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Tanker Build 999 (911) RAD-TW


Arctyc

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First attempt, for me a novice tank driver - please let me know what you would change and why?

 

Current build:

 

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Level 50 Magic Tanker
Primary Power Set: Radiation Armor
Secondary Power Set: Titan Weapons
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership

Hero Profile:
------------
Level 1:    Alpha Barrier    
 (A) Unbreakable Guard - +Max HP
 (3) Unbreakable Guard - Resistance
 (3) Unbreakable Guard - Resistance/Endurance
 (5) Unbreakable Guard - Resistance/Endurance/RechargeTime


Level 1:    Defensive Sweep    
 (A) Luck of the Gambler - Recharge Speed
 (50) Accuracy IO


Level 2:    Gamma Boost    
 (A) Miracle - +Recovery


Level 4:    Proton Armor    
 (A) Aegis - Resistance/Endurance
 (5) Aegis - Resistance/Recharge
 (7) Aegis - Resistance/Endurance/Recharge
 (7) Aegis - Resistance
 (46) Aegis - Endurance/Recharge


Level 6:    Fallout Shelter    
 (A) Aegis - Resistance/Endurance
 (9) Aegis - Resistance/Recharge
 (9) Aegis - Resistance/Endurance/Recharge
 (11) Aegis - Resistance
 (46) Aegis - Psionic/Status Resistance


Level 8:    Radiation Therapy    
 (A) Numina's Convalesence - Heal/Endurance
 (43) Numina's Convalesence - Endurance/Recharge
 (43) Numina's Convalesence - Heal/Recharge
 (45) Numina's Convalesence - Heal/Endurance/Recharge
 (45) Numina's Convalesence - Heal
 (45) Numina's Convalesence - +Regeneration/+Recovery


Level 10:    Taunt    
 (A) Perfect Zinger - Taunt
 (11) Perfect Zinger - Taunt/Recharge
 (13) Perfect Zinger - Taunt/Recharge/Range
 (17) Perfect Zinger - Accuracy/Recharge
 (17) Perfect Zinger - Taunt/Range
 (23) Perfect Zinger - Chance for Psi Damage


Level 12:    Beta Decay    
 (A) Achilles' Heel - Chance for Res Debuff


Level 14:    Hasten    
 (A) Recharge Reduction IO
 (15) Recharge Reduction IO
 (15) Recharge Reduction IO


Level 16:    Follow Through    
 (A) Superior Blistering Cold - Accuracy/Damage
 (25) Superior Blistering Cold - Damage/Endurance
 (34) Superior Blistering Cold - Accuracy/Damage/Endurance
 (34) Superior Blistering Cold - Accuracy/Damage/Recharge
 (37) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime


Level 18:    Particle Shielding    
 (A) Preventive Medicine - Heal
 (19) Preventive Medicine - Heal/Endurance
 (19) Preventive Medicine - Endurance/RechargeTime
 (21) Preventive Medicine - Heal/RechargeTime
 (21) Preventive Medicine - Heal/RechargeTime/Endurance
 (23) Preventive Medicine - Chance for +Absorb


Level 20:    Build Momentum    
 (A) Gaussian's Synchronized Fire-Control - To Hit Buff
 (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
 (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
 (42) Gaussian's Synchronized Fire-Control - Recharge/Endurance
 (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
 (43) Gaussian's Synchronized Fire-Control - Chance for Build Up


Level 22:    Boxing    
 (A) Accuracy IO


Level 24:    Tough    
 (A) Gladiator's Armor - TP Protection +3% Def (All)
 (25) Steadfast Protection - Resistance/+Def 3%
 (46) Gladiator's Armor - End/Resist


Level 26:    Ground Zero    
 (A) Armageddon - Damage
 (27) Armageddon - Damage/Recharge
 (27) Armageddon - Accuracy/Damage/Recharge
 (31) Armageddon - Accuracy/Recharge
 (34) Armageddon - Chance for Fire Damage


Level 28:    Rend Armor    
 (A) Hecatomb - Damage
 (29) Hecatomb - Damage/Recharge
 (29) Hecatomb - Accuracy/Damage/Recharge
 (31) Hecatomb - Accuracy/Recharge
 (31) Hecatomb - Chance of Damage(Negative)


Level 30:    Weave    
 (A) Luck of the Gambler - Recharge Speed
 (48) Luck of the Gambler - Defense/Endurance
 (48) Luck of the Gambler - Defense


Level 32:    Combat Jumping    
 (A) Luck of the Gambler - Recharge Speed
 (33) Shield Wall - +Res (Teleportation), +5% Res (All)
 (33) Kismet - Accuracy +6%
 (33) Reactive Defenses - Scaling Resist Damage


Level 35:    Whirling Smash    
 (A) Superior Might of the Tanker - Accuracy/Damage
 (36) Superior Might of the Tanker - Damage/Recharge
 (36) Superior Might of the Tanker - Accuracy/Damage/Recharge
 (36) Superior Might of the Tanker - Damage/Endurance/Recharge
 (37) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
 (37) Superior Might of the Tanker - Recharge/Chance for +Res(All)


Level 38:    Arc of Destruction    
 (A) Superior Gauntleted Fist - Accuracy/Damage
 (39) Superior Gauntleted Fist - Damage/RechargeTime
 (39) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
 (39) Superior Gauntleted Fist - Damage/Endurance/RechargeTime
 (40) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime
 (40) Superior Gauntleted Fist - RechargeTime/+Absorb


Level 41:    Maneuvers    
 (A) Luck of the Gambler - Recharge Speed
 (48) Luck of the Gambler - Defense
 (50) Luck of the Gambler - Defense/Endurance


Level 44:    Tactics    
 (A) Adjusted Targeting - To Hit Buff/Endurance
 (50) Adjusted Targeting - To Hit Buff/Endurance/Recharge


Level 47:    Vengeance    
 (A) Luck of the Gambler - Recharge Speed


Level 49:    Super Speed    
 (A) Endurance Reduction IO


Level 1:    Brawl    
 (A) Accuracy IO


Level 1:    Gauntlet    
Level 1:    Prestige Power Dash    
 (A) Empty


Level 1:    Prestige Power Slide    
 (A) Empty


Level 1:    Prestige Power Quick    
 (A) Empty


Level 1:    Prestige Power Rush    
 (A) Empty


Level 1:    Prestige Power Surge    
 (A) Empty


Level 1:    Sprint    
 (A) Celerity - +Stealth


Level 2:    Rest    
 (A) Recharge Reduction IO


Level 4:    Ninja Run    
Level 2:    Swift    
 (A) Run Speed IO


Level 2:    Health    
 (A) Panacea - +Hit Points/Endurance


Level 2:    Hurdle    
 (A) Jumping IO


Level 2:    Stamina    
 (A) Performance Shifter - Chance for +End
 (13) Performance Shifter - EndMod


Level 1:    Momentum    
Level 50:    Agility Core Paragon    
Level 50:    Ion Core Final Judgement    
Level 50:    Diamagnetic Core Flawless Interface    
Level 50:    Banished Pantheon Radial Superior Ally    
Level 50:    Ageless Radial Epiphany    
Level 50:    Melee Radial Embodiment    
------------

 

 

http://www.cohplanner.com/mids/download.php?uc=1531&c=718&a=1436&f=HEX&dc=78DA6594594F135114C7EFD0A96C45A8DDD8A105694BA1760013971863444D942608A88FCD044698886D9DE9833C9AB8C70550236E8931AE2F7E0179F14BB83EF8AA226AA2266A62C6D3F91F68B593B4BF7BFFF79C7BCE9933F7268F0FBA9EEE39B15D48AE9DD3AA69A6C6D4F411CD7026D5497D5CE49F72FAB5424D0D6A87B5B4A9C547D4095DCDE999746A8771346334F272529BD6B4F8989E53D3A9439A9ACDA44D51359CC94CC747B39A3651630F77EB9353393D3DE9B26743644693DA95C9846698537AD6BD2BAB8FC787670C2D9554CD9C66CCD4531A3DF43B1FA63F299F98E510BF1C4228B228FBCEFC01CA3FC16B01C1C696247C92AD298DC2E6629456B08F90F6D2202C8B0BB4B7039AEC48C05E56C035FDCC01B0B70FBC483E4EF671B24F05FB54B04FD58ACF46F012F994DBC12D67F97E68DD23CC51B0678C798079105CA09A2AEDC658CECA7419F6CF80AE2C58778C69807E13BC4C71AB1157543F27CD238B10F5B706F997D5C4F06ED6FEC71B14B31631E5DA59D9D6EAE7C0E03CF30AD879159CA5586ECED3FD1EFD58F781F911F42E313F81FE65F026C5F3B0AFE73E720F3F00A30F998F988FC1EE27A044F5F8E02B7CDC6B076901AE31D08718F579A1857AA2603E47F936708D0D9BB057E366E616B0752B18DC06DEA23C9BD8A7A90B5A739819619F283306CA944B0BE7D2C2DFE4863AA617F4934D1B7FE36D6CD3BE0F79B6FF1176DEEDDF30BF4D3984F85D855E40EB78C97CC57C0D76BE61BE05EF90EF7AF65D7F127DEB3AC53CCD3C0386CF32CF816ECA31C275447CFFE6AF703D1EB289C1468ADD43FDCA5DD04B6B71EE539CFD3B484BB09608A277CDB2E0C71282FB199557EF00ABBB78DDA247244A14A544E92F51064A94A142143A72C87A5866297F6BF0E9A8ACA35B039AB55C5574ABF462FD4BB116C49BFF5CAC4560F7B5A049D2753ED1F3E0BBC06A76D66F3F495C7D83B7305EA423A3B0CD5267415F28D29F850AE3BF4EEFE573

 

TY in advance

 

Arctyc / Cactus Jalfrezi / Bladedancer, and many more on REUNION

 

PS-DEV team TVM 😉

 

 

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Here's a few points, nothing major though just what I can see off the top without having access to mids right now:
 

Hasten only needs 2 slots. You can upgrade your enhancements with Enhancement Boosters from the /ah or the merit vendor. You can add +5 to any IO, so 2x 50+5 will be sufficient to get you on the road to perma hasten. You can add that extra slot to Gamma Boost to have an extra Performance Shifter if you need extra endo when you don't have access to ageless in situations when you are exemplared.

 

 

Your Alpha slot Agility Core isn't that great of a choice. Musculature is a better choice since Ageless pretty much solves any every endo problem you could possibly have

Hybrid slot could be changed to Assault for more damage

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As noted, you're going to have End issues with your current build.
I'm gonna disagree with Seigmoraig on Ageless "solving" "every" End problem.

And when you Exemp down, what do you do THEN?
Carry around a tray-full of large Blues all the time?


Here's a slightly different way to skin the same cat.
Resist-Capped to all but Cold/Psi, and 0.2% shy of Defense Soft Cap.
No.  Hasten isn't perma.  And it really doesn't matter in the slightest.


And as always, unless you're actually slotted Boxing, you're better off with Kick.

 

 

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Atom Splitter: Level 50 Technology Tanker
Primary Power Set: Radiation Armor
Secondary Power Set: Titan Weapons
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Alpha Barrier -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(3), UnbGrd-Rchg/ResDam:50(3), UnbGrd-ResDam/EndRdx/Rchg:50(5), GldArm-3defTpProc:50(5)
Level 1: Defensive Sweep -- Mlt-Acc/Dmg:50(A), Mlt-Dmg/EndRdx:50(7), Mlt-Dmg/Rchg:50(7), Mlt-Acc/Dmg/EndRdx:50(9), Mlt-Dmg/EndRdx/Rchg:50(9)
Level 2: Gamma Boost -- Pnc-Heal/EndRedux:50(A), Pnc-EndRdx/Rchg:50(11), Pnc-Heal/Rchg:50(11), Pnc-Heal/EndRedux/Rchg:50(13), Pnc-Heal:50(13)
Level 4: Kick -- FrcFdb-Rechg%:50(A)
Level 6: Proton Armor -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(17), UnbGrd-Rchg/ResDam:50(19), UnbGrd-ResDam/EndRdx/Rchg:50(19), StdPrt-ResDam/Def+:30(21)
Level 8: Fallout Shelter -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(21), UnbGrd-Rchg/ResDam:50(23), UnbGrd-ResDam/EndRdx/Rchg:50(23), UnbGrd-Max HP%:50(25)
Level 10: Taunt -- PrfZng-Dam%:50(A), PrfZng-Taunt/Rchg:50(25)
Level 12: Radiation Therapy -- Arm-Dmg/Rchg:50(A), Arm-Acc/Dmg/Rchg:50(27), Arm-Acc/Rchg:50(27), Arm-Dmg/EndRdx:50(29), Arm-Dam%:50(29)
Level 14: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(31), UnbGrd-Rchg/ResDam:50(31), UnbGrd-ResDam/EndRdx/Rchg:50(31)
Level 16: Follow Through -- Hct-Dmg/Rchg:50(A), Hct-Acc/Dmg/Rchg:50(33), Hct-Acc/Rchg:50(33), Hct-Dmg/EndRdx:50(33), Hct-Dam%:50(34)
Level 18: Beta Decay -- AchHee-ResDeb%:20(A)
Level 20: Weave -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(34), ShlWal-ResDam/Re TP:50(34), Rct-ResDam%:50(36), Ksm-ToHit+:30(36)
Level 22: Build Momentum -- RechRdx-I:50(A), RechRdx-I:50(36)
Level 24: Particle Shielding -- Pnc-Heal/EndRedux:50(A), Pnc-EndRdx/Rchg:50(37), Pnc-Heal/Rchg:50(37), Pnc-Heal/EndRedux/Rchg:50(37), Pnc-Heal:50(39)
Level 26: Ground Zero -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(39), SprAvl-Acc/Dmg/EndRdx:50(39), SprAvl-Acc/Dmg/Rchg:50(40), SprAvl-Acc/Dmg/EndRdx/Rchg:50(40), SprAvl-Rchg/KDProc:50(40)
Level 28: Rend Armor -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(42), SprBlsCol-Acc/Dmg/EndRdx:50(42), SprBlsCol-Acc/Dmg/Rchg:50(42), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(43), SprBlsCol-Rchg/HoldProc:50(43)
Level 30: Combat Jumping -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(43)
Level 32: Maneuvers -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(45)
Level 35: Whirling Smash -- SprMghoft-Acc/Dmg:50(A), SprMghoft-Dmg/Rchg:50(45), SprMghoft-Acc/Dmg/Rchg:50(45), SprMghoft-Dmg/EndRdx/Rchg:50(46), SprMghoft-Acc/Dmg/EndRdx/Rchg:50(46), SprMghoft-Rchg/Res%:50(46)
Level 38: Arc of Destruction -- SprGntFis-Acc/Dmg:50(A), SprGntFis-Dmg/Rchg:50(48), SprGntFis-Acc/Dmg/Rchg:50(48), SprGntFis-Dmg/EndRdx/Rchg:50(48), SprGntFis-Acc/Dmg/EndRdx/Rchg:50(50), SprGntFis-Rchg/+Absorb:50(50)
Level 41: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50)
Level 44: Super Jump -- WntGif-ResSlow:50(A)
Level 47: Conserve Power -- RechRdx-I:50(A)
Level 49: Physical Perfection -- RgnTss-Regen+:30(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 1: Momentum
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(15), Mrc-Rcvry+:40(15)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(17)
Level 50: Cardiac Core Paragon
Level 50: Diamagnetic Core Flawless Interface
------------

 

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|-------------------------------------------------------------------|

Edited by Hyperstrike

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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7 minutes ago, Hyperstrike said:

As noted, you're going to have End issues with your current build.
I'm gonna disagree with Seigmoraig on Ageless "solving" "every" End problem.

And when you Exemp down, what do you do THEN?
Carry around a tray-full of large Blues all the time?

Agreed on this 100%, I was mentioning that ageless solves the problems in the context of the OP using the Agility Core (end mod) in his Alpha Slot !

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2 hours ago, quintera88 said:

I was looking around for a Rad/TW build and didn't see much so i reached out to @Darkir via messages and he hooked it up with a build. I saw his posts on other builds and he provides some great insight and build options so figured i'd try my chances and see if he could come up with a Rad/TW build for me... and he did! The man is a legend and I appreciate his help. Feel free to check this out and let me know what everyone things

 

DARKIR: "I have almost no experience with tanks. I have played a brute though. In any case here is what I have worked out, but I only spent 15 minutes on this. It has almost perma hasten, 45% melee def, 37.8% ranged def (pop a purple if are getting hit a lot at range), and a lot of -res procs. Not sure how good this is, ideally you could play with it and get 45 ranged AND 45 melee def while keeping almost capped or fully capped s/l res."

 

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.3
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Radiation Armor
Secondary Power Set: Titan Weapons
Power Pool: Leadership
Power Pool: Concealment
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(5), UnbGrd-ResDam/EndRdx/Rchg(5), UnbGrd-Max HP%(7), StdPrt-ResDam/Def+(7)
Level 1: Defensive Sweep -- Empty(A)
Level 2: Gamma Boost -- PrfShf-End%(A)
Level 4: Titan Sweep -- Obl-Dmg(A), Obl-Acc/Rchg(9), Obl-Dmg/Rchg(9), Obl-Acc/Dmg/Rchg(31), Obl-Acc/Dmg/EndRdx/Rchg(31), Obl-%Dam(50)
Level 6: Fallout Shelter -- GldArm-3defTpProc(A)
Level 8: Radiation Therapy -- Obl-Dmg(A), Obl-%Dam(11), Obl-Acc/Dmg/EndRdx/Rchg(15), Obl-Dmg/Rchg(25), Obl-Acc/Rchg(31), Obl-Acc/Dmg/Rchg(33)
Level 10: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(11), LucoftheG-Def/EndRdx/Rchg(13), LucoftheG-Def/Rchg+(13)
Level 12: Stealth -- LucoftheG-Def/EndRdx(A), ShlWal-ResDam/Re TP(15), LucoftheG-Def(17), LucoftheG-Def/Rchg+(17)
Level 14: Beta Decay -- AchHee-ResDeb%(A)
Level 16: Follow Through -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(34), Mk'Bit-Dmg/Rchg(45), Mk'Bit-Acc/EndRdx/Rchg(45), Mk'Bit-Acc/Dmg/EndRdx/Rchg(45), Mk'Bit-Dam%(46)
Level 18: Particle Shielding -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(19), NmnCnv-Heal/Rchg(19), NmnCnv-Heal/EndRdx/Rchg(21), NmnCnv-Regen/Rcvry+(21), NmnCnv-Heal(29)
Level 20: Boxing -- Empty(A)
Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-ResDam/EndRdx/Rchg(23), UnbGrd-EndRdx/Rchg(29)
Level 24: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(25), LucoftheG-Def(27), LucoftheG-Def/Rchg+(27)
Level 26: Ground Zero -- Obl-Dmg(A), Obl-Dmg/Rchg(34), Obl-Acc/Rchg(37), Obl-Acc/Dmg/Rchg(37), Obl-Acc/Dmg/EndRdx/Rchg(40), Obl-%Dam(50)
Level 28: Build Momentum -- GssSynFr--Build%(A)
Level 30: Rend Armor -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(33), Mk'Bit-Dmg/Rchg(34), Mk'Bit-Acc/EndRdx/Rchg(43), Mk'Bit-Acc/Dmg/EndRdx/Rchg(46), Mk'Bit-Dam%(46)
Level 32: Hasten -- RechRdx-I(A), RechRdx-I(33)
Level 35: Whirling Smash -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(36), SprAvl-Acc/Dmg/Rchg(36), SprAvl-Acc/Dmg/EndRdx/Rchg(36), SprAvl-Rchg/KDProc(37)
Level 38: Arc of Destruction -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(39), Arm-Dmg/EndRdx(39), Arm-Dam%(40), FuroftheG-ResDeb%(40)
Level 41: Char -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(42), Thn-Dmg/Rchg(42), Thn-Acc/Dmg/Rchg(42), Thn-Acc/Dmg/EndRdx(43), Thn-Dmg/EndRdx/Rchg(43)
Level 44: Melt Armor -- AchHee-ResDeb%(A)
Level 47: Fire Ball -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(48), Rgn-Knock%(50)
Level 49: Grant Invisibility -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(3)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3)
Level 1: Momentum 
Level 0: Freedom Phalanx Reserve 
Level 0: The Atlas Medallion 
Level 0: Task Force Commander 
Level 0: Portal Jockey 
Level 50: Agility Core Paragon 
------------

 


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I'd be a little careful Proton Armor is missing - big Res holes. Some interesting slotting ideas in other areas tho! TY

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21 hours ago, Seigmoraig said:

Agreed on this 100%, I was mentioning that ageless solves the problems in the context of the OP using the Agility Core (end mod) in his Alpha Slot !

I do like Agility - the Def buff  helps and the recharge allows my low number of attacks to cycle so I can select something appropriate.

 

I was hitting the Crimson Prototype for 3 minutes with incomplete incarnates and was doing fine for End. I did then go pop - I was too busy to check my combat logs - I guess he has a one shot mechanic?

 

Ty for the ideas 😉 - I may have re-jig and re-post

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20 minutes ago, Seigmoraig said:

This!
Never skip toggles, not sure how skipping this is good in any context other than a super focused "I will exclusively do S/L farm AE missions" scenario


That's the thing about Rad Armor, you don't really want to skip ANYTHING.

You CAN skip the T9 as you can max the Resistance out already.
But you're missing out on +Recovery and +Damage.

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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Ok, after messing with this a bit more I think I managed to improve it quite a bit. S/L/E res is all capped, hasten is 5 seconds away from perma, I don't think you'll have any end issues, melee def is .4% away from softcap and softcapped if you use +5s (I'd just use the attuned), ranged def is one purple insp away from softcap, and most importantly you retain super speed. You should be able to stealth missions with super speed and sprint. Toxic res is so close to cap it doesn't matter and every ground zero you use will boost your other resistances up just a little more for 10 seconds. Particle shielding is perma and you'll have about 43-44 HP regen as long as you keep it up. You should be able to do all content with this comfortably (but slowly if you are solo). Oh, and HP is 2500+.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.5
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Radiation Armor
Secondary Power Set: Titan Weapons
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(9), UnbGrd-ResDam/EndRdx/Rchg(9), UnbGrd-EndRdx/Rchg(11)
Level 1: Defensive Sweep -- LucoftheG-Def/Rchg+(A)
Level 2: Gamma Boost -- PrfShf-End%(A)
Level 4: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(5), UnbGrd-ResDam/EndRdx/Rchg(5), UnbGrd-Max HP%(7), StdPrt-ResDam/Def+(7)
Level 6: Fallout Shelter -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(11), UnbGrd-ResDam/EndRdx/Rchg(13), UnbGrd-EndRdx/Rchg(13), GldArm-3defTpProc(17)
Level 8: Radiation Therapy -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(17), SprGntFis-Acc/Dmg/Rchg(29), SprGntFis-Dmg/EndRdx/Rchg(29), SprGntFis-Acc/Dmg/EndRdx/Rchg(31), SprGntFis-Rchg/+Absorb(31)
Level 10: Titan Sweep -- Obl-Dmg(A), Obl-Acc/Rchg(21), Obl-Dmg/Rchg(21), Obl-Acc/Dmg/Rchg(23), Obl-Acc/Dmg/EndRdx/Rchg(23), Obl-%Dam(25)
Level 12: Beta Decay -- AchHee-ResDeb%(A)
Level 14: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(15), LucoftheG-Def/EndRdx/Rchg(15), ShlWal-ResDam/Re TP(37)
Level 16: Follow Through -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(45), Mk'Bit-Dmg/Rchg(45), Mk'Bit-Acc/EndRdx/Rchg(46), Mk'Bit-Acc/Dmg/EndRdx/Rchg(46), Mk'Bit-Dam%(46)
Level 18: Particle Shielding -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(19), NmnCnv-Heal/Rchg(19), NmnCnv-Heal/EndRdx/Rchg(25), NmnCnv-Heal(27), NmnCnv-Regen/Rcvry+(27)
Level 20: Build Momentum -- GssSynFr--Build%(A)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-ResDam/EndRdx/Rchg(33), UnbGrd-EndRdx/Rchg(33)
Level 26: Ground Zero -- SprMghoft-Rchg/Res%(A), SprMghoft-Dmg/Rchg(36), SprMghoft-Acc/Dmg/Rchg(36), SprMghoft-Dmg/EndRdx/Rchg(36), SprMghoft-Acc/Dmg/EndRdx/Rchg(37)
Level 28: Rend Armor -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(34), Mk'Bit-Dmg/Rchg(37), Mk'Bit-Acc/EndRdx/Rchg(40), Mk'Bit-Acc/Dmg/EndRdx/Rchg(40), Mk'Bit-Dam%(43)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(33), LucoftheG-Def/EndRdx/Rchg(34)
Level 32: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(34)
Level 35: Ring of Fire -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(45), Thn-Dmg/Rchg(50)
Level 38: Whirling Smash -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Acc/Dmg/EndRdx/Rchg(39), SprAvl-Rchg/KDProc(40)
Level 41: Arc of Destruction -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(42), Arm-Acc/Rchg(42), Arm-Dmg/EndRdx(42), Arm-Dam%(43), FuroftheG-ResDeb%(43)
Level 44: Melt Armor -- AchHee-ResDeb%(A)
Level 47: Fire Ball -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(48), Rgn-Knock%(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(3)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3)
Level 1: Momentum 
Level 50: Agility Core Paragon 
Level 0: The Atlas Medallion 
Level 0: Task Force Commander 
Level 0: Portal Jockey 
Level 0: Freedom Phalanx Reserve 
------------

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Edited by Darkir
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