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The DPS Cannon Thugs/Storm PvE Generalist Build


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So...

 

Yea...

 

We really went there. This build will shred an AV faster than you could imagine, and it has an AOE immob so NOTHING can run away from your destruction and havoc. Minions are beyond softcapped. The Bruiser will regularly dish out 600 KO blows and 200 punches all day long. The minions are laughably tough, the recharge is pretty good too, you'll perma hasten pretty easily with the consistent forced feedback procs. You even have your own damaging chain so you don't have to sit there and feel useless yourself if you want to!

 

And for the finale of this ridiculousness...

 

You can Burnout -> DOUBLE GANG WAR!!!! And get another LS and another Freezing Rain and another Tornado... The Havoc... Unimaginable...

 

Even yourself, you are softcapped to S/L/E, you have well over 1,000 HP with accolades, and you can run body guard mode. 

 

I can only imagine this build's Pylon times... It probably could reach 1000's DPS.

 

Feel free to add critiques of the build. Suggestions are welcome!

 

-- Side note idk why it keeps replacing the things I slotted in the minions with no slots but look at the text and fill it in.

Villain Plan by Hero Villain Designer 2.23
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Mastermind
Primary Power Set: Thugs
Secondary Power Set: Storm Summoning
Power Pool: Leadership
Power Pool: Speed
Power Pool: Sorcery
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Call Thugs -- SprMarofS-EndRdx/+Resist/+Regen(A), SprMarofS-Dmg/EndRdx(3), SprCmmoft-Rchg/PetAoEDef(3), SprCmmoft-Acc/Dmg(5), SprCmmoft-Acc/Dmg/Rchg(5), SprCmmoft-Acc/Dmg/EndRdx/Rchg(7)
Level 1: Gale -- FrcFdb-Rechg%(A), SuddAcc--KB/+KD(17)
Level 2: Dual Wield -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(7), SprWntBit-Dmg/Rchg(9), SprWntBit-Acc/Dmg/EndRdx(9), SprWntBit-Acc/Dmg/Rchg(15), GldJvl-Dam%(43)
Level 4: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(37), LucoftheG-Def/EndRdx(40)
Level 6: Equip Thugs -- EndRdx-I(A)
Level 8: Assault -- EndRdx-I(A)
Level 10: Steamy Mist -- LucoftheG-Rchg+(A), LucoftheG-Def(11), LucoftheG-Def/EndRdx(11), StdPrt-ResDam/Def+(23), StdPrt-ResKB(50)
Level 12: Call Enforcer -- SprMarofS-Dmg(A), SprMarofS-Acc/Dmg/EndRdx(13), TchofLadG-%Dam(13), GssSynFr--Build%(17), HO:Nucle(25)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(25)
Level 16: Freezing Rain -- Ann-ResDeb%(A)
Level 18: Gang War -- ExpRnf-EndRdx/Dmg/Rchg(A), ExpRnf-Acc/Dmg/Rchg(19), ExpRnf-Acc/Rchg(19), EdcoftheM-PetDef(21), SvrRgh-PetResDam(21), ExpRnf-+Res(Pets)(23)
Level 20: Arcane Bolt -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(40), Thn-Dmg/Rchg(42), GldJvl-Dam%(43)
Level 22: Tough -- GldArm-3defTpProc(A), UnbGrd-Max HP%(33), UnbGrd-Rchg/ResDam(34), UnbGrd-ResDam(34), UnbGrd-ResDam/EndRdx(34)
Level 24: Weave -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(31), ShlWal-Def(31), ShlWal-Def/EndRdx(33), Rct-ResDam%(33)
Level 26: Call Bruiser -- SprMarofS-Acc/EndRdx(A), SprMarofS-Acc/Dmg(27), SlbAll-Build%(27), SlbAll-Dmg(29), ExpStr-Dam%(29)
Level 28: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(43)
Level 30: Burnout -- RechRdx-I(A), RechRdx-I(31)
Level 32: Upgrade Equipment -- EndRdx-I(A)
Level 35: Tornado -- FrcFdb-Rechg%(A), AchHee-ResDeb%(36), OvrFrc-Dam/KB(36), OvrFrc-Acc/Dmg(36), OvrFrc-Dmg/End/Rech(37), OvrFrc-Acc/Dmg/End/Rech(37)
Level 38: Web Envelope -- GrvAnc-Immob/EndRdx(A), GrvAnc-Immob(39), GrvAnc-Immob/Rchg(39), GrvAnc-Acc/Immob/Rchg(39), GrvAnc-Acc/Rchg(40)
Level 41: Scorpion Shield -- LucoftheG-Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(42), LucoftheG-Def/Rchg(46)
Level 44: Web Cocoon -- NrnSht-Dam%(A), GhsWdwEmb-Dam%(45), UnbCns-Dam%(45), GldNet-Dam%(45), ImpSwf-Dam%(46), GhsWdwEmb-Acc/Rchg(46)
Level 47: Lightning Storm -- Apc-Dam%(A), Apc-Dmg(48), Apc-Dmg/Rchg(48), Apc-Acc/Dmg/Rchg(48), FrcFdb-Rechg%(50), GldJvl-Dam%(50)
Level 49: Boxing -- Empty(A)
Level 50: Musculature Radial Paragon 
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 1: Supremacy 
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 50: Pyronic Core Final Judgement 
Level 50: Degenerative Radial Flawless Interface 
Level 50: Ageless Core Epiphany 
Level 50: Support Core Embodiment 
Level 50: Longbow Core Superior Ally 
------------

 

 

Edited by 3333053222
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  • 2 months later

Hello, i love your build on the TW/Bio and i wanted to try this one also but as you said it s not importing correctly. There is something wrong with your pool power, Boxing lvl 49 is screwing the Though and weave for earlier level, Perhaps it comes from there.

 

Anyway thanks for your wonderfull PVE build.

 

 

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Yeah made a toon using this months ago:

 

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|-------------------------------------------------------------------|

 

Should probably make a video of a pylon test. I know its DPS is well above my Ill/Storm and that build had 700+ DPS. Someone made a Demons/Storm that was almost 1000 and this build is a lot more min maxed then that.

 

Didn't take Burnout since it is way too niche.

Edited by Maxzero
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I have been thinking about doing a Ninja/Storm, so have been looking for builds.  I saw this one and thought maybe I would just try Thugs.  Since the original build was not able to be imported in Mid's I rebuilt it, although I had to make some adjustments.  The build is below.

 

 

Spoiler

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

StormShooter: Level 50 Natural Mastermind
Primary Power Set: Thugs
Secondary Power Set: Storm Summoning
Power Pool: Leadership
Power Pool: Speed
Power Pool: Sorcery
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Call Thugs -- SprMarofS-EndRdx/+Resist/+Regen(A), SprMarofS-Dmg/EndRdx(3), SprCmmoft-Rchg/PetAoEDef(3), SprCmmoft-Acc/Dmg(5), SprCmmoft-Acc/Dmg/Rchg(5), SprCmmoft-Acc/Dmg/EndRdx/Rchg(7)
Level 1: Gale -- FrcFdb-Rechg%(A), SuddAcc--KB/+KD(17)
Level 2: Dual Wield -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(7), SprWntBit-Dmg/Rchg(9), SprWntBit-Acc/Dmg/EndRdx(9), SprWntBit-Acc/Dmg/Rchg(15), GldJvl-Dam%(37)
Level 4: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(37), LucoftheG-Def/EndRdx(40)
Level 6: Equip Thugs -- EndRdx-I(A)
Level 8: Assault -- EndRdx-I(A)
Level 10: Steamy Mist -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(11), LucoftheG-Def/EndRdx(11), StdPrt-ResDam/Def+(23), StdPrt-ResKB(37)
Level 12: Call Enforcer -- SprMarofS-Dmg(A), SprMarofS-Acc/Dmg/EndRdx(13), TchofLadG-%Dam(13), GssSynFr--Build%(17), HO:Nucle(23)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 16: Freezing Rain -- Ann-ResDeb%(A)
Level 18: Gang War -- ExpRnf-EndRdx/Dmg/Rchg(A), ExpRnf-Acc/Dmg/Rchg(19), ExpRnf-Acc/Rchg(19), EdcoftheM-PetDef(21), SvrRgh-PetResDam(21), ExpRnf-+Res(Pets)(36)
Level 20: Arcane Bolt -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(34), Thn-Dmg/Rchg(36), GldJvl-Dam/End/Rech(36)
Level 22: Boxing -- Acc-I(A)
Level 24: Tough -- GldArm-3defTpProc(A), UnbGrd-Max HP%(25), UnbGrd-Rchg/ResDam(25), UnbGrd-ResDam(33), UnbGrd-ResDam/EndRdx(34)
Level 26: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(27), ShlWal-Def(27), ShlWal-Def/EndRdx(31), Rct-ResDam%(34)
Level 28: Call Bruiser -- SprMarofS-Acc/EndRdx(A), SprMarofS-Acc/Dmg(29), SlbAll-Build%(29), SlbAll-Dmg(31), ExpStr-Dam%(31)
Level 30: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(33)
Level 32: Burnout -- RechRdx-I(A), RechRdx-I(33)
Level 35: Tornado -- FrcFdb-Rechg%(A), AchHee-ResDeb%(43), OvrFrc-Dam/KB(43), OvrFrc-Acc/Dmg(46), OvrFrc-Dmg/End/Rech(46), OvrFrc-Acc/Dmg/End/Rech(50)
Level 38: Lightning Storm -- Apc-Dam%(A), Apc-Dmg(39), Apc-Dmg/Rchg(39), Apc-Acc/Dmg/Rchg(39), FrcFdb-Rechg%(40), GldJvl-Dam%(40)
Level 41: Web Envelope -- GrvAnc-Immob/Rchg(A), GrvAnc-Acc/Immob/Rchg(42), GrvAnc-Acc/Rchg(42), GrvAnc-Immob/EndRdx(42), GrvAnc-Hold%(43)
Level 44: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx/Rchg(45), LucoftheG-Def/Rchg(45), Empty(46)
Level 47: Web Cocoon -- NrnSht-Dam%(A), GhsWdwEmb-Dam%(48), UnbCns-Dam%(48), GldNet-Dam%(48), ImpSwf-Dam%(50), GhsWdwEmb-Acc/Rchg(50)
Level 49: Upgrade Equipment -- EndRdx-I(A)
Level 1: Brawl -- Acc-I(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 1: Supremacy
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 1: Punk
Level 1: Arsonist
Level 12: Enforcer
Level 28: Bruiser
------------

 

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On 11/21/2019 at 3:16 AM, Maxzero said:

Should probably make a video of a pylon test. I know its DPS is well above my Ill/Storm and that build had 700+ DPS. Someone made a Demons/Storm that was almost 1000 and this build is a lot more min maxed then that.

 

Didn't take Burnout since it is way too niche.

 

The burnout mechanic was interesting to me because of the OP stating:

 

On 9/18/2019 at 1:07 PM, 3333053222 said:

You can Burnout -> DOUBLE GANG WAR!!!! And get another LS and another Freezing Rain and another Tornado... The Havoc... Unimaginable...

 

You don't find that burnout would yield greater DPS?

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3 hours ago, Lockpick said:

 

The burnout mechanic was interesting to me because of the OP stating:

 

 

You don't find that burnout would yield greater DPS?

If he's not specced for extreme levels of global recharge burnout is niche because it's not up often. It's a base 30 minute cooldown. My thugs/time took it because with perma chrono and perma hasten plus all the recharge I baked into his built to achieve both easily, my gang war is on a 2m 50s cooldown and burnout is like 7 mins now, so gang war and burnout are actually used alot to create damage absorption and extra damage. Being able to farsight 20 punks is hilarious. 

 

On a thugs/storm, if you don't have your recharge high enough for burnout to be up a decent amount, yeah I can see being better served by another power that's more constantly useable. 

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  • 1 month later
On 11/23/2019 at 4:53 PM, TheSpiritFox said:

If he's not specced for extreme levels of global recharge burnout is niche because it's not up often. It's a base 30 minute cooldown. My thugs/time took it because with perma chrono and perma hasten plus all the recharge I baked into his built to achieve both easily, my gang war is on a 2m 50s cooldown and burnout is like 7 mins now, so gang war and burnout are actually used alot to create damage absorption and extra damage. Being able to farsight 20 punks is hilarious. 

 

On a thugs/storm, if you don't have your recharge high enough for burnout to be up a decent amount, yeah I can see being better served by another power that's more constantly useable. 

On a Thugs/Storm with a bunch of +Force Feedback Chance for Recharge procs it’s not that hard to get the Recharge up at all.

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  • 2 weeks later
On 11/21/2019 at 4:16 AM, Maxzero said:

 

Yeah made a toon using this months ago:

 

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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|-------------------------------------------------------------------|

 

Should probably make a video of a pylon test. I know its DPS is well above my Ill/Storm and that build had 700+ DPS. Someone made a Demons/Storm that was almost 1000 and this build is a lot more min maxed then that.

 

Didn't take Burnout since it is way too niche.

i rolled a MM with this build. it's pretty awesome. 

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  • 2 weeks later

Tornado and LS for sure. Gale, if you have the slots and put a KB to KD proc into it.

No suppression, getting multiple proc activations at the same time will stack duration but not Recharge. Some builds in some situations like chaining AoE KB powers can manage 100% FF uptime as long as the combat remains constant.

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22 hours ago, Coyote said:

Tornado and LS for sure. Gale, if you have the slots and put a KB to KD proc into it.

No suppression, getting multiple proc activations at the same time will stack duration but not Recharge. Some builds in some situations like chaining AoE KB powers can manage 100% FF uptime as long as the combat remains constant.

This.  Exactly how I have mine slotted on almost all my various Storm/ or /Storm builds.  And it’s very easy to chain the +100% recharge between the powers so that I spend most of each spawn sitting on +250% or greater, which means everything is effectively recharged by time I get to next spawn.

 

However, the side effect of this, as mentioned elsewhere, is that Storm is already an insanely high END build.  All that added recharge just makes this situation worse.  Most of the builds shown are T4’d incarnate builds when you can use Ageless, Cardiac, etc to manage the END.  But for the 55+ levels PRIOR to getting there, you’ll need to find other ways to manage END.  

 

For me, I’ve made good use of Victory Rush and all the various +Recovery temp powers, accolades and buffs I could make in my base and/or obtain from the P2W vendor.  Otherwise, I find myself with 2-3% END/s recovery vs. 2-3% END/s usage and can’t do anything.  So keep that in mind when reviewing any Storm builds.  Only applicable while leveling, obviously, but that’s a big part of the game.

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  • 2 weeks later

I am trying out the build here -- two notes:

 

1. Boxing is taken as a level 49 power. This seems weird, so I moved it since I was using as a leveling build since it needs to be taken before Tough/Weave.

 

2. How are your thugs supposed to heal? There's not any healing powers as far as I can tell.

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On 1/29/2020 at 6:38 PM, shaded said:

2. How are your thugs supposed to heal? There's not any healing powers as far as I can tell.

just take O2 boost at level 2 it's not like you will be missing out on much DPS by not taking the MM attack and come back to the main build once you get max level

Edited by Seigmoraig
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On 1/29/2020 at 6:38 PM, shaded said:

2. How are your thugs supposed to heal? There's not any healing powers as far as I can tell.

You feed them heal inspirations.  Really, with my build, healing isn’t that big of a deal.  Play it aggressive, no better debuff than flopping mobs dying on their backs.

 

Resummon as needed.  This isn’t an Empathy Healorz  game.  It’s a damage game.

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  • 2 weeks later

I have returned to CoH, here to answer some questions about the build:

 

I don't really heal... to be quite honest the defense is usually high enough to not care or they just outright nuke it before it even becomes a problem but yes, sometimes I do feed healing insps.

 

Oh yes, the End on this is absolutely the build's biggest flaw unfortunately and there's really not much that can be done! LOL! The drawback of high recharge stormies! But, using Ageless when you are at the 10-20% end mark does seem to ease up on the build.

 

Boxing can be taken whenever and wherever you want, I do not recommend taking these powers in the exact order I put this in, typically get your primary and secondary important powers first along with the leaderships if you can afford it, at lower levels you do not need to summon 4 nados 3 rains and 4 LS, you can get by with 1-2 nados and 1 freeze just fine for lower level content. 

 

I'm going to be honest here though this build is absolutely capable of doing +2 and +3 and SOME +4 content. It rips through literally everything +3 and lower (x8 AV), exemps SURPRISINGLY well and is the MVP of the BAF prisoners. However, in lots of +4 situations the minions just do not have enough to survive all the spiking, I'm trying out Thugs/Time and it seems to be amazing, I will post that build on another topic and link it if you are interested.

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17 hours ago, 33053222 said:

I have returned to CoH, here to answer some questions about the build:

 

I don't really heal... to be quite honest the defense is usually high enough to not care or they just outright nuke it before it even becomes a problem but yes, sometimes I do feed healing insps.

 

Oh yes, the End on this is absolutely the build's biggest flaw unfortunately and there's really not much that can be done! LOL! The drawback of high recharge stormies! But, using Ageless when you are at the 10-20% end mark does seem to ease up on the build.

 

Boxing can be taken whenever and wherever you want, I do not recommend taking these powers in the exact order I put this in, typically get your primary and secondary important powers first along with the leaderships if you can afford it, at lower levels you do not need to summon 4 nados 3 rains and 4 LS, you can get by with 1-2 nados and 1 freeze just fine for lower level content. 

 

I'm going to be honest here though this build is absolutely capable of doing +2 and +3 and SOME +4 content. It rips through literally everything +3 and lower (x8 AV), exemps SURPRISINGLY well and is the MVP of the BAF prisoners. However, in lots of +4 situations the minions just do not have enough to survive all the spiking, I'm trying out Thugs/Time and it seems to be amazing, I will post that build on another topic and link it if you are interested.

Thugs/Time, Robots/Time, Thugs/Storm, etc.  As long as you softcap your DEF you can do just about anything +3/x8 with a MM fully IO’d out with Incarnates.

 

For me, +4/x8 really only works exceedingly well with Bots/Time.  And that’s due to the high -TOHIT of Times Juncture, which not only effectively ups the +DEF of the Bots (which are already softcapped) but effectively diminishes incoming damage as well.  That gives the henchman the time they need to chew things up.  The whole level shift issue for Incarnates, and how it impacts T1/2 pets in particular, is the issue.  I often find myself going petless or just with the T3 pet in things like LAM trials because everything else just can’t survive such a fast paced aggro mess.  Soloing an indoor mission, however, is much easier because I can set the pace.

 

 

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  • 1 month later
On 9/18/2019 at 12:07 PM, Radiaria said:

Level 1: Call Thugs -- SprMarofS-EndRdx/+Resist/+Regen(A), SprMarofS-Dmg/EndRdx(3), SprCmmoft-Rchg/PetAoEDef(3), SprCmmoft-Acc/Dmg(5), SprCmmoft-Acc/Dmg/Rchg(5), SprCmmoft-Acc/Dmg/EndRdx/Rchg(7)

 

I'd really like to try this build.  Is there a translation guide to the shorthand used here, since it is not importing correctly?  In the above example, SprMarofS?  I'm sure it's a set, probably one of the pet damage sets, but which?  Same with other parts of the build which just show Empty when they import.

 

Thanks in advance. 🙂 

 

 

😎 Eric the Grey

 

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19 minutes ago, Eric the Grey said:

 

I'd really like to try this build.  Is there a translation guide to the shorthand used here, since it is not importing correctly?  In the above example, SprMarofS?  I'm sure it's a set, probably one of the pet damage sets, but which?  Same with other parts of the build which just show Empty when they import.

 

Thanks in advance. 🙂 

 

 

😎 Eric the Grey

 

Superior Mark of Supremacy

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On 4/12/2020 at 9:20 AM, tjknight said:

Superior Mark of Supremacy

Appreciate that.  Unfortunately, I was hoping for a link to a listing of what is what.  But, in that vein, would you mind?

 

These are the ones I'm still missing:

SprCmmoft  (Superior... something)

TchofLadG

GssSynFr

HO:Nucle (not certain I want any Ho's hanging around, bad for the image).

SlbAll

ExpStr (something Strength, I would guess)

 

Thanks for the help with this.  

 

 

😎 Eric the Grey

 

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Based on the info here https://paragonwiki.com/wiki/Enhancement_Sets and here https://paragonwiki.com/wiki/Hamidon_Origin_Enhancements#Nucleolus_Exposure, I believe that:

 

SprCmmoft  = Superior Command of the Mastermind

TchofLadG = Touch of Lady Grey

GssSynFr = Gaussian's Synchronized Fire-Control

HO:Nucle = Hamidon Origin: Nucleolus Exposure

SlbAll = Soulbound Allegiance

ExpStr = Explosive Strike

 

Hope this helps!

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I didn't exactly follow the OP's build but it's close.

 

Here's the stats and the build so you can open/load it up in Mids Reborn.  Should work.

 

image.png.3c5a10403d5cf05f4474986f462492bd.png

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Mastermind
Primary Power Set: Thugs
Secondary Power Set: Storm Summoning
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Power Pool: Sorcery
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Call Thugs -- SprMarofS-EndRdx/+Resist/+Regen(A), SprMarofS-Dmg(3), ExpRnf-+Res(Pets)(3), ExpStr-Dam%(5), SuddAcc--KB/+KD(5)
Level 1: Gale -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(46)
Level 2: Dual Wield -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(7), SprWntBit-Dmg/Rchg(7), SprWntBit-Acc/Dmg/EndRdx(9), SprWntBit-Acc/Dmg/Rchg(9), GldJvl-Dam%(11)
Level 4: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(11), LucoftheG-Def/EndRdx(13)
Level 6: Equip Thugs -- EndRdx-I(A)
Level 8: Assault -- EndRdx-I(A)
Level 10: Steamy Mist -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(13), LucoftheG-Def(15), StdPrt-ResKB(15), StdPrt-ResDam/Def+(17), LucoftheG-Def/EndRdx/Rchg(33)
Level 12: Call Enforcer -- SprMarofS-Acc/Dmg(A), SprMarofS-Acc/Dmg/EndRdx(17), ShlBrk-%Dam(19), CaltoArm-+Def(Pets)(19), GssSynFr--Build%(21), TchofLadG-%Dam(21)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 16: Freezing Rain -- AchHee-ResDeb%(A), Rgn-Acc/Rchg(45), Rgn-Knock%(46)
Level 18: Gang War -- SprCmmoft-Rchg/PetAoEDef(A), SprCmmoft-Acc/Dmg/Rchg(23), SprCmmoft-Dmg/EndRdx/Rchg(25), EdcoftheM-PetDef(25), SvrRgh-PetResDam(27), SprCmmoft-Acc/Dmg/EndRdx/Rchg(27)
Level 20: Boxing -- Empty(A)
Level 22: Tough -- GldArm-3defTpProc(A), UnbGrd-Max HP%(29), UnbGrd-Rchg/ResDam(29), UnbGrd-ResDam(31), UnbGrd-ResDam/EndRdx(31)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(31), ShlWal-Def(33), ShlWal-Def/EndRdx(33)
Level 26: Call Bruiser -- SprMarofS-Dmg/EndRdx(A), SprMarofS-Acc/EndRdx(34), SlbAll-Dmg(34), SlbAll-Build%(34), ExpStr-Dam%(36), SuddAcc--KB/+KD(36)
Level 28: Arcane Bolt -- GldJvl-Dam%(A), Thn-Acc/Dmg(36), Thn-Dmg/Rchg(37), Thn-Dmg/EndRdx(37)
Level 30: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(37)
Level 32: Upgrade Equipment -- EndRdx-I(A)
Level 35: Tornado -- FrcFdb-Rechg%(A), AchHee-ResDeb%(39), OvrFrc-Dmg/End/Rech(39), OvrFrc-Acc/Dmg/End(39), OvrFrc-Dam/KB(40), OvrFrc-Acc/Dmg/End/Rech(40)
Level 38: Web Envelope -- GrvAnc-Immob/EndRdx(A), GrvAnc-Immob(40), GrvAnc-Immob/Rchg(42), GrvAnc-Acc/Immob/Rchg(42), GrvAnc-Acc/Rchg(42)
Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(43), LucoftheG-Def/EndRdx(43), LucoftheG-Def/Rchg(43)
Level 44: Web Cocoon -- UnbCns-Acc/Hold/Rchg(A), GhsWdwEmb-Dam%(45), UnbCns-Dam%(45)
Level 47: Lightning Storm -- SuddAcc--KB/+KD(A), GldJvl-Acc/Dmg(48), GldJvl-Dam/Rech(48), GldJvl-Acc/End/Rech(48), FrcFdb-Rechg%(50), GldJvl-Dam%(50)
Level 49: Burnout -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 1: Supremacy 
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(46)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(50)
Level 1: Punk 
Level 1: Arsonist 
Level 12: Enforcer 
Level 26: Bruiser 
Level 50: Pyronic Core Final Judgement 
Level 50: Longbow Core Superior Ally 
Level 50: Reactive Core Flawless Interface 
Level 50: Clarion Total Core Invocation 
Level 50: Cardiac Core Paragon 
Level 50: Support Core Embodiment 
------------

 

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
|-------------------------------------------------------------------|
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|84|
|-------------------------------------------------------------------|

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Hurricane is dam endurance killer..

But if you could go range cap and mid aoe and melee you would be full defense cap with hurricane active..  

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34 minutes ago, JayboH said:

Instead of Burnout you could grab Vengeance for another Luck of the Gambler proc

Yes, but the “neat trick” of this build for raw DPS is Burnout = Double Gang War.  And triple LS.

 

 

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