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The Almost-no-Purples Titan/Elec


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Hey guys,


Just looking for some feedback on this build.  (I feel like it came together more easily than some other builds.)  IO priority was pushing resistances as high as they'd go. 


Villain Plan by Mids' Reborn : Hero Designer

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Titan-Elec: Level 50 Magic Brute
Primary Power Set: Titan Weapons
Secondary Power Set: Electric Armor
Power Pool: Sorcery
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Defensive Sweep -- FuroftheG-Acc/Dmg(A), FuroftheG-Dam/Rech(3), FuroftheG-Dam/End/Rech(5), FuroftheG-Acc/End/Rech(7), FuroftheG-Acc/Dmg/End/Rech(34), PrfZng-Dam%(37)
Level 1: Charged Armor -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(11), Ags-ResDam(23), Ags-ResDam/EndRdx/Rchg(46)
Level 2: Titan Sweep -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(3), SprAvl-Acc/Dmg/EndRdx(5), SprAvl-Acc/Dmg/Rchg(7), SprAvl-Acc/Dmg/EndRdx/Rchg(17), FrcFdb-Rechg%(37)
Level 4: Conductive Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(15), Ags-ResDam(25), Ags-ResDam/EndRdx/Rchg(46)
Level 6: Build Momentum -- RechRdx-I(A), RechRdx-I(11), GssSynFr--Build%(23)
Level 8: Follow Through -- GldStr-Acc/Dmg(A), GldStr-Dam/Rech(9), GldStr-Dam/End/Rech(9), GldStr-Acc/End/Rech(13), GldStr-Acc/Dmg/End/Rech(17), FrcFdb-Rechg%(40)
Level 10: Static Shield -- ResDam-I(A)
Level 12: Lightning Field -- Obl-Acc/Rchg(A), Obl-Acc/Dmg/Rchg(13), Obl-Acc/Dmg/EndRdx/Rchg(42), Obl-%Dam(42), Erd-%Dam(43), Arm-Dam%(43)
Level 14: Mystic Flight -- EndRdx-I(A)
Level 16: Grounded -- UnbGrd-Max HP%(A)
Level 18: Rend Armor -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(19), SprUnrFur-Acc/Dmg/Rchg(19), SprUnrFur-Dmg/EndRdx/Rchg(21), SprUnrFur-Acc/Dmg/EndRdx/Rchg(25), SprUnrFur-Rchg/+Regen/+End(37)
Level 20: Lightning Reflexes -- Run-I(A)
Level 22: Taunt -- Taunt-I(A)
Level 24: Kick -- Empty(A)
Level 26: Whirling Smash -- Obl-Dmg(A), Obl-Acc/Rchg(27), Obl-Dmg/Rchg(27), Obl-Acc/Dmg/Rchg(31), Obl-Acc/Dmg/EndRdx/Rchg(31), FuroftheG-ResDeb%(39)
Level 28: Energize -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(29), NmnCnv-Heal/Rchg(29), NmnCnv-Heal/EndRdx/Rchg(31), NmnCnv-Heal(34)
Level 30: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(40), Ags-ResDam(42), Ags-ResDam/EndRdx/Rchg(43)
Level 32: Arc of Destruction -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(33), SprBrtFur-Acc/Dmg/Rchg(33), SprBrtFur-Dmg/EndRdx/Rchg(33), SprBrtFur-Acc/Dmg/EndRdx/Rchg(34), SprBrtFur-Rech/Fury(36)
Level 35: Power Sink -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(36), EffAdp-EndMod/Acc/Rchg(36), EffAdp-Acc/Rchg(40), EffAdp-EndMod/Acc(45), EffAdp-EndMod/EndRdx(46)
Level 38: Power Surge -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 41: Superior Conditioning -- EndMod-I(A)
Level 44: Physical Perfection -- EndMod-I(A), EndMod-I(45)
Level 47: Focused Accuracy -- EndRdx-I(A), EndRdx-I(48)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)

Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(45), Pnc-Heal/+End(48), RgnTss-Regen+(48), Heal-I(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15), EndMod-I(21)


I also wanted to ask about Incarnate powers because I have no clue what to take.  😐


Edited by City_of_Jedi
minor build changes

Formerly Negative_Man on the CoH forums (I'm more positive nowadays)


"I don't want it to appear that I'm willing to settle for anything. No-one likes a zombie without standards." -UnknownSubject

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It looks like you got what you wanted with pushing resistances, at least to s/l/e. Your defense numbers and recharge are pretty low. What this could practically mean is you'll take more f/c/n/t/p damage than you like. I'm guessing you plan to use Defensive sweep as part of your single target rotation since you don't have Crushing Blow, and that will help against the melee attacks of those other types but also lower your dps a bit. One thing I can tell you is you don't need Energy Mastery at all if you are willing to use Power Sink when you need endurance. Might be a good idea to pick up some defensive pool powers instead and slot LotGs for the +rech and defense.


Incarnates, go Musculature alpha all day. There's pretty much no reason to use anything else, unfortunately. Then on destiny, I like using Rebirth with /Electric for the extra heal and +hp to make Energize's regen better. You can use Ageless instead though if you want even more endurance and extra recharge. Everything else is kind of to taste.

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I would get rid of Mystic Flight and use a 5000$ jetpack to pick up Crushing Blow instead. It's a good power to have when you need to switch from AoE to single target as it gives you a 3rd skill to use in those cases. To slot it I would switch 3 slots from Defensive Sweep into it. DS doesn't really do much damage anyways, I use it as a +Def enabler to take the Alpha Strikes easier and as a Luck of the Gambler +haste mule.
Crushing blow with a 4 slot Kinetic Combat has some very nice set bonuses to +Def.
I can't see what your Def numbers are because I don't have mids at work but judging by the previous post they might need some work.
On top of the Kinetic Combat in Crushing Blow, you could look into getting a second one in Defensive Sweep, here's how I would do it:
Currently it's sitting at 6 slots. Take away 3 to add to Crushing Blow. Take away 1 from Health (the Generic Heal IO) to add a 4th to Defensive Sweep. Next take away 1 from Hasten to add a 5th to Defensive Sweep (you only really 2 recharge in it at lvl 50+5 look at the merit vendor for Enhancement Boosters). This will leave you at 5 slots in Defensive Sweep: add in 4x Kinetic Combat and 1x Luck of the Gambler +Hasten !

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