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Posted (edited)

Hello, lovely people of the forums. I'd like to see if anyone could recommend a build for Water/Poison.

 

It seems poison is a either a disliked set, or just one that most people ignore for one reason or another. I definitely see its flaws, but after playing for 40 levels, I do enjoy it.

So, now that I'm nearing level cap, I'm starting to wonder a couple things:

1.  Which powers? Do I really want all the water powers or should I leave some out? Which supplemental powers should I grab? (I do really like having recall friend for team utility)

2. How do I slot this build? Please keep in mind I'm very much a noob when it comes to slotting and I've only managed to earn about 5 mil inf so far. An initial level 50 budget build is probably more what I'm looking for, rather than an "ideal" expensive build.

 

I'd also love to hear peoples' opinions on other powers to pair with poison. (Water just looked fun and fit my hero thematically.)

Thanks!

Edited by Azoren
Fixed title: Poison/Water --> Water/Poison
Posted

Poison/Water is a defender pairing. This is the corruptor forums. 🙂

 

Now, a Water/Poison build I can help with. So, the idea here is to stay in melee range as much as possible and use soul drain to boost your dmg. With envemon+soul drain+venomous gas I'm hoping you can crank out the dmg. Use dehydrate to heal. I have two 50 poison corruptors and I just don't like them in comparison to many other secondary sets, go ahead and give this a try, but range will be a problem. 

 

Build:

 

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.3
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Corruptor
Primary Power Set: Water Blast
Secondary Power Set: Poison
Power Pool: Leadership
Power Pool: Concealment
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Dark Mastery

Villain Profile:
Level 1: Hydro Blast -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(3), SprScrBls-Acc/Dmg/Rchg(3)
Level 1: Alkaloid -- Empty(A)
Level 2: Water Burst -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(5), Rgn-Acc/Rchg(5), Rgn-Dmg/EndRdx(9), Rgn-Knock%(9)
Level 4: Envenom -- AchHee-ResDeb%(A)
Level 6: Whirlpool -- SprScrBls-Dmg/EndRdx/Rchg(A), SprScrBls-Acc/Dmg/EndRdx/Rchg(7), SprScrBls-Rchg/+End(7)
Level 8: Tidal Forces -- GssSynFr--Build%(A), GssSynFr--Rchg/EndRdx(37), GssSynFr--ToHit/Rchg/EndRdx(40), GssSynFr--ToHit/Rchg(40), GssSynFr--ToHit/EndRdx(42), GssSynFr--ToHit(42)
Level 10: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(11), LucoftheG-Def/EndRdx/Rchg(11), LucoftheG-Def(17), LucoftheG-Def/Rchg+(19), ShlWal-ResDam/Re TP(19)
Level 12: Dehydrate -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(13), Apc-Acc/Rchg(13), Apc-Dmg/EndRdx(15), Apc-Dam%(15), Heal-I(17)
Level 14: Stealth -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(27), LucoftheG-Def/EndRdx/Rchg(27), LucoftheG-Def(29), LucoftheG-Def/Rchg+(29), Ksm-ToHit+(31)
Level 16: Boxing -- Empty(A)
Level 18: Water Jet -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(21), SprMlcoft-Acc/Dmg/Rchg(21), SprMlcoft-Dmg/EndRdx/Rchg(23), SprMlcoft-Acc/Dmg/EndRdx/Rchg(23), SprMlcoft-Rchg/Dmg%(25)
Level 20: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(34), UnbGrd-ResDam/EndRdx/Rchg(36), UnbGrd-EndRdx/Rchg(36)
Level 22: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(33), LucoftheG-Def/EndRdx/Rchg(33), LucoftheG-Def(33), LucoftheG-Def/Rchg+(34), Rct-ResDam%(34)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 26: Antidote -- GldArm-3defTpProc(A)
Level 28: Elixir of Life -- UnbGrd-Max HP%(A)
Level 30: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(37)
Level 32: Geyser -- PstBls-Dmg/EndRdx(A), PstBls-Dmg/Rchg(37), PstBls-Dmg/Rng(39), PstBls-Acc/Dmg/EndRdx(39), PstBls-Dam%(39), Ann-ResDeb%(40)
Level 35: Dark Consumption -- Obl-Dmg(A), Obl-Acc/Rchg(36), Obl-Dmg/Rchg(48), Obl-Acc/Dmg/Rchg(48), Obl-Acc/Dmg/EndRdx/Rchg(50), Obl-%Dam(50)
Level 38: Venomous Gas -- HO:Enzym(A), HO:Enzym(42), AchHee-ResDeb%(43)
Level 41: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(43), UnbGrd-ResDam/EndRdx/Rchg(43), UnbGrd-EndRdx/Rchg(46), StdPrt-ResDam/Def+(48)
Level 44: Soul Drain -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(45), SprAvl-Acc/Dmg/Rchg(45), SprAvl-Acc/Dmg/EndRdx/Rchg(45), SprAvl-Rchg/KDProc(46), FuroftheG-ResDeb%(46)
Level 47: Invisibility -- LucoftheG-Def/Rchg+(A)
Level 49: Grant Invisibility -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge 
Level 1: Sprint -- Clr-EndRdx(A), Clr-Stlth(50)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(31)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(31)
Level 1: Combo Level 1 
Level 1: Combo Level 2 
Level 1: Combo Level 3 
Level 50: Agility Core Paragon 
Level 0: Marshal 
Level 0: Invader 
Level 0: High Pain Threshold 
Level 0: Born In Battle 
------------

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  • Thanks 1
Posted

Hey @Darkir, thanks for the correction and the build. You're right, I meant Water/Poison!

(Coincidentally, I also rolled a Poison/Dark defender to see what I prefer, and I found your build in the Defender forums too.)

 

I'm starting to pick up on the themes for poison strategy being:

  1. Super speed/stealth to get close to the mobs so you can...
  2. Debuff with envenom+venomous gas+poison trap, then...
  3. Nuke everything

By the way, is there a reason you chose not to pick up poison trap for this build, especially when we're planning on fighting up close? Is it subpar compared to the other water options?

Posted
1 hour ago, Azoren said:

By the way, is there a reason you chose not to pick up poison trap for this build, especially when we're planning on fighting up close? Is it subpar compared to the other water options?

I personally just didn't find it worth while and I was trying to get as close to range and melee softcap as possible. Poison trap can be good, especially if its proc'd out, but I just didn't like it in practice. This is also kind of how I feel about poison in general, it just doesn't feel or play all that well in practice and it is further hurt by not having a self heal, which is why I made sure to add a healing enhancement to dehydrate. For what poison is trying to accomplish (-res and -tohit debuffs), there are just better sets at doing it while retaining other benefits. Rad and Dark spring to mind. I really wanted to like poison, but I find myself going back to my dark miasma or cold domination corruptors instead time and time again (this is when there is another kin in the team, if there isn't a kin, I'm always rolling on my fire/kin Corr). It's a shame really.

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