The Godchild Posted September 21, 2019 Posted September 21, 2019 (edited) Since I've sparked alot of questions and interests teaming up n'rampaging around...figured it was about time to actually post her build so people can see what actual madness went into this build. Amusingly, this was actually what I would consider a 'cheap' build compared to my others...only 2 full ATO sets, 1 purple damage proc, plus the usual pvp procs...vs the usual 3-5 purple sets, etc etc. Basically you can play the rng market with converters to make most of the rarer stuff like the lotg procs, so those pieces cost next to nothing to get your hands on. All sets are attuned so you maintain a large portion of your defenses n'other bonuses pretty nicely, solo pieces and generic IO's are all +5'd for max effect and just because I could. Also, this is a weirdly sneaky build as well, Stealth + stealth IO and turning off Evasion (Aka the taunt aura) means you can zip around unnoticed and do all kinds of silly things like soloing key mobs in stealthable missions. Also-also....be warned that leveling up will not be easy at first...SR is like tissue paper in the early levels before you get your defenses built up properly and SS's huge end usage/Rage crashes will make your blue bar cry frequently at its mistreatment till you get the +end procs going. Once you get things built up and in order though, you'll never really have to pay attention to your end bar again...even with rage crashes. Key features: Overall Defense: 55-58% (I only monitor aoe def since its the lowest of the 3, melee/ranged are +3%) Resistances: 53% S/L, 20% F/C, 16% E/N, 15% T/P (Dodge/Agile/Lucky can crank these numbers way up when your health drops) Debuff Resistance: 95% Defense debuff (Cim mobs are a literal joke, as is Anti-mater), 60% Perception/Recharge/Speed debuff Tohit Bonus: +31.5% (With Rage) Damage Bonus: 30% (Without Rage/Fury, usually up in the 250-300% range otherwise) Global Recharge: 85% Hit Points: 2080 (With accolades) Regeneration Rate: 1.17% - 24 hp/sec (Rebirth and Melee jack this waaaaaaay up as needed) Endurance: 119 Recovery Rate: 3.02% - 3.6 end/sec (PS and Panacea +end procs play a big role) ------------ Soul Fury: Level 50 Natural BrutePrimary Power Set: Super StrengthSecondary Power Set: Super ReflexesPower Pool: LeapingPower Pool: FightingPower Pool: ConcealmentAncillary Pool: Energy Mastery ------------Level 1: Jab Mako's Bite - Accuracy/Damage Mako's Bite - Damage/Endurance Mako's Bite - Damage/Recharge Mako's Bite - Accuracy/Endurance/Recharge Mako's Bite - Accuracy/Damage/Endurance/Recharge Mako's Bite - Chance of Damage(Lethal) Level 1: Focused Fighting Red Fortune - Defense/Endurance Red Fortune - Defense/Recharge Red Fortune - Defense/Endurance/Recharge Red Fortune - Defense Red Fortune - Endurance Reactive Defenses - Scaling Resist Damage Level 2: Punch Superior Brute's Fury - Accuracy/Damage Superior Brute's Fury - Damage/Recharge Superior Brute's Fury - Accuracy/Damage/Recharge Superior Brute's Fury - Damage/Endurance/RechargeTime Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge Superior Brute's Fury - Recharge/Fury Bonus Level 4: Focused Senses Red Fortune - Defense/Endurance Red Fortune - Defense/Recharge Red Fortune - Defense/Endurance/Recharge Red Fortune - Defense Red Fortune - Endurance Shield Wall - +Res (Teleportation), +5% Res (All) Level 6: Haymaker Mako's Bite - Accuracy/Damage Mako's Bite - Damage/Endurance Mako's Bite - Damage/Recharge Mako's Bite - Accuracy/Endurance/Recharge Mako's Bite - Accuracy/Damage/Endurance/Recharge Mako's Bite - Chance of Damage(Lethal) Level 8: Knockout Blow Mako's Bite - Accuracy/Damage Mako's Bite - Damage/Endurance Mako's Bite - Damage/Recharge Mako's Bite - Accuracy/Endurance/Recharge Mako's Bite - Accuracy/Damage/Endurance/Recharge Level 10: Practiced Brawler Recharge Reduction IO (+5) Level 12: Combat Jumping Luck of the Gambler - Recharge Speed Level 14: Super Jump Winter's Gift - Slow Resistance (20%) Level 16: Kick Empty Level 18: Rage Gaussian's Synchronized Fire-Control - To Hit Buff Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance Gaussian's Synchronized Fire-Control - Recharge/Endurance Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance Gaussian's Synchronized Fire-Control - Chance for Build Up Level 20: Evasion Red Fortune - Defense/Endurance Red Fortune - Defense/Recharge Red Fortune - Defense/Endurance/Recharge Red Fortune - Defense Red Fortune - Endurance Level 22: Tough Steadfast Protection - Resistance/+Def 3% Gladiator's Armor - TP Protection +3% Def (All) Unbreakable Guard - +Max HP Aegis - Resistance Aegis - Resistance/Endurance Aegis - Resistance/Endurance/Recharge Level 24: Dodge Luck of the Gambler - Defense Luck of the Gambler - Recharge Speed Level 26: Agile Luck of the Gambler - Defense Luck of the Gambler - Recharge Speed Level 28: Lucky Luck of the Gambler - Defense Luck of the Gambler - Recharge Speed Level 30: Hurl Superior Unrelenting Fury - Accuracy/Damage Superior Unrelenting Fury - Damage/RechargeTime Superior Unrelenting Fury - Accuracy/Damage/RechargeTime Superior Unrelenting Fury - Damage/Endurance/RechargeTime Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime Superior Unrelenting Fury - RechargeTime/+Regen/+End Level 32: Foot Stomp Scirocco's Dervish - Accuracy/Damage Scirocco's Dervish - Damage/Endurance Scirocco's Dervish - Damage/Recharge Scirocco's Dervish - Accuracy/Damage/Endurance Scirocco's Dervish - Accuracy/Recharge Armageddon - Chance for Fire Damage Level 35: Quickness Run Speed IO (+5) Level 38: Weave Red Fortune - Defense/Endurance Red Fortune - Defense/Recharge Red Fortune - Defense/Endurance/Recharge Red Fortune - Defense Red Fortune - Endurance Level 41: Taunt Perfect Zinger - Taunt/Range Perfect Zinger - Taunt/Recharge Perfect Zinger - Taunt/Recharge/Range Perfect Zinger - Chance for Psi Damage Level 44: Superior Conditioning Endurance Modification IO (+5) Level 47: Physical Perfection Regenerative Tissue - +Regeneration Level 49: Stealth Red Fortune - Defense/Endurance (+5) ------------ Level 1: Fury Level 1: Sprint Unbounded Leap - +Stealth Level 2: Swift Run Speed IO (+5) Level 2: Health Panacea - +Hit Points/Endurance Level 2: Hurdle Jumping IO (+5) Level 2: Stamina Performance Shifter - EndMod Performance Shifter - EndMod/Recharge Performance Shifter - EndMod/Accuracy/Recharge Performance Shifter - EndMod/Accuracy Performance Shifter - Chance for +End ------------ Level 50: Agility Radial Paragon Level 50: Melee Core Embodiment Level 50: Reactive Radial Flawless Interface Level 50: Mighty Radial Final Judgement Level 50: Demons Core Superior Ally Level 50: Rebirth Radial Epiphany ------------ Edited September 22, 2019 by The Godchild
Bill Z Bubba Posted September 21, 2019 Posted September 21, 2019 And the -defense from the rage crash doesn't cause you any issues of note?
The Godchild Posted September 21, 2019 Author Posted September 21, 2019 (edited) Not all that much...honestly I didn't even notice the -def part for the longest time, usually it was the -10K damage debuff that held my attention :P Unless its like....a +4 mob with high acc/weapon-type powers or endgame uber-incarnate mobs (54+) I really don't notice, if they do land a hit or two either my hybrid regens the damage right after or I can just pop Rebirth if tits go cloudward in short order. Even with the crash, her defenses are still well above 30% which is more then enough to dodge most attacks still unless RNG has it in for ya. Edited September 21, 2019 by The Godchild
Sapphire Lotus Posted September 28, 2019 Posted September 28, 2019 Can we get an import link for the build? Id like to view in Mids :)
The Godchild Posted September 28, 2019 Author Posted September 28, 2019 Gwah...that took long enough to figure out, I totally forgot how to get the datalink. Anyhoo...here ya go! Oddly a couple numbers don't match up to the ingame numbers, namely the melee/ranged def being differen though ingame they're identical :P Click this DataLink to open the build!
Frostweaver Posted September 28, 2019 Posted September 28, 2019 (edited) Why do you have so many attuned? You can get far greater effects (edging closer to ED caps) with some of those IO sets boosted, and the 'boosted' effect will carry over when you exemplar to the minimum level of the enhancement set. I also don't get all the minor damage bonuses. Sure they stack up, but all told they will get you maybe 5% of the way to your damage cap, absolutely NOT worth all the slots, as well as missing an LOTG proc opportunity. Rage will already put you darn close to the damage cap, if not over it. do you really need 60% positional defense even with the crash? Why is concealment so late in your build, since it's not really a mule? Edited September 28, 2019 by Frostweaver
The Godchild Posted September 28, 2019 Author Posted September 28, 2019 (edited) Eh, I like having my set bonuses at basically any level I would have access to those powers (Permadom/hasten still during a manti on my dom for example) so its more of a personal preference thing. If you wanna min/max that extra little bit just because...go ahead and +5 whatever but the attuned version works just fine. Also might just be a slight ocd thing too...I like the round look, and not having to care about it once slotted since they scale up anyway so I can start building early without having to upgrade along the way. Straight up buying the attuned versions was the same price or in alot of cases cheaper then non-attuned since people either want the lowest level, or the highest...or I was buying a cheap piece from a different set in the same type to play converter wheel of fortune for something way better. Also pay no mind to the levels the slots were actually put in...I was basically just straight copying it from ingame waaaaaaaaaaay back when on live and I never bothered to fix it in mids since I'm not quite that ocd yet and the 'hide level placed' feature if a thing >.> Edited September 28, 2019 by The Godchild
Frostweaver Posted September 28, 2019 Posted September 28, 2019 ahh, Makes sense. if I stuff in concealment I usually like to take it early so I can stealth ouroboros stuff.
Shoulung Posted September 28, 2019 Posted September 28, 2019 I remember someone mentioning in these forums, that attacks always check against the highest of your defenses, and that since aoe was either a melee or ranged attack, that as long as you had ranged and melee maxed out, you didn’t need to worry about aoe defense. Is that incorrect?
The Godchild Posted September 29, 2019 Author Posted September 29, 2019 AoE also covers things that you're not the direct target of...like getting caught in the aoe of a fireball, footstomp, most non-targeted/use anytime attacks/etc. Fireball is actually a good example since there's 2 ways you'd be targeted by it: Directly (you are the main target) or indirectly (standing near the main target). The main target would be using ranged defense vs the initial projectile, people caught in the blast would be making checks vs AoE. When I forget to turn my aoe toggle back on after stealthing something...its noticeable how much stuff you get caught in even with high aoe def without the toggle :P
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now