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Leandro

Weekly Strike Targets

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What time does this roll over on Sunday night/Monday morning? 12am UTC?

 

Yep.

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I've begun adding some of these to the very nice calendar we have now.  I've got about a month and a half in so far, but you can now view the events and add them to your calendar much more easily.


"No, really. He's a GM. Don't ask me."

--The Entire Server, probably.

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On 5/8/2019 at 9:43 AM, Leandro said:

Current:

Week Beginning July 29, 2019:

•  Dam Hero (Positron, Level 11-16)

•  Tree of Thorns Respec #2 (Trepsarciel, Level 34-43)

 

Upcoming:

 

Week Beginning Aug 05, 2019:

•  The Fall of the Clockwork King (Synapse, Level 15-20)

•  Beast of the Mountain (Virgil Tarikoss, Level 15-20)

 

Week Beginning Aug 12, 2019:

•  A Clamor for the People (Penelope Yin, Level 20-25)

•  Pirates of the Skies (Silver Mantis, Level 20-25)

 

Week Beginning Aug 19, 2019:

•  Citadel's Children (Citadel, Level 25-30)

•  Temple of the Waters (Operative Renault, Level 25-30)

 

Week Beginning Aug 26, 2019:

•  Following Countess Crey (Manticore, Level 30-35)

•  Tree of Thorns Respec #3 (Ractespriel, Level 44-50)

 

Week Beginning Sept 02, 2019:

•  Soul of the Woodsman (Numina, Level 35-40)

•  The Crystal of Seraphina (Ice Mistral, Level 35-40)

 

Week Beginning Sept 09, 2019:

•  The Lady Grey TF (Lady Grey, Level 45-50)

 

Week Beginning Sept 16, 2019:

•  The Kheldian War (MoonFire, Striga Level 23-28)

•  Tree of Thorns Respec #1 (Sparcetriel, Level 24-33)

•  Market Crash

 

Week Beginning Sept 23, 2019:

•  Ms. Liberty TF (Ms. Liberty, Level 45-50)

•  Future of Freedom (Lord Recluse, Level 45-50)

 

Week Beginning Sept 30, 2019:

•  Alpha Strike (Apex, Level 50 + Alpha Slot)

 

Week Beginning Oct 07, 2019:

•  The Praetorian Offensive (Tin Mage Mark II, Level 50 + Alpha Slot)

 

Week Beginning Oct 14, 2019:

•  Explorer's and Exploiters (Dr. Quaterfield, Level 40-44)

•  Beast of the Mountain (Virgil Tarikoss, Level 15-20)

 

Week Beginning Oct 21, 2019:

•  The Legend of Ruladak (Sara Moore, Level 40-50)

•  Pirates of the Skies (Silver Mantis, Level 20-25)

 

Week Beginning Oct 28, 2019:

•  The Saga of Faathim (Justin Augustine, Level 44-50)

•  Temple of the Waters (Operative Renault, Level 25-30)

 

Week Beginning Nov 04, 2019:

•  The Saga of Lanaru (Faathim the Kind, Level 44-50)

•  The Crystal of Seraphina (Ice Mistral, Level 35-40)

 

 

 

Previous:

Week Beginning May 06, 2019:

•  Return of the Reichsman (Dr. Kahn, Level 45-50)

•  Thus Spoke the Reichsman (Barracuda, Level 45-50)

 

Week Beginning May 13, 2019:

•  Terra Volta Respec #1 (Jane Hallaway, Level 24-33)

•  Tree of Thorns Respec #1 (Sparcetriel, Level 24-33)

 

Week Beginning May 20, 2019:

•  Terra Volta Respec #2 (James Harlan, Level 34-43)

•  Tree of Thorns Respec #2 (Trepsarciel, Level 34-43)

 

Week Beginning May 27, 2019:

•  Terra Volta Respec #3 (Richard Flagg, Level 44-50)

•  Tree of Thorns Respec #3 (Ractespriel, Level 44-50)

•  Market Crash

 

Week Beginning June 03, 2019:

•  Explorer's and Exploiters (Dr. Quaterfield, Level 40-44)

•  Beast of the Mountain (Virgil Tarikoss, Level 15-20)

 

Week Beginning June 10, 2019:

•  The Legend of Ruladak (Sara Moore, Level 40-50)

•  Pirates of the Skies (Silver Mantis, Level 20-25)

 

Week Beginning June 17, 2019:

•  The Saga of Faathim (Justin Augustine, Level 44-50)

•  Temple of the Waters (Operative Renault, Level 25-30)

 

Week Beginning June 24, 2019:

•  The Saga of Lanaru (Faathim the Kind, Level 44-50)

•  The Crystal of Seraphina (Ice Mistral, Level 35-40)

 

Week Beginning July 01, 2019:

•  The Sky is Falling (Admiral Sutter, Level 20-40)

•  The Fire and the Flames (Mortimer Kal, Level 20-40)

 

Week Beginning July 08, 2019:

•  Time's Arrow (Imperious, Level 35-50)

 

Week Beginning July 15, 2019:

•  Cavern of Transcendence (Karsis, 12-15)

•  Beast of the Mountain (Virgil Tarikoss, Level 15-20)

 

Week Beginning July 22, 2019:

•  The Rule of Three (Positron, Level 10-15)

•  Tree of Thorns Respec #1 (Sparcetriel, Level 24-33)

•  Market Crash

Great info!

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Just a thought, why isn't Market Strike put on the weeks where the other TF/SF is co-op? Then there wouldd be 2 every week instead of some weeks with 2, others with 3, and some with only 1.

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Where are we going, and why am I in this hand basket?

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On 6/10/2019 at 3:35 PM, zerominutessince said:

From GM Amittai on the homecoming Discord:

 

"Weekly Strike Targets change at Midnight UTC on Monday (what a lot of people generally think of as Sunday night), which was 6h48m ago as of this moment - your start time was 1:53AM GMT, nearly 2 hours after the Weekly Strike Target changed, and was completed at 5:58AM GMT, just under 6 hours after the change. If the LFG tool was still showing Explorers and Exploiters as the WST when you began, that's an error carried over from the Live schedule and we'll report it to our dev team so they can hopefully implement a fix to prevent any further confusion. You can visit https://forums.homecomingservers.com/index.php/topic,1398.0.html to see the dates that WST targets change through the week of 4 Nov. We apologize for the confusion on this matter; I know it can be frustrating to not get the reward you were expecting."

 

Okay, so it DOES go by server time and the live visual is a UI bug.

For what it's worth, I just did this last week's weekly, starting at 11:07 p.m. Eastern, ending at 11:57 p.m. Eastern, and did get credit for doing the Weekly Strike. So apparently the new weekly doesn't start at 12:00 midnight UTC after all, but 12 eastern.

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13 hours ago, Robotech_Master said:

For what it's worth, I just did this last week's weekly, starting at 11:07 p.m. Eastern, ending at 11:57 p.m. Eastern, and did get credit for doing the Weekly Strike. So apparently the new weekly doesn't start at 12:00 midnight UTC after all, but 12 eastern.

Interesting!

 

Still looking for the OP to be updated with current (it's listed, just a few weeks out of date), and a header in that post with time of change-over would be useful... Especially since we've got conflicting information on it, now.


Death is the best debuff.

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I'm not sure the OP is even going to be updated anymore. A few comments back they said they'd added them to this forum's new event calendar system. That may be where they'll be from now on.

 

(Now how do I find the event calendar system...?"

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On 5/29/2019 at 1:28 AM, Razor Cure said:

Yay! This info is awesome. But..serious question...WHY would DrQ even be in the rotation? Sure, hero side has way more TFs (hint hint, lowbie vill SF please, and some focusing on each patron?) but Q is literally the worst content in the entire game, at least to me. It is stupid long, repetitive, and, sin of sins, BORING. Boring, so so very boring. Maybe it would be less annoying to navigate the missions with team tp but still just..boring.

 

 

Dr. Q is a Shard task force. It is part of the cycle. Also, the game now provides a ton of different ways - Ouro ports, Team Teleports, temp jetpacks - to make Dr. Q TFs run faster than ever before.

 

It used to take 8 hours of dedicated game play to finish Dr. Q. Last time I ran it, with ALL those shortcuts available, we got it done in 3 hours. It's good now. Learn it. Live it. Love it. DIE FOR WITTY! Wait, sorry, that shouldn't have been said, lemme refresh...


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Been busy writing stories and getting published!

Check me out at https://paulwstories.com/

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8 hours ago, wittylibrarian said:

Dr. Q is a Shard task force. It is part of the cycle. Also, the game now provides a ton of different ways - Ouro ports, Team Teleports, temp jetpacks - to make Dr. Q TFs run faster than ever before.

 

It used to take 8 hours of dedicated game play to finish Dr. Q. Last time I ran it, with ALL those shortcuts available, we got it done in 3 hours. It's good now. Learn it. Live it. Love it. DIE FOR WITTY! Wait, sorry, that shouldn't have been said, lemme refresh...

A faster DrQ is STILL a DrQ. And an utterly boring time with no excitement or payoff (other than the finish line).

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On 9/8/2019 at 6:39 PM, Razor Cure said:

A faster DrQ is STILL a DrQ. And an utterly boring time with no excitement or payoff (other than the finish line).

Other than being the single largest lump sum of merits you can get in the game. 120+ doubled to 240+ merits, for three hours or so of work, isn't a bad payout for three hours of boredom.

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On 9/10/2019 at 12:42 PM, Robotech_Master said:

Other than being the single largest lump sum of merits you can get in the game. 120+ doubled to 240+ merits, for three hours or so of work, isn't a bad payout for three hours of boredom.

You could do better with 3 hours of DA story-arc flashbacks heh.

 

Also could we change Apex/Tin Mage to later? My two absolutely favourite pieces of content are the WST during the International Film Festival =p (just my luck hah)

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On 9/10/2019 at 3:42 PM, Robotech_Master said:

Other than being the single largest lump sum of merits you can get in the game. 120+ doubled to 240+ merits, for three hours or so of work, isn't a bad payout for three hours of boredom.

Properly organized (such as everyone has a team teleporter power) Dr. Q can be done roughly an hour. 240 merits in an hour is a GREAT return on investment. Granted, expensive for first characters for those teleport powers.

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On 5/29/2019 at 1:28 AM, Razor Cure said:

Yay! This info is awesome. But..serious question...WHY would DrQ even be in the rotation? Sure, hero side has way more TFs (hint hint, lowbie vill SF please, and some focusing on each patron?) but Q is literally the worst content in the entire game, at least to me. It is stupid long, repetitive, and, sin of sins, BORING. Boring, so so very boring. Maybe it would be less annoying to navigate the missions with team tp but still just..boring.

DrQ is a pleasant evening compared to Apex.  I suspect Katie Hannon (and Ernesto Hess) don't appear in the rotation because they are locked behind certain mission badges.  This suggests that Apex and Tin Mage should be taken out of the lineup as well.  They are locked behind endgame achievements that many players haven't gotten to yet.

 

When heroes are stuck with DrQ, villains get Virgil T, which is relatively short and fun. 


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On 6/2/2019 at 11:15 AM, Sarakitteh said:

244 merits is a very very good incentive to run it for me. Just because you (or even many people) find it boring isn't a reason to entirely rule out a particular task force from being a strike target, I'm sure several people will still run it for the merits, the badge, or both.

Agreed.  DrQ is not like it was back on Live.  The first time I id it on Live it took 7+ hours.  Now, with all the temp power (ATT, Mission TP, etc.) it is pretty quick to knock out DrQ (~1 hour).

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On 10/10/2019 at 10:21 AM, bpphantom said:

Properly organized (such as everyone has a team teleporter power) Dr. Q can be done roughly an hour. 240 merits in an hour is a GREAT return on investment. Granted, expensive for first characters for those teleport powers.

I'm not sure how you get 1 hour. I mean, I buy the Team Transporter for the entire team when doing it as a matter of course, and it still takes me 2 to 3.

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On 10/13/2019 at 9:13 AM, Robotech_Master said:

I'm not sure how you get 1 hour. I mean, I buy the Team Transporter for the entire team when doing it as a matter of course, and it still takes me 2 to 3.

All 8 have the Team Transport an the leader goes down the list calling out who's up next to teleport everyone to the next mission. By the time you get through all 8 the leader's is back up and the process continues. So 0 travel time or zone hopping except for the Hunts which, granted, add some time.

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