FA9D18D5FC02| |C0B16BD4480941C949CA38448C9E337993FC3F725AA76FFE38A70AA92CEE7FC7F5D| |B09E77290597B2EC52565CCA86DA7D325845D76E59ED3E0384E228DA807072B30B0| |E03B4ABF4EE1EF52A5778A68FAEAA4FBD0A9E060F12DD7FAF75DF5EC3E361CFFA1F| |7621FEFB| |-------------------------------------------------------------------| made some edits to increase res!*
  2. Alright, after months and months of playing, and farming, and grinding, and questioning, I have today a build that I am looking for some constructive criticism on. I'll preface this by saying that I'm not new to the game, I've been around since i2 went live. However I've never messed with IO sets, just the basic IO's and relied on HO's for the more superior (or so I thought) builds. Now that the game is back I'm dabbling more into sets and working with bonus's. The build below is about 3 weeks worth of tinkering and adjusting. Let me know where I'm falling short (cause I know I am) and where I can better improve (cause I know it can). Villain Plan by Mids' Reborn : Hero Designer 2.6.0.1 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Level 50 Mutation Brute Primary Power Set: Spines Secondary Power Set: Fiery Aura Power Pool: Leaping Power Pool: Leadership Power Pool: Fighting Power Pool: Speed Ancillary Pool: Mu Mastery Villain Profile: ------------ Level 1: Lunge Empty(A) Level 1: Fire Shield GldArm-ResDam(A), GldArm-Res/Rech/End(11), GldArm-End/Res(13), GldArm-RechEnd(17), GldArm-3defTpProc(25), GldArm-RechRes(39) Level 2: Blazing Aura FuroftheG-Acc/Dmg(A), FuroftheG-Dam/Rech(3), FuroftheG-Dam/End/Rech(3), FuroftheG-Acc/End/Rech(29), FuroftheG-Acc/Dmg/End/Rech(33), FuroftheG-ResDeb%(33) Level 4: Spine Burst SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(5), SprUnrFur-Acc/Dmg/Rchg(5), SprUnrFur-Dmg/EndRdx/Rchg(29), SprUnrFur-Acc/Dmg/EndRdx/Rchg(33), SprUnrFur-Rchg/+Regen/+End(34) Level 6: Combat Jumping LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(45) Level 8: Healing Flames DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(9), DctWnd-Heal/Rchg(9), DctWnd-Heal/EndRdx/Rchg(17), DctWnd-Heal(27), DctWnd-Rchg(27) Level 10: Temperature Protection UnbGrd-Max HP%(A), Ags-Psi/Status(11), StdPrt-ResKB(13) Level 12: Maneuvers LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(46) Level 14: Build Up GssSynFr--Build%(A), RechRdx-I(48) Level 16: Boxing Empty(A) Level 18: Quills SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(19), SprBrtFur-Acc/Dmg/Rchg(19), SprBrtFur-Dmg/EndRdx/Rchg(37) Level 20: Plasma Shield UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(21), UnbGrd-EndRdx/Rchg(21), UnbGrd-Rchg/ResDam(23), UnbGrd-ResDam/EndRdx/Rchg(25) Level 22: Assault EndRdx-I(A) Level 24: Consume PrfShf-EndMod(A), PrfShf-EndMod/Rchg(39), PrfShf-EndMod/Acc/Rchg(39), PrfShf-Acc/Rchg(40), PrfShf-EndMod/Acc(40), PrfShf-End%(40) Level 26: Tough EndRdx-I(A) Level 28: Super Jump BlsoftheZ-ResKB(A) Level 30: Burn OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(31), OvrFrc-Acc/Dmg/End(31), OvrFrc-Dmg/End/Rech(31), OvrFrc-Acc/Dmg/End/Rech(37), OvrFrc-Dam/KB(37) Level 32: Throw Spines SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(34), SprFrzBls-Acc/Dmg/EndRdx(34), SprFrzBls-Acc/Dmg/Rchg(36), SprFrzBls-Dmg/EndRdx/Acc/Rchg(36), SprFrzBls-Rchg/ImmobProc(36) Level 35: Electrifying Fences Ann-Acc/Dmg(A), Ann-Dmg/Rchg(42), Ann-Acc/Dmg/Rchg(42), Ann-Acc/Dmg/EndRdx(42), Ann-Acc/Dmg/EndRdx/Rchg(46), Ann-ResDeb%(48) Level 38: Fiery Embrace RechRdx-I(A), RechRdx-I(45) Level 41: Ball Lightning Rgn-Dmg(A), Rgn-Dmg/Rchg(43), Rgn-Acc/Dmg/Rchg(43), Rgn-Acc/Rchg(43), Rgn-Dmg/EndRdx(46), Rgn-Knock%(48) Level 44: Hasten RechRdx-I(A), RechRdx-I(45) Level 47: Weave LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(50), ShlWal-Def(50), ShlWal-ResDam/Re TP(50) Level 49: Taunt Empty(A) Level 1: Brawl Empty(A) Level 1: Prestige Power Dash Empty(A) Level 1: Prestige Power Slide Empty(A) Level 1: Prestige Power Quick Empty(A) Level 1: Prestige Power Rush Empty(A) Level 1: Prestige Power Surge Empty(A) Level 1: Fury Level 1: Sprint Empty(A) Level 2: Rest Empty(A) Level 4: Ninja Run Level 2: Swift Empty(A) Level 2: Health Prv-Absorb%(A), Pnc-Heal/+End(7), NmnCnv-Regen/Rcvry+(15), Mrc-Rcvry+(23) Level 2: Hurdle Empty(A) Level 2: Stamina PrfShf-End%(A), PrfShf-EndMod(7), EffAdp-EndMod(15) Level 50: Agility Core Paragon Level 50: Ion Core Final Judgement Level 50: Reactive Radial Flawless Interface Level 50: Arachnos Core Superior Ally Level 50: Ageless Total Radial Invocation Level 50: Melee Total Radial Graft ------------ ------------ Set Bonus Totals: 16% DamageBuff(Smashing) 16% DamageBuff(Lethal) 16% DamageBuff(Fire) 16% DamageBuff(Cold) 16% DamageBuff(Energy) 16% DamageBuff(Negative) 16% DamageBuff(Toxic) 16% DamageBuff(Psionic) 13.63% Defense(Melee) 12.06% Defense(Smashing) 12.06% Defense(Lethal) 13.94% Defense(Fire) 13.94% Defense(Cold) 6.75% Defense(Energy) 6.75% Defense(Negative) 3% Defense(Psionic) 6.75% Defense(Ranged) 17.38% Defense(AoE) 1.35% Max End 22% Enhancement(Accuracy) 5.5% Enhancement(Max EnduranceDiscount) 4% Enhancement(Heal) 37.5% Enhancement(RechargeTime) 15% SpeedFlying GrantPower Preventive Medicine (10% chance, if Scourge) 275.5 HP (18.38%) HitPoints 15% JumpHeight 15% SpeedJumping Knockback (Mag -18) Knockup (Mag -18) MezResist(Confused) 103.8% MezResist(Held) 103.8% MezResist(Immobilized) 103.8% MezResist(Sleep) 103.8% MezResist(Stunned) 103.8% MezResist(Terrorized) 103.8% 17% (0.28 End/sec) Recovery 58% (3.62 HP/sec) Regeneration 15% ResEffect(SpeedFlying) 15% ResEffect(RechargeTime) 15% ResEffect(SpeedRunning) 12.5% Resistance(Smashing) 12.5% Resistance(Lethal) 28.25% Resistance(Fire) 28.25% Resistance(Cold) 15.5% Resistance(Energy) 15.5% Resistance(Negative) 26% Resistance(Toxic) 31% Resistance(Psionic) 15% SpeedRunning ------------ Set Bonuses: Gladiator's Armor (Fire Shield) 2.5% (0.04 End/sec) Recovery 2.25% Max End Knockback,Knockup protection (Mag 3) MezResist(Repel) 1000% (10% chance) 3.75% Resistance(Toxic,Psionic), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25% 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic) Fury of the Gladiator (Blazing Aura) 3.75% Resistance(Fire,Cold), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25% 10% ResEffect(SpeedRunning), 10% ResEffect(RechargeTime), 10% ResEffect(SpeedFlying) Knockback,Knockup protection (Mag 3) MezResist(Repel) 1000% (8% chance) 2.5% DamageBuff(All) Superior Unrelenting Fury (Spine Burst) 4% DamageBuff(All) 16% (1 HP/sec) Regeneration 4% (0.07 End/sec) Recovery 5% Defense(Melee), 2.5% Defense(Lethal), 2.5% Defense(Smashing) 6% Resistance(Energy,Negative), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%6% Resistance(Smashing,Lethal), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% Luck of the Gambler (Combat Jumping) 7.5% Enhancement(RechargeTime) Doctored Wounds (Healing Flames) 1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% 1.5% Resistance(Fire,Cold), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% 4% Enhancement(Heal) 5% Enhancement(RechargeTime) 3.75% Resistance(Toxic,Psionic), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25% Unbreakable Guard (Temperature Protection) 112.4 HP (7.5%) HitPoints Aegis (Temperature Protection) 5% Resistance(Psionic) Steadfast Protection (Temperature Protection) Knockback (Mag -4), Knockup (Mag -4) Luck of the Gambler (Maneuvers) 10% (0.62 HP/sec) Regeneration 7.5% Enhancement(RechargeTime) Superior Brute's Fury (Quills) 44.98 HP (3%) HitPoints 5% Defense(Smashing,Lethal), 2.5% Defense(Melee) 4% DamageBuff(All) Unbreakable Guard (Plasma Shield) 2.5% Enhancement(EnduranceDiscount) 2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing) 3.75% Resistance(Toxic,Psionic), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25% Performance Shifter (Consume) 7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning 28.11 HP (1.88%) HitPoints 2.5% (0.04 End/sec) Recovery 2.5% DamageBuff(All) 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold) Blessing of the Zephyr (Super Jump) Knockback (Mag -4), Knockup (Mag -4) Overwhelming Force (Burn) 12% (0.75 HP/sec) Regeneration 3% DamageBuff(All) 22.49 HP (1.5%) HitPoints 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged) Knockback,Knockup protection (Mag 4) Superior Frozen Blast (Throw Spines) 15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying) 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% 4% (0.07 End/sec) Recovery 5% Defense(AoE), 2.5% Defense(Fire), 2.5% Defense(Cold) 5% Defense(Fire,Cold), 2.5% Defense(AoE) Annihilation (Electrifying Fences) 1.35% Max End 2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 10% (0.62 HP/sec) Regeneration 3% Enhancement(EnduranceDiscount) 3.75% Defense(AoE), 1.88% Defense(Fire), 1.88% Defense(Cold) Ragnarok (Ball Lightning) 4% (0.07 End/sec) Recovery 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% 15% Enhancement(Accuracy) 10% Enhancement(RechargeTime) 6% Resistance(Toxic,Psionic), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% Luck of the Gambler (Weave) 7.5% Enhancement(RechargeTime) Shield Wall (Weave) 10% (0.62 HP/sec) Regeneration 2.5% (0.04 End/sec) Recovery 5% Resistance(Lethal), 5% Resistance(Smashing), 5% Resistance(Fire), 5% Resistance(Cold), 5% Resistance(Energy), 5% Resistance(Negative), 5% Resistance(Psionic), 5% Resistance(Toxic) Preventive Medicine (Health) GrantPower Preventive Medicine (10% chance, if Scourge), GrantPower Preventive Medicine (if Scourge) Performance Shifter (Stamina) 7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1510;680;1360;HEX;| |78DA6594C94F13511CC767DA296B57A0A508085429C832B42C9AB811156B0254494| |8BCD646466842A0E992E8D1BB2717BCBA9CBC78924DFD07D4683C7AC07D3B211E54| |D44BFD31DFAF94745EDA7CE67D7FEFB7BCDF7B33F18B23CEFBA72E0F2B6AF589D96| |4369B389EC9E78C8A783E97CCA5E6E7EC8A8C72F9D7987A226ECC1A863E994ECD19| |D920A411E382319735F458CAC85C4A1CCB67928A73627E7E561F3792B26EDAF37F3| |26564B233A9B4CB9CC752D33339B15699B3C9B4614CF94FA653E775E6C927E2C96C| 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|BE1A2A3EFF03692E0E3B| |-------------------------------------------------------------------|
  3. Looking for comments or criticisms for my spines/wp build. Am i doing anything obviously wrong? Would it be better if some things were rearranged? Also, how does the FF proc work exactly? Do i have to use the power it's in and is it worth putting one in ripper? http://www.cohplanner.com/mids/download.php?uc=1550&c=711&a=1422&f=HEX&dc=78DA6D94CB4F135114C6EFB4531EA585D652CAB3A5B508022D545D4BA2A889D0A408826F1CE81526A9EDA45354E2CA857BC518372A6094F8DEB8F16FF0F967B8F291B8D2C48CA7733E4A63BD69F3BBFDEE77EE39F7DC99A6AF8D7B5E1FBB312694E6C339CD34E7A7178B9A61C862437AA5A495F4425ED0F09A869E97ABBDF942F1B296AF2725B8ED9B4FCB9C94C9A9153D97333B2BEAB8BC24F3A64CCE916C14AECAA2F0660A855CF2A8BEB45CD2F34B6EFBD7B42165D6634F27A54639965AB67F6465D15CD60DFF11435F4C1E2A6457E7D39A5992C5D576CA9EA2EF7AB90C7B58AAB8A592A88AE6DBE01AB3ED0E7897395B8E51EC189738A9D89A630A0C13FB55A146C028B32EC69CA35885639D0ABC75F036C0DB00EF29F23AD9AB389127853C1BB4E6E2BA5DAEFB5C57FB03F021B3779D19DD0037999B14CBC7B644FD3387AD9D26A1117535FE740AD1A30A779073B9279C36137F84AD3F226F137AD6F4147B3F67EE7E01BE045F311D14E3454EEF4DCE7986B416BB1996AB05E7F29D00A799BB66409CBF7596F99862FD38BFFF22E7E8D7C005E6DE45300B4AE6598A0DA0AF8135AEA5F51ED3496B41DC6D10F713C7FDC4713F71DC4F22A4D8FD48ECE3FEA8141BE25835E4E33AF7F8C100D8CAEC476F9F504C07CED1F19EF7E97C077E6286AF08BECFEBE018EBE728B60BF9BA90AF1BF9BA912F8C7C61E48B514C0FC7889E21DE6F8BB4086A887CE4BD073F809FC1B7EC1D7E037E617D8610C37EB12821A08A0BB45F1FEEBAEF17FBB6E8F207D0F3817F9EE536F20FF19A6308F50EA3DE119CCB4F9E243C496823F08EC01B22CF28F28E5A3444B75A79BBE95356226AE5DDB526062BABD6608D73B44649D528FB6B940335CA648D92515102298AAD34FAE84D47255FDD957F08A124B8DBDF77348712E58E7A8EF3D3973AC8FC561D37C0713F763445C193EEC1936E55C6EF3612D093F3EEB297E75AD57CA16A9EA99AFF6FFC05767B0C8E Thanks!
  4. So i'm just about to get my first character to level 50, once there I intend to do a full respec and try to rebuild him properly to be able to run some farming in order to get some inf not only for this toon, but for all my re-rolls when they will hit 50. I think about going the AE farming route. The main problem right now is that i'm on a serious budget. I would say I can reasonably get about 100.000.000 inf for the build, hardly more. Could anyone recommend me a build? Should I even consider sets? or just go basic IOs? I'm usually more into fun builds and picking powerset more because they look good together / fit thematically well, but as I build this toon to be my main farmer, I'm looking mostly for efficiency. Thanks in advance for any input ! 🙂
  5. So I first off the only Brute I've ever created was a stone/stone Brute on live which I leveled to... 20 I guess? Now I really like the look of spines and the bio armor parts, and having near to none experience on how I wanna build my brute I went for the looks only. He is now 43 and when it comes to doing just the regular content I don't regret picking this combination at all. However, as for now I don't have a single character dedicated for farming purposes so I wonder If I could also build him towards AE farming (perhaps making a second build for exactly that purpose that I can switch to). I guess if I'd ask if he can compete with spines/fire or rad/fire the answer would probably be no, judging from the fact that all the farming builds I saw all over the forums are nearly always spines/fire or rad/fire, and I obviously can't do any fire farms with bio afaik. But whar about lets say... smashing/lethal farm maps or anything around that corner? Is spines/bio viable of being a decent farmer or would it more likely be a pushover when it comes to fighting hordes of bosses?
  6. Hi. Does anyone have an endgame build for a fire/spines tanker? I was building one just to farm but I am quite enjoing it and I would like to use it also in PVE for incarnate contents. Thank you.
  7. Looking for a Brute Spines Fire Guide to make a farmer for the comic map
  8. Attached my build file to the post. My primary concern is tanking at endgame with this character, but I guess since they are a Spines Brute I wanted to also give farming a bit of a try too? First serious effort with a brute since before sundown of Live, so feedback appreciated. Chernobyl Rose.mxd
  9. I got my Bio/Spines tanker up to 20 today and figured it was time to work out what their final build would look like. I'm not sure how available any of the IOs here will be, so I avoided the Purple and PvP sets and laid out the build first with just basic IOs to make sure it would look functional with those, then reslotted as follows to see where it might plausible go. Anything stand out as misses or simple points of improvement? Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Dragonstriker: Level 50 Technology Tanker Primary Power Set: Bio Armor Secondary Power Set: Spines Power Pool: Teleportation Power Pool: Flight Power Pool: Speed Power Pool: Fighting Ancillary Pool: Energy Mastery Hero Profile: Level 1: Hardened Carapace (A) Reactive Armor - Resistance/Endurance (3) Reactive Armor - Resistance (3) Reactive Armor - Resistance/Endurance/Recharge (11) Reactive Armor - Endurance Level 1: Barb Swipe (A) Crushing Impact - Accuracy/Damage (5) Crushing Impact - Damage/Endurance (5) Crushing Impact - Damage/Recharge (7) Crushing Impact - Accuracy/Damage/Recharge (7) Crushing Impact - Accuracy/Damage/Endurance (9) Crushing Impact - Damage/Endurance/Recharge Level 2: Environmental Modification (A) Luck of the Gambler - Recharge Speed (9) Luck of the Gambler - Defense (11) Luck of the Gambler - Defense/Endurance (13) Luck of the Gambler - Defense/Endurance/Recharge Level 4: Spine Burst (A) Multi-Strike - Accuracy/Damage (13) Multi-Strike - Damage/Endurance (15) Multi-Strike - Damage/Recharge (15) Multi-Strike - Accuracy/Endurance (17) Multi-Strike - Accuracy/Damage/Endurance (17) Multi-Strike - Damage/Endurance/Recharge Level 6: Inexhaustible (A) Performance Shifter - Chance for +End (19) Performance Shifter - EndMod (19) Endurance Modification IO (21) Healing IO Level 8: Lunge (A) Crushing Impact - Accuracy/Damage (21) Crushing Impact - Damage/Endurance (23) Crushing Impact - Damage/Recharge (23) Crushing Impact - Accuracy/Damage/Recharge (25) Crushing Impact - Accuracy/Damage/Endurance (25) Crushing Impact - Damage/Endurance/Recharge Level 10: Taunt (A) Perfect Zinger - Chance for Psi Damage (27) Triumphant Insult - Chance to Disorient (27) Recharge Reduction IO Level 12: Evolving Armor (A) Reactive Armor - Resistance (29) Reactive Armor - Resistance/Endurance (29) Reactive Armor - Resistance/Endurance/Recharge (31) Reactive Armor - Endurance Level 14: Adaptation Level 16: Ablative Carapace (A) Recharge Reduction IO (31) Recharge Reduction IO (31) Recharge Reduction IO (33) Healing IO (33) Healing IO Level 18: DNA Siphon (A) Touch of the Nictus - Healing (33) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge (34) Touch of the Nictus - Accuracy/Healing (34) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration (34) Touch of the Nictus - Accuracy/Endurance/Recharge (36) Touch of the Nictus - Chance for Negative Energy Damage Level 20: Ripper (A) Obliteration - Damage (36) Obliteration - Accuracy/Recharge (36) Obliteration - Damage/Recharge (37) Obliteration - Accuracy/Damage/Recharge (37) Obliteration - Accuracy/Damage/Endurance/Recharge (37) Obliteration - Chance for Smashing Damage Level 22: Recall Friend (A) Interrupt Reduction IO Level 24: Fly (A) Flight Speed IO Level 26: Genetic Contamination (A) Accuracy IO (39) Endurance Reduction IO (39) Endurance Reduction IO Level 28: Impale (A) Devastation - Accuracy/Damage (39) Devastation - Damage/Endurance (40) Devastation - Damage/Recharge (40) Devastation - Accuracy/Damage/Recharge (40) Devastation - Accuracy/Damage/Endurance/Recharge (42) Devastation - Chance of Hold Level 30: Hasten (A) Recharge Reduction IO (42) Recharge Reduction IO (42) Recharge Reduction IO Level 32: Parasitic Aura (A) Touch of the Nictus - Healing (43) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge (43) Touch of the Nictus - Accuracy/Healing (43) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration (45) Touch of the Nictus - Accuracy/Endurance/Recharge (45) Touch of the Nictus - Chance for Negative Energy Damage Level 35: Boxing (A) Accuracy IO Level 38: Throw Spines (A) Positron's Blast - Accuracy/Damage (45) Positron's Blast - Damage/Endurance (46) Positron's Blast - Damage/Recharge (46) Positron's Blast - Damage/Range (46) Positron's Blast - Accuracy/Damage/Endurance (48) Positron's Blast - Chance of Damage(Energy) Level 41: Tough (A) Resist Damage IO (48) Resist Damage IO Level 44: Weave (A) Defense Buff IO (50) Defense Buff IO Level 47: Conserve Power (A) Recharge Reduction IO (50) Recharge Reduction IO Level 49: Build Up (A) Recharge Reduction IO Level 1: Brawl (A) Empty Level 1: Gauntlet Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Flight Speed IO Level 2: Health (A) Healing IO Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Endurance Modification IO (48) Endurance Modification IO (50) Endurance Modification IO Level 14: Defensive Adaptation Level 14: Efficient Adaptation Level 14: Offensive Adaptation ------------
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