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About Me

  1. Okay, this isn't REALLY a "Guide" so much as a set of pre-prepped builds in Mid's/Pine's. The basic touchstones are more or less identical across Tanks, Brutes, Scrappers and Sentinels. So I'm going to provide the templates pre-built and slotted out for Invuln, Fighting, Leaping, Maneuvers (when needed) and the basic expectations for Health and Stamina. Just plug in your attack primary/secondary and go to town. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Invuln Framework: Level 49 Magic Tanker Pr
  2. A few days ago I had an idea for a toon that popped into my head as I was looking at making a new toon with a power set that I hadn't played. Well I've played quite a bit of shield defense as has just about everyone as we all know it's great with positional defense, extra hp, more damage, decent ddr. Now the kicker, having played since Beta back in 2004, I had never tried Stone Melee. Maybe at the time it was unappealing or I was told it was super endurance heavy or put off by more smashing damage, I'm not sure. So since I had never tried it I decided to give it a whirl.
  3. I haven't played the game in a while so I'm not up-to-date on all the latest changes, but glancing around at some other Invuln/SS Tanker builds that have been posted here, I'm wondering if I should rework mine at all. I would appreciate it if someone more experienced with theorycrafting could give me some pointers or tweak this build for me. Chief Concerns: I feel like my Resistance values could be higher, particularly where Psionic damage is concerned. I'd really like to avoid using Laser Beam Eyes for concept reasons. This character is inspired by Superman but heavily nerfed in
  4. Hey Tankers. I haven't built a new Tank since Live, and back then I was mostly building for Resist and mixed sets. I never built a pure Defense Tanker, but I wanted to try out SR/DB on Homecoming and it's been a lot of fun to play around with, so I started looking at an endgame build. The trouble I'm having is that my usual build strategy is... well, overkill, for SR. I wanted to build for Incarnate defense caps for this one, and once I looked at what I'd come up with I realized that I overshot those without even trying. What I'm wondering is: Is it worth it
  5. The proc for the Superior Might of the Tanker ATO gives 6.7% when active in Combat Attributes. The buff tooltip says it only gives 6%, which is wrong. The power tooltip says it only gives 4%, which is also wrong.
  6. Hi all, Our next Tankers vs Hami will be on Everlasting on December 29th! So mark you calendars and get in on another stab at showing what Tanks can do! I think overall we'll go with the format/formula we discussed and executed on Excel, including heading to the Abyss to run the raid (unless we hear that it's better to use the Hive). That said, Lor (our Everlasting host) will be leading this raid, and I'll be sitting back and enjoying the chaos from another aspect 😉 So, please join us on the December 29th, on Everlasting, for the 2nd Tanks vs Hami. You
  7. Good evening! I have a character whom, for thematic reasons as well as practical preference, is just not going to suit Granite armor. I know Stone can still be pretty tough without, and I'd like to pair it with /Ice this go-round, as I've had my eye on Frozen Aura fun for a while. Although I've played plenty of tankers, I've never actually built Stone/ or /Ice before. I've put together this build looking at others I have seen around the forums, but would really appreciate input on any oversights or optimizations you may see! The goals I have aimed for here: - Close
  8. Hey guys! I guess this is only my 3rd post on these forums. I'm more of a reader and lurker. I wanted to suggest some changes to Ice Armor and get peoples feedback. It was my favorite armor back on live and still is here on homecoming, something about it just looks so cool to me. So much so that I recreated my main character from live with the same costume and everything. Ice Armor, however, continues to be the least or second least played armor set on any Archetype (Tanker, Scrapper, Stalker, Brute, and Sentinel). And when you look at the actual surviv
  9. I'd parked my tanks. In particular a staff/bio. Played again this weekend and was astounded by the aoe updates from some time ago I'd not taken time to enjoy. At 43, I could easily do +4/8 sl, toxic is a joke so Artemis people, and pretty much anything I ran into if in defensive adaptation. Not the fastest in the world for, but ludicrous levels of sustain/mitigation. It led me to look back at a parked dark/dark I have... Could anything be better than staff/bio? Do you have an !ultimate tanker! that takes advantage of the expanded
  10. brigg

    The Electric Tank

    I finally put together an Electric Armor/Electric Melee tank that is quite rounded out. Hope it helps! Brigg
  11. Hi all, As part of the Tanker Tuesday (TT) theme and mantra (to run all content using only all Tanker teams), we’re going to attempt to fulfill one of our collective bucket list items and run an all Tanker Hami on September 29th, on Excel at the usual TT time 6:00 PM Pacific/9:00 PM Eastern. We’d like to invite all Tank enthusiasts to join our attempt with this historical undertaking. Our goal is to get a full league of Tanks, but with 35+ Tankers joining the event, I think we have a good chance of success. But, we’re Tanks, so, the more the merrier! And, the closer we
  12. Hi all, working on my current project of a Rad/Kat tank. Which so far has been a blast to duo with my better half's Kat/WP scrapper. I am enjoying the build so much I am going to drop some cash into him to min/max the build. Current aim is to capped resistance, decent regen and recharge with a a layer of def (softcap with one insp) while still being able to put out some damage. My current build is below, but I would love any feedback the COH family has on how to squeeze a bit more performance out of him. Thanks in advacne for the advice and help.
  13. Currently a work in progress, but will be updating as I go. This thread will be used to compile my thoughts on Ice Tankers, all the secondary sets I've tried on Ice Tanking, As well as data mining things such as "How taunting actually works" and suggestions on how to improve/change Defense-based tanker sets.
  14. Hello! I'm new to Homecoming, i played CoH when it was live with a few lvl 50's. I'm trying to decide what to commit to for my first character in this. I'd like to be a tanker and want to make sure i'm at least viable for endgame content if i decided to be less than casual. Are there any powersets that i should AVOID? I'm not looking to Min/Max, mostly just want to avoid anything really subpar. Thanks! (i haven't posted here yet and i'm somewhat new so let me know if this isn't the appropriate venue or question.)
  15. Tanker Tuesday is in event where tankers gather in Kings Row near the Independence Port exit to organize all-tanker teams that run task forces, missions, and other content. Start trime is 9 PM Eastern time, and usually riuns 2 hours.
  16. I've tried to find a WP/SS build on the forums, but only found one and it didn't use Sudden Acceleration Knockback/Knockdown, so it didn't work well for me (those are a must for me in FootStomp and HandClap). Can you please comment/offer suggestions on this? It's my first tank, so I'm no expert. Thank you, experts! Hero Plan by Mids' Reborn : Hero Designer https://github.com/ImaginaryDevelopment/imaginary-hero-designer WP/SS/EN v1: Level 50 Natural Tanker Primary Power Set: Willpower Secondary Power Set: Super Strength Power Pool: Speed Power Pool
  17. Currently running a DA/DM Tanker on Everlasting and just looking for a more cohesive build. I know that Thiefs' Essence is really the set I should be shooting for for endurance reasons, but right now my build is a mess. Can anyone help me out by posting some advice or a build? Thanks all!
  18. Hello again Tanker folks! After leveling up a few Tankers these past months, Invuln/SS, SD/DM, WP/Elec... I recently made a DM/Bio scrapper, and I have just been dumbfounded by the survivability... which made me think, wouldn't this be amazing to try out as a Tanker primary?! So of course, now I must surrender to my altitis and make it happen. Only problem is I am having trouble deciding on what to pair it with. I try not to duplicate combos if I can help it, or use the same set too often... so that said, these are some of the sets I am considering, and I wa
  19. Hey fellow heroes, Been working on and getting my tanker leveled and after browsing around haven't seen too much in for this combination. With him just hitting 50, and having level 20IOs still, hes very solid and enjoyable. Been toying around with mids to finalize what I'll be working towards with him and I think I have it mostly figured out but wanted some feedback from others as this was pretty rough to really piece all together. Goals: Be the last hero standing if things happen to go really really bad. PVE only. Any comments would be very helpful! Thanks
  20. Hi. Does anyone have an endgame build for a fire/spines tanker? I was building one just to farm but I am quite enjoing it and I would like to use it also in PVE for incarnate contents. Thank you.
  21. As a player who prefers her blasters, I am so thankful for the roles tankers play. Like you tanks, I was delighted with the latest patch that addresses some of the problems tankers faced. My hat is off to those of you who chose to play tanks even though your powers were not like they were. Hurrah for the new devs! Any time I am in a group with you I certainly appreciate you. If I want to survive I stay fairly close to that tank who was drawing the attention of the AV or Hami or on MSR runs, not targeting through you. I don't want to disturb that taunt! So thank you! Long m
  22. Hi all, With the upcoming tank changes I thought I would roll a new tank with two sets I have never tried Radiation Armor and Street Justice! I have taken a look around the boards and tried to pull together what I think is a half decent attempt at min/maxing the two sets so I can tank end game stuff and solo stuff with lv 54s. But as I am new to both sets any advice or tweaks to the build would be really welcome. I normally play DA/DB which is an absolute beast. Hoping this set can be the same. Cheers in advance for your views and advice. Hero Plan by Mids' Hero D
  23. Alright, since hopping on Homecoming I've been paying much more attention to my build. I'm a roleplayer at heart and so it never mattered much to me back in Live, but it's been fun to dive in and really make a character shine in combat. Y'know, actually playing the game can be fun too. 😛 I always stayed away from Tankers because it never felt right to me - and after looking into it I think it's because Tankers take some understanding to work properly. You aren't just a hittin' stick - which is my default mode - your job is to take hits and keep attention on you. If you can kill a b
  24. When CoH launched back in 2004 people were literally in awe whenever they saw a 2 ton chunk of sidewalk teleporting or walking around to save the day. They could sit in the thick of it and go cook dinner, while other tanks had to be more active. Granite was essentially god mode back in the day, bar few enemy types, a Granite tanker was not dying. That was balanced out by being nigh unmoveable. It couldn't run, jump, or fly. Its powers suffered a huge debuff to recharge speed and damage output, so it wasn't killing anything either. But it excelled at holding agro, and taking the hit
  25. bio/tw tank build requests
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