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About Me

Found 9 results

  1. One thing I'd really like to work on, if possible, is to create a group repository of information on Sentinels as a whole, explaining what makes a strong pairing from each primary to each secondary and all of the pool powers, as well as what distinguishes Sentinels from Scrappers and Blasters. I understand that this is a big undertaking, but I think it could be extremely helpful to new players. I have some thoughts on these subjects, but the fact of the matter is, I didn't play CoX live at a very high level of proficiency and there are limits to how much I've experienced in Sentinel as-is. I will say that i would like to avoid contributions from people who are of the position that there is no such thing as a weak choice of powerset in CoX, or of the position that any powerset is so bad it should not be taken by anyone with an interest in m making the most of their characters. I believe it is possible and responsible to speak in general terms about average player performance and also support a diversity of interests. There is no wrong way to play, but I want players to be reasonably well-informed going into their choices -- at least, if they want to be. Some enjoy the discovery! I think the best way to create such a project would be for people to submit "sets" of opinions, where they analyze multiple different powersets in compare and contrast, so that we can get a feel for each reviewer's independently, then have a "czar" for that powerset synthesize all the submissions into something that succinctly reflects the consensus and any important divergences thereof. However, that assumes a large interest in this project. I don't know if anyone else would be interested in contribution. Also, accepting general feedback at this stage. Post inspired in part by @oldskool and their excellent comments in various threads. Set Sign-Up Sheet List of posters reviewing what powersets. Set Name Reviewer 1 Reviewer 2 Reviewer 3 Reviewer 4 Primaries Archery @drbuzzard @oldskool Assault Rifle @oldskool @Sunsette Beam Rifle @Sunsette [X] Dark Blast @drbuzzard @oldskool Dual Pistols @oldskool [X] Energy Blast @Sunsette [X] Electric Blast Fire Blast @drbuzzard Ice Blast Psychic Blast @drbuzzard @oldskool Radiation Blast Sonic Attack Water Blast @drbuzzard Secondaries Bio Armor @drbuzzard Dark Armor @oldskool Electric Armor @Hopeling[X] Energy Aura @Sunsette [X] Fiery Aura @drbuzzard Ice Armor Invulnerability @Sunsette [X] Ninjitsu @drbuzzard @oldskool [X] Radiation Armor @Destlin Regeneration Super Reflexes @Sunsette [X] @drbuzzard Willpower @drbuzzard @oldskool [X] Epic Pools Dark Mastery Electricity Mastery @Sunsette Fire Mastery @Sunsette Ice Mastery @Sunsette Ninja Tool Mastery Psionic Mastery @Sunsette Leviathan Mastery Mace Mastery Mu Mastery Soul Mastery Utility Pools Concealment @Sunsette Fighting @Sunsette Flight @Sunsette Leadership @Sunsette Leaping @Sunsette Medicine @Sunsette Presence @Sunsette Sorcery @Sunsette Speed @Sunsette Teleportation @Sunsette We can have more reviewers than four, but I chose not to assume everyone in the world ever would want to participate in this. I'll increase the number of slots if necessary. I intend to do the synthesizing of reviews into a coherent whole and will also be doing primary reviews on a number of sets; please feel free to keep me honest and call me on my shit if you think I've done a poor job somewhere. I'm initially going to be conservative on picking sets and stick to ones I feel I have a very, very strong grasp on; I'll branch out to ones I feel I have an OK grasp on if we have a lot of holes. If you're interested in submitting a review, this is the current format. Submissions are not yet open, but will be soon barring major disagreements. Set Review Format (Tentative) Powerset Name Basic Qualities:0 If damage primary: High/Med/Low Single-Target Damage1, High/Med/Low AoE Damage2 (# Cones/# Spheres/# PBAoEs)3, High/Med/Low Control4 If survival secondary: High/Med/Low HP/Healing5, High/Med/Low Defense6, High/Med/Low Resistance7, High/Med/Low "Clicky-ness"8. If pool: The main purpose of this pool. Special Qualities: For primaries, list secondary effects here: knockback, knockdown, stun, -regen, -res, -def, etc. Do not include the benefits of Passive or Active Opportunity. For secondaries, list things that aren't defense, resistance, healing, absorbs, or max HP here. So +recharge, defense debuff resistance, any notable mez protection the set lacks or is weak in, etc. If pool: Can skip Other: Anything else that you think should be noted about this powerset. Significant changes in this powerset from their implementation on other archetypes should go here. Beginner's Notes: Any powers or strategies that are especially beneficial to low level or new players to this set. This is a good place to put down slotting ideas for before level 50 (keep it to under 10 million inf. costs please) as well as early level rotations. Skippables/Must-Haves: For primaries or secondaries, list the powers that typically are considered optional or bad. For pools, list powers that are the strongest in the set. Whenever possible, please explain your reasoning. Advanced Slotting: L50 builds. (sky's the limit for budget). Whenever possible, please explain your reasoning. This will probably be a pretty long section that needs subdivisions, I'll work on this some more. Base Rotation: The standard attack rotation leveling up or at early 50s, for people to refine. Note any cooldown benchmarks that may be necessary for a specific rotation if it requires over 70% or so enhancement or global recharge. Complementary Choices: Suggest any primary, secondary, or pool (save ones that are mutually exclusive with this one) that synergizes with this one, and explain why. Ex: Energy Blast synergizes well with pools that contain an AoE immobilize with knockback protection and a strong melee attack to make the most of position with Nova; Dark Blast synergizes well with Dark Mastery to completely floor the opponents' accuracy. Whenever possible, please explain your reasoning. Incarnates: Would skip this for pool powers generally speaking, but incarnate powers that pair notably well with this powerset. Whenever possible, please explain your reasoning. 0 All measures assuming fully geared and incarnated at 50; this is just so we have an empirical baseline. 1 High: ST damage of approximately ≥230+ DPS. // Medium: ST damage of approximately 190 DPS. // Low: ST damage of approximately ≤160 DPS. If damage type is mostly Smashing or Lethal, consider it one tier lower. 2 High: Has 3+ AoEs. // Medium: Has 2 AoEs. // Low: Has 1 AoE. If damage type is mostly Smashing or Lethal, consider it as having one fewer AoE. 3 The breakdown of the number and type of each AoE type. 4 High: Reliably reduces incoming damage from the average pack of enemies by 50% or more. // Medium: Reliably reduces incoming damage from the average pack of enemies by about a third or a quarter. // Low: Controls can be beneficial sometimes but not to be relied upon. 5 High: Unaided, can heal or absorb a third of base Max HP (400) every 10 seconds or less. // Medium: Unaided, can heal or absorb a third of base Max HP (400) every 20 seconds or so. // Low: Unaided, can heal or absorb a third of base Max HP (400) every 40 seconds or more. Does not include the benefits of Defensive Opportunity. 6 Use values derived from Reistorm's chart located here. High: Gets S/L/E or all Positional to ≥32.5%. // Medium: Gets some of S/L/E or Positional to ≥32.5%, or gets all of S/L/E to 20%+. // Low: Any other result. 7 Use values derived from Reistorm's chart located here. High: Gets S/L to ≥45% or S/L/E to ≥30%. // Medium: Gets S/L or E o to ≥45%, or gets all to 20+%. // Low: Any other result. 8 High: Has 2+ abilities with an enhanced cooldown of a minute or less used frequently. // Medium: Has an ability virtually used on 'autocast' or an ability with an enhanced cooldown of a minute or less that otherwise needs to be frequently used for a non-healing purpose. // Low: Active abilities with enhanced cooldowns of a minute or less are rarely used for any purpose but an emergency heal. Outline (Tentative) Why Play a Sentinel? Seize the Opportunity: Sentinel Basics The Never-Ending Battle: Attack and Defense Mechanics Zoom and Enhance: Enhancement Mechanics Four-Color Fantasy: Leveling Red, Blue, Gold, and Black Primary Colors: Blast Powerset Reviews Secondary Strategies: Defensive Powerset Reviews Fly Like an Eagle: Utility Pool Reviews EPIC!: Epic Pool Reviews The Alpha and the Omega: Incarnate Mechanics A Few Provisos: Badges, Macros, and other Miscellany At the moment these are all things I intend to write myself, but I will gladly take volunteers for any sections.
  2. I am having a blast on this guy, got a Sabertooth feel going on. He had regen, endurance and dots! Only problem is, I am not so great with builds. Any ideas, what I can skip or absolute needs? I gave up on brutes and came back to my beloved tankers! I am going to work on a build my self, I just want to see what some of you more number oriented guys think. I'll post it soon! How doe you guys get so high on def and resist? may just be my lack of knowledge...My first to ever share! be gentle.... Hero Plan by Mids' Reborn : Hero Designer 2.6.0.2 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Damon Savage: Level 50 Mutation Tanker Primary Power Set: Willpower Secondary Power Set: Savage Melee Power Pool: Fighting Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Energy Mastery Hero Profile: Level 1: High Pain Tolerance -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-ResDam(3), UnbGrd-ResDam/EndRdx/Rchg(5), StdPrt-ResDam/Def+(5) Level 1: Savage Strike -- Mk'Bit-Acc/Dmg/EndRdx/Rchg(A), Mk'Bit-Acc/Dmg(27), Mk'Bit-Dam%(27), Mk'Bit-Dmg/EndRdx(29), Mk'Bit-Dmg/Rchg(29) Level 2: Mind Over Body -- UnbGrd-EndRdx/Rchg(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-ResDam(7), UnbGrd-ResDam/EndRdx/Rchg(9), GldArm-3defTpProc(9) Level 4: Maiming Slash -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(31), Mk'Bit-Dmg/Rchg(31), Mk'Bit-Acc/EndRdx/Rchg(33), Mk'Bit-Acc/Dmg/EndRdx/Rchg(33), Mk'Bit-Dam%(48) Level 6: Fast Healing -- Pnc-Heal/+End(A), Pnc-Heal(11), Pnc-Heal/EndRedux/Rchg(11), Pnc-Heal/EndRedux(13), Pnc-Heal/Rchg(13) Level 8: Boxing -- Acc-I(A) Level 10: Indomitable Will -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(15), ShlWal-ResDam/Re TP(15) Level 12: Rise to the Challenge -- Prv-Absorb%(A), Prv-Heal(17), Prv-Heal/EndRdx(17), Prv-EndRdx/Rchg(19), Prv-Heal/Rchg(19) Level 14: Quick Recovery -- PrfShf-End%(A) Level 16: Taunt -- PrfZng-Taunt(A), PrfZng-Taunt/Rchg(33), PrfZng-Taunt/Rchg/Rng(34), PrfZng-Acc/Rchg(34), PrfZng-Dam%(34), PrfZng-Taunt/Rng(37) Level 18: Vicious Slash -- SuddAcc--KB/+KD(A), Mk'Bit-Dam%(37), Mk'Bit-Acc/Dmg/EndRdx/Rchg(37), Mk'Bit-Acc/EndRdx/Rchg(39), Mk'Bit-Dmg/Rchg(39), Mk'Bit-Dmg/EndRdx(46) Level 20: Heightened Senses -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(21), Rct-ResDam%(21) Level 22: Blood Thirst -- GssSynFr--Build%(A) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(46) Level 26: Super Speed -- Qck-EndRdx/RunSpd(A) Level 28: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(31) Level 32: Rending Flurry -- Obl-%Dam(A), Obl-Acc/Dmg/EndRdx/Rchg(39), Obl-Acc/Dmg/Rchg(40), Obl-Dmg/Rchg(40), Obl-Acc/Rchg(40), Obl-Dmg(43) Level 35: Strength of Will -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(36), UnbGrd-EndRdx/Rchg(36), UnbGrd-Rchg/ResDam(36) Level 38: Savage Leap -- Obl-%Dam(A), Obl-Acc/Dmg/EndRdx/Rchg(43), Obl-Dmg/Rchg(43), Obl-Acc/Rchg(45), Obl-Dmg(45), Obl-Acc/Dmg/Rchg(46) Level 41: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-ResDam/EndRdx/Rchg(42), UnbGrd-EndRdx/Rchg(42) Level 44: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(48) Level 47: Focused Accuracy -- AdjTrg-EndRdx/Rchg(A), AdjTrg-Rchg(48) Level 49: Physical Perfection -- NmnCnv-Regen/Rcvry+(A), Prv-Heal(50), PrfShf-End%(50), PrfShf-EndMod(50) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- DctWnd-Heal(A), NmnCnv-Heal(25), Mrc-Rcvry+(25) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(23), EffAdp-EndMod(23) Level 1: Blood Frenzy ------------
  3. I have been looking at both of these in Pines. With 26 slots left to go I can easily get Invul def to 39.6% S/L, 37.1% E/N/F/C, and 29.5% psi, with res 90% S/L, 48.2% E/N,Toxic, 45.2% F/C, and 55.7% Psi. Regen at 216%, HP 188%, 50% DDR. At about the same amount of difficulty, Willpower has def 26.3% S/L, 37.2% F/C/E/N, 32.5% Psi with res 90% S/L, 31.1% F/C/Toxic, 34.8% E/N, and 66.5% Psi. Regen at 663%, HP 162.2%, 21.6% DDR. Willpower also has better status protection to confuse and fear, and better status resistance. I want to pair this armor set with Stone Melee. The question is, does the extra regen from Willpower compensate for lower S/L def, and lower E/N/F/C/Toxic resist, plus lower DDR? My goal is to be extremely sturdy. I want to be able to sit in the middle of multiple AVs and not worry about dying. I did an Apex/Tin Mage last night with my Spines/FA Brute, who is a good farmer but also built for normal content and has 90% S/L res and 45% S/L def. I did not like dying as many times as I did. I did not like feeling as squishy as I felt. At the same time, if I'm going to sacrifice the brute damage, I need to make up for it in surviveability, so that is the goal here. Tanking for SF and iTrials. Can you give me the pros and cons of these armor powersets, related to each other? Thanks.
  4. I'm currently playing a Willpower / Psionic Melee (up to 32 as of this posting) and could use some help optimizing the build. My goal is to get at or near the resistance cap of 90% for Smashing and Lethal, at or near the defense cap for Energy and Negative Energy, and a strong combo of Defense and Resistance for Psionic. I'd also like to fulfill my primary role as a tank who can gain and keep aggro, and contribute some damage. Here's the first draft of my build: Hero Plan by Mids' Hero Designer 2.22 http://www.cohplanner.com/ Click this DataLink to open the build! Tower of Iron Will: Level 50 Science Tanker Primary Power Set: Willpower Secondary Power Set: Psionic Melee Power Pool: Sorcery Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Energy Mastery Hero Profile: Level 1: High Pain Tolerance -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(15), TtnCtn-ResDam/EndRdx(29), TtnCtn-ResDam(31), Prv-Heal(43), Prv-Heal/Rchg(43) Level 1: Mental Strike -- GntFis-Acc/Dmg(A), GntFis-Acc/Dmg/Rchg(3), GntFis-Acc/Dmg/EndRdx/Rchg(9), GntFis-Dmg/Rchg(11), GntFis-Dmg/EndRdx/Rchg(13), GntFis-Rchg/+Absorb(13) Level 2: Mind Over Body -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(11), UnbGrd-Max HP%(27), Ags-ResDam(45), ImpArm-ResPsi(46) Level 4: Telekinetic Blow -- MghoftheT-Acc/Dmg(A), MghoftheT-Acc/Dmg/Rchg(5), MghoftheT-Acc/Dmg/EndRdx/Rchg(5), MghoftheT-Dmg/Rchg(7), MghoftheT-Dmg/EndRdx/Rchg(7), MghoftheT-Rchg/Res%(9) Level 6: Indomitable Will -- ShlWal-ResDam/Re TP(A), LucoftheG-Rchg+(33) Level 8: Rise to the Challenge -- Prv-Heal(A), Prv-Heal/EndRdx(40) Level 10: Taunt -- PrfZng-Taunt/Rchg(A), PrfZng-Taunt/Rchg/Rng(15) Level 12: Quick Recovery -- PrfShf-EndMod(A), EffAdp-EndMod(37) Level 14: Mystic Flight -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(46) Level 16: Psi Blade Sweep -- Erd-Acc/Dmg/Rchg(A), Erd-Acc/Dmg/EndRdx/Rchg(17), Erd-Dmg/Rchg(17), Erd-Dmg(19) Level 18: Heightened Senses -- Rct-ResDam%(A), Rct-Def(19), Rct-Def/EndRdx(21), LucoftheG-Rchg+(34) Level 20: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/Rchg(21), KntCmb-Dmg/EndRdx/Rchg(23), KntCmb-Knock%(23), CrsImp-Acc/Dmg(43), CrsImp-Acc/Dmg/Rchg(45) Level 22: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam(25), RctArm-ResDam/EndRdx/Rchg(33), RctArm-ResDam/Rchg(34) Level 24: Weave -- Rct-Def(A), Rct-Def/EndRdx(25), Rct-Def/Rchg(27) Level 26: Fast Healing -- Prv-Heal(A), Prv-Absorb%(29) Level 28: Boggle -- MlsIll-Acc/Conf/Rchg(A), MlsIll-Acc/Rchg(34) Level 30: Arcane Bolt -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/Rchg(31), Thn-Dmg/Rchg(31) Level 32: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(33), LucoftheG-Def(42), LucoftheG-Def/EndRdx/Rchg(46), LucoftheG-Def/Rchg(50) Level 35: Greater Psi Blade -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/Rchg(36), KntCmb-Dmg/EndRdx/Rchg(36), KntCmb-Knock%(36), CrsImp-Acc/Dmg(37), CrsImp-Acc/Dmg/Rchg(37) Level 38: Mass Levitate -- Obl-Acc/Dmg/Rchg(A), Obl-Acc/Dmg/EndRdx/Rchg(39), Obl-Acc/Rchg(39), Obl-Dmg(39), Obl-Dmg/Rchg(40), Obl-%Dam(40) Level 41: Focused Accuracy -- GssSynFr--ToHit/EndRdx(A), GssSynFr--ToHit(42), GssSynFr--Build%(42) Level 44: Physical Perfection -- Prv-Heal(A), Prv-Heal/Rchg(45) Level 47: Energy Torrent -- OvrFrc-Acc/Dmg(A), OvrFrc-Acc/Dmg/End/Rech(48), OvrFrc-Acc/Dmg/End(48), OvrFrc-Dmg/End/Rech(48), OvrFrc-Dam/KB(50), FrzBls-Rchg/ImmobProc(50) Level 49: Resurgence -- PrfShf-EndMod/Rchg(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- RechRdx-I(A) Level 2: Swift -- Flight-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A) ------------
  5. A friend and I want to do a "Dynamic Duo" partnership and level up together as a two-person team. He is playing a Will Power / Staff Fighting Tanker. What would be the most complimentary and effective archetype and power set to play along side him? I was thinking an empathy defender, or would some kind of controller be better?
  6. Made a short stocky character called Dwarven Bulwark that is WP/SM. Feels very SMASH to me at 17. What powers in /SM did you find that were skippable? I am eyeing Hurl Boulder and Fault but have not had the pleasure of testing them yet. Thanks!
  7. Looking for feedback on what you guys think let me know Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Hoot: Level 50 Mutation Tanker Primary Power Set: Willpower Secondary Power Set: Titan Weapons Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Energy Mastery Hero Profile: ------------ Level 1: High Pain Tolerance (A) Impervious Skin - Resistance/Endurance (3) Impervious Skin - Resistance/Recharge (3) Impervious Skin - Status Resistance (5) Miracle - +Recovery (5) Miracle - Heal (7) Miracle - Heal/Endurance Level 1: Defensive Sweep (A) Reactive Defenses - Scaling Resist Damage (7) Reactive Defenses - Defense/Endurance/RechargeTime (9) Reactive Defenses - Defense Level 2: Mind Over Body (A) Unbreakable Guard - Resistance (9) Unbreakable Guard - Resistance/Endurance (11) Unbreakable Guard - Endurance/RechargeTime (11) Unbreakable Guard - RechargeTime/Resistance (13) Unbreakable Guard - Resistance/Endurance/RechargeTime (13) Unbreakable Guard - +Max HP Level 4: Crushing Blow (A) Superior Might of the Tanker - Accuracy/Damage (15) Superior Might of the Tanker - Damage/Recharge (15) Superior Might of the Tanker - Accuracy/Damage/Recharge (17) Superior Might of the Tanker - Damage/Endurance/Recharge (17) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge (19) Superior Might of the Tanker - Recharge/Chance for +Res(All) Level 6: Hasten (A) Recharge Reduction IO (19) Recharge Reduction IO (21) Recharge Reduction IO Level 8: Super Speed (A) Celerity - Endurance (21) Celerity - RunSpeed (23) Celerity - +Stealth Level 10: Combat Jumping (A) Shield Wall - Defense (23) Shield Wall - Defense/Endurance (25) Shield Wall - Defense/Recharge Level 12: Fast Healing (A) Panacea - Heal/Endurance (25) Panacea - Endurance/Recharge (29) Panacea - Hea/Recharge (29) Panacea - Heal/Endurance/Recharge (31) Panacea - Heal (31) Panacea - +Hit Points/Endurance Level 14: Taunt (A) Perfect Zinger - Taunt/Recharge/Range (31) Perfect Zinger - Taunt (33) Perfect Zinger - Taunt/Range Level 16: Indomitable Will (A) Shield Wall - Defense/Endurance (33) Shield Wall - Defense (33) Shield Wall - Defense/Endurance/Recharge Level 18: Titan Sweep (A) Volley of Velocity - Damage/Knockback (34) Volley of Velocity - Accuracy/Knockback (34) Volley of Velocity - Recharge/Knockback (34) Taunt Duration IO Level 20: Rise to the Challenge (A) Numina's Convalesence - +Regeneration/+Recovery (36) Numina's Convalesence - Heal/Endurance (37) Numina's Convalesence - Heal/Recharge Level 22: Follow Through (A) Crushing Impact - Accuracy/Damage (40) Crushing Impact - Damage/Endurance (40) Crushing Impact - Accuracy/Damage/Endurance Level 24: Quick Recovery (A) Performance Shifter - EndMod (37) Performance Shifter - EndMod/Recharge (37) Performance Shifter - EndMod/Accuracy (39) Performance Shifter - Chance for +End Level 26: Boxing (A) Mako's Bite - Chance of Damage(Lethal) (27) Mako's Bite - Accuracy/Damage (27) Mako's Bite - Damage/Endurance Level 28: Heightened Senses (A) Shield Wall - +Res (Teleportation), +5% Res (All) (40) Shield Wall - Defense/Endurance (42) Shield Wall - Defense Level 30: Rend Armor (A) Mako's Bite - Chance of Damage(Lethal) Level 32: Tough (A) Unbreakable Guard - Resistance/Endurance/RechargeTime (42) Unbreakable Guard - Resistance (42) Unbreakable Guard - Resistance/Endurance (43) Unbreakable Guard - Endurance/RechargeTime (43) Unbreakable Guard - RechargeTime/Resistance Level 35: Resurgence (A) Performance Shifter - EndMod (36) Performance Shifter - EndMod/Recharge (36) Performance Shifter - Accuracy/Recharge Level 38: Weave (A) Shield Wall - Defense/Endurance (39) Shield Wall - Defense/Recharge (39) Shield Wall - Defense Level 41: Build Momentum (A) Gaussian's Synchronized Fire-Control - To Hit Buff (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance Level 44: Whirling Smash (A) Eradication - Damage (45) Eradication - Accuracy/Recharge (45) Eradication - Damage/Recharge (46) Eradication - Accuracy/Damage/Recharge Level 47: Focused Accuracy (A) Gaussian's Synchronized Fire-Control - To Hit Buff (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance Level 49: Physical Perfection (A) Numina's Convalesence - Heal/Endurance (50) Numina's Convalesence - Heal (50) Numina's Convalesence - Heal/Recharge Level 1: Brawl (A) Empty Level 1: Gauntlet Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Empty Level 2: Health (A) Preventive Medicine - Heal (46) Preventive Medicine - Heal/Endurance (46) Preventive Medicine - Chance for +Absorb (48) Regenerative Tissue - +Regeneration Level 2: Hurdle (A) Empty Level 2: Stamina (A) Performance Shifter - EndMod (50) Performance Shifter - Chance for +End Level 1: Momentum Level 50: Resilient Core Boost ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1478;686;1372;HEX;| |78DA6594495313511485BBD30D2110048C10A6843086046848E95A173208922A2C5| |09631258F9022D549258DCAD2BFA005382D5C6895E5C29FE3B870E3C0206839BB8A| |979C232CBA2BE9EFF5BDEF9E77DED09DBC39EE7F3E75EB9CA6FBCFE7D2A5526A216| |DAFAA624D72CD493BD9BCADC9655EC8E71DAF345A914C8DAB65659794B598CDE50A| |F91BAAD8CE4452E594B216B24EDA4E2DAA74216F979AA6ED155554B663FD6FD4CEE| |5F3396BBEA0D492BFD29C959E593B535F7998CC66561C79F2F3C9B155A914982864| |AF5913B62A66D653C974C951C5F556311495FF7B9FDCF4439FE52AAD4D1A2153F3B| |49321D09C114685D360F504B8113CAC3D2C2E7BB4EF86A62524F70DAC39003FF8D8| |45F4F51FCCFD046B7F91BF41FF1FF22FB829FA066B8D17889D7849BE021B5F936FC| |0936FC11E59F12AAD52EBA91AD290234F91BDD2C70B7D8FD7EB41AE066CF191D2C7| |C73EBE1968B74C82AD53E04799631D7DD6753217023BC36417188E90DDE05D99633| |D7DD6173066D8062345F093E837D04303C78ED04B641ADC129D26E8184D8ED4054C| |AD7B8DBC4E2630EF6DD10B70DF025774ACC525B06F1EBC277ACDF4D57C1575D134B| |904EE884E10BE8CE06D78EDBB436E82035BA02EEBD846BDB655D4B72F93197057F4| |3A38CF8E8B985794F38D71BE0FC457083A5A883A866877A1CEECE2198AF1ACC578D| |6E23C6B719EB53D19AB877E7AE8BD97DE7B37405374FBE9A79F3E06B8E703F4735F| |FC0C5267F031EAE24FC0E1A7E043E933C4BD19DAF154DEA9E15D720F1CF90C3E125| |98B635AD41BA5DE28F59EC98119639F31EE5BE232C9FDEB34355E65F9C9A5C5CCA3| |37BD1C7765C75C91842B72DA1539E38ACCBA2273268795885E89F81AE5BD46A4BC5| |F7BF47D60F6CB71C4D0B7B1CA233BE43E387A165FA60357F5D7E388AE735F133C83| |EF8247DECAD5D24E7035FE01F1B6F914| |-------------------------------------------------------------------|
  8. I want to remake one of my old toons to play the game the long way. Captain Yesterday. He was a regen scrapper, back when they could hardly be killed. After the nerf, toast, and I left live shortly thereafter. I want to remake him as either a soft capped invl/ma tank or a soft capped willpower/ma tank. I just got into the meta of the game, and with numbers visible it all makes more sense. But I am no maestro. I'm looking to play smooth to 50, hold aggro, and not go down. I heard willpower sucks for aggro. But i was considering it because it has the of "regen lite" and I wont be sucking wind going full out attack. Hi I've seen the softcapped invulnerable build tricked out at a cost of 800 mil. I was wondering 2 things. After reading the forums and looking at builds, I am currently under the impression You can't possibly get a willpower to the soft cap for all defense and all resists. Second is there any master craftsman out there who can toss me a build? Go nuts with the money, the first thing I did when I logged back in to COH was research ways to make money, cause I didn't want to be a broke bum anymore.
  9. So its been a long long time since I have even thought about slot priorities and enhancement sets and ED problems when looking in to all of this. Would anyone happen to have a resource to help look into the priorities for slots and possible enhancement theory crafting for WP specifically, cause I think it then comes down to looking at what you have remaining to put into SJ after you've made sure you can't die to anything. I assume some pretty safe assumptions is, max slot every WP passive, as well as active defenses, but maybe not on the self resurrection, and I also remember throwing some taunt into Rise to the Challenge, but beyond that, I can't for the life of me remember anything else. In regards to SJ, if there are certain abilities (outside of the two AOE attacks that are no brainers for maxing slots on), is there anything in particular that should receive some slot love?
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