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Showing results for tags 'super packs'.
Faultline provided us the odds of getting each type of reward from a Super Pack. Below I breakdown that information by Card and the total probability of getting that prize in that card (Probability = RarityType*NumberCards/TotalCards). I also will provide the average amount of rewards per Super Pack for each reward type (I figure this might be the most useful to folks, so I will post this up front). Note, I posted this in table format that way if numbers are wrong, I can easily update them later. Average amount of Rewards for Hero/Villain and Rogue/Vigilante Super Packs
As I've already mentioned I've been experimenting with the Hero and Villain and Rogues and Vigilantes Super Packs. I wanted to know the following:- Is it worth opening Packs? Is it worth converting ATOs? Is it worth catalysing ATOs? How many packs will the ATO market bear? TLDR Answers: Yes Maybe Yes More than I can be bothered to open To answer these questions, I opened packs in batches of 60 and then sold all the contents. If I needed to convert IOs I got the converters from the packs or used merits to buy converters. All
When you buy super packs, they come with plenty of items that go into your character items email category--including things like free respecs or tailor sessions, that you can only claim when you're ready to use. If you buy many super packs at all, you're never going to have an empty character Items category again. The problem is, as long as you have anything in there, your "Email" text on the chat window stays red, indicating you've got email. Which means that there's no way to tell the difference between just having character items, or actually getting a new email from someone els