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Found 4 results

  1. What: Rough Riders Where: Excelsior (first meeting on the Nova Praetoria star) When: Sundays at 8pm Eastern/5pm Pacific US (first meeting on 26 June) Who: The Justice Superteamers (the folks behind the Justice TA, Traps, Radiation, Blades, Earth, Gun, Darkness, Time, Water, Indomitable Sonic, and Excelsior Nature, Knockback, Electric, Thermal/Cold, Dark, TA, Guns, Poison, Stone, and Time Superteams) Why: FUN, fortune, and glory! The Justice Superteamers run many projects to leverage the power of stacked (de)buffs and explore common themes to accomplish things that a random group could not. Come join us on Excelsior for our Teddy Roosevelt inspired Rough Riders Superteam where we'll walk softly and carry big sticks (or pistols) to subdue our foes. Long time vets and new players are all invited as we focus on fun with other friendly players. Power/Build Requirements: Must have either the Titan Weapons, Staff Fighting, Dual Pistols, or Thugs power set Required Powers and slotting: Maneuvers with 2 slots worth of Defense enhancements by level 20. The following are suggested, but if you can't fit them all in, not required: Assault Tactics Other team-focused powers are great too: Vengeance, Victory Rush, Weaken Resolve, Spirit Ward, and Teleport Target are always useful. You're welcome to make use of your other build if you'd like to maintain a solo, PVP, or non project compliant build. Miscellaneous Details: Our first meeting will take place Sunday, June 26, 2022 at 8pm EDT/5pm PDT on the Nova Praetoria star on Excelsior. Feel free to show up fresh from the tutorial (or even skip it). We'll be coordinating the group through use of a global channel named "Justice Superteamers". Everyone participating on this team must join the channel. (/chan_join "Justice Superteamers"). We also have a Discord channel for out of game and voice communication. We'll start in Praetoria and run arcs and events there, but will eventually make ourselves vigilantes/rogues so we can enjoy what Paragon and the Rogue Isles have to offer. We'll be focusing on PVE content (TFs, Contact Arcs, Tips, iTrials, the occasional newspaper/scanner, etc). There is no limit on the number of people that can join us. This isn't going to be a fixed group of 8; the more, the merrier. Feel free to show up late, roll a 2nd alt, etc. Super-Sidekick makes teaming incredibly easy. If you already have a character that fits the theme of this team, or won't be able to join us at the start of this team, don't worry; we'll accept you at any level, any time. Just note that if you're significantly beyond the rest of the team in terms of level, you should expect to exemplar down to the rest of the team most of the time. If you have any questions or suggestions, feel free to post here or send a /t or email to @Perfect Square, @Hedgefund, or @EF in-game.
  2. What: Guns, Guts, and Glory! (All Guns Superteam) Where: Excelsior (first meeting under the Atlas statue) When: Sundays at 8pm Eastern/5pm Pacific US (first meeting on 16 May) Who: The Justice Superteamers (the folks behind the Justice TA, Traps, Radiation, Blades, Earth, Gun, Darkness, Time, Water, Indomitable Sonic, and Excelsior Nature, Knockback, Electric, Thermal/Cold, Dark, and TA Superteams) Why: FUN, fortune, and glory! The Justice Superteamers run many projects to leverage the power of stacked (de)buffs and explore common themes to accomplish things that a random group could not. Come join us on Excelsior for our Guns, Guts, and Glory Superteam where we'll shoot stuff with various types of guns. Long time vets and new players are all invited as we focus on fun with other friendly players. Power/Build Requirements: Any gun power set: Beam Rifle, Dual Pistols, Assault Rifle, Arachnos Huntsman*, Thugs or Mercs. If you're a Mastermind, you have to take at least 1 primary attack so you're running around with a gun. A Huntsman is defined as a Bane Soldier with no Mace powers - they primarily use their gun. Required Powers(slotting): Maneuvers with 2 slots worth of Defense enhancements by level 20. The following are suggested, but if you can't fit them all in, not required: Assault Tactics Other team-focused powers are great too: Vengeance, Victory Rush, Weaken Resolve, Spirit Ward, Teleport Target, and Medicine Pool are always useful. You're welcome to make use of your other build if you'd like to maintain a solo, PVP, or non project compliant build. Miscellaneous Details: Our first meeting will take place Sunday, May 16, 2021 at 8pm EDT/5pm PDT under Atlas on Excelsior. Feel free to show up fresh from the tutorial (or even skip it). We'll be coordinating the group through use of a global channel named "Justice Superteamers". Everyone participating on this team must join the channel. (/chan_join "Justice Superteamers"). We also have a Discord channel for out of game and voice communication. We'll start in Paragon with some DFBs and KR scanners/banks, but will eventually make ourselves vigilantes/rogues so we can enjoy what the Rogue Isles have to offer. We'll be focusing on PVE content (TFs, Contact Arcs, Tips, iTrials, the occasional newspaper/scanner, etc). There is no limit on the number of people that can join us. This isn't going to be a fixed group of 8; the more, the merrier. Feel free to show up late, roll a 2nd alt, etc. Super-Sidekick makes teaming incredibly easy. If you already have a character that fits the theme of this team, or won't be able to join us at the start of this team, don't worry; we'll accept you at any level, any time. Just note that if you're significantly beyond the rest of the team in terms of level, you should expect to exemplar down to the rest of the team most of the time. If you have any questions or suggestions, feel free to post here or send a /t or email to @Perfect Square, @Hedgefund, or @EF in-game.
  3. Whenever a thug mastermind enters a new zone, their pets "equipped" look disappears, and you have to "equip" or "upgrade" them again just to get the appearance back.
  4. I received the below build from sacho on the MM discord. He suggested it could be optimized. What changes would you make? Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Mastermind Primary Power Set: Thugs Secondary Power Set: Nature Affinity Power Pool: Leadership Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Ancillary Pool: Mace Mastery Villain Profile: Level 1: Call Thugs -- SprMarofS-Acc/Dmg/EndRdx(A), SprMarofS-Acc/EndRdx(3), SprMarofS-EndRdx/+Resist/+Regen(3), SprMarofS-Dmg/EndRdx(5), ExpStr-Dam%(5), OvrFrc-Dam/KB(7) Level 1: Corrosive Enzymes -- Acc-I(A) Level 2: Regrowth -- Pnc-Heal/+End(A), Prv-Heal/EndRdx(7), Prv-Heal(9) Level 4: Wild Growth -- UnbGrd-ResDam(A), UnbGrd-Rchg/ResDam(11), UnbGrd-ResDam/EndRdx/Rchg(13), UnbGrd-Max HP%(13), StdPrt-ResDam/Def+(15) Level 6: Equip Thugs -- EndRdx-I(A) Level 8: Maneuvers -- Rct-ResDam%(A), Rct-Def(17), Rct-Def/EndRdx(17), Ksm-ToHit+(19), LucoftheG-Def/Rchg+(43) Level 10: Spore Cloud -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/EndRdx(19) Level 12: Call Enforcer -- SprMarofS-Dmg(A), SprMarofS-Acc/Dmg(21), HO:Cyto(21), TchofLadG-%Dam(23), AchHee-ResDeb%(23), ShlBrk-%Dam(25) Level 14: Tactics -- GssSynFr--ToHit/EndRdx(A), GssSynFr--ToHit(25), GssSynFr--Build%(37) Level 16: Boxing -- Empty(A) Level 18: Gang War -- SprCmmoft-Dmg/EndRdx/Rchg(A), SprCmmoft-Rchg/PetAoEDef(27), SprCmmoft-Acc/Dmg/Rchg(27), SprCmmoft-Acc/Dmg/EndRdx/Rchg(29), EdcoftheM-PetDef(29), SvrRgh-PetResDam(31) Level 20: Wild Bastion -- Pnc-Heal/EndRedux(A), Pnc-Heal/Rchg(31), Pnc-Heal(31), Pnc-EndRdx/Rchg(33), Pnc-Heal/EndRedux/Rchg(33) Level 22: Tough -- GldArm-3defTpProc(A), GldArm-End/Res(33), GldArm-ResDam(34) Level 24: Cross Punch -- FuroftheG-ResDeb%(A), FuroftheG-Acc/Dmg(34), Arm-Dam%(36), Obl-%Dam(36), ExpStr-Dam%(36), FrcFdb-Rechg%(37) Level 26: Combat Jumping -- BlsoftheZ-ResKB(A), LucoftheG-Def/Rchg+(37), LucoftheG-Def(50) Level 28: Call Bruiser -- CaltoArm-+Def(Pets)(A), SprCmmoft-Acc/Dmg(39), SprCmmoft-Dmg/EndRdx(39), SlbAll-Acc/Dmg/Rchg(39), SlbAll-Build%(40), ExpStr-Dam%(40) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(40), LucoftheG-Def/EndRdx(42) Level 32: Upgrade Equipment -- EndRdx-I(A) Level 35: Dual Wield -- Apc-Dam%(A), GldJvl-Dam%(42), Apc-Dmg(42), ExpStr-Dam%(43), FrcFdb-Rechg%(43) Level 38: Overgrowth -- AdjTrg-Rchg(A), AdjTrg-ToHit(45), AdjTrg-ToHit/EndRdx/Rchg(45), AdjTrg-ToHit/Rchg(45), AdjTrg-EndRdx/Rchg(46), AdjTrg-ToHit/EndRdx(46) Level 41: Rebirth -- Prv-Absorb%(A) Level 44: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(46), LucoftheG-Def(48), ShlWal-ResDam/Re TP(48) Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48) Level 49: Kick -- Empty(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Supremacy Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(9) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11) Level 50: Clarion Radial Epiphany Level 1: Punk Level 1: Arsonist Level 28: Bruiser Level 12: Enforcer Level 50: Musculature Core Paragon ------------
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