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About Me

Found 16 results

  1. I was inspired by a rant thread in general and am ready to make a new tank! I've been eyeing SR/ for a while, and /MA fits the theme. SR/ is one of the few primaries I have not yet touched on a Tanker. It sort of builds itself, and offers a lot of flexibility, but I'd love to both share the build, and invite any criticism you may think of. My goals here: Reach incarnate softcaps for all positions (or close enough), but allow myself to lean on Storm kick for that extra push. Procs procs procs! I'm certain you can go a little more all out than I have here, bu
  2. Hey there, Got back into the game after all these years, but literally forgot almost everything about builds. Scrounged around on the forums and scraped up the following : This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! The Calm: Level 50 Technology Scrapper Primary Power Set: Kinetic Melee Secondary Power Set: Super Reflexes Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Body Mastery Hero Profile: Level 1: Q
  3. One thing I'd really like to work on, if possible, is to create a group repository of information on Sentinels as a whole, explaining what makes a strong pairing from each primary to each secondary and all of the pool powers, as well as what distinguishes Sentinels from Scrappers and Blasters. I understand that this is a big undertaking, but I think it could be extremely helpful to new players. I have some thoughts on these subjects, but the fact of the matter is, I didn't play CoX live at a very high level of proficiency and there are limits to how much I've experienced in Sentin
  4. Hey Tankers. I haven't built a new Tank since Live, and back then I was mostly building for Resist and mixed sets. I never built a pure Defense Tanker, but I wanted to try out SR/DB on Homecoming and it's been a lot of fun to play around with, so I started looking at an endgame build. The trouble I'm having is that my usual build strategy is... well, overkill, for SR. I wanted to build for Incarnate defense caps for this one, and once I looked at what I'd come up with I realized that I overshot those without even trying. What I'm wondering is: Is it worth it
  5. Hi y'all. I've got a Psi/SR/Body that I'm having a lot of fun with, and while messing around in Mids trying to come up with a build I like, I got to thinking: is it possible to create a perma-Elude build? And if so, would it negate the Elude crash, or would you still need something else for that, and if you can negate the crash somehow what's the going recommendation on how to do that? So far I've got a haste bonus at 200% with Hasten on perma, but I can't seem to get much further than that. It seems like the vast majority of recharge set bonuses don't come in until you're five- or six-slotted
  6. So... If you didn't already know. I friggin' LOVE Energy Melee. I have made incredibly OP builds with Energy Melee and every primary. Except Super Reflexes. Well, tonight I decided to take upon this task and... What the HECK did I just do? This isn't click bait. With only the Agility Alpha, you have over 70% defense to all positions ALL the time. Without the Agility Alpha, you sit at 65% to all positions. Easy enough, right? I must have gimped every other aspect to get these numbers, right? Oh no. Resists? No problem. Perma-hasten? Check. Regen? Pffft. I wish I could give you a more person
  7. Sorry to bother you all, but I'm in a bit of a spot. Just had an idea for a concept Beam/SR (with Hover/Fly/Afterburner), but I was wondering if I'm looking at it right. Seems that both BR and SR needs the majority of their kits. I'm currently leveling it, so not that far along (sitting at L9 while I figure out costumes for her). Planning on going Master over Practiced for the passive buffs to the Melee/Ranged toggles, pushing Aim to L30, and pushing Elude to the final pick, or not at all. I have currently skipped over Focused Senses so I could have Single Shot>Cutting Beam&
  8. What a difference being able to use updates to the game and a build planner can do for realizing new possibilities. So to start, here's the other threads I've made on this specific topic, in case anyone wants to enjoy the evolution over time. SR/MA ... NO GET HITSU!! [v2.0] SR/MA ... NO GET HITSU!! SR/MA ... Unrelenting Elude Unleash Power Absorb (what the frack did I just make??) Looking back on how I got here, the way I feel about these previous builds I've posted can best be summed up ... well ... like this ...
  9. Attained 53.8% Def to all positions with the intent of using Barrier to make up the other 5%, putting me at 58.8%. All attacks are hit capped vs +3 mobs (set Mids to 48 in config). Dark Consumption used as proc blast. Hasten less than a second off perma. Attack chain should be smooth with MG > SL > MB > Smite. Any suggestions? Touch of Fear is just there cause I did not have anything else I wanted... maybe Assault??
  10. Yes ... it's that time again! Time for another in my continuing series of ... WALL OF TEXT CRITS YOU!!! For those who want to see what the v1 form of this SR/MA build, it can be found here: SR/MA ... NO GET HITSU!! So ... what's changed since the previous build plan? Well, among other things I've learned how to use Proc Fu thanks to the work of @Bopper, @Sir Myshkin and @SmalltalkJava (among others). Additional research since then has proven out that although the "Taunt aura" of the Gauntlet inherent power is a (small) Ao
  11. First off ... credit where credit is due for this ... monstrosity (abomination?) ... I blame @Sechs entirely for this build even existing the way it does right now. The basic idea of the build is to reach the 59% Defense vs Melee, Ranged, AoE Incarnate softcap at all times ... and then exceed it when necessary (or convenient, or when Click powers have recharged, you know the drill). This is an all 9 Super Reflexes powers build that includes the Presence pool (for Unrelenting), the Speed pool (for Hasten, duh), the Leadership pool (for all three toggles) and the Force
  12. Hello all, I’m wondering if anyone has any ideas for a katana/SR PvP build. I know It’s not ideal for PvP, but as this is my badge hunting toon; I often find myself in PvP zones. I would like to have a build that would at least give me a better chance in PvP than my current PvE build provides. Thank you for any assistance you can provide! -Web
  13. This is going to be a "grind from 1-50" character. As such, especially with all the abundant respecs, I've come to think in terms of leveling up with "Early", "Mid" and "Final" builds. Just for reference, for new characters, I pre-purchase all the IOs attuned and just slot them when the time comes. Tank SR caught my attention for the next grinder because I was curious what kind of layers I could add to it. More later about where that ended up for the final build. I chose Claws because, well, why not? (Rhetorical question) First Stage (1-25) This is
  14. Since I've sparked alot of questions and interests teaming up n'rampaging around...figured it was about time to actually post her build so people can see what actual madness went into this build. Amusingly, this was actually what I would consider a 'cheap' build compared to my others...only 2 full ATO sets, 1 purple damage proc, plus the usual pvp procs...vs the usual 3-5 purple sets, etc etc. Basically you can play the rng market with converters to make most of the rarer stuff like the lotg procs, so those pieces cost next to nothing to get your hands on. All sets are attuned so you maintain
  15. Having a lot of end problems on Savage, with this brute and also my scrapper, both who are lvl 50, but can not seem to get endurance to balance itself out, is it because the set has too many AOE's. Thanks in advance. If someone has a Pines build I would be most grateful
  16. Having gotten my first post-shutdown character, a Rad/Psi Tanker to 50, I should have been busy grinding out incarnate goodies for her. But putting sanity aside, I decided to not only attempt an SR Tanker, but one using Titan Weapons. While I suspect I will be bitten in the rear later in upper levels, it's been much better than expected (apologies though to that one team from this past Saturday) up through level 32. Titan Weapon is endurance hungry, so I was forced to double slot all attacks but the first two for endurance cost reduction (and the second one has one endurance reduction slo
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