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Beam / Traps

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Never played Corrupter, but looking at starting a Beam / Traps.  Any guidance or thoughts?  Doesn't seem like Traps is very popular in the FotM thread...

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I have a lvl 50 beam/traps corruptor. It's fun but the issue is that traps doesn't often get enough time to set up everything while teaming because teams steamrolling mobs. Works great on arch villains and monsters though.

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I like the idea a lot. Like SeraphimKensai said, you will feel underpowered on teams, but possibly overpowered against GMs and AVs solo.

Whether it is worth the trade-off or not is up to you.

Edited by subbacultchas

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Can it solo TFs?  Sounds like it should be able to do so if it can take down AVs and GMs.  Anyone got a good build?

 

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I don't know that I'd say it can take down a GM necessarily, but it can definitely solo on its own and take down an AV. I played one back on Live for a bit and found it pretty fun, one of the few characters I didn't mind soloing because it gave a lot of freedom to do more things with the */Traps side of things. Not impossible to team with though, just get used to focusing on really just dropping Triage Beacon and Mortar at appropriate times. Doesn't really have the speed flow to keep up with a high-spec +4 mowing team, but then again all you really need in those cases is everyone just laying down cones/aoe's, which you can do plenty of with Beam anyway.

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Here's mine.   Softcapped DEF to S/L/E, good recharge and a little (not great) Resists.   I've got Ribo's in Tough but you could improve that a bit with different slotting.

 

As others have said, on iTeams stuff is being steamrolled too fast for you to make good use of /Traps.  But I built this for solo'ing GM's, TF's and AV's and it's highly capable there.

 

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

           : Level 50 Magic Corruptor
Primary Power Set: Beam Rifle
Secondary Power Set: Traps
Power Pool: Fighting
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Charged Shot -- Dvs-Acc/Dmg/EndRdx/Rchg(A), Dvs-Dmg/EndRdx(3), Dvs-Dmg/Rchg(5), Dvs-Acc/Dmg/Rchg(21), Thn-Dmg/EndRdx(29), Apc-Dam%(43)
Level 1: Web Grenade -- Acc-I(A)
Level 2: Cutting Beam -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(3), PstBls-Dmg/EndRdx(5), PstBls-Dmg/Rng(9), PstBls-Acc/Dmg(29), AchHee-ResDeb%(34)
Level 4: Triage Beacon -- NmnCnv-Heal/EndRdx(A), NmnCnv-Heal/Rchg(11), NmnCnv-Heal/EndRdx/Rchg(37), DctWnd-Heal/Rchg(37)
Level 6: Disintegrate -- EntChs-Heal%(A), EntChs-Acc/Dmg(7), EntChs-Dmg/EndRdx(7), EntChs-Dmg/Rchg(15), EntChs-Dmg/EndRdx/Rchg(23), Thn-Acc/Dmg/EndRdx(42)
Level 8: Boxing -- Empty(A)
Level 10: Acid Mortar -- Dvs-Acc/Dmg/EndRdx/Rchg(A), Dvs-Dmg/Rchg(11), Dvs-Acc/Dmg/Rchg(40), Dvs-Hold%(40)
Level 12: Lancer Shot -- EntChs-Heal%(A), EntChs-Acc/Dmg(13), EntChs-Dmg/EndRdx(13), EntChs-Dmg/Rchg(15), EntChs-Dmg/EndRdx/Rchg(23), Dvs-Acc/Dmg/EndRdx/Rchg(42)
Level 14: Tough -- StdPrt-ResDam/Def+(A), HO:Ribo(31), HO:Ribo(31), StdPrt-ResKB(46)
Level 16: Force Field Generator -- LucoftheG-Rchg+(A), LucoftheG-Def/Rchg(17), LucoftheG-Def/EndRdx/Rchg(17), LucoftheG-Def/EndRdx(40)
Level 18: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(19), LucoftheG-Def/EndRdx/Rchg(19)
Level 20: Poison Trap -- BslGaz-Acc/EndRdx/Rchg/Hold(A), BslGaz-Acc/Rchg(21), BslGaz-Rchg/Hold(50), BslGaz-EndRdx/Rchg/Hold(50), Lck-%Hold(50)
Level 22: Aim -- RctRtc-ToHit/Rchg(A), RctRtc-ToHit(43), RechRdx-I(43)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(31)
Level 26: Super Speed -- Clr-EndRdx(A), Clr-Stlth(27), BlsoftheZ-ResKB(27)
Level 28: Seeker Drones -- SphIns-Acc/EndRdx/Rchg(A)
Level 30: Grant Invisibility -- LucoftheG-Rchg+(A)
Level 32: Overcharge -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(33), SprMlcoft-Acc/Dmg/Rchg(33), SprMlcoft-Dmg/EndRdx/Rchg(33), SprMlcoft-Acc/Dmg/EndRdx/Rchg(34), SprMlcoft-Rchg/Dmg%(34)
Level 35: Trip Mine -- Erd-Acc/Dmg/EndRdx/Rchg(A), Erd-Dmg/Rchg(36), Erd-Acc/Dmg/Rchg(36), Erd-Acc/Rchg(36), Mlt-Dmg/EndRdx/Rchg(37)
Level 38: Scorpion Shield -- LucoftheG-Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(39), LucoftheG-Def/EndRdx/Rchg(39)
Level 41: Focused Accuracy -- RctRtc-ToHit/Rchg(A), RctRtc-Pcptn(42)
Level 44: Summon Disruptor -- ExpRnf-EndRdx/Dmg/Rchg(A), ExpRnf-Acc/Rchg(45), ExpRnf-Acc/Dmg/Rchg(45), ExpRnf-Dmg/EndRdx(45)
Level 47: Time Bomb -- Erd-Acc/Dmg/EndRdx/Rchg(A), Erd-Dmg/Rchg(48), Erd-Acc/Dmg/Rchg(48), Erd-Acc/Rchg(48)
Level 49: Burnout -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge 
Level 1: Sprint -- Empty(A)
Level 2: Swift -- Flight-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(25), NmnCnv-Heal/EndRdx(46), Mrc-Rcvry+(46)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(9)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 50: Ion Core Final Judgement 
Level 50: Intuition Radial Paragon 
Level 0: Portal Jockey 
Level 0: The Atlas Medallion 
Level 0: Freedom Phalanx Reserve 
Level 50: Degenerative Radial Flawless Interface 
Level 50: Arachnos Core Superior Ally 
Level 50: Melee Core Embodiment 
------------

 

 

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