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Posted

How about some standard IO recipes, that can be purchased from the crafting table, that provide multiple enhancement values? Like Hami-Os, but regular IOs?

Like:

  • heal/recharge
  • damage/endurance reduction
  • dam/end/rech
  • acc/dam
  • def/end

etc, but not in sets and available from the IO crafting table like standard IO recipes.

 

Reason for the ask: frankenslotting is a standard practice when you don't care about IO set bonuses. But some categories don't have a lot of sets available, or don't have a lot of variety in the sets, and availability on the market can be spotty.

Example: Targeted AoE only has 4 sets, excluding the PvP and purple sets. Only one set has an Accuracy/Damage/Recharge, no sets have Dam/End/Rech or Acc/Rech. 

In contrast, Ranged Damage has 10 sets excluding PVP and purple, with much more variety in enhancement types and available recipes.

 

Having multi-function standard IOs available from the store would be cheaper than dipping into uncommon and rare recipes, be more available to casual players, and hopefully increase the variety of enhancements available for powers.

  • Like 3
Posted

This could be interesting, but I kind of feel like the whole random recipe mechanism was put in place to somewhat stem the flow of the aforementioned "frankenslotting"...

Posted
3 hours ago, biostem said:

This could be interesting, but I kind of feel like the whole random recipe mechanism was put in place to somewhat stem the flow of the aforementioned "frankenslotting"...

Yep, I know some things were designed to burn time and influence. This would be a pure "make playtime easier" change.

Posted
2 minutes ago, ninja surprise said:

Yep, I know some things were designed to burn time and influence. This would be a pure "make playtime easier" change.

Gotcha.  They could always make the recipes for these cost more than the basic IOs, (but still cheaper than trying to buy the set IOs that provide a roughly equivalent bonus to the same power aspects).  It'd be a good influence sink, at the very least, (though those with billions of inf probably would go for sets regardless)...

  • Like 1
Posted
28 minutes ago, biostem said:

They could always make the recipes for these cost more than the basic IOs, (but still cheaper than trying to buy the set IOs that provide a roughly equivalent bonus to the same power aspects).  It'd be a good influence sink, at the very least, (though those with billions of inf probably would go for sets regardless)...


Though it would be a bonus for those of us w/o billions of inf and the disinclination to farm for it.  Especially if the recipes didn't use rare salvage.

  • Like 1

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Posted
10 minutes ago, Doc_Scorpion said:


Though it would be a bonus for those of us w/o billions of inf and the disinclination to farm for it.  Especially if the recipes didn't use rare salvage.

Agreed!

Posted

I thought it would be nifty if same-level IOs could be combined in the management screen.

You could combine a damage and accuracy, for example, and you'd get one dual-IO with 60% of each (or however that multi stat upscaling thing works)

  • Like 2
Posted
9 hours ago, Weylin said:

I thought it would be nifty if same-level IOs could be combined in the management screen.

You could combine a damage and accuracy, for example, and you'd get one dual-IO with 60% of each (or however that multi stat upscaling thing works)

That'd be fantastic functionality! Then you could combine and make your own hold/dam/rech or whatever. Powers have a wide variety of enhanceable effects and you could pick where you go!

Posted
14 hours ago, biostem said:

Gotcha.  They could always make the recipes for these cost more than the basic IOs, (but still cheaper than trying to buy the set IOs that provide a roughly equivalent bonus to the same power aspects).  It'd be a good influence sink, at the very least, (though those with billions of inf probably would go for sets regardless)...

The two-aspect set IOs have a roughly 62% effect in each aspect compared to a single-aspect IO. Making dual-aspect non-set IOs Uncommon and setting their merit and worktable costs to be, say, 75% of the cost of buying a recipe for each aspect (making them cost 150% of a common IO recipe) puts them at a small premium over the regular IOs (135% effect, 150% cost) while not being prohibitively expensive.

  • Like 1
Posted
17 hours ago, Weylin said:

I thought it would be nifty if same-level IOs could be combined in the management screen.

You could combine a damage and accuracy, for example, and you'd get one dual-IO with 60% of each (or however that multi stat upscaling thing works)

 

I have this mental image of a guy at an invention table literally mashing two gadgets together to make one.

  • Like 2
Posted
On 9/24/2019 at 3:39 PM, ninja surprise said:

How about some standard IO recipes, that can be purchased from the crafting table, that provide multiple enhancement values? Like Hami-Os, but regular IOs?

Like:

  • heal/recharge
  • damage/endurance reduction
  • dam/end/rech
  • acc/dam
  • def/end

etc, but not in sets and available from the IO crafting table like standard IO recipes.

 

Reason for the ask: frankenslotting is a standard practice when you don't care about IO set bonuses. But some categories don't have a lot of sets available, or don't have a lot of variety in the sets, and availability on the market can be spotty.

Example: Targeted AoE only has 4 sets, excluding the PvP and purple sets. Only one set has an Accuracy/Damage/Recharge, no sets have Dam/End/Rech or Acc/Rech. 

In contrast, Ranged Damage has 10 sets excluding PVP and purple, with much more variety in enhancement types and available recipes.

 

Having multi-function standard IOs available from the store would be cheaper than dipping into uncommon and rare recipes, be more available to casual players, and hopefully increase the variety of enhancements available for powers.

Maybe the sets are that way on purpose because aoe powers for your example, inherently have a longer base recharge then a single target attack so they purposely limited the recharge options in the sets.

The devs likely designed the sets that way for a purpose.

Posted (edited)
On 9/26/2019 at 2:19 AM, QuiJon said:

Maybe the sets are that way on purpose because aoe powers for your example, inherently have a longer base recharge then a single target attack so they purposely limited the recharge options in the sets.

The devs likely designed the sets that way for a purpose.

Edit: sounded snootier than I meant it.  We don't know why there's different quantities for different powers. Regardless, it's possible to change that now!

Edited by ninja surprise

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