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About Me

Found 13 results

  1. I know, I know. There are tons of these. Hell this is my second thread about Rage in this forum. But hear me out! What if Rage were changed to a 60 second Build Up that gets gradually weaker over it's duration? Keep the 80% damage buff, but have it fall off every few seconds. 16% every 12 seconds seems reasonable. Either give it 120s recharge to make it a steady damage buff OR 240s recharge if you feel it's too good. Here's where I may lose some of you. I would offer two suggestions in addition to the changes above: No crash or debuffs. Remove all of that nonsens
  2. Just thought I would post Version 2.3.3 of my main's build. It may be of use to someone looking for a build that fulfills the "flying brick" power fantasy popularized by characters like Superman and other iconic superheroes. I've managed to achieve perma-Rage without Hasten, though it can also get about 19 seconds of double-Rage, which is pretty good. I've also balanced out the defenses and resistances, rather than only focusing on one or the other. I've posted the totals breakdown below, showing baseline performance with only one stack of Invincibility. It is lacking in any form of range
  3. Notes from the Author Play History of this build What is this character supposed to do (Design Goals)? Play entirely in Granite Armor (with the exception of traveling great distances outside of combat) Be surviable: Softcapped Defenses (45+% to S/L/E/N/F/C), Capped Resistances (90% to S/L/E/N/F/C/T), Capped HP (3534 HP), Solid Regeneration (400+% Regen when Rooted, 60+ HP/sec) DPS, single target and AoE. Solo a Rikti Pylon in under 4 minutes with no inspirations. Under 3 minutes with Hybr
  4. I haven't played the game in a while so I'm not up-to-date on all the latest changes, but glancing around at some other Invuln/SS Tanker builds that have been posted here, I'm wondering if I should rework mine at all. I would appreciate it if someone more experienced with theorycrafting could give me some pointers or tweak this build for me. Chief Concerns: I feel like my Resistance values could be higher, particularly where Psionic damage is concerned. I'd really like to avoid using Laser Beam Eyes for concept reasons. This character is inspired by Superman but heavily nerfed in
  5. I would like to see Super Strength proliferated to Scrappers and Stalkers and I have been thinking of some changes to the set that could be done at the same time. So I would swap some of the power positions around and change some of the attributes of the powers as follows: Super Strength Power Proliferation Brute Scrapper Stalker Tank Power Level Power Level Power Level Power Level Jab 1 Jab
  6. I wanted to get these ideas I had for Super Strength off my chest before it gets its official Homecoming Looking-At™ and it becomes a moot point. Brutes and Tankers Power order changes Punch moved to T1 (from T2) Jab moved to T2 (from T1) (Tanker) Hurl moved to T5 (from T8) (Brute) Hurl moved to T4 (from T8) Hand Clap moved to T8 (from T5 (Tanker)/T4 (Brute)) Powers Jab On a successful hit, applies a non-stacking 20% resist debuff on target for 4 seconds and non-stacking 10% defense (Tanker)/7.5% defense (Brute) to all
  7. I am reviving all of my old heroes from Live and up next is my main tank. I kept none of my notes and builds from Live so please help critique this build as I start my planning. Dull Pain is perma. Haste is just two seconds shy. Attack Chain would go KB>Jab>Haymaker>Jab>Foot stomp>Haymaker Recharge was obviously a priority, but after that I kind of lost focus. I just grabbed a little defense, a little res, and a little regen. I took Unrelenting as a chaser for Rage to minimize the DPS crash. Let me know if this is a dumb idea. After the core b
  8. Hello all, First, I'm glad to be playing CoH again. I missed it. I was a lurker/poster on the old boards, so I'm looking forward to doing so here. Now, I wanted to make an I26 WP/SS Tanker based on the old guide @Heraclea made (She's an African Amazonian I've named Heracleo). I figure to take my tank to 50 on Level 25 IOs, and then look to sets to make her better. I've sketched out a Level 50 build (I'm at 35 and climbing) that I'd like some advice on, since I've never made a Willpower build before. I'm finding that she's not as Tanky as even my Invulnerability tanks we
  9. Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Killer Roach: Level 50 Science Brute Primary Power Set: Super Strength Secondary Power Set: Bio Armor Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Soul Mastery Villain Profile: Level 1: Punch -- SprUnrFur-Rchg/+Regen/+End(A), SprUnrFur-Acc/Dmg/EndRdx/Rchg(3), SprUnrFur-Dmg/EndRdx/Rchg(43), SprUnrFur-Acc/Dmg/Rchg(43), SprUnrFur-Dmg/Rchg(43), SprUnrFur-Acc/Dmg(46) Level 1: Hardened Carapace -- GldArm-3defTpProc(A), StdP
  10. I have a Elec/SD toon right now that i love for general content, but i cant help but think SS/SD would be super fun. Anyone have any opinions on which is stronger and why?!?
  11. Hey all, Reached out to the community before and was answered with great advice and help. So going to give it a shot again! On live, and a great deal on Homecoming, I pretty much stayed with Electric Armor for majority of my melee characters. Amazing set. But I am kind of getting burnt out on it. Then I branched over to Rad Armor. Again, love that set, and honestly I would have to say it is now my new favourite hands down. I reached out awhile back and got some absolutely stellar feedback on my Fire/Rad Brute build (thank you again @Frostweaver, @Darkir and @Hyperstrike) fully level
  12. Hello fellow heroes! I'm returning from sunset with my first lvl 50 in homecoming. I am going for a theme that requires Flight as a travel power and using the power Laser Beam Eyes. l'd also prefer to not use stealth, as it'll effect appearance. But if i have to then I have to. All other options are on the table. The goal is to main this character only all the way through all the end game content. Soft def cap, high to-hit, end stable, etc. I will get into incarnates, but I don't have any of those powers yet. I found this build some where on the forums (so credit to whoever it is d
  13. Since I've sparked alot of questions and interests teaming up n'rampaging around...figured it was about time to actually post her build so people can see what actual madness went into this build. Amusingly, this was actually what I would consider a 'cheap' build compared to my others...only 2 full ATO sets, 1 purple damage proc, plus the usual pvp procs...vs the usual 3-5 purple sets, etc etc. Basically you can play the rng market with converters to make most of the rarer stuff like the lotg procs, so those pieces cost next to nothing to get your hands on. All sets are attuned so you maintain
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