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About Me

Found 4 results

  1. What: Timey Whimey Where: Excelsior (first meeting in Mercy) When: Fridays at 8pm Eastern/5pm Pacific US (first meeting on 25 February) Who: The Justice Superteamers (the folks behind the Justice TA, Traps, Radiation, Blades, Earth, Gun, Darkness, Time, Water, Indomitable Sonic, and Excelsior Nature, Knockback, Electric, Thermal/Cold, Dark, TA, Guns, Poison, and Stone Superteams) Why: FUN, fortune, and glory! The Justice Superteamers run many projects to leverage the power of stacked (de)buffs and explore common themes to accomplish things that a random group could not. Come join us on Excelsior for our Timey Whimey Superteam where we'll leverage the power of Time to subdue our foes. Long time vets and new players are all invited as we focus on fun with other friendly players. Power/Build Requirements: Must have either Time Manipulation (available on Defenders, Controllers, Corruptors, or Masterminds) or Temporal Manipulation (Blasters) Required Powers(slotting): Time Manipulation Temporal Selection (Recharge) Farsight (2 Defense) Slowed Response (Accuracy, Recharge) Chrono Shift (2 Recharge) Assault (Endurance) by level 20 Temporal Manipulation Time Stop (Accuracy, Recharge) Assault (Endurance) by level 20 Maneuvers (2 Defense) by level 30 The following are suggested, but if you can't fit them all in, not required: Temporal Mending (non-blasters) Time's Juncture (non-blasters) Time Shift (blasters) Injection Tactics Other team-focused powers are great too: Vengeance, Victory Rush, Weaken Resolve, Spirit Ward, and Teleport Target are always useful. You're welcome to make use of your other build if you'd like to maintain a solo, PVP, or non project compliant build. Miscellaneous Details: Our first meeting will take place Friday, Feb 25, 2022 at 8pm EST/5pm PST at Arbiter Richard in Mercy Island on Excelsior. Feel free to show up fresh from the tutorial (or even skip it). We'll be coordinating the group through use of a global channel named "Justice Superteamers". Everyone participating on this team must join the channel. (/chan_join "Justice Superteamers"). We have a Justice Superteamers SG with a fully functional base. Timey Whimey members are welcome to join the SG and anyone is welcome to use the public base amenities with code: JST-19564. We also have a Discord channel for out of game and voice communication. We'll start in the Rogue Isles and run arcs, papers, and banks there, but will eventually make ourselves vigilantes/rogues so we can enjoy what Paragon and Praetoria have to offer. We'll be focusing on PVE content (TFs, Contact Arcs, Tips, iTrials, the occasional newspaper/scanner, etc). There is no limit on the number of people that can join us. This isn't going to be a fixed group of 8; the more, the merrier. Feel free to show up late, roll a 2nd alt, etc. Super-Sidekick makes teaming incredibly easy. If you already have a character that fits the theme of this team, or won't be able to join us at the start of this team, don't worry; we'll accept you at any level, any time. Just note that if you're significantly beyond the rest of the team in terms of level, you should expect to exemplar down to the rest of the team most of the time. If you have any questions or suggestions, feel free to post here or send a /t or email to @Perfect Square , @Hedgefund, or @EF in-game.
  2. Let's say that my blaster wants to increase her defense via enhancement sets because she is squishy and has been bitten too many times by Ghouls. Since she is level 10, her options are limited. She has: six powers (The seventh power has no additional slot yet, so she omits it.) eight additional slots According to the wiki, there are 17 enhancement sets which compatible with her current level, available powers (Beam/Temporal), and have defense bonuses. She needs to pick several enhancement sets to cover all her defense stats (excluding psionic, because no enhancement set has a psionic bonus on level 10.). Since she is short on cash, she has to minimize her selection. So, I modeled this problem, solved it using an LP solver, and tried it on Brainstorm Server. It turns out she can cover all her defense using four sets of enhancement. However, three of them are rare enhancements. So, I guess it is still a bit expensive. What do you guys think? Is it OK to spend your cash for these additional defense bonuses?
  3. 1. Defense and Resistance's are crap 2. End seem fine because i can run ten toggles and still use all my powers with no problem. 3. Damage is not great. 4. I wouldn't mind having a single melee power for when something gets close but not a must. Its a hover blaster so staying at range works for me. 5. Cutting Beam is not a must. I would like to stream line the build to make it efficient. 6. Can't remember where i found parts of the build from but i made it worse for sure lol. 7. Thanks for any help BeamTime - Blaster (Beam Rifle).mxd
  4. Since I have so much time on my hands, I've been theorycrafting some builds I really don't need or have time to play (already have over 30 alts, fully IO'd out and incarnated). Anyway, I do not have a Radiation Blast blaster, and I don't have a /Temporal one on the Homecoming shards, so I thought: here's a combo I don't have yet! I usually shoot for capped S/L/E defense on my blasters (thus, Scorpion Shield) I usually go the hover/fly/afterburner travel route. I usually avoid Hasten, as I often have all the pool powers picked. I usually go Stealth, just for speed-running through TFs and such (stealth + stealth IO in sprint). Well, I was able to hit 3 out of the above 4. Instead of stealth, I went Combat Jumping - both for added defense as well as "i hate being immobilized" which happens (and it lasts a while!). Was thinking to proc-mule Irradiate, but the Universal Damage set (all 6) seems to fit the bill. I like all the bonuses (+dam, +hp, +def, +KB prot) and with the KD proc, it turns Irradiate into a ghetto control power! Alternately, I was thinking to 2+4 is, with two -Res procs and four Eradicates. The problem with going that route is the end cost and recharge; it feels like I want to irradiate and damage more often than proc... I'm torn on this one. The rest is fairly straight forward blaster slotting. I ended up with 28.5% damage (set bonuses only, add 10.5% from assault for 39% total), decent recovery, S/L/E softcap (45%+). Have great travel power (afterburner is so much fun) and hover-blasting, even when going in for the irradiate/nuke/end of time stuff is nice. Ghetto control if I leave universal in irradiate, plus ST stun with cosmic burst (yeah, it's slow activation, meh); mag 3 hold with Atomic Blast. Mob nuking would be within the 10s of first of aim/bu: Aim+Chronos (buildup) while flying in (stealth+IO) and positioning myself; Irradiate (fast cast, KD from proc) ~240 dam Nuke (slow, but holds) ~ 1065 dam End of Time ~ 363 dam Realistically, the above would only be for incarnate/post-50 stuff. I imagine the pre-50 content (teaming) going as follows: Nuke (Atomic Blast w/o aim or BU, maybe just BU for damage) Finish off stragglers/boss with ST or Aim + BU Irradiate + End of Time Finish off stragglers/boss with ST Here's the build I threw together and may build: Would love to hear comments/critiques!
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