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About Me

Found 8 results

  1. So ... it's that time again. Time to refresh another build of mine. The first version of my Gravity/Time build efforts can be found HERE. The second version of my Gravity/Time build efforts can be found HERE. And this version can be found ... well ... here ... Strap in kids, because we're about to warp the spacetime continuum in ways that can only be described as ... wibbly wobbly timey wimey ... And as always, fair warning (because it's obligatory at this point) ... WALL OF TEXT CRITS YOU!!! However, if you wa
  2. Hello! I haven't touched CoH since....a long time ago. i came to check out homecoming and had fun. a friend of mine wanted to join me exploring praetoria. I made an Electric/ Time controller and i'm curious what would synergize well with it. some one in /help chat told me that it offers tons of control and pretty good defense, so i kind of figured a scrapper or blaster may be best? to actually kill things? any advice would be great. thank you!
  3. This build is inspired by this thread. Also, by the desired to have a defender who can patch holes in teams. Especially, lower level teams. Lack of defense: Farsight and Time's Juncture Lack of control: Time's Juncture, Distortion Field, Time Crawl, Ice Storm, Blizzard, multiple holds with lots of slow and -recharge Healing, check End, only 27+ Mez protection, sorry cannot have it all I was in a 2 blaster, 2 defender (time, kinetics) Summer Blockbuster Event. Went well, the AVs and EB were so slow and attacked so little that the lack of
  4. Time Manipulation Guide by Bopper Written: 30 July 2019 Last updated: 2 August 2019 (Information that might help new Time Manipulation players for any archetype) A Quick Note from the Author Introduction Links to City of Data Information So that covers the majority of the details you would want for Time Manipulation. Now, I will spend some time talking about each power including some anecdotes of what I like to do with them and also provide some opinions. Basically, if you don’t care about what I think, now is the time to
  5. Love some input on my build. I'm quite happy with how it plays at the moment, but it can always get better. I don't have all my incarnates at the moment, but they will just make life easier down the road. I'll give some input below on my rotations and stuff below. I haven't pushed this and don't know what kind of content it can actually do but I'm not sure higher then +2/x8 is advisable without completed incarnates (I do +2/x5 atm when solo). Hero Plan Import info: Hero Profile: Incarnates: Set Bonus Totals: Set Bonuses:
  6. First there was Time/Dual Pistols/Dark ... the original No Escape build. I posted that build on 15 May 2019. Then I revised it into the Time/Dual Pistols/Soul ... Yet Another No Escape build. Posted that updated build on 17 July 2019. And now, thanks to the work I've been doing updating my Gravity/Time/Primal Controller build as well as my Ninja/Time/Mace Mastermind build, which has gotten some truly scary results(!) as far as I'm concerned (and I'm not talking about the WALL OF TEXTS CRITS YOU!!! that was needed to explain it all) ... it's time to come full circle back to T
  7. Okay … this … is going to take some explaining. There really isn't any way around that, because the interactions with the procs slotted into this build (and WHERE they're slotted, and why!) isn't going to be something that translates out as being intuitively obvious just looking at the build planner. It's why I really wish that future evolutions of the build planner we keep using will include a new section detailing the proc chances of any procs you slot into your powers, within the context of the build's "design" and overall choices. It would make cross-comparison of these factors to w
  8. So reading the descriptions for powers in Time Manipulation, a lot of the debuffs have added effects and/or are more potent if the enemy is already under the "Delayed" status from Time Crawl. This lead me to believe that it was a key component of making proper use of Time Manipulation as a set. However, when I looked through a few builds for my Time/Beam defender, it seemed like most didn't bother adding more than maybe a single slot to it, max. Is it not really that vital a power? Or does it already just get whatever boosts it needs typically from Set bonuses in other powers? Do the Time
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