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Showing results for tags 'team'.
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Temporary Powers Changes: Compiled and Described
Monos King posted a topic in Suggestions & Feedback
So, not a lot of people care too much about the Temporary Powers scene, but there are a few of us temp hunters out here, so I thought it'd be entertaining to make a big list of some changes directly for or related to Temporary Powers that I think would be pretty nice. These are modifications proposals and not suggestions for new additions. The proposals will be divided into changes on the limitations of how they are obtained, changes to what a small few do, and changes to the limitations of their durations/charges - the largest category. Following a trend with my threads, I'll be co- 11 replies
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- mission completion
- temporary power
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So last night I ended up starting a team while soloing on my villain. Well, someone was looking for anything on redside so I invited him into my adventures. Between each mission I offered to take anyone who wanted to join as we continued on our misadventures. People came and went as they wished and everyone seemed to have a good time. So I'm going to try to keep getting teams as I go with no plan. I usually don't form teams but on redside someone has to start. So with the homecoming team asking how to increase redside population, I am working to level my villains to be able
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Alright Ladies and Gentlemen the announcement for the next TFO! Task Force order 1. Lady Grey Task Force 2. Mortimer Kal 3. Dr Kahn Date - Saturday May the 30th Time - 9 pm eastern time / 6pm Pacific Server - Indomitable Starting Place - RWZ Ending Place - Founders Falls Rules for the event - Temporary Powers Will Be Turned off -No Inspirations - Missions need to be set at +0 x1 -Long Range Teleport Pool Power will be banned -Base Teleporter will be allowed -Teams will be set no Archtype switching allowed -Limit of 2 archetypes per team
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Good morning everyone. I'm transitioning my BS/WP Scrapper into its final phase, and looking for any and all pointers to getting the most out of the build. Looking to be viable in both solo and team play. I just wanna chop through stuff - including high level content - and come out (mostly) unscathed, as befits a Scrapper Took "Cross Punch" and beefed it up on a lark; it's fun but I'm not married to it Took "Body Mastery" because I hate running out of endurance, but if I can squeeze better End management without it that'd be great Void Judgment and Spectral Inter
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- scrapper
- broadsword
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