Chalkarts Posted September 14, 2019 Posted September 14, 2019 I'm a huge fan of Ice armor but I don't like Ice Melee(The Ice swords bug me), I had an Ice/Stone on Live that I'm kind of rebuilding, but i'm thinking of changing the Stone melee to another thing. I'm looking at Martial Arts just because a big giant teddy bear doing roundhouse kicks entertains me, but I don't know how effective that set is or if I should be looking elsewhere. I'm thinking of focusing on the characters attack speed for enhancements and endurance to feed the fast attacks. Is Martial arts an ok power to pair with Ice Armor? 1
Sir Myshkin Posted September 15, 2019 Posted September 15, 2019 You do you, my friend, and you won't be disappointed. I can't say I've ever seen an ice cube perform Martial Arts, but hey! One more Ice Tanker in the game is a betterment for all Ice-Tank-Kind! Personally partial to Ice/Stone/Stone as you can become a pocket-controller with a lot of crowd mez/kd effects stacked on top of Chilling Embrace, but Martial will get you into another KD PBAoE and a couple of ST effects too. 1 Pylon Test Run Submission Proc Monsters (Controller Edition) Proc Monsters (Defender Edition) Pylon Test Run Results Proc Monsters (Tanker Edition) "Mad King Special" "Ceterum autem censeo Iram esse delendam" Mad King Special - Force Edition (NEW!)
Hyperstrike Posted September 15, 2019 Posted September 15, 2019 Ice/MA Tanker Hero Plan by Mids' Hero Designer 1.962http://www.cohplanner.com/ Click this DataLink to open the build! Chop Blocky: Level 50 Magic TankerPrimary Power Set: Ice ArmorSecondary Power Set: Martial ArtsPower Pool: FightingPower Pool: SpeedPower Pool: LeapingPower Pool: LeadershipAncillary Pool: Energy Mastery Hero Profile:Level 1: Frozen Armor -- LucoftheG-Rchg+(A), LucoftheG-Def(3), ShlWal-ResDam/Re TP(3)Level 1: Thunder Kick -- GldStr-Acc/Dmg(A), GldStr-Dam/Rech(5), GldStr-Dam/End/Rech(5), GldStr-Acc/End/Rech(7), GldStr-Acc/Dmg/End/Rech(7)Level 2: Hoarfrost -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(9), Pnc-Heal/Rchg(9), Pnc-Heal/EndRedux/Rchg(11), Pnc-Heal(11)Level 4: Cobra Strike -- GldStr-Acc/Dmg(A), GldStr-Dam/Rech(15), GldStr-Dam/End/Rech(17), GldStr-Acc/End/Rech(17), GldStr-Acc/Dmg/End/Rech(19)Level 6: Wet Ice -- RechRdx-I(A)Level 8: Kick -- FrcFdb-Rechg%(A)Level 10: Warrior's Provocation -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(19), MckBrt-Taunt/Rchg/Rng(21), MckBrt-Acc/Rchg(21), MckBrt-Taunt/Rng(23), MckBrt-Rchg(23)Level 12: Permafrost -- Ags-ResDam(A), Ags-ResDam/EndRdx(25), Ags-ResDam/Rchg(25), Ags-ResDam/EndRdx/Rchg(27), Ags-Psi/Status(27), GldArm-3defTpProc(29)Level 14: Icicles -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(29), SprMghoft-Acc/Dmg/Rchg(31), SprMghoft-Dmg/EndRdx/Rchg(31), SprMghoft-Acc/Dmg/EndRdx/Rchg(31), SprMghoft-Rchg/Res%(33)Level 16: Crane Kick -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(33), Hct-Acc/Rchg(33), Hct-Dmg/EndRdx(34), Hct-Dam%(34)Level 18: Glacial Armor -- LucoftheG-Rchg+(A), LucoftheG-Def(34), Rct-ResDam%(36)Level 20: Focus Chi -- RechRdx-I(A)Level 22: Hasten -- RechRdx-I(A), RechRdx-I(36)Level 24: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx(36), Ags-ResDam/EndRdx/Rchg(37), StdPrt-ResDam/Def+(37), UnbGrd-Max HP%(37)Level 26: Energy Absorption -- PrfShf-EndMod/Acc/Rchg(A), EffAdp-EndMod/Acc/Rchg(39)Level 28: Crippling Axe Kick -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(39), SprGntFis-Acc/Dmg/Rchg(39), SprGntFis-Dmg/EndRdx/Rchg(40), SprGntFis-Acc/Dmg/EndRdx/Rchg(40), SprGntFis-Rchg/+Absorb(40)Level 30: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(42)Level 32: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def(42)Level 35: Dragon's Tail -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(42), SprAvl-Acc/Dmg/EndRdx(43), SprAvl-Acc/Dmg/Rchg(43), SprAvl-Acc/Dmg/EndRdx/Rchg(43), SprAvl-Rchg/KDProc(45)Level 38: Eagles Claw -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(45), SprBlsCol-Acc/Dmg/EndRdx(45), SprBlsCol-Acc/Dmg/Rchg(46), SprBlsCol-Dmg/EndRdx/Acc/Rchg(46), SprBlsCol-Rchg/HoldProc(46)Level 41: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(48)Level 44: Conserve Power -- RechRdx-I(A)Level 47: Laser Beam Eyes -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(48), SprWntBit-Acc/Dmg/EndRdx(48), SprWntBit-Acc/Dmg/Rchg(50), SprWntBit-Dmg/EndRdx/Acc/Rchg(50), SprWntBit-Rchg/SlowProc(50)Level 49: Super Speed -- WntGif-ResSlow(A)Level 1: Brawl -- Empty(A)Level 1: GauntletLevel 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja RunLevel 2: Swift -- Empty(A)Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(13), Mrc-Rcvry+(13)Level 2: Hurdle -- Empty(A)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15)Level 50: Cardiac Core ParagonLevel 50: Diamagnetic Core Flawless Interface ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1467;672;1344;HEX;| |78DA6594CB4F135114C667DAA9582850DE20140A054AA99656708DF2F44113128DD| |B6652AEED48699B6917B234111F1BA38871A3223BDF7F81FF80C6D7CAE7DFE02371| |E5AA1EFA7D16E34CDAFE66BE33F77CE79E7B6F9317E67CCF172F4E6BBA6F3667964| |AA933667E55D99EA499B1D29A5C0DB3D9423138932BA457D7EBE4B91B2FA4E6D439| |952FA9D889B44A1DB3D70A760F034995532A9634EDB265E624542E698DCB85422EB| |66065B2652B9FA9AF3E9D2E2AB5E2ABDE2E29B3287AF3DF87156597B256B16DBE68| 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|-------------------------------------------------------------------| If you want to be godlike, pick anything. If you want to be GOD, pick a TANK!
Sura Posted September 16, 2019 Posted September 16, 2019 I did Ice/Staff and just didn't feel like they worked well together. Then I thought I'd goof with an Ice/Elec to leverage all the End Drain powers (Energy Absorption in Ice and almost everything in Elec) and have had a great time. Maybe look at things like that, come up with a twist (or use mine) and then see how it feels. I also had Ice/Axe back in the day, and loved the character, but Axe isn't a great secondary no matter how you spin it IMO. Elec has three screen shake AoE knockdown powers (the Clap needs an ENH to be knockdown) including Lightning Rod which (again IMO) has to be one of the best openers in the game.
Android Nim Posted September 18, 2019 Posted September 18, 2019 My main "back in the day" was an ice/fire tanker Just got around to rolling a new ice tanker. Going ice/spines for maximum aggro (you can change the spines to look kind of like gnarly icicles too) Really fun so far.
Frostweaver Posted September 19, 2019 Posted September 19, 2019 My main was an ice/fire also. Named, obviously, Frostweaver. With the defense debuff resistance, as well as being able to slot some decent resistance, ice is much stronger now than it was then. Combustion is, of course, the great tanker equalizer.... and with a little color-shifting fire can sure look a lot like Freezing mist with much cooler-looking swords. I am not sure why they ever added the swords, though... except that when fire and ice were created, fire was the only way for an efreeti to get a scimitar.
Warboss Posted September 19, 2019 Posted September 19, 2019 My faves for Ice/* are: Ice/Fire, very fun combo Ice/Spines, very adaptable (turned mine into a "healer", because I could)(Holds aggro incredibly well) Ice/Dark, because I could. I imagine Ice/Rad Melee would be pretty fun too, but haven't rolled one yet. Nothing warms your opponent like Fiery Melee. Tanker Tuesday and Tanker Tuesday Tour Info: 1st Tuesday-Excelsior 2nd Tuesday-Torchbearer 3rd Tuesday- Everlasting 4th Tuesday- Indomitable Special weekend run for Reunion/Europe
mbre2006 Posted September 20, 2019 Posted September 20, 2019 Back in the day I used to play with an Ice/EnergyMelee tank. Slows and stuns are all you need.
JCMcBoo Posted September 20, 2019 Posted September 20, 2019 Ice/Dark sounds like a good combo. The -to hit/-acc secondary in DM will help with tanking. You also get a second self heal, an endurance boost and a damage boost! You can easily change the color of the power to white so it looks like frost. 1 "As Nintova suggests, you can treat a tanker like a melee controller." - Heraclea
Chalkarts Posted September 20, 2019 Author Posted September 20, 2019 Warboss put the thought of Ice/Rad into my head. I looked it over, It would get 2 damage auras, some good AoE damage from the contamination and if every attack reduces defense that makes the damage auras that much more lethal. I'm thinking it could be an AoE beast. It would also be able to keep hate well due to the various AoE auras. I'll have to decide how to set it out. I could focus on damage and accuracy and just plow through enemies. Or I could focus on regen and walk slowly through doomed foes. Off to MIDS with me. Any advice or experiences with this build would be most appreciated.
AurianArchive Posted September 20, 2019 Posted September 20, 2019 (edited) Here's a backport from an Ice / Mace / Pyre in the Archive. [Irradiated Ground] does not yet support Archetype enhancements, and as no indication has been given by the current powers team on when ATO's will be enabled for all currently Disabled-but-Eligible-Powers, I went into a quick Revision 2 to better optimize for the available powers. At the top end you'll be packing Soft-caps to S/L/E/N/F/C damage types BEFORE casting [Energy Absorption]. [Hoarfrost] is at Perma without [Hasten]: 120s recharge on a 120s timer. So with accolades up you'll be pushing ~3499 hitpoints with ~35hp/s regeneration. The energy resists are pathetic though, so this isn't a build that can go toe-to-toe with Tower Boosted Recluse. Keep a jetpack handy for that AV fight. Hero Plan by Mids' Hero Designer 1.962http://www.cohplanner.com/ Click this DataLink to open the build! Ice - Rad - Pyre - R2 - Farm: Level 50 Magic TankerPrimary Power Set: Ice ArmorSecondary Power Set: Radiation MeleePower Pool: FightingPower Pool: LeapingAncillary Pool: Pyre Mastery Hero Profile:Level 1: Frozen Armor -- LucoftheG-Rchg+(A), GifoftheA-Def/EndRdx(9), GifoftheA-Def/EndRdx/Rchg(11), GifoftheA-Run+(17), Ksm-ToHit+(33)Level 1: Contaminated Strike -- Hct-Dam%(A), Hct-Dmg/EndRdx(3), Hct-Acc/Rchg(3), Hct-Acc/Dmg/Rchg(5), Hct-Dmg/Rchg(17)Level 2: Hoarfrost -- Ags-ResDam/Rchg(A), Ags-EndRdx/Rchg(5), Ags-ResDam/EndRdx/Rchg(7), NmnCnv-EndRdx/Rchg(7), NmnCnv-Heal/Rchg(9), NmnCnv-Heal/EndRdx/Rchg(11)Level 4: Kick -- FrcFdb-Rechg%(A)Level 6: Wet Ice -- EndRdx-I(A)Level 8: Chilling Embrace -- EndRdx-I(A)Level 10: Super Jump -- WntGif-RunSpd/Jump/Fly/Rng/EndRdx(A)Level 12: Icicles -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(13), SprMghoft-Dmg/EndRdx/Rchg(13), SprMghoft-Dmg/Rchg(15), SprMghoft-Acc/Dmg(15)Level 14: Taunt -- PrfZng-Dam%(A)Level 16: Radiation Siphon -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg/EndRdx/Rchg(21), SprGntFis-Dmg/EndRdx/Rchg(23), SprGntFis-Acc/Dmg/Rchg(25), SprGntFis-Acc/Dmg(27)Level 18: Glacial Armor -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(19), GifoftheA-Def/EndRdx(19), GifoftheA-Def/EndRdx/Rchg(21), GifoftheA-Run+(33)Level 20: Fusion -- GssSynFr--Build%(A)Level 22: Permafrost -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(23), Ags-ResDam/EndRdx/Rchg(27), Ags-Psi/Status(34), Ags-ResDam/EndRdx(37)Level 24: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(25), Ags-ResDam(31)Level 26: Energy Absorption -- LucoftheG-Rchg+(A), Rct-Def/Rchg(31), Rct-ResDam%(31), Rct-Def/EndRdx/Rchg(34)Level 28: Irradiated Ground -- OvrFrc-Acc/Dmg/End/Rech(A), OvrFrc-Dmg/End/Rech(29), OvrFrc-Acc/Dmg/End(29), OvrFrc-Acc/Dmg(37), FuroftheG-ResDeb%(40)Level 30: Weave -- LucoftheG-Rchg+(A), GifoftheA-Run+(33), GifoftheA-Def/EndRdx(34), GifoftheA-Def/EndRdx/Rchg(40)Level 32: Hibernate -- Prv-Absorb%(A)Level 35: Devastating Blow -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(36), SprBlsCol-Acc/Dmg/Rchg(36), SprBlsCol-Acc/Dmg/EndRdx(36), SprBlsCol-Dmg/EndRdx(37), SprBlsCol-Acc/Dmg(45)Level 38: Atom Smasher -- Arm-Dam%(A), Arm-Dmg/EndRdx(39), Arm-Acc/Rchg(39), Arm-Acc/Dmg/Rchg(39), Arm-Dmg/Rchg(40)Level 41: Char -- SprEnt-Rchg/AbsorbProc(A), SprEnt-Acc/Hold/End/Rchg(42), SprEnt-Acc/Hold/End(42), SprEnt-End/Rchg(43), SprEnt-Hold/Rchg(43), SprEnt-Acc/Hold(43)Level 44: Fire Blast -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(45), SprWntBit-Acc/Dmg/Rchg(45), SprWntBit-Acc/Dmg/EndRdx(46), SprWntBit-Dmg/Rchg(46), SprWntBit-Acc/Dmg(46)Level 47: Fire Ball -- SprFrzBls-Rchg/ImmobProc(A), SprFrzBls-Dmg/EndRdx/Acc/Rchg(48), SprFrzBls-Acc/Dmg/Rchg(48), SprFrzBls-Acc/Dmg/EndRdx(48), SprFrzBls-Dmg/EndRdx(50), SprFrzBls-Acc/Dmg(50)Level 49: Melt Armor -- EndRdx-I(A), EndRdx-I(50)Level 1: Brawl -- Empty(A)Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Run-I(A)Level 2: Rest -- Empty(A)Level 4: Ninja Run Level 2: Swift -- Run-I(A)Level 2: Health -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(42)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- EndMod-I(A)Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Spiritual Core Paragon ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1524;725;1450;HEX;| |78DA6594594F135114C7EF74A6962945765AA0408B4017A4B6800F6E2146C418698| |280BE996684111BA1259D3EC8A389EB9BEB7710171215171E4C5C1FDCF5C53DEA17| |C0057D35F5F4FE4F6A934EDAF9DDFB9FB3DD33F74EFCF0A06B61C79101A1B8B64D1| |B969518375287CC8C3D6E4C2527045DDE9D13A6AFC7376A4CD27D642E2327BD741B| 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|757798B799B7C0D84DE622F8C7254414BE4A94CF418CE9D50A67977E74899056F80| |2E4C2254FA3254AAC44E92B51FA4B94E162A507B58C68856F8250A4955E5538E9B9| |65273DE5D3ACB0C78FFF9AA2ECC5E908EDC1CEFD5E6C1F84FDCF62CDC7599DB2069| |9635FD1D8281AEF2F1AEFA6A317E3FEFC036831F358| |-------------------------------------------------------------------| Edited September 20, 2019 by AurianArchive
Redlynne Posted September 21, 2019 Posted September 21, 2019 4 hours ago, JCMcBoo said: Ice/Dark sounds like a good combo. The -to hit/-acc secondary in DM will help with tanking. You also get a second self heal, an endurance boost and a damage boost! You can easily change the color of the power to white so it looks like frost. Clever ... Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.
Warboss Posted September 21, 2019 Posted September 21, 2019 4 hours ago, Chalkarts said: Warboss put the thought of Ice/Rad into my head. I'm evil that way, not that I should tempt you further, but look at Mu Mastery for your Epic/Patron... Just sayin'.... (No AoE beast here, none, please move along...) Also Chilling Embrace... Okay, wondering off into my happy AoE Tanking world. Enjoy!! Nothing warms your opponent like Fiery Melee. Tanker Tuesday and Tanker Tuesday Tour Info: 1st Tuesday-Excelsior 2nd Tuesday-Torchbearer 3rd Tuesday- Everlasting 4th Tuesday- Indomitable Special weekend run for Reunion/Europe
quietkane Posted September 21, 2019 Posted September 21, 2019 Ice/Dark. "The Long Winter." Lots of end management tools. Strong incentive to get lots of recharge. Dark's -ToHit has strong synergy with defense sets. Ice's dual aggro toggles help mitigates dark's lack of AoE. Dark's self-heal helps you rely less on Hibernate. Ice in general tends to feel a bit subpar until you're in your mid twenties, and dark melee can't completely fix that. But by level 30 it's pretty damn fun.
Warboss Posted September 21, 2019 Posted September 21, 2019 7 hours ago, quietkane said: Ice/Dark. "The Long Winter." Lots of end management tools. Strong incentive to get lots of recharge. Dark's -ToHit has strong synergy with defense sets. Ice's dual aggro toggles help mitigates dark's lack of AoE. Dark's self-heal helps you rely less on Hibernate. Ice in general tends to feel a bit subpar until you're in your mid twenties, and dark melee can't completely fix that. But by level 30 it's pretty damn fun. Great name, did you roll one up? I went with "Glacial Chaos" for mine. Enjoy the combo! Nothing warms your opponent like Fiery Melee. Tanker Tuesday and Tanker Tuesday Tour Info: 1st Tuesday-Excelsior 2nd Tuesday-Torchbearer 3rd Tuesday- Everlasting 4th Tuesday- Indomitable Special weekend run for Reunion/Europe
quietkane Posted September 21, 2019 Posted September 21, 2019 48 minutes ago, Warboss said: Great name, did you roll one up? I went with "Glacial Chaos" for mine. Enjoy the combo! I rolled one up a while back under a different name. I'm just throwing ideas out there for other people.
Frostweaver Posted September 22, 2019 Posted September 22, 2019 (edited) I have been playing in ice/rad 'nuclear winter' lately. The combination is weirdly synergistic and surprisingly destructive. Because you take things at a slightly slower pace, EVERYTHING you fight is generally contaminated and the explosion damage is quite telling. It's only a shame that they changed rad's 'proc bleed' effect. the aggro control is even more disgusting than Ice's usual overkill. Edited September 22, 2019 by Frostweaver
Chalkarts Posted September 22, 2019 Author Posted September 22, 2019 17 minutes ago, Frostweaver said: I have been playing in ice/rad 'nuclear winter' lately. The combination is weirdly synergistic and surprisingly destructive. Because you take things at a slightly slower pace, EVERYTHING you fight is generally contaminated and the explosion damage is quite telling. It's only a shame that they changed rad's 'proc bleed' effect. the aggro control is even more disgusting than Ice's usual overkill. I've rolled on named "Dr. Rad Winters" He's lvl 20 and I'm having a blast with him. I cant wait until i unlock my icicles and knockdown patch.
JCMcBoo Posted September 23, 2019 Posted September 23, 2019 (edited) On 9/20/2019 at 6:21 PM, Redlynne said: Clever ... Thanks! Whitewall is currently at level 32 and it's a blast! Edited September 23, 2019 by JCMcBoo "As Nintova suggests, you can treat a tanker like a melee controller." - Heraclea
Duck-Smokes-Quack Posted October 10, 2019 Posted October 10, 2019 On 9/22/2019 at 10:17 PM, Chalkarts said: I've rolled on named "Dr. Rad Winters" He's lvl 20 and I'm having a blast with him. I cant wait until i unlock my icicles and knockdown patch. Pretty sure the knockdown patch from comes from Ice Melee not Ice armor
Frostweaver Posted October 10, 2019 Posted October 10, 2019 my 'knockdown patch' is overwhelming proc slotted into icicles 🙂
ThrillMill Posted October 11, 2019 Posted October 11, 2019 Has anyone considered paring Ice Armor with Kinetic Melee for stacking -DMG? Chilling Embrace + KM attacks and the option of picking up Darkest Night from the Soul Mastery Patron Pool could stack up something in the ballpark of -50% damage on a single target and around -28% on surrounding mobs? That's gotta be some decent mitigation?
Giocondi Posted October 30, 2019 Posted October 30, 2019 Would my no purples Ice/Battle Axe build be relatively resilient tanking (except Psi)? Anyone have tweaks? Thanks Hero Plan by Hero Hero Designer 2.23https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Peltier Effect: Level 50 Magic TankerPrimary Power Set: Ice ArmorSecondary Power Set: Battle AxePower Pool: FightingPower Pool: LeapingPower Pool: LeadershipAncillary Pool: Soul Mastery Hero Profile:Level 1: Frozen Armor -- LucoftheG-Rchg+(A), LucoftheG-Def(3)Level 1: Beheader -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(37), CrsImp-Dmg/Rchg(40), CrsImp-Acc/Dmg/Rchg(42), CrsImp-Acc/Dmg/EndRdx(42), CrsImp-Dmg/EndRdx/Rchg(42)Level 2: Hoarfrost -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(5), UnbGrd-ResDam/EndRdx/Rchg(5)Level 4: Gash -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(7), Mk'Bit-Dmg/Rchg(7), Mk'Bit-Acc/EndRdx/Rchg(9), Mk'Bit-Acc/Dmg/EndRdx/Rchg(11), Bns-Acc/Dmg(11)Level 6: Chilling Embrace -- EndRdx-I(A)Level 8: Wet Ice -- EndRdx-I(A), RechRdx-I(9)Level 10: Taunt -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(43), MckBrt-Taunt/Rchg/Rng(43), MckBrt-Acc/Rchg(43), MckBrt-Taunt/Rng(46), MckBrt-Rchg(50)Level 12: Permafrost -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(13), UnbGrd-Rchg/ResDam(13), UnbGrd-ResDam/EndRdx/Rchg(19), GldArm-3defTpProc(21)Level 14: Icicles -- Obl-Dmg(A), Obl-Acc/Rchg(15), Obl-Dmg/Rchg(15), Obl-Acc/Dmg/Rchg(17), Obl-Acc/Dmg/EndRdx/Rchg(17), Obl-%Dam(19)Level 16: Kick -- FrcFdb-Rechg%(A)Level 18: Glacial Armor -- LucoftheG-Rchg+(A), LucoftheG-Def(21)Level 20: Swoop -- RechRdx-I(A), RechRdx-I(34)Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-Rchg/ResDam(23), UnbGrd-ResDam/EndRdx/Rchg(25), StdPrt-ResDam/Def+(27)Level 24: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(25)Level 26: Energy Absorption -- PrfShf-EndMod/Acc/Rchg(A), EffAdp-EndMod/Acc/Rchg(27)Level 28: Whirling Axe -- Erd-Dmg(A), Erd-Acc/Rchg(29), Erd-Dmg/Rchg(29), Erd-Acc/Dmg/Rchg(31), Erd-Acc/Dmg/EndRdx/Rchg(34), Erd-%Dam(34)Level 30: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def(31)Level 32: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(33)Level 35: Cleave -- Mlt-Acc/Dmg(A), Mlt-Acc/Dmg/EndRdx(36), Mlt-Dmg/EndRdx(36), Mlt-Dmg/EndRdx/Rchg(36), Obl-Acc/Rchg(37), Obl-Acc/Dmg/Rchg(37)Level 38: Pendulum -- Obl-Dmg(A), Obl-Acc/Rchg(39), Obl-Dmg/Rchg(39), Obl-Acc/Dmg/Rchg(39), Obl-Acc/Dmg/EndRdx/Rchg(40), Obl-%Dam(40)Level 41: Hibernate -- Empty(A)Level 44: Gloom -- Tmp-Acc/Dmg(A), Tmp-Dmg/EndRdx(45), Tmp-Dmg/Rchg(45), Slv-Acc/Dmg(45), Slv-Dmg/EndRdx/Rchg(46), Slv-Acc/Dmg/EndRdx/Rng(46)Level 47: Darkest Night -- DscWrd-ToHitDeb(A), DscWrd-ToHitDeb/Rchg(48), DscWrd-ToHitDeb/Rchg/EndRdx(48), DarWtcDsp-ToHitDeb/EndRdx(48), DarWtcDsp-ToHitDeb(50), DarWtcDsp-ToHitdeb/Rchg/EndRdx(50)Level 49: Build Up -- RechRdx-I(A)Level 1: Brawl -- Empty(A)Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja Run Level 2: Swift -- Empty(A)Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(31), Mrc-Rcvry+(33)Level 2: Hurdle -- Empty(A)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(33)Level 50: Cardiac Core Paragon Level 50: Reactive Core Flawless Interface Level 50: Ion Core Final Judgement Level 50: Longbow Core Superior Ally Level 50: Ageless Core Epiphany Level 50: Melee Core Embodiment ------------
Tnekmeister Posted October 31, 2019 Posted October 31, 2019 way way waaaay back i7-i9 I got my first char to 50 and that was a Ice/Nrg tank.. running with the "glowly pom-poms of doom" back then was quite fun, esp in PvP where you had a chance back then... tho it was long ago and I've grown up 🙂 My MA experience comes from being a Scrapper and that's a Single Target dmg set, so go for it! I say
WindDemon21 Posted October 31, 2019 Posted October 31, 2019 Ice armor is great, on a tank you should be able to cap your defense anyway, but with MA its nice and easy with the 10% global defense buff it gives with storm kick, and ice armor will give you extra aoe damage with icicles, and its aoe aggro control will help offset the lack of aoe that MA has. It's a really solid combo. If you really want to use that MA defense buff though roll a Dark/MA, WP/MA, or Invuln/MA, they use it better, Especially Dark armor, plus the stuns stack with OG so it's super fun. I would agree I think rad melee is the best pairing with the heal, and even more aoe, plus good ST attack damage. But spines is also great for the best aoe taunting because spine burst is up faster, and it and quills have a larger radius to them, plus throw spines. unfortunately quills isn't until 35 though (rads toggle may be as well i have to check), but it does get ripper at like level 16 i think so you can have a better attack chain sooner. The -rech/-speed also stacks with Ice Armor's. Any of the weapons sets work pretty well with it too really, Ice Armor can handle it's own when slotted up.
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