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Found 5 results

  1. What: Sticks & Stones (Trick/Tactical Arrow Superteam) Where: Excelsior (first meeting in Mercy Island) When: Fridays at 8pm Eastern US (first meeting on 12 Feb) Who: The Justice Superteamers (the folks behind the Justice TA, Traps, Radiation, Blades, Earth, Gun, Darkness, Time, Water, Indomitable Sonic, and Excelsior Nature, Knockback, Electric, Thermal/Cold, and Dark Superteams) Why: FUN, fortune, and glory! The Justice Superteamers run many projects to leverage the power of stacked (de)buffs and explore common themes to accomplish things that a random group could not. Come j
  2. Trick Arrow received a buff in i27. I appreciate the changes, but almost nobody appreciates the fact that half the powers are now location-based. Having to manually move my cursor where I want to attack kills the flow of combat. But that minor issue aside, the biggest problem with location based attacks in Trick Arrow is that they now suck at triggering procs. It's a shame because one of the strengths of Trick Arrow before the changes was that it was a proc monster. A good baseline for before is just seeing how ESD Arrow performs with a lockdown proc. Virtually every mob I hit guarantees at le
  3. Hello! I have many 50s so far mostly all ATs in game but a Corruptor. When i pick a new toon to play i always look into not common power combinations what always leads me to some wierd synergies between primaries/secondaries. With this in mind i decided to approach to build a Corruptor focused mostly in debuffs. I didnt see anyone in game with this two sets combined what kind of surprise me because i believe dark and trick arrow can complement very well creating a -to hit -res -slow lethal combo. So the idea with this character is attack in range (def softcapped) enhancing debuffs with p
  4. Here we are again! I know some of you are thinking "We just got the game back after all these years and you're still not happy with Trick Arrow?" To that I say, of course I'm happy with it! I love it! I used to get on Titan Icon all the time in the last 6 years and be so sad that I couldn't hear that familiar sound effect of firing off each arrow! I worked really hard for several years while the game was live to try and push for a few updates to this, my favorite powerset. It was only in those final 8 months that I finally had had a few conversations with Arbiter Hawk and Synapse abo
  5. So it's looking like I'll need to roll a Ninja/TA MM as that's what leading as worst MM combo poll. So I'm starting to work on build plans and testing for any proc slotting tricks that can be leveraged. I'm fairly new to /TA having only played one back on Live and some here on Beta: What strategies and tricks are there for /TA MM's to use? How do you prefer to initiate fights? What powers work well in tandem? Including with those from Power Pools and Epics? Etc. In terms of jus
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