Xyzor Posted September 15, 2019 Posted September 15, 2019 Do you find investing 3 powers into getting a self heal is worth it for this build? I've tried it out through mid-lvls (~35) and it is ok, but I wonder if long-term it is necessary. At 50, I could take the Leadership Powers in addition to the fighting powers, which seems like a better fit, no? And just keep a ton of Greens on hand for when I need to heal. Thoughts on this from your Elec/SD experience? Thanks!
Dark Current Posted September 15, 2019 Posted September 15, 2019 10 minutes ago, Xyzor said: Do you find investing 3 powers into getting a self heal is worth it for this build? I've tried it out through mid-lvls (~35) and it is ok, but I wonder if long-term it is necessary. At 50, I could take the Leadership Powers in addition to the fighting powers, which seems like a better fit, no? And just keep a ton of Greens on hand for when I need to heal. Thoughts on this from your Elec/SD experience? Thanks! My current experience with this set is on a fire/rad dominator... the idea being aid other for imp pets and aid self for dominator. I'm really considering dumping it because aside from the powers' lackluster / situational uses, I'm feeling I could get just about as much if not more utility from other powers that would keep me safer. Especially with the IO sets you can afford pretty easily. For instance, putting the +Absorb proc in Health... wouldn't that be as useful as Aid Self? Or throwing some +Heal procs in blasts? The interruptible nature of Aid Self makes it not useful in a lot of fights. And if you're using it after the fight, why not just Rest? Or pop a green inspiration? The other defensive pool powers have broader / constant use that would probably make it so using Aid Self wouldn't even be needed. Like what about taking Maneuvers? A little more defense and you're not getting hit as much, so you're taking damage that needs to be healed. And you don't even need to think about having to click the power or getting to a spot where it's not interrupted by something like Nullifier grenade aura.
MunkiLord Posted September 16, 2019 Posted September 16, 2019 4 hours ago, Xyzor said: Do you find investing 3 powers into getting a self heal is worth it for this build? No 4 hours ago, Xyzor said: I've tried it out through mid-lvls (~35) and it is ok, but I wonder if long-term it is necessary. At 50, I could take the Leadership Powers in addition to the fighting powers, which seems like a better fit, no? And just keep a ton of Greens on hand for when I need to heal. Thoughts on this from your Elec/SD experience? Thanks! Maneuvers, tough, and weave will be much more helpful once you hit 50. At the softcap keeping a couple greens on hand will be more than enough the vast majority of the time. The Trevor Project
Crysis Posted September 16, 2019 Posted September 16, 2019 It’s been years but back on Live I had Aid Self on my Elec/Shield Scrapper. I was softcapped to S/L and Melee and AOE if I recall, but still found myself needing a heal during pylons, GM’s and AV’s when soloing them. High DEF makes doing an Aid Self fairly useful as you can heal up without fear of interrupt assuming you aren’t taking DOT damage. Preventative Med proc was in there also but it’s nature didn’t lend as much support as Aid Self. When teaming though.....never used it.
Sovera Posted September 16, 2019 Posted September 16, 2019 I tried it on an Elec/Shield stalker. Softcapped defenses. Aid Self was not enough to keep me alive not to mention being an endurance hog *and* the interrupted heals. It works just fine either *after* defeating a pack, or against a single tough enemy where we can use the gaps in the attacks to heal up. - Simple guide for newcomers. - Money making included among other things. - Tanker Fire Armor: the Turtle, the Allrounder, the Dragon, and compilation of Fire Armor builds. - Tanker Stone Armor: beginner friendly (near) immortal Tanker for leveling/end-game and Stone Armor framework. - Brute Rad/Stone and compilation of Brute Stone Armor builds.
Xyzor Posted September 16, 2019 Author Posted September 16, 2019 To avoid the Interrupt, I have Field Medic as well, which also aids a bit for END recovery, but it all feels like it will be helpful leveling but not endgame content.
Crysis Posted September 16, 2019 Posted September 16, 2019 ^^ Unless I’m mistaken, Field Medic doesn’t cure the interrupt for Aid Self. Just Aid Other.
Hyperstrike Posted September 16, 2019 Posted September 16, 2019 Basically something like this will serve you FAR better than jacking your build around for INTERRUPTIBLE Aid Self. Hero Plan by Mids' Hero Designer 1.962http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Natural ScrapperPrimary Power Set: Electrical MeleeSecondary Power Set: Shield DefensePower Pool: FightingPower Pool: LeapingPower Pool: LeadershipPower Pool: SpeedAncillary Pool: Blaze Mastery Hero Profile:Level 1: Havoc Punch -- Mk'Bit-Acc/Dmg:50(A), Mk'Bit-Dmg/EndRdx:50(3), Mk'Bit-Dmg/Rchg:50(3), Mk'Bit-Acc/EndRdx/Rchg:50(5), Mk'Bit-Acc/Dmg/EndRdx/Rchg:50(5), Mk'Bit-Dam%:50(7)Level 1: Deflection -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(7), ShlWal-ResDam/Re TP:50(9)Level 2: Jacobs Ladder -- FuroftheG-Acc/Dmg:50(A), FuroftheG-Dam/Rech:50(9), FuroftheG-Dam/End/Rech:50(11), FuroftheG-Acc/End/Rech:50(11), FuroftheG-Acc/Dmg/End/Rech:50(13), FuroftheG-ResDeb%:50(13)Level 4: Battle Agility -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(17), Rct-ResDam%:50(19)Level 6: Build Up -- GssSynFr--ToHit:50(A), GssSynFr--ToHit/Rchg:50(19), GssSynFr--ToHit/Rchg/EndRdx:50(21), GssSynFr--Rchg/EndRdx:50(21), GssSynFr--ToHit/EndRdx:50(23), GssSynFr--Build%:50(23)Level 8: True Grit -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(25), UnbGrd-Rchg/ResDam:50(25), UnbGrd-ResDam/EndRdx/Rchg:50(27), StdPrt-ResDam/Def+:30(27)Level 10: Thunder Strike -- Erd-Acc/Rchg:30(A), Erd-Acc/Dmg/Rchg:30(29), Erd-Acc/Dmg/EndRdx/Rchg:30(29), ClvBlo-Acc/Dmg:50(31), ClvBlo-Dmg/EndRdx:50(31), ClvBlo-Dmg/Rchg:50(31)Level 12: Active Defense -- RechRdx-I:50(A), RechRdx-I:50(33)Level 14: Kick -- FrcFdb-Rechg%:50(A)Level 16: Against All Odds -- Taunt-I:50(A)Level 18: Chain Induction -- Mk'Bit-Acc/Dmg:50(A), Mk'Bit-Dmg/EndRdx:50(33), Mk'Bit-Dmg/Rchg:50(33), Mk'Bit-Acc/EndRdx/Rchg:50(34), Mk'Bit-Acc/Dmg/EndRdx/Rchg:50(34), Mk'Bit-Dam%:50(34)Level 20: Phalanx Fighting -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(36)Level 22: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(36), UnbGrd-Rchg/ResDam:50(36), UnbGrd-ResDam/EndRdx/Rchg:50(37), GldArm-3defTpProc:50(37)Level 24: Weave -- Rct-Def:50(A), Rct-Def/EndRdx:50(37)Level 26: Combat Jumping -- LucoftheG-Rchg+:50(A), LucoftheG-Def/EndRdx:50(39)Level 28: Grant Cover -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(39)Level 30: Maneuvers -- Rct-Def:50(A), Rct-Def/EndRdx:50(39)Level 32: Lightning Rod -- SprCrtStr-Acc/Dmg:50(A), SprCrtStr-Dmg/Rchg:50(40), SprCrtStr-Acc/Dmg/Rchg:50(40), SprCrtStr-Dmg/EndRdx/Rchg:50(40), SprCrtStr-Acc/Dmg/EndRdx/Rchg:50(42), SprCrtStr-Rchg/+50% Crit:50(42)Level 35: Shield Charge -- SprScrStr-Acc/Dmg:50(A), SprScrStr-Dmg/Rchg:50(42), SprScrStr-Acc/Dmg/Rchg:50(43), SprScrStr-Dmg/EndRdx/Rchg:50(43), SprScrStr-Acc/Dmg/EndRdx/Rchg:50(43), SprScrStr-Rchg/+Crit:50(45)Level 38: Char -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(45), SprWntBit-Acc/Dmg/EndRdx:50(45), SprWntBit-Acc/Dmg/Rchg:50(46), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(46), SprWntBit-Rchg/SlowProc:50(46)Level 41: Hasten -- RechRdx-I:50(A), RechRdx-I:50(48)Level 44: Fire Blast -- Apc-Dmg/Rchg:50(A), Apc-Acc/Dmg/Rchg:50(48), Apc-Acc/Rchg:50(48), Apc-Dmg/EndRdx:50(50), Apc-Dam%:50(50)Level 47: Assault -- EndRdx-I:50(A), EndRdx-I:50(50)Level 49: Super Jump -- WntGif-ResSlow:50(A)Level 1: Brawl -- Empty(A)Level 1: Critical HitLevel 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja RunLevel 2: Swift -- Empty(A)Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(15), Mrc-Rcvry+:40(15)Level 2: Hurdle -- Empty(A)Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(17)Level 50: Agility Core ParagonLevel 50: Diamagnetic Core Flawless Interface ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1489;672;1344;HEX;| |78DA6594DB4E1351148667B783A5A5474E053994B64081C2D0AA579E4814302A352| |44DBCC5B1DDD0D1B14CA63551EFBCF005BCF1DE23787A029FC0E37B1801130FA0C6| 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If you want to be GOD, pick a TANK!
StrikerFox Posted September 17, 2019 Posted September 17, 2019 Imo, three power picks + X amount of slots is a lot to sacrifice to add a layer of mitigation. I recommend dropping the Medicine Pool at 50+, and taking Destiny, T4 Rebirth Radial power when you're doing incarnate content. Massive heal, 2 min uptime, regen with diminishing return over time. If you have a spare slot, add the Preventive Medicine +absorb IO into Health.
hejtmane Posted September 18, 2019 Posted September 18, 2019 Back in the day on my fire/sd I had aid self but I was do soloing AV challenge. That means soloing the AV's with no temp powers, no inspirations, no alpha etc Just IO's and your powers and I had aidself and it worked great for that purpose. It kind of depends on why you are taking aidself FlashBack to old days: Pinnacle Langar Thurs-Katana/SR 50; Hejtmane-DM/DA 50 Rogue Spear-Spines/DA 50; Hypnosis-Ill/Rad 50 Sir Thomas Theroux-DM/SR 50; Melted Copper-Fire/Shield 50; Byzantine Warrior-DB/ELA 50; Blade Tempo-50 DB/EA
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