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Kheldian's Essence Transfer Heal Proc not Firing for Many Attacks


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The Essence Transfer heal proc says most attacks have a 12% chance to fire a small heal.  From casual observation I could tell many attacks won't fire and/or the rate is much lower.

 

I don't know how to setup to parse the combat log, but I do know how to manually count entries in the log¬†ūüėÄ-- I ran a solo mission with a level 23 warshade in human form, filled up the log, and went back to count.¬† I counted attack activations¬†that hit something, and when they fired the heal:

 

  • Cross Punch : 23 activations, 2 heals, 9%
  • Shadow Blast : 19 activations, 1 heal, 5%
  • Kick : 25 activations, 0 heals
  • Gravity Well : 15 activations, 0 heals
  • Sunless Mire : 4 activations, 0 heals

 

Essence Transfer is in Gravity Well.  Some folks report it only works in the power you slot it in -- clearly not for me.  But maybe they put it in one of the few attacks that can fire.  I'll try to run this test again, to see if Kick and Gravity Well don't fire the heal, or the global rate is just very very low (its around 3% if all these attacks can fire)

Edited by MrSnottyPants
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Ran another mission, counted up the successful attacks and heals again:

  • Cross Punch : 38¬†attacks, 1¬†heal, 3%
  • Shadow Blast : 38¬†attacks, 1 heal, 3%
  • Kick : 51 attacks, 3¬†heals, 6%
  • Gravity Well : 27 attacks 0 heals
  • Sunless Mire : 9¬†attacks, 1¬†heal, 11%

Essence Transfer is in Gravity Well, which happens to be the attack that hasn't fired the heal.  Not counting Gravity Well, there's a 4% chance to fire the heal across the rest of the attacks, same with my previous run -- well below the stated 12%.

 

Also:  Essence Transfer heals around 24 against same-level enemies at level 23.  This is similar to what the Corruptor's heal pbaoe proc heals for.  Since this isn't pbaoe, I'd expect it to heal for more, or more often.

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  • 6 months later
On 9/11/2019 at 1:09 PM, MrSnottyPants said:

The Essence Transfer heal proc says most attacks have a 12% chance to fire a small heal.  . . . 

 

Some folks report it only works in the power you slot it in -- clearly not for me.  But maybe they put it in one of the few attacks that can fire.  I'll try to run this test again, to see if Kick and Gravity Well don't fire the heal, or the global rate is just very very low (its around 3% if all these attacks can fire)

 

I too just discovered that this global is 100% and for sure BUGGED and not working as described. It is absolutely not adding a global chance to heal to most attacks, in fact it only seems to work in a couple attacks. I placed it in Orbiting Death, the damage aura, and found that it did not fire off in: any of the 4 Dark Nova attacks or Ebon Eye or Shadow Bolt.

 

I then dropped back to human form and tested my 2 attacks, Ebon Eye and Shadow Bolt. Neither of these attacks procced after about 50 successful hits. This was true both with the damage aura off and on.

 

I then turned on the damage aura and walked into some mobs and it procced immediately.

 

I went to the test server and deleted the enhancement and slotted it in Ebon Eye. It procced for Ebon Eye in both nova form and human form, with results from 3 to 22 successful attacks between activations. No other attacks procced it. I wasn't trying to check the rate just if it would work. With the enhancement in Ebon Eye I attacked in human form using Shadow Bolt. Again, zero activations.

 

Then I put it in Gravity Well and after about 50 attacks can confirm it's not working in that, and 30 attacks of Ebon Eye did not get activations either.

 

Please look into this junk! Kheldians are so fragile, having a 5% heal approximately every 6 attacks would be hugely helpful.

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  • 1 year later

Necro bumping this due to irritation.

 

I just dusted off my level 41 (now 43) PB for 27.2 and ran quite a few missions: All of Serpent Drummer's missions, a flashback of Wheel of Destruction, and six non-arc missions from Tina MacIntyre.  (I also ran Posi 1, but used a 2nd tri-form build without the proc for that.)  I have the proc in Incandescent Strike.  It didn't fire once in all that time.

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Essence Transfer is not using PPM, it is indeed supposed to use a flat 12% chance of activation.


It only works in powers that can be slotted for damage.

 

It will only activate in powers that have a combined (activation time + activation interval) > 0. (I don't know of any non-passive powers that would not meet this criteria, and no passive should exist that can be slotted for damage.)

 

It's no super obvious to me from peering at it why it's not working as expected. Having looked at it, though, I do think its setup is strange. I don't know why it's not PPM based, for a start.

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