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Found 27 results

  1. I haven't played the game in a while so I'm not up-to-date on all the latest changes, but glancing around at some other Invuln/SS Tanker builds that have been posted here, I'm wondering if I should rework mine at all. I would appreciate it if someone more experienced with theorycrafting could give me some pointers or tweak this build for me. Chief Concerns: I feel like my Resistance values could be higher, particularly where Psionic damage is concerned. I'd really like to avoid using Laser Beam Eyes for concept reasons. This character is inspired by Superman but heavily nerfed in terms of not having super-senses or a slew of utility powers like super-breath or heat vision. He flies, punches stuff, and is basically unkillable, but that's it. Ranged damage output is an intentional weakness. I realize that sounds dumb when talking about build optimization. I'd also like to improve my damage output, but I dropped Rage from an earlier build because I found it frustrating to work with, particularly with the endurance crash. I already have perma-Hasten so my single auto-cast power slot is full. Hover, Fly and Afterburner are important to me. Hover works really well for combat and general indoor flying, while Fly and Afterburner have enabled me to outrun some Super Speed and Super Jump characters after pushing all my IOs to +5. Any other pool powers are totally open to being swapped out, particularly the Fighting pool. Tough and Weave feel useful but Kick feels like it's just getting in the way because my attack chain is full without it. This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Level 50 Science Tanker Primary Power Set: Invulnerability Secondary Power Set: Super Strength Power Pool: Flight Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Ancillary Pool: Energy Mastery ------------ Level 1: Resist Physical Damage (A) Unbreakable Guard - Resistance (3) Unbreakable Guard - Resistance/Endurance (3) Unbreakable Guard - RechargeTime/Resistance (5) Unbreakable Guard - +Max HP Level 1: Jab (A) Superior Gauntleted Fist - RechargeTime/+Absorb (5) Superior Gauntleted Fist - Accuracy/Damage (7) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime (7) Superior Gauntleted Fist - Damage/RechargeTime (9) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime (9) Superior Gauntleted Fist - Damage/Endurance/RechargeTime Level 2: Temp Invulnerability (A) Unbreakable Guard - Resistance (11) Unbreakable Guard - Resistance/Endurance (11) Unbreakable Guard - RechargeTime/Resistance (13) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 4: Dull Pain (A) Panacea - +Hit Points/Endurance (17) Panacea - Heal (17) Panacea - Heal/Endurance (19) Panacea - Endurance/Recharge (19) Panacea - Heal/Recharge (21) Panacea - Heal/Endurance/Recharge Level 6: Haymaker (A) Superior Might of the Tanker - Recharge/Chance for +Res(All) (21) Superior Might of the Tanker - Damage/Endurance/Recharge (23) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge (23) Superior Might of the Tanker - Accuracy/Damage (25) Superior Might of the Tanker - Damage/Recharge (25) Superior Might of the Tanker - Accuracy/Damage/Recharge Level 8: Resist Elements (A) Unbreakable Guard - Resistance (27) Unbreakable Guard - Resistance/Endurance (27) Unbreakable Guard - RechargeTime/Resistance (29) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 10: Unyielding (A) Unbreakable Guard - Resistance/Endurance/RechargeTime (29) Unbreakable Guard - RechargeTime/Resistance (31) Unbreakable Guard - Resistance/Endurance (31) Unbreakable Guard - Resistance Level 12: Taunt (A) Mocking Beratement - Recharge (31) Mocking Beratement - Taunt (33) Mocking Beratement - Taunt/Recharge (33) Mocking Beratement - Taunt/Recharge/Range (33) Mocking Beratement - Accuracy/Recharge Level 14: Resist Energies (A) Unbreakable Guard - Resistance/Endurance/RechargeTime (34) Unbreakable Guard - Resistance (34) Unbreakable Guard - Resistance/Endurance (34) Unbreakable Guard - RechargeTime/Resistance Level 16: Fly (A) Flight Speed IO Level 18: Hover (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 20: Knockout Blow (A) Hecatomb - Damage/Endurance (36) Hecatomb - Accuracy/Damage/Recharge (36) Hecatomb - Accuracy/Recharge (36) Hecatomb - Damage (37) Hecatomb - Damage/Recharge Level 22: Invincibility (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (37) Luck of the Gambler - Defense/Endurance (37) Luck of the Gambler - Defense/Endurance/Recharge (39) Luck of the Gambler - Defense/Recharge (39) Luck of the Gambler - Endurance/Recharge Level 24: Kick (A) Force Feedback - Chance for +Recharge Level 26: Tough (A) Gladiator's Armor - TP Protection +3% Def (All) (39) Steadfast Protection - Resistance/+Def 3% Level 28: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (40) Reactive Defenses - Scaling Resist Damage (40) Shield Wall - +Res (Teleportation), +5% Res (All) Level 30: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 32: Hand Clap (A) Sudden Acceleration - Knockback to Knockdown (40) Absolute Amazement - Stun/Recharge (42) Absolute Amazement - Stun (42) Absolute Amazement - Chance for ToHit Debuff (42) Absolute Amazement - Accuracy/Stun/Recharge (43) Absolute Amazement - Accuracy/Recharge Level 35: Hurl (A) Apocalypse - Chance of Damage(Negative) (43) Apocalypse - Damage (43) Apocalypse - Damage/Recharge (45) Apocalypse - Accuracy/Recharge (45) Apocalypse - Accuracy/Damage/Recharge (45) Apocalypse - Damage/Endurance Level 38: Foot Stomp (A) Armageddon - Damage/Endurance (46) Armageddon - Damage (46) Armageddon - Damage/Recharge (46) Armageddon - Accuracy/Damage/Recharge (48) Armageddon - Accuracy/Recharge Level 41: Tough Hide (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (48) Luck of the Gambler - Defense (48) Luck of the Gambler - Defense/Endurance (50) Luck of the Gambler - Defense/Endurance/Recharge Level 44: Hasten (A) Recharge Reduction IO (50) Recharge Reduction IO (50) Recharge Reduction IO Level 47: Afterburner (A) Flight Speed IO Level 49: Conserve Power (A) Recharge Reduction IO Level 1: Gauntlet Level 1: Brawl (A) Accuracy IO Level 1: Sprint (A) Run Speed IO Level 2: Rest (A) Recharge Reduction IO Level 2: Swift (A) Run Speed IO Level 2: Hurdle (A) Jumping IO Level 2: Health (A) Miracle - +Recovery (13) Numina's Convalesence - +Regeneration/+Recovery Level 2: Stamina (A) Performance Shifter - Chance for +End (15) Performance Shifter - EndMod (15) Endurance Modification IO Incarnates Level 50: Support Radial Embodiment Level 50: Ageless Core Epiphany Level 50: Agility Radial Paragon Level 50: Paralytic Core Flawless Interface Level 50: Mighty Radial Final Judgement Level 50: Longbow Core Superior Ally ------------ https://www.midsreborn.com/builds/download.php?uc=1523&c=687&a=1374&f=HEX&dc=78DA6594CB6F125114C6EFC020F2B2500A7DF028D00750DA81B15DF84A5CD8DA584B6C8271DB607B85B13825408D2C4DAC8FAD9B2EFD0FFC07DCBA76E1ABAD2E5DFB48D4A8718107CE17203209FC2EDF39F79C6FCE9D217F6FD9FD7CF5FE45A1B82F558AF5FAE6F5A2B9236BF6C29621CD2D29DA979D3E51D63797E52D69D6A576C5BCBB573165AD78D3A8188D6608E1BCAC48A915F6AAB42E346AD22C35CAC2B5B1BB5BD12E578C52B9E1E1757B6998A5A1CEAF7559DC96B57AD9A83A3BBF0B5529B7FD2B55634B5BA116A5E666BE586FC85A738C8C64E8F3DA415F4ADB5ACB2A7E5885D05561F909FE62AA7F98F34E81AB65134F548E3D609E780CEE334F3E041F31DF501F057D14F471A28F137DDCBF996F29D78A3ED6386BDE1818660E47C028736492A991471BF6DA3E2276CC0C7E00DF33C70EC123E63BEA6B87473B3C4EC0E3043C86E1F1455A0807721DD0C2C889624F1435B2E4C9C59E54D71D0BC7CACC9801DE06779887E4C583FA1ED48FA35E1CF5E3E8E7A2A76A88EB8BA129D1D11CA4F978BFF005948EA6930F3F7CF8E7B8CF540A4C83B3CCE924F3887C043A07D75203A833ED05FDCC591F38CCB450EF51F819DDE73A56D2C6D98F327E9A7DCF8E9210A1678862218E5942E891FCCE39C9AB4C1FE544703F11E4E4E87E2671D6939F54E473BFF41A780D5C67CEE5998BB43781BD091DB1797081399F053530C75CA2BD3398E3CC05D616CE8067C173CCEC79E631CD3185F34CC17F7604C43C75CC3341F79AC13C32193E4FFD3F8AA0101A66ACE1CC9FD1A872D072C84BABDDF7BB1556BBEFAF10131C5FEFD71658DB50B1853405753E3BBBEFAF5090F7A55F4BB1F6B5A729CA1A2D92F45EDFE0FBFAD68B5994039ECBA9A7608CF7CFF5FB69D12572038A3EA02C0E284B038AC3DBFD5769BDA4A3D73195037F6FFD37D85BBFEAD3CBE9DE7A38D05BFF03506AE393
  2. Hey Tankers. I haven't built a new Tank since Live, and back then I was mostly building for Resist and mixed sets. I never built a pure Defense Tanker, but I wanted to try out SR/DB on Homecoming and it's been a lot of fun to play around with, so I started looking at an endgame build. The trouble I'm having is that my usual build strategy is... well, overkill, for SR. I wanted to build for Incarnate defense caps for this one, and once I looked at what I'd come up with I realized that I overshot those without even trying. What I'm wondering is: Is it worth it to leave it be and have an ~8% buffer in case of debuffs, or is there something else I should try building for to get more use out of it? Note that I actually plan to take Boxing, Tough, and Weave as the last 3 powers, since they aren't needed for non-incarnate softcap and Homecoming doesn't enforce slot levels, but as far as I can tell Mids still does. This Hero build was built using Mids Reborn 3.0.2.19 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic Tanker Primary Power Set: Super Reflexes Secondary Power Set: Dual Blades Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Ancillary Pool: Energy Mastery Hero Profile: Level 1: Focused Senses (A) Reactive Defenses - Defense (3) Reactive Defenses - Defense/Endurance (3) Reactive Defenses - Endurance/RechargeTime (5) Reactive Defenses - Defense/RechargeTime (5) Reactive Defenses - Defense/Endurance/RechargeTime (7) Reactive Defenses - Scaling Resist Damage Level 1: Nimble Slash (A) Empty Level 2: Agile (A) Luck of the Gambler - Defense (7) Luck of the Gambler - Defense/Increased Global Recharge Speed (9) Luck of the Gambler - Defense/Recharge (45) Shield Wall - +Res (Teleportation), +5% Res (All) Level 4: Ablating Strike (A) Superior Gauntleted Fist - Accuracy/Damage (9) Superior Gauntleted Fist - Damage/RechargeTime (11) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime (11) Superior Gauntleted Fist - Damage/Endurance/RechargeTime (13) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime (13) Superior Gauntleted Fist - RechargeTime/+Absorb Level 6: Practiced Brawler (A) Recharge Reduction IO Level 8: Dodge (A) Luck of the Gambler - Defense (15) Luck of the Gambler - Defense/Increased Global Recharge Speed (15) Luck of the Gambler - Defense/Recharge Level 10: Combat Jumping (A) Luck of the Gambler - Defense (43) Luck of the Gambler - Defense/Endurance (43) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 12: Evasion (A) Red Fortune - Defense/Endurance (17) Red Fortune - Defense/Recharge (17) Red Fortune - Defense/Endurance/Recharge (19) Red Fortune - Defense (19) Red Fortune - Endurance Level 14: Focused Fighting (A) Red Fortune - Defense/Endurance (21) Red Fortune - Defense/Recharge (21) Red Fortune - Defense/Endurance/Recharge (33) Red Fortune - Defense (37) Red Fortune - Endurance Level 16: Boxing (A) Empty Level 18: Lucky (A) Luck of the Gambler - Defense (23) Luck of the Gambler - Defense/Increased Global Recharge Speed (23) Luck of the Gambler - Defense/Recharge Level 20: Blinding Feint (A) Hecatomb - Damage/Recharge (25) Hecatomb - Accuracy/Damage/Recharge (25) Hecatomb - Accuracy/Recharge (27) Hecatomb - Damage/Endurance (27) Hecatomb - Chance of Damage(Negative) (29) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 22: Tough (A) Gladiator's Armor - TP Protection +3% Def (All) (29) Steadfast Protection - Resistance/+Def 3% (50) Gladiator's Armor - Resistance (50) Gladiator's Armor - End/Resist Level 24: Weave (A) Red Fortune - Defense/Endurance (31) Red Fortune - Defense/Recharge (31) Red Fortune - Endurance/Recharge (31) Red Fortune - Defense/Endurance/Recharge (33) Red Fortune - Defense Level 26: Quickness (A) Run Speed IO Level 28: Vengeful Slice (A) Superior Might of the Tanker - Accuracy/Damage (33) Superior Might of the Tanker - Damage/Recharge (34) Superior Might of the Tanker - Accuracy/Damage/Recharge (34) Superior Might of the Tanker - Damage/Endurance/Recharge (34) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge (36) Superior Might of the Tanker - Recharge/Chance for +Res(All) Level 30: Maneuvers (A) Red Fortune - Defense/Endurance (36) Red Fortune - Defense/Recharge (36) Red Fortune - Endurance (37) Red Fortune - Defense/Endurance/Recharge (37) Red Fortune - Defense Level 32: Tactics (A) Adjusted Targeting - To Hit Buff (39) Adjusted Targeting - To Hit Buff/Recharge (39) Adjusted Targeting - To Hit Buff/Endurance/Recharge (39) Adjusted Targeting - Endurance/Recharge (40) Adjusted Targeting - To Hit Buff/Endurance (40) Adjusted Targeting - Recharge Level 35: Sweeping Strike (A) Armageddon - Damage/Recharge (40) Armageddon - Accuracy/Damage/Recharge (42) Armageddon - Accuracy/Recharge (42) Armageddon - Damage/Endurance (42) Armageddon - Chance for Fire Damage (43) Eradication - Chance for Energy Damage Level 38: Focused Accuracy (A) Empty Level 41: Physical Perfection (A) Regenerative Tissue - +Regeneration (46) Miracle - +Recovery (46) Power Transfer - Chance to Heal Self (48) Numina's Convalesence - +Regeneration/+Recovery (48) Panacea - +Hit Points/Endurance (48) Performance Shifter - Chance for +End Level 44: Hasten (A) Recharge Reduction IO (50) Recharge Reduction IO Level 47: Taunt (A) Perfect Zinger - Chance for Psi Damage Level 49: Super Jump (A) Winter's Gift - Slow Resistance (20%) Level 1: Brawl (A) Empty Level 1: Gauntlet Level 1: Sprint
  3. The proc for the Superior Might of the Tanker ATO gives 6.7% when active in Combat Attributes. The buff tooltip says it only gives 6%, which is wrong. The power tooltip says it only gives 4%, which is also wrong.
  4. Hi all, Our next Tankers vs Hami will be on Everlasting on December 29th! So mark you calendars and get in on another stab at showing what Tanks can do! I think overall we'll go with the format/formula we discussed and executed on Excel, including heading to the Abyss to run the raid (unless we hear that it's better to use the Hive). That said, Lor (our Everlasting host) will be leading this raid, and I'll be sitting back and enjoying the chaos from another aspect 😉 So, please join us on the December 29th, on Everlasting, for the 2nd Tanks vs Hami. You all are officially invited and we hope to see you there!
  5. Good evening! I have a character whom, for thematic reasons as well as practical preference, is just not going to suit Granite armor. I know Stone can still be pretty tough without, and I'd like to pair it with /Ice this go-round, as I've had my eye on Frozen Aura fun for a while. Although I've played plenty of tankers, I've never actually built Stone/ or /Ice before. I've put together this build looking at others I have seen around the forums, but would really appreciate input on any oversights or optimizations you may see! The goals I have aimed for here: - Close-enough to incarnate softcap S/L defense (55.7 currently) - As much S/L resist as I can squeeze in without sacrificing much offensive power. - Aggressive recharge slotting to cycle FA/Ice storm and my better ST attacks. Areas I am not totally happy with: - 5% shy of incarnate softcap E/N defense. Workable for sure, but would love to find a way. Maybe barrier? I feel like I may end up needing Ageless. - Endurance management. I am used to playing hungry builds on the edge, but I know this one is a little unbalanced on consumption. Not sure if I want to lean on Ageless - would be nice to be able to run Barrier. - Not capped on S/L resist, although close if we account for ideal tanker ATO proccing. - No Taunt! I like Taunt - it's convenient and has good IO sets. I could drop ice epic and go to Energy. I like the purple slotting opportunities and theme of ice though. My general tanker playstyle is very aggressive, bounding forward to new spawns as soon as I feel like the situation is manageable behind me. When the new issue hits, I'll likely swap Speed of Sound for teleport pool and the new combat teleport power. Otherwise using ninja run/whatever for travel. Rooted so far is really annoying and I'm not sure how it justifies its speed penalty, but here we are.
  6. Hey guys! I guess this is only my 3rd post on these forums. I'm more of a reader and lurker. I wanted to suggest some changes to Ice Armor and get peoples feedback. It was my favorite armor back on live and still is here on homecoming, something about it just looks so cool to me. So much so that I recreated my main character from live with the same costume and everything. Ice Armor, however, continues to be the least or second least played armor set on any Archetype (Tanker, Scrapper, Stalker, Brute, and Sentinel). And when you look at the actual survival numbers it definitely falls short compared to some of the other armor sets, especially the defense based sets. My Suggestions are: [Wet Ice] currently gives 1% defense to S/L/F/C/E/Neg (Not Enhanceable) and 30% Res to Cold (Not Enhanceable). This power takes no enhancements except recharge and endurance reduction. Change the defense to somewhere between 3-5% and make it enchanceable. Then remove the Cold Resistance from this power. Having 120% Cold resist is pretty pointless and is probably the least encountered damage type in PvE. (a) This will make [Permafrost] a smarter choice as it will now be the only means to get you to cap for Cold along with the extra fire resist (12.5%) and slow resist (20%) it provides. Give [Glacial Armor] somewhere between 5-10% Psi Defense enhanceable. This will put it more on par with other def and resistance sets. Making the set more viable in end-game content, even with just SO's or standard IOs. Add a small -End debuff resistance and -Recov Debuff resistance to [Energy Absorption] to give a little protection from enemies that sap endurance. Defense and Resistance stat comparisons between sets posted below. Let me know what you think! Is this crazy? Do the utility powers included in Ice Armor make it where these buffs would be to much? I think something like this might have more people taking a look at Ice Armor. It's a really great set, but it seems a little old and neglected compared to some of the newer sets IMHO. Thanks! In my examples below I will be using all Tanker numbers, as these are the best case scenario. (Energy Aura modified to reflect tanker values if it were to be made available) I will not include Toxic Resistance from any click heals, I will include the mez resistance powers in all of the power counts, of course some have def/res and some do not. These are percentages at lvl 50 with no enhancements Bio Armor not included because I can't see on Mid's how defensive adaptation effects the numbers.
  7. I'd parked my tanks. In particular a staff/bio. Played again this weekend and was astounded by the aoe updates from some time ago I'd not taken time to enjoy. At 43, I could easily do +4/8 sl, toxic is a joke so Artemis people, and pretty much anything I ran into if in defensive adaptation. Not the fastest in the world for, but ludicrous levels of sustain/mitigation. It led me to look back at a parked dark/dark I have... Could anything be better than staff/bio? Do you have an !ultimate tanker! that takes advantage of the expanded aoes and target caps?
  8. brigg

    The Electric Tank

    I finally put together an Electric Armor/Electric Melee tank that is quite rounded out. Hope it helps! Brigg
  9. Hi all, As part of the Tanker Tuesday (TT) theme and mantra (to run all content using only all Tanker teams), we’re going to attempt to fulfill one of our collective bucket list items and run an all Tanker Hami on September 29th, on Excel at the usual TT time 6:00 PM Pacific/9:00 PM Eastern. We’d like to invite all Tank enthusiasts to join our attempt with this historical undertaking. Our goal is to get a full league of Tanks, but with 35+ Tankers joining the event, I think we have a good chance of success. But, we’re Tanks, so, the more the merrier! And, the closer we can get to full league the faster the raid will go. I’ll post more info in the next few days, as I get time. But in the meantime, please see the more recent pages of Tanker Tuesday posts under the Tanker forums for additional information about the event. Considered yourself invited and we hope you are able to join us!
  10. Hi all, working on my current project of a Rad/Kat tank. Which so far has been a blast to duo with my better half's Kat/WP scrapper. I am enjoying the build so much I am going to drop some cash into him to min/max the build. Current aim is to capped resistance, decent regen and recharge with a a layer of def (softcap with one insp) while still being able to put out some damage. My current build is below, but I would love any feedback the COH family has on how to squeeze a bit more performance out of him. Thanks in advacne for the advice and help. Cheers Mr W Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Lord Midnight: Level 50 Magic Tanker Primary Power Set: Radiation Armor Secondary Power Set: Katana Power Pool: Fighting Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Energy Mastery Hero Profile: ------------ Level 1: Alpha Barrier (A) Aegis - Resistance: Level 50 (3) Aegis - Resistance/Endurance: Level 50 (3) Aegis - Resistance/Recharge: Level 50 (5) Aegis - Resistance/Endurance/Recharge: Level 50 Level 1: Sting of the Wasp (A) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime: Level 50 (5) Superior Blistering Cold - Accuracy/Damage: Level 50 (7) Superior Blistering Cold - Damage/Endurance: Level 50 (7) Superior Blistering Cold - Accuracy/Damage/Endurance: Level 50 (9) Superior Blistering Cold - Accuracy/Damage/Recharge: Level 50 (11) Superior Blistering Cold - Recharge/Chance for Hold: Level 50 Level 2: Gamma Boost (A) Regenerative Tissue - +Regeneration: Level 30 (19) Preventive Medicine - Chance for +Absorb: Level 40 Level 4: Proton Armor (A) Unbreakable Guard - Resistance: Level 40 (13) Unbreakable Guard - Resistance/Endurance: Level 40 (13) Unbreakable Guard - RechargeTime/Resistance: Level 40 (15) Unbreakable Guard - Resistance/Endurance/RechargeTime: Level 40 Level 6: Kick (A) Force Feedback - Chance for +Recharge: Level 50 Level 8: Fallout Shelter (A) Reactive Armor - Resistance: Level 40 (9) Gladiator's Armor - TP Protection +3% Def (All): Level 50 (15) Reactive Armor - Resistance/Endurance: Level 40 (17) Reactive Armor - Resistance/Endurance/Recharge: Level 40 (17) Reactive Armor - Resistance/Recharge: Level 40 Level 10: Dragon's Roar (A) Mocking Beratement - Taunt/Recharge: Level 50 (11) Mocking Beratement - Recharge: Level 50 (21) Mocking Beratement - Taunt/Recharge/Range: Level 50 (21) Mocking Beratement - Accuracy/Recharge: Level 50 (23) Mocking Beratement - Taunt/Range: Level 50 (34) Mocking Beratement - Taunt: Level 50 Level 12: Radiation Therapy (A) Eradication - Chance for Energy Damage: Level 30 (25) Eradication - Accuracy/Damage/Endurance/Recharge: Level 30 (25) Eradication - Damage/Recharge: Level 30 (40) Touch of the Nictus - Accuracy/Healing: Level 50 (50) Touch of the Nictus - Chance for Negative Energy Damage: Level 50 Level 14: Tough (A) Unbreakable Guard - +Max HP: Level 40 (27) Unbreakable Guard - Resistance: Level 40 (27) Unbreakable Guard - Resistance/Endurance: Level 40 (29) Unbreakable Guard - Endurance/RechargeTime: Level 40 (29) Unbreakable Guard - Resistance/Endurance/RechargeTime: Level 50 (31) Unbreakable Guard - RechargeTime/Resistance: Level 50 Level 16: Flashing Steel (A) Superior Avalanche - Recharge/Chance for Knockdown: Level 50 (19) Superior Avalanche - Accuracy/Damage/Recharge: Level 50 (31) Superior Avalanche - Accuracy/Damage/Endurance/Recharge: Level 50 (31) Superior Avalanche - Accuracy/Damage: Level 50 (33) Superior Avalanche - Damage/Endurance: Level 50 (33) Superior Avalanche - Accuracy/Damage/Endurance: Level 50 Level 18: Beta Decay (A) Achilles' Heel - Chance for Res Debuff: Level 20 Level 20: Particle Shielding (A) Numina's Convalesence - +Regeneration/+Recovery: Level 50 (23) Numina's Convalesence - Heal: Level 50 (34) Numina's Convalesence - Heal/Endurance: Level 50 (34) Numina's Convalesence - Endurance/Recharge: Level 50 (36) Numina's Convalesence - Heal/Recharge: Level 50 (36) Numina's Convalesence - Heal/Endurance/Recharge: Level 50 Level 22: Weave (A) Shield Wall - +Res (Teleportation), +5% Res (All): Level 50 (36) Shield Wall - Defense: Level 50 (37) Shield Wall - Defense/Endurance: Level 50 (37) Shield Wall - Defense/Recharge: Level 50 (50) Reactive Defenses - Scaling Resist Damage: Level 50 Level 24: Hasten (A) Recharge Reduction IO: Level 50 (37) Recharge Reduction IO: Level 50 Level 26: Ground Zero (A) Eradication - Chance for Energy Damage: Level 30 (39) Eradication - Accuracy/Damage/Endurance/Recharge: Level 30 (39) Eradication - Accuracy/Damage/Recharge: Level 30 (45) Scirocco's Dervish - Chance of Damage(Lethal): Level 50 (45) Obliteration - Chance for Smashing Damage: Level 50 (46) Touch of Lady Grey - Chance for Negative Damage: Level 50 Level 28: The Lotus Drops (A) Obliteration - Chance for Smashing Damage: Level 50 (33) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50 (39) Obliteration - Damage: Level 30 (40) Obliteration - Accuracy/Recharge: Level 50 (46) Obliteration - Damage/Recharge: Level 50 (48) Obliteration - Accuracy/Damage/Recharge: Level 50 Level 30: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 (40) Luck of the Gambler - Defense: Level 50 Level 32: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 (42) Luck of the Gambler - Defense: Level 50 Level 35: Soaring Dragon (A) Superior Might of the Tanker - Recharge/Chance for +Res(All): Level 50 (42) Superior Gauntleted Fist - RechargeTime/+Absorb: Level 50 (42) Superior Gauntleted Fist - Damage/RechargeTime: Level 50 (43) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime: Level 50 (43) Superior Gauntleted Fist - Damage/Endurance/RechargeTime: Level 50 (43) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime: Level 50 Level 38: Golden Dragonfly (A) Armageddon - Chance for Fire Damage: Level 50 (45) Armageddon - Damage/Endurance: Level 50 (46) Armageddon - Damage/Recharge: Level 50 (48) Armageddon - Accuracy/Damage/Recharge: Level 50 (48) Armageddon - Accuracy/Recharge: Level 50 (50) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 30 Level 41: Focused Accuracy (A) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50 Level 44: Physical Perfection (A) Miracle - +Recovery: Level 40 Level 47: Super Speed (A) Winter's Gift - Slow Resistance (20%): Level 50 Level 49: Meltdown (A) Steadfast Protection - Resistance/+Def 3%: Level 30 Level 1: Brawl (A) Empty Level 1: Gauntlet Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Celerity - +Stealth: Level 50 Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Run Speed IO: Level 50 Level 2: Health (A) Panacea - +Hit Points/Endurance: Level 50 Level 2: Hurdle (A) Jumping IO: Level 50 Level 2: Stamina (A) Performance Shifter - Chance for +End: Level 50 Level 50: Ion Total Radial Judgement Level 50: Longbow Radial Superior Ally Level 50: Diamagnetic Radial Flawless Interface Level 50: Melee Radial Embodiment Level 50: Ageless Core Epiphany Level 50: Musculature Radial Paragon Level 0: Freedom Phalanx Reserve Level 0: The Atlas Medallion Level 0: Task Force Commander Level 0: Portal Jockey Level 0: Regeneration Increase Level 0: Movement Increase Level 0: Health Increase Level 0: Endurance Increase ------------ ------------ Set Bonus Totals: 3% DamageBuff(Smashing) 3% DamageBuff(Lethal) 3% DamageBuff(Fire) 3% DamageBuff(Cold) 3% DamageBuff(Energy) 3% DamageBuff(Negative) 3% DamageBuff(Toxic) 3% DamageBuff(Psionic) 24.75% Defense(Smashing) 24.75% Defense(Lethal) 22.25% Defense(Fire) 22.25% Defense(Cold) 15.38% Defense(Energy) 15.38% Defense(Negative) 6% Defense(Psionic) 30.38% Defense(Melee) 13.5% Defense(Ranged) 14.13% Defense(AoE) 9% Max End 37.5% Enhancement(RechargeTime) 6% Enhancement(Heal) 5% Enhancement(Max EnduranceDiscount) 24% Enhancement(Accuracy) 7.5% SpeedFlying GrantPower Preventive Medicine (10% chance, if Scourge) 253 HP (13.5%) HitPoints 7.5% JumpHeight 7.5% SpeedJumping MezResist(Confused) 91.25% MezResist(Held) 91.25% MezResist(Immobilized) 91.25% MezResist(Sleep) 91.25% MezResist(Stunned) 91.25% MezResist(Terrorized) 91.25% MezResist(Teleport) 100% (20% chance) 12% (0.2 End/sec) Recovery 58% (4.53 HP/sec) Regeneration 50% ResEffect(SpeedFlying) 50% ResEffect(RechargeTime) 50% ResEffect(SpeedRunning) 20.75% Resistance(Smashing) 20.75% Resistance(Lethal) 31.25% Resistance(Fire) 31.25% Resistance(Cold) 23% Resistance(Energy) 23% Resistance(Negative) 11.75% Resistance(Toxic) 11.75% Resistance(Psionic) 7.5% SpeedRunning ------------ Set Bonuses: Aegis (Alpha Barrier) 7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning 3.13% Defense(Fire,Cold), 1.56% Defense(AoE) 3% Resistance(Smashing,Lethal), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5% Superior Blistering Cold (Sting of the Wasp) 15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying) 4% (0.07 End/sec) Recovery 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% 5% Defense(Smashing,Lethal), 2.5% Defense(Melee) 5% Defense(Fire,Cold), 2.5% Defense(AoE) Preventive Medicine (Gamma Boost) GrantPower Preventive Medicine (10% chance, if Scourge), GrantPower Preventive Medicine (if Scourge) Unbreakable Guard (Proton Armor) 2.5% Enhancement(EnduranceDiscount) 2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing) Reactive Armor (Fallout Shelter) 1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged) 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee) Gladiator's Armor (Fallout Shelter) 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic), MezResist(Teleport) 100% (20% chance) Mocking Beratement (Dragon's Roar) 1.8% Max End 2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee) 3.13% Defense(Fire,Cold), 1.56% Defense(AoE) 7.5% Enhancement(RechargeTime) Eradication (Radiation Therapy) 1.8% Max End 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged) Touch of the Nictus (Radiation Therapy) 35.14 HP (1.88%) HitPoints Unbreakable Guard (Tough) 2.5% Enhancement(EnduranceDiscount) 2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing) 3.75% Resistance(Toxic,Psionic), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25% 5.25% Resistance(Fire,Cold), MezResist(Immobilized) 8.75%, MezResist(Held) 8.75%, MezResist(Stunned) 8.75%, MezResist(Sleep) 8.75%, MezResist(Terrorized) 8.75%, MezResist(Confused) 8.75% 140.6 HP (7.5%) HitPoints Superior Avalanche (Flashing Steel) 15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying) 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% 4% (0.07 End/sec) Recovery 5% Defense(Melee), 2.5% Defense(Lethal), 2.5% Defense(Smashing) 5% Defense(Fire,Cold), 2.5% Defense(AoE) Numina's Convalesence (Particle Shielding) 12% (0.94 HP/sec) Regeneration 35.14 HP (1.88%) HitPoints 6% Enhancement(Heal) 3.75% Resistance(Smashing,Lethal), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25% 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative) Shield Wall (Weave) 10% (0.78 HP/sec) Regeneration 2.5% (0.04 End/sec) Recovery 42.17 HP (2.25%) HitPoints 5% Resistance(Lethal), 5% Resistance(Smashing), 5% Resistance(Fire), 5% Resistance(Cold), 5% Resistance(Energy), 5% Resistance(Negative), 5% Resistance(Psionic), 5% Resistance(Toxic) Reactive Defenses (Weave) 3% Resistance(All) Eradication (Ground Zero) 1.8% Max End 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged) Obliteration (The Lotus Drops) 2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 3% DamageBuff(All) 9% Enhancement(Accuracy) 5% Enhancement(RechargeTime) 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing) Luck of the Gambler (Combat Jumping) 10% (0.78 HP/sec) Regeneration 7.5% Enhancement(RechargeTime) Luck of the Gambler (Maneuvers) 10% (0.78 HP/sec) Regeneration 7.5% Enhancement(RechargeTime) Superior Gauntleted Fist (Soaring Dragon) 3.6% Max End 6% Resistance(Energy,Negative), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% 16% (1.25 HP/sec) Regeneration 5% Defense(Melee), 2.5% Defense(Lethal), 2.5% Defense(Smashing) Armageddon (Golden Dragonfly) 4% (0.07 End/sec) Recovery 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% 15% Enhancement(Accuracy) 10% Enhancement(RechargeTime) Winter's Gift (Super Speed) 20% ResEffect(SpeedRunning), 20% ResEffect(RechargeTime), 20% ResEffect(SpeedFlying) Steadfast Protection (Meltdown) 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic) | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1619;763;1526;HEX;| |78DA65945B4F135110C74FDBADD0D2526029943B2D422997DA0A2FDE631448A04D1| |0D037D3AC742D2BA56DDA3E487CF2016FF102A8E1C50B3E18AFF10BA80F7E003F81| |1F4141132F60BCD4E9FE47BA49376D7FB33367CEFC67CE6EA3E78F3B5E8D5D3C224| |C8E634925978BCD28A979356B8D2A096D56D0E58CA4B3F1CEA8164F6989B97C0579| |DAB124765C3DABA6726A704A896B4A5E4BA76247B30BE9ACCCE1A89A54D5E084925| |7528A704EA6D3C9E068710B2D95B0EB77D319558D3B7433A22A19F2BBFEDFC4D56C| |6E4ECBC823196D36389252B389C55854C9E5D5ECA287140CD1F79A9F7E4C4585058| |B1826232C0973881906A521F07171AD7E15ACE28E84D832B86B85B90A56DE06ED77| |C137012A833A26D36132DA2451B76111C22F89EBB4AF853558BEC1E7F8CEDC02ABB| |741338DCE0A0DC2BA64D6F7BE41F915C8972A7C267D5DE55E8B1EAB6EC77D8D97D9| |013EA51C1BF762D3B08F7D01AC3FC79C071B92A0770EBC49B955FAD00A52D5A659E| |FC5B3C1FC08FADDA81FF68016D2ED8446ABF3277A69E65E9BB9D7D61FCC6DE4B46F| |814FA89E8BB5BA1E619E750FC1F675E63DB0F33EF301788B726BF5C11744ED3BD22| |64B62997C326B914FE16C1B4E82DE13CC29B06B9A39C3CF02F5E1E659BB27A0AF6B| |1CDC3DCA1CE3DEBF823ECA69E4B36FEC1758C35C212D4DACA58967D9C3B3ECF9040| |E5CC0DA0181FD06DFE31C9E536E0BCFA585639D05C47A7EF139FCC6FDE01F70CF5F| |3E53D2D4C69ADADCE8CD5F0FD652AC83631D1C0B70EC05D5F4B15EDF07D40C5CC5A| |C034B60DF25E665E615F025E576B3DEEE43D0317090F5ED637DFB9907C070017DAC| |53A95ED415BDCFB87FA710FDECEB1FC773DD45DA83EC0BB640DF2AD50DF13B136AC| |4BBD72AEDBCCBF4A14B04A49D7F82425F593454E609977986CA3CC3659E88D16343| |1F931217269F495F65AB11C5F3D4B56CD877FE398469104FC267A3CF8B2E378DBE5| |EACFB62F4ADA19AA79EC07DCAEE92FD562ED9AF7D6473FD35B964470CF6A45DEF41| |B7CF186CC5609F36D8355525DB65B0AB0DB6D360FF03EBB80C8F| |-------------------------------------------------------------------|
  11. Currently a work in progress, but will be updating as I go. This thread will be used to compile my thoughts on Ice Tankers, all the secondary sets I've tried on Ice Tanking, As well as data mining things such as "How taunting actually works" and suggestions on how to improve/change Defense-based tanker sets.
  12. Hello! I'm new to Homecoming, i played CoH when it was live with a few lvl 50's. I'm trying to decide what to commit to for my first character in this. I'd like to be a tanker and want to make sure i'm at least viable for endgame content if i decided to be less than casual. Are there any powersets that i should AVOID? I'm not looking to Min/Max, mostly just want to avoid anything really subpar. Thanks! (i haven't posted here yet and i'm somewhat new so let me know if this isn't the appropriate venue or question.)
  13. Tanker Tuesday is in event where tankers gather in Kings Row near the Independence Port exit to organize all-tanker teams that run task forces, missions, and other content. Start trime is 9 PM Eastern time, and usually riuns 2 hours.
  14. Okay, this isn't REALLY a "Guide" so much as a set of pre-prepped builds in Mid's/Pine's. The basic touchstones are more or less identical across Tanks, Brutes, Scrappers and Sentinels. So I'm going to provide the templates pre-built and slotted out for Invuln, Fighting, Leaping, Maneuvers (when needed) and the basic expectations for Health and Stamina. Just plug in your attack primary/secondary and go to town. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Invuln Framework: Level 49 Magic Tanker Primary Power Set: Invulnerability Secondary Power Set: Super Strength Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Hero Profile: Level 1: Resist Physical Damage -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(5), RctArm-ResDam/Rchg:40(7), RctArm-ResDam/EndRdx/Rchg:40(7), StdPrt-ResDam/Def+:30(9), GldArm-3defTpProc:50(9) Level 1: [Empty] Level 2: Temp Invulnerability -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(11), UnbGrd-Rchg/ResDam:50(11), UnbGrd-ResDam/EndRdx/Rchg:50(13) Level 4: [Empty] Level 6: Dull Pain -- Empty(A) Level 8: Resist Elements -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(13), RctArm-ResDam/Rchg:40(15), RctArm-ResDam/EndRdx/Rchg:40(15) Level 10: [Empty] Level 12: Unyielding -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(17), UnbGrd-Rchg/ResDam:50(17), UnbGrd-ResDam/EndRdx/Rchg:50(19) Level 14: Resist Energies -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(21), RctArm-ResDam/Rchg:40(21), RctArm-ResDam/EndRdx/Rchg:40(23) Level 16: Kick -- Empty(A) Level 18: Invincibility -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(19), ShlWal-ResDam/Re TP:50(29), Rct-ResDam%:50(29) Level 20: [Empty] Level 22: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(23), UnbGrd-Rchg/ResDam:50(25), UnbGrd-ResDam/EndRdx/Rchg:50(25) Level 24: Weave -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(27) Level 26: Tough Hide -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(27) Level 28: [Empty] Level 30: Combat Jumping -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(31) Level 32: Hasten -- RechRdx-I:50(A), RechRdx-I:50(33) Level 35: [Empty] Level 38: [Empty] Level 41: [Empty] Level 44: [Empty] Level 47: [Empty] Level 49: [Empty] Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(3), Mrc-Rcvry+:40(3) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(5) ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;988;479;958;HEX;| |78DA7D52DB4ED45014DDA7D37160E8C0807343E70224C620C944C47762448CCA242| |4637C9D94E13034D4CEA42D288FFE822FFE853FE05F2004FD082F891A7DAB7BCE5E| |0162134FD2AE9EB5D75E7BB5A79DD71BCEFBC76FD649390F7D378A7ACFDDE04087D| |98E3BF0FAC4ABF824383AF48385CDD07DA95F0DC3831C934D51F536F49E0E22DD16| |8D0EDD1DCFF7E2E39B2877B4AF75BB7B38E2E76E1CEA6010EF53617B38F4DB9BDE6| |03FF6828163765BDA1DF1266F36DD91D6BB0E5471A0A3E8FAA391D76F3F08FBB1D7| |EF75DC28D6E1718D63DCE2EB64926F6A9C34C9D2123FDCB6C96E0A5E6B01170527A| |A8C0DC67B19A2559B92F1FAC8064A0C32EAA714F2BF80BF059D3F571A4EB9214BA6| |81B26382CE98C9C122870C0E324C23C33432188B0FCB44536898C2CC22661631730| |E33CFD9BC006D01E6259897605E81B9C5873383683326DA27EE9E45F76C59897349| |B0FE4C26D47F5C79BB0C5B94D15046B40AA2D510AD8668366BABA2555598DF80F96| |71E3C8FDAFC3F3533A8C2CD0D081A10342158E25A0BB5D60A196E0198FC77D56DC2| |4AC84869D9BEF841923BA9EADD14B39A62D652CCFD14B39562B66D8C65461966B24| |8941126F992BFF8EB50FD76C9586A513EB0F542BE87F554CEF76BAAEBFB25A3D43B| |4B8EE5ADE05F5CC3EEBE| |-------------------------------------------------------------------| Invuln Framework - Tanker (Invulnerability).mxd
  15. I've tried to find a WP/SS build on the forums, but only found one and it didn't use Sudden Acceleration Knockback/Knockdown, so it didn't work well for me (those are a must for me in FootStomp and HandClap). Can you please comment/offer suggestions on this? It's my first tank, so I'm no expert. Thank you, experts! Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer WP/SS/EN v1: Level 50 Natural Tanker Primary Power Set: Willpower Secondary Power Set: Super Strength Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Energy Mastery Hero Profile: ------------ Level 1: High Pain Tolerance (A) Steadfast Protection - Resistance/+Def 3% (3) Aegis - Psionic/Status Resistance (5) Steadfast Protection - Resistance/Endurance (11) Gladiator's Armor - TP Protection +3% Def (All) (43) Gladiator's Armor - Recharge/Endurance (45) Steadfast Protection - Knockback Protection Level 1: Jab (A) Accuracy IO Level 2: Mind Over Body (A) Unbreakable Guard - Resistance (3) Unbreakable Guard - Resistance/Endurance (11) Unbreakable Guard - Endurance/RechargeTime (27) Unbreakable Guard - RechargeTime/Resistance (34) Unbreakable Guard - Resistance/Endurance/RechargeTime (34) Unbreakable Guard - +Max HP Level 4: Fast Healing (A) Doctored Wounds - Heal/Endurance (5) Doctored Wounds - Endurance/Recharge (7) Doctored Wounds - Heal/Recharge (7) Doctored Wounds - Heal/Endurance/Recharge (34) Doctored Wounds - Heal (36) Doctored Wounds - Recharge Level 6: Indomitable Will (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (42) Reactive Defenses - Defense (46) Reactive Defenses - Scaling Resist Damage (46) Reactive Defenses - Defense/Endurance Level 8: Rise to the Challenge (A) Preventive Medicine - Heal (9) Preventive Medicine - Heal/Endurance (9) Preventive Medicine - Endurance/RechargeTime (33) Preventive Medicine - Heal/RechargeTime (33) Preventive Medicine - Heal/RechargeTime/Endurance (33) Preventive Medicine - Chance for +Absorb Level 10: Taunt (A) Perfect Zinger - Taunt/Recharge Level 12: Quick Recovery (A) Efficacy Adaptor - EndMod (13) Efficacy Adaptor - EndMod/Endurance (13) Efficacy Adaptor - EndMod/Accuracy (36) Efficacy Adaptor - EndMod/Recharge Level 14: Haymaker (A) Superior Gauntleted Fist - Accuracy/Damage (15) Superior Gauntleted Fist - Damage/RechargeTime (15) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime (17) Superior Gauntleted Fist - Damage/Endurance/RechargeTime (27) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime (43) Superior Gauntleted Fist - RechargeTime/+Absorb Level 16: Hasten (A) Recharge Reduction IO (17) Recharge Reduction IO (45) Recharge Reduction IO Level 18: Heightened Senses (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (19) Luck of the Gambler - Defense (19) Red Fortune - Defense Level 20: Knockout Blow (A) Superior Blistering Cold - Accuracy/Damage (21) Superior Blistering Cold - Damage/Endurance (21) Superior Blistering Cold - Accuracy/Damage/Endurance (23) Superior Blistering Cold - Recharge/Chance for Hold (23) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (25) Superior Blistering Cold - Accuracy/Damage/Recharge Level 22: Boxing (A) Mako's Bite - Accuracy/Damage Level 24: Tough (A) Unbreakable Guard - Resistance (25) Unbreakable Guard - Resistance/Endurance (37) Unbreakable Guard - RechargeTime/Resistance (37) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 26: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (29) Luck of the Gambler - Defense/Endurance (37) Luck of the Gambler - Defense Level 28: Rage (A) Rectified Reticle - To Hit Buff (43) Rectified Reticle - To Hit Buff/Recharge Level 30: Hand Clap (A) Sudden Acceleration - Knockback to Knockdown Level 32: Strength of Will (A) Impervium Armor - Resistance/Recharge Level 35: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (36) Red Fortune - Defense/Endurance (40) Red Fortune - Defense Level 38: Foot Stomp (A) Sudden Acceleration - Knockback to Knockdown (39) Superior Avalanche - Accuracy/Damage (39) Superior Avalanche - Accuracy/Damage/Recharge (39) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (40) Superior Avalanche - Recharge/Chance for Knockdown (40) Superior Avalanche - Accuracy/Damage/Endurance Level 41: Tactics (A) Rectified Reticle - To Hit Buff (42) Rectified Reticle - To Hit Buff/Recharge (42) Rectified Reticle - Increased Perception Level 44: Conserve Power (A) Recharge Reduction IO (45) Recharge Reduction IO (46) Recharge Reduction IO Level 47: Physical Perfection (A) Miracle - +Recovery (48) Miracle - Heal (48) Power Transfer - Chance to Heal Self (48) Power Transfer - EndMod Level 49: Energy Torrent (A) Annihilation - Accuracy/Damage (50) Annihilation - Damage/RechargeTime (50) Annihilation - Accuracy/Damage/RechargeTime (50) Annihilation - Accuracy/Damage/Endurance/RechargeTime Level 1: Brawl (A) Empty Level 1: Gauntlet Level 1: Sprint (A) Celerity - +Stealth Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Empty Level 2: Health (A) Panacea - +Hit Points/Endurance (31) Numina's Convalesence - +Regeneration/+Recovery (31) Numina's Convalesence - Heal Level 2: Hurdle (A) Empty Level 2: Stamina (A) Performance Shifter - Chance for +End (29) Efficacy Adaptor - EndMod (31) Efficacy Adaptor - EndMod/Endurance Level 50: Agility Core Paragon Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 0: Freedom Phalanx Reserve Level 50: Reactive Radial Flawless Interface Level 50: Barrier Core Epiphany ------------ ------------ Set Bonus Totals: 26.63% Defense(Melee) 22.88% Defense(Smashing) 22.88% Defense(Lethal) 11% Defense(Fire) 11% Defense(Cold) 6% Defense(Energy) 6% Defense(Negative) 6% Defense(Psionic) 6% Defense(Ranged) 8.5% Defense(AoE) 4.95% Max End 43.75% Enhancement(RechargeTime) 8.75% Enhancement(Max EnduranceDiscount) 4% Enhancement(Heal) GrantPower Preventive Medicine (10% chance, if Scourge) 302.2 HP (16.13%) HitPoints Knockback (Mag -4) Knockup (Mag -4) MezResist(Confused) 101.3% MezResist(Held) 101.3% MezResist(Immobilized) 101.3% MezResist(Sleep) 101.3% MezResist(Stunned) 101.3% MezResist(Terrorized) 101.3% MezResist(Teleport) 100% (20% chance) 20% PerceptionRadius 16% (0.27 End/sec) Recovery 80% (6.25 HP/sec) Regeneration 30% ResEffect(SpeedFlying) 30% ResEffect(RechargeTime) 30% ResEffect(SpeedRunning) 15.75% Resistance(Smashing) 15.75% Resistance(Lethal) 30.75% Resistance(Fire) 30.75% Resistance(Cold) 15.75% Resistance(Energy) 15.75% Resistance(Negative) 10.5% Resistance(Toxic) 15.5% Resistance(Psionic) | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1559;736;1472;HEX;| |78DA6594D94F135114C667DAA9B565696B59CABE0B8532B480CF3E081A9462135C9| |E0C19E4D24E6CA6CD7440FB68E29A68022EF14114F4D107FF1E9F0511912D517179| |A987F98ED0D849E077E6BBF79CFBDD73E7367E6BA4FCFDB9DBA725B9FC4C5ACBE5A| |62E69C60D61BA27346BCED4D2123DBEB87920E6139A61E55AE7636ED24298363522| |66859113EA553D9DCE666E0AB38107E2222D843A3997A578D2328591B4528131232| |528B4D47F813791C9A4D5C9AC1033157678564FA62CDD48FAECB771A1CD083397D2| |B301FB7DCC98D773FAB49ED6AD7C7034AB5F57470D6126F353712D6709331F22671| |1FA5BF3D03FF9C07BC125D552D0A4488E53C49822293578F70E3AEDF7DE21301282| |1EF14AFC1424A95EB2C73E513D99EBC9DF31DFF103F4EE83F53FC1B65FCCDFE03AE| |53A39D779813D8C83C7E2CC09B0ED22D891003F53AE0BB94E5735B4F00EEAF67F63| |EE821B34D76D9B2CB8DC1BD08E7F616E82AD5F995BCC6D7080F6ECE13D7B320E5BF| |B424219AF5DF6085AF9227301EC780CAA945F817C57C51DC5D62AEF32EF81FEFB60| |FD03B0F721D84E9F930FB90E5F1FFAED6746989BE425002F8E00F7E14415B3128C9| |187207B082EA076D522F30958F39CF90C0C3D0565F250CDFBAF9EC59A4ED26A79FF| |B57CE6213EF34E3EEB4E3E6B85E6D6B1BF3AF6D7E8073BD9E720F96BB03FCA82DCF| |092FA16A41E2C81511A6BE2F59B56E1698BF6DCC25A4B17E5752B5280D669E75EB5| |F33A1D5EB09BFB304CB5BAB80F5D5CEBE4127399B90276BF61BE068354BF87F7D1C| |31EC3EC31FC0A5CA62DF7B187BEFFCEA99FF98E3E06957BA79E87F78131E63ED61A| |D803DF52BD28EA39A31FD1CFD82A738DB90E362A4577B3408F14560E6F7AA1B7643| |45AA2C44A94A11265B844193F5A852E0ABEF984C21269B23DCBE3A79B0EA5B0ED3D| |FCC5E0D1DD23C521B7613FCD577066CD97D19B9D92ACBDE2AC1758B9916F6333DFC| |63F3504EEC135AFEDD18EB5A278BA284E14C51F8247B92B0731EB7F01AE8D0C41| |-------------------------------------------------------------------|
  16. Currently running a DA/DM Tanker on Everlasting and just looking for a more cohesive build. I know that Thiefs' Essence is really the set I should be shooting for for endurance reasons, but right now my build is a mess. Can anyone help me out by posting some advice or a build? Thanks all!
  17. Hello again Tanker folks! After leveling up a few Tankers these past months, Invuln/SS, SD/DM, WP/Elec... I recently made a DM/Bio scrapper, and I have just been dumbfounded by the survivability... which made me think, wouldn't this be amazing to try out as a Tanker primary?! So of course, now I must surrender to my altitis and make it happen. Only problem is I am having trouble deciding on what to pair it with. I try not to duplicate combos if I can help it, or use the same set too often... so that said, these are some of the sets I am considering, and I was wondering what folks thought would be the most effective/fun combo: Claws Savage Melee Stone Melee are my primary considerations. Super Strength Titan Weapons Battle Axe War Mace are also possibilities, though not favorites. Any suggestions on which or why would be much appreciated!
  18. Hey fellow heroes, Been working on and getting my tanker leveled and after browsing around haven't seen too much in for this combination. With him just hitting 50, and having level 20IOs still, hes very solid and enjoyable. Been toying around with mids to finalize what I'll be working towards with him and I think I have it mostly figured out but wanted some feedback from others as this was pretty rough to really piece all together. Goals: Be the last hero standing if things happen to go really really bad. PVE only. Any comments would be very helpful! Thanks in Advance!
  19. Hi. Does anyone have an endgame build for a fire/spines tanker? I was building one just to farm but I am quite enjoing it and I would like to use it also in PVE for incarnate contents. Thank you.
  20. As a player who prefers her blasters, I am so thankful for the roles tankers play. Like you tanks, I was delighted with the latest patch that addresses some of the problems tankers faced. My hat is off to those of you who chose to play tanks even though your powers were not like they were. Hurrah for the new devs! Any time I am in a group with you I certainly appreciate you. If I want to survive I stay fairly close to that tank who was drawing the attention of the AV or Hami or on MSR runs, not targeting through you. I don't want to disturb that taunt! So thank you! Long may you taunt and protect us squishies, lol. Carolina Heat, 50+ blaster Carolina Moon, 50+ defender -and numerous other of her ilk
  21. Hi all, With the upcoming tank changes I thought I would roll a new tank with two sets I have never tried Radiation Armor and Street Justice! I have taken a look around the boards and tried to pull together what I think is a half decent attempt at min/maxing the two sets so I can tank end game stuff and solo stuff with lv 54s. But as I am new to both sets any advice or tweaks to the build would be really welcome. I normally play DA/DB which is an absolute beast. Hoping this set can be the same. Cheers in advance for your views and advice. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Street Justice: Level 50 Magic Tanker Primary Power Set: Radiation Armor Secondary Power Set: Street Justice Power Pool: Fighting Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Hero Profile: ------------ Level 1: Alpha Barrier (A) Aegis - Resistance (3) Aegis - Resistance/Endurance (3) Aegis - Resistance/Recharge (5) Aegis - Resistance/Endurance/Recharge Level 1: Initial Strike (A) Superior Blistering Cold - Recharge/Chance for Hold (5) Superior Blistering Cold - Accuracy/Damage (7) Superior Blistering Cold - Damage/Endurance (7) Superior Blistering Cold - Accuracy/Damage/Endurance (9) Superior Blistering Cold - Accuracy/Damage/Recharge (9) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime Level 2: Gamma Boost (A) Regenerative Tissue - +Regeneration Level 4: Proton Armor (A) Unbreakable Guard - Resistance (13) Unbreakable Guard - Resistance/Endurance (13) Unbreakable Guard - RechargeTime/Resistance (15) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 6: Kick (A) Force Feedback - Chance for +Recharge Level 8: Fallout Shelter (A) Reactive Armor - Resistance (15) Reactive Armor - Resistance/Endurance (17) Reactive Armor - Resistance/Endurance/Recharge (17) Reactive Armor - Resistance/Recharge (19) Steadfast Protection - Knockback Protection (19) Steadfast Protection - Resistance/+Def 3% Level 10: Taunt (A) Mocking Beratement - Taunt/Recharge (21) Mocking Beratement - Taunt/Recharge/Range (21) Mocking Beratement - Accuracy/Recharge (23) Mocking Beratement - Taunt/Range (23) Mocking Beratement - Recharge Level 12: Radiation Therapy (A) Eradication - Accuracy/Recharge (25) Eradication - Accuracy/Damage/Endurance/Recharge (25) Eradication - Damage/Recharge Level 14: Tough (A) Unbreakable Guard - +Max HP (27) Unbreakable Guard - Resistance (27) Unbreakable Guard - Resistance/Endurance (29) Unbreakable Guard - Endurance/RechargeTime (29) Unbreakable Guard - Resistance/Endurance/RechargeTime (31) Unbreakable Guard - RechargeTime/Resistance Level 16: Sweeping Cross (A) Superior Avalanche - Recharge/Chance for Knockdown (31) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (31) Superior Avalanche - Accuracy/Damage (33) Superior Avalanche - Damage/Endurance (33) Superior Avalanche - Accuracy/Damage/Endurance (33) Superior Avalanche - Accuracy/Damage/Recharge Level 18: Beta Decay (A) Siphon Insight - Chance for +ToHit (34) Siphon Insight - Accuracy/Endurance/Recharge (34) Siphon Insight - Accuracy/ToHit Debuff (34) Siphon Insight - ToHit Debuff/Endurance/Recharge (36) Siphon Insight - Accuracy/Recharge (36) Siphon Insight - ToHit Debuff Level 20: Particle Shielding (A) Preventive Medicine - Chance for +Absorb Level 22: Weave (A) Shield Wall - +Res (Teleportation), +5% Res (All) (36) Shield Wall - Defense (37) Shield Wall - Defense/Endurance (37) Shield Wall - Defense/Recharge (50) Reactive Defenses - Defense (50) Reactive Defenses - Scaling Resist Damage Level 24: Hasten (A) Recharge Reduction IO (37) Recharge Reduction IO Level 26: Ground Zero (A) Eradication - Chance for Energy Damage (39) Eradication - Accuracy/Damage/Endurance/Recharge (39) Eradication - Damage/Recharge Level 28: Spinning Strike (A) Superior Frozen Blast - Recharge/Chance for Immobilize (39) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime (40) Superior Frozen Blast - Accuracy/Damage (48) Superior Frozen Blast - Damage/Endurance (50) Superior Frozen Blast - Accuracy/Damage/Endurance Level 30: Combat Jumping (A) Luck of the Gambler - Recharge Speed (40) Luck of the Gambler - Defense (40) Karma - Knockback Protection Level 32: Maneuvers (A) Luck of the Gambler - Recharge Speed (42) Luck of the Gambler - Defense Level 35: Shin Breaker (A) Might of the Tanker - Recharge/Chance for +Res(All) (42) Superior Gauntleted Fist - RechargeTime/+Absorb (42) Superior Gauntleted Fist - Damage/RechargeTime (43) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime (43) Superior Gauntleted Fist - Damage/Endurance/RechargeTime (43) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime Level 38: Rib Cracker (A) Hecatomb - Accuracy/Recharge (45) Hecatomb - Damage/Endurance (46) Hecatomb - Damage (48) Hecatomb - Damage/Recharge (48) Hecatomb - Accuracy/Damage/Recharge Level 41: Crushing Uppercut (A) Crushing Impact - Accuracy/Damage/Endurance (45) Crushing Impact - Damage/Recharge (45) Crushing Impact - Accuracy/Damage (46) Crushing Impact - Accuracy/Damage/Recharge (46) Crushing Impact - Damage/Endurance/Recharge Level 44: Meltdown (A) Gladiator's Armor - TP Protection +3% Def (All) Level 47: Super Speed (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 49: Combat Readiness (A) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 1: Brawl (A) Empty Level 1: Gauntlet Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Quickfoot - RunSpeed Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Empty Level 2: Health (A) Panacea - +Hit Points/Endurance (11) Numina's Convalesence - +Regeneration/+Recovery (11) Miracle - +Recovery Level 2: Hurdle (A) Empty Level 2: Stamina (A) Performance Shifter - Chance for +End Level 50: Ion Total Radial Judgement Level 50: Diamagnetic Radial Flawless Interface Level 50: Longbow Radial Superior Ally Level 50: Melee Core Embodiment Level 50: Ageless Radial Epiphany Level 50: Agility Core Paragon Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 ------------ ------------ Set Bonus Totals: 26.63% Defense(Smashing) 26.63% Defense(Lethal) 26.63% Defense(Fire) 26.63% Defense(Cold) 13.5% Defense(Energy) 13.5% Defense(Negative) 6% Defense(Psionic) 28.5% Defense(Melee) 9.75% Defense(Ranged) 22.88% Defense(AoE) 9% Max End 31% Enhancement(Accuracy) 5% Enhancement(Max EnduranceDiscount) 30% Enhancement(RechargeTime) 13.5% SpeedFlying GrantPower Preventive Medicine (10% chance, if Scourge) 203.8 HP (10.88%) HitPoints 13.5% JumpHeight 13.5% SpeedJumping Knockback (Mag -12) Knockup (Mag -12) MezResist(Confused) 96.25% MezResist(Held) 96.25% MezResist(Immobilized) 96.25% MezResist(Sleep) 96.25% MezResist(Stunned) 96.25% MezResist(Terrorized) 96.25% 19.5% (0.33 End/sec) Recovery 46% (3.59 HP/sec) Regeneration 45% ResEffect(SpeedFlying) 45% ResEffect(RechargeTime) 45% ResEffect(SpeedRunning) 14.75% Resistance(Smashing) 14.75% Resistance(Lethal) 34.25% Resistance(Fire) 34.25% Resistance(Cold) 20% Resistance(Energy) 20% Resistance(Negative) 8.75% Resistance(Toxic) 8.75% Resistance(Psionic) 0% Resistance(Smashing) 0% Resistance(Lethal) 0% Resistance(Fire) 0% Resistance(Cold) 0% Resistance(Energy) 0% Resistance(Negative) 0% Resistance(Toxic) 0% Resistance(Psionic) 13.5% SpeedRunning ------------ Set Bonuses: Aegis (Alpha Barrier) 7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning 3.13% Defense(Fire,Cold), 1.56% Defense(AoE) 3% Resistance(Smashing,Lethal), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5% Superior Blistering Cold (Initial Strike) 15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying) 4% (0.07 End/sec) Recovery 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% 5% Defense(Smashing,Lethal), 2.5% Defense(Melee) 5% Defense(Fire,Cold), 2.5% Defense(AoE) Unbreakable Guard (Proton Armor) 2.5% Enhancement(EnduranceDiscount) 2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing) Reactive Armor (Fallout Shelter) 1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged) 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee) Steadfast Protection (Fallout Shelter) 1.5% (0.03 End/sec) Recovery Knockback (Mag -4), Knockup (Mag -4) 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic) Mocking Beratement (Taunt) 1.8% Max End 2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee) 3.13% Defense(Fire,Cold), 1.56% Defense(AoE) Eradication (Radiation Therapy) 1.8% Max End 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged) Unbreakable Guard (Tough) 2.5% Enhancement(EnduranceDiscount) 2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing) 3.75% Resistance(Toxic,Psionic), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25% 5.25% Resistance(Fire,Cold), MezResist(Immobilized) 8.75%, MezResist(Held) 8.75%, MezResist(Stunned) 8.75%, MezResist(Sleep) 8.75%, MezResist(Terrorized) 8.75%, MezResist(Confused) 8.75% 140.6 HP (7.5%) HitPoints Superior Avalanche (Sweeping Cross) 15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying) 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% 4% (0.07 End/sec) Recovery 5% Defense(Melee), 2.5% Defense(Lethal), 2.5% Defense(Smashing) 5% Defense(Fire,Cold), 2.5% Defense(AoE) Siphon Insight (Beta Decay) 6% SpeedJumping, 6% JumpHeight, 6% SpeedFlying, 6% SpeedRunning 2% (0.03 End/sec) Recovery 9% Enhancement(Accuracy) 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee) 3.75% Defense(AoE), 1.88% Defense(Fire), 1.88% Defense(Cold) Preventive Medicine (Particle Shielding) GrantPower Preventive Medicine (10% chance, if Scourge), GrantPower Preventive Medicine (if Scourge) Shield Wall (Weave) 10% (0.78 HP/sec) Regeneration 2.5% (0.04 End/sec) Recovery 42.17 HP (2.25%) HitPoints 5% Resistance(Lethal), 5% Resistance(Smashing), 5% Resistance(Fire), 5% Resistance(Cold), 5% Resistance(Energy), 5% Resistance(Negative), 5% Resistance(Psionic), 5% Resistance(Toxic) Reactive Defenses (Weave) 1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% 0% Resistance(All) Eradication (Ground Zero) 1.8% Max End 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged) Superior Frozen Blast (Spinning Strike) 15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying) 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% 4% (0.07 End/sec) Recovery 5% Defense(AoE), 2.5% Defense(Fire), 2.5% Defense(Cold) Luck of the Gambler (Combat Jumping) 10% (0.78 HP/sec) Regeneration 7.5% Enhancement(RechargeTime) Karma (Combat Jumping) Knockback (Mag -4), Knockup (Mag -4) Luck of the Gambler (Maneuvers) 10% (0.78 HP/sec) Regeneration 7.5% Enhancement(RechargeTime) Superior Gauntleted Fist (Shin Breaker) 3.6% Max End 6% Resistance(Energy,Negative), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% 16% (1.25 HP/sec) Regeneration 5% Defense(Melee), 2.5% Defense(Lethal), 2.5% Defense(Smashing) Hecatomb (Rib Cracker) 4% (0.07 End/sec) Recovery 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% 15% Enhancement(Accuracy) 10% Enhancement(RechargeTime) Crushing Impact (Crushing Uppercut) 1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% 21.08 HP (1.13%) HitPoints 7% Enhancement(Accuracy) 5% Enhancement(RechargeTime) Gladiator's Armor (Meltdown) 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic) Blessing of the Zephyr (Super Speed) Knockback (Mag -4), Knockup (Mag -4) | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1562;730;1460;HEX;| |78DA6594C94F13511CC75FDBA9A5A5652B5DD80A5469294B6985B34645489026448| |CD73AB64F18296DD396A8470FB8451450A307D7A3174F6AD4E87F628CFB1AD0C405| |F4527FCCF7076DD249DBCF9BEFFBEDAF33B193C3F607A3A7770B837D5F4ACDE7E38| |7D4F48CCC9963EA94961074D54C167252163AC6E6F2052D212D24F960131F96C764| |3A2FC307D5A4A616B44C3ABE27379BC9B9783B26535286F7E6D413292D3D251C139| |94C2A3CA24D4D17E8D6A6DF4D66A54CDAF5E5B854B3A4D76EDE24652E3FAD653DFB| |B35A8282CC15647C3233978AC7D47C41E64E79A98E307D2F04E9C7B05168D124866| |811558431C28C82CA20F8CA2DF82A9AC535057B8BE0B625E63258758579157C1EA2| |34C8230CBB68D1A6888B94DBC4B94DBF4C42041561FFCD5C036BD641230DCECCFEE| |679A31E7381FC2DD0CC16BF01F63EB0AE93D90E367891B3C103BEA15EACE845B16A| |88D7789C3903BA53CC59F012E5ABD69B281AABBF1AF538DE15E637D044753AB826C| |75FD4DECCBD35736FAD7F981BBD515CDF1AF89A6AAA65DFDA7B989BEF2EF326D871| |8B799B7907BC4CB5D5A33673BD1DF13AAB99554C1BB8DDCAB4808BE4EBE4D93A57A| |029D4878B6B711D60FB3170C70873148CAE327F827EF2F5C0D7E0E915B0652E51AE| |26EC199B5631B300CF30C0337C4F7368E1B369798AFE024FC0E04370E011187D0CB| |A29671BC76D73E1FF1A6C64AE0B3D6E3DD9B4735DED6C13629B0F94D3CFFDFA17D0| |47E83C6287E6C19E33CCB3CC73E03BF2EDE27ABB42F8AFF4F580FD017020C8EC063| |F924F37FB7427319BBEA3CC23A8B73FC194E032CDAE173EA277E7E619D273CC6717| |7E89D86F297684ED22F7A1B52A5BCF2E7DE8122165EBC92FF654EC462A946885325| |8A10C5528E3E58A825A26144EBCF12ED0ADAC75F42680525CB195BD29F4DDEF25C5| |68E844DFB6C33837DB189EEFD50AAF1FE5CA7564F63612B8E7174E5A734EA7ABA43| |FF397F41B6536FFDC259B4FA53761F173D9FA4BD9FA3FB2D705A1| |-------------------------------------------------------------------|
  22. Alright, since hopping on Homecoming I've been paying much more attention to my build. I'm a roleplayer at heart and so it never mattered much to me back in Live, but it's been fun to dive in and really make a character shine in combat. Y'know, actually playing the game can be fun too. 😛 I always stayed away from Tankers because it never felt right to me - and after looking into it I think it's because Tankers take some understanding to work properly. You aren't just a hittin' stick - which is my default mode - your job is to take hits and keep attention on you. If you can kill a bunch of stuff too, all the better. Well I also found out you need to mind their build to fill this role adequately on any given team. I rolled a Dark / Titan tank. It's my understanding this combo is gonna be an end hog. Since I'm a newbie at builds in general, and at Tanking, I was hoping I could get some pointers on a build for this guy. I've attached my end-game build, but it's way incomplete. If someone has an existing Dark/Titan build, I'd love to see it! But even just some pointers on power selection, slots, and which sets to aim for. Goals for the build: Tankitude: I want to actually be able to play Tank in most teams and do the thing where I aggro the mobs for my teammates and never die. End Management: I hate running out of Endurance. Help me make sure that never happens. Murder: While I wanna take a hit, I'd love to be able to deal the hurt as well. Decent leveling: I'm not against PLing, but if I could manage to level normally with a survivable, end efficient build that'd be cool too Decent cost: If it's expensive, it's expensive, but if I don't have to farm for months just to finish the build I'd be thankful. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Gravemaster: Level 50 Magic Tanker Primary Power Set: Dark Armor Secondary Power Set: Titan Weapons Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Energy Mastery Hero Profile: ------------ Level 1: Death Shroud Empty(A), Empty(3), Empty(13), Empty(15), Empty(17), Empty(19) Level 1: Defensive Sweep Empty(A), Empty(3), Empty(21), Empty(23), Empty(25), Empty(25) Level 2: Dark Embrace Empty(A), Empty(5), Empty(27), Empty(29), Empty(31), Empty(31) Level 4: Murky Cloud Empty(A), Empty(5), Empty(33), Empty(33), Empty(34), Empty(34) Level 6: Titan Sweep Empty(A), Empty(7), Empty(34), Empty(36), Empty(36), Empty(37) Level 8: Obsidian Shield Empty(A), Empty(9), Empty(37), Empty(37), Empty(39), Empty(39) Level 10: Taunt Empty(A), Empty(11) Level 12: Dark Regeneration Empty(A), Empty(13) Level 14: Combat Jumping Empty(A), Empty(15) Level 16: Cloak of Darkness Empty(A), Empty(17), Empty(40), Empty(40), Empty(40), Empty(42) Level 18: Follow Through Empty(A), Empty(19), Empty(42), Empty(43), Empty(43), Empty(43) Level 20: Cloak of Fear Empty(A), Empty(21) Level 22: Hasten Empty(A), Empty(23) Level 24: Kick Empty(A) Level 26: Oppressive Gloom Empty(A), Empty(27), Empty(45), Empty(45), Empty(46), Empty(46) Level 28: Tough Empty(A), Empty(29) Level 30: Weave Empty(A), Empty(31) Level 32: Rend Armor Empty(A), Empty(33), Empty(46), Empty(48), Empty(48), Empty(48) Level 35: Assault Empty(A), Empty(36) Level 38: Arc of Destruction Empty(A), Empty(39), Empty(50), Empty(50), Empty(50) Level 41: Conserve Power Empty(A), Empty(42) Level 44: Physical Perfection Empty(A), Empty(45) Level 47: Focused Accuracy Empty(A) Level 49: Maneuvers Empty(A) Level 1: Brawl Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash Empty(A) Level 1: Prestige Power Slide Empty(A) Level 1: Prestige Power Quick Empty(A) Level 1: Prestige Power Rush Empty(A) Level 1: Prestige Power Surge Empty(A) Level 1: Sprint Empty(A) Level 2: Rest Empty(A) Level 1: Health Empty(A), Empty(7) Level 1: Hurdle Empty(A) Level 1: Stamina Empty(A), Empty(9), Empty(11) Level 1: Swift Empty(A) Level 1: Momentum Level 50: Resilient Radial Paragon Level 50: Mighty Radial Final Judgement Level 50: Degenerative Radial Flawless Interface Level 50: Phantom Core Superior Ally Level 50: Ageless Core Epiphany Level 50: Melee Radial Embodiment ------------ Gravemaster - Tanker (Dark Armor).mxd
  23. When CoH launched back in 2004 people were literally in awe whenever they saw a 2 ton chunk of sidewalk teleporting or walking around to save the day. They could sit in the thick of it and go cook dinner, while other tanks had to be more active. Granite was essentially god mode back in the day, bar few enemy types, a Granite tanker was not dying. That was balanced out by being nigh unmoveable. It couldn't run, jump, or fly. Its powers suffered a huge debuff to recharge speed and damage output, so it wasn't killing anything either. But it excelled at holding agro, and taking the hits the rest of the team or raid couldn't. *ED came by and nerfed everything across the board, this (rightfully) took away a Stone Armor tanker's immortality with Granite Armor, but the massive debuffs persisted as it could still out tank everything else. *IO's came by, and made it so other tankers or brutes since they had been introduced when CoV launched could build themselves to be nigh unkillable gods, Stone Armor over the years saw a massive reduction in the number of people playing the powerset as overcoming those limitations the set had since launch became a waste of time when someone could turn an Invuln tank or the recently added Willpower tanks into gods. *Incarnate content came by, and all the powersets further benefited, leaving Stone tanks to collect further dust. As just about anyone is aware the standard rule of thumb, is that people almost will not play a Stone Armor character without a Pocket Kin. Given all that, what I would suggest, which in order of priority.... 1. Let Stone Armor Tankers in Rooted or Granite jump or fly. The limitation to do so is kind of silly considering we are all superheroes, what's to say a Rock Golem can't fly? Maybe a magic spell was placed on them that let's them , or they have some really advanced rocket boots? With the new addition of Force of Will, I think Mighty Leap would be a great fit for a chink of sidewalk landing on a mob of 5th Collumn flattening Nazi's left and right. 2. Let's ease up the -damage (which is -30%, I mean why would getting punched by something weighing 2 tons cause less damage? The weight alone should crush its puny target). 3. Let's ease up the -recharge (which is -65%, hasten is a +70%, so you get slightly better than baseline recharge with hasten running, perma hasten is pretty much impossible in Granite as well). Perhaps we have a -50% speed debuff on Granite/Rooted (perhaps 25% per power) paired with a -30% recharge reduction, which is still a significant overall debuff to a player, albeit less severe than the current debuffs. Like I suggest, the first proposed change would basically be for thematic purposes and doesn't really effect combat, just gives players more choices on how they get around. The other 2 would have an impact on combat, but I think in the age of IO sets and incarnate content, these would make people enjoy playing the powerset more, but not completely break the set outside of a reasonable balance. Any thoughts?
  24. bio/tw tank build requests
  25. A friend and I want to do a "Dynamic Duo" partnership and level up together as a two-person team. He is playing a Will Power / Staff Fighting Tanker. What would be the most complimentary and effective archetype and power set to play along side him? I was thinking an empathy defender, or would some kind of controller be better?
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