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Everything else sucks compared to AE farming

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2 minutes ago, Lines said:

But this thread has never been about this and not many people support getting rid of or nerfing AE. Even the OP didn’t suggest it. The other similar thread currently on page 1 of general did, but is still clearly a minority opinion. I think it’s a long way off representing the community, who by and large either use AE or are ambivalent.

 

These conversations prompt good discussion about how people play the game and the challenge and reward of older/non-AE content. I like talking about that; it’s interesting to me.

Having a conversation is fine.

The entire thread is predicated on the AE being 'too good'.

That is, IMO, a subjective opinion based off of a bad assumption, on many levels.

Here and elsewhere ideas are presented to 'fix' this, as you point out, but I don't look at each thread as some sacrosanct court case that cannot bleed to another, my thoughts go where they go.

 

IMO, there is no problem there is nothing to fix, and I find it hilarious to watch these things go in circles.

 

As for the comment I made that you felt you had to force me out of the community over, that's how I see it.

When we allow these 'fixes' to start, where does it end?

 

How is that not part of the conversation, even if you don't like my tone and choose to tell me to f'off?

I do not have to conform to anyones boundries of thought.


"If there is anything the nonconformist hates worse than a conformist, it's another nonconformist who doesn't conform to the prevailing standard of nonconformity." - William E. Vaughn

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1 minute ago, jubakumbi said:

As for the comment I made that you felt you had to force me out of the community over, that's how I see it.

When we allow these 'fixes' to start, where does it end?

 

How is that not part of the conversation, even if you don't like my tone and choose to tell me to f'off?

I do not have to conform to anyones boundries of thought.

Because the suggestion to leave the game if players find things they dislike is essentially the same.

 

I have plenty I don’t like about the game and will raise them as they’re discussed, and I don’t want to be told to leave the game for that.

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I've never understood why people have a problem with things like AE. If it's not for them, and they don't use it, what's the problem? You can't tell me it's taking away from them, because if they exist, then others do too who share the same interests. Those individuals are available to run the same content they do. So where's the issue? And you can't tell me people farming AE are getting more rewards, because if I want rewards such as merits, I do Story Arcs or Group content. 

 

We're all different. Different views, different methods, different upbringings. It's sad that we've come to a point in life that where if someone who doesn't agree with you, you have to dismiss them entirely. Is that the fault of the Facebook era? Someone says something you don't agree with, and you drop them as a friend? Our differences are what make us unique. Some people like the journey. Others like the destination. Neither is wrong. Just different. There's nothing wrong with different.

 

If the OP enjoys leveling up, then yes, AE is perfect for that individual. But as stated, if OP thinks AE is boring, there's always something different to do as a balance. They would just have to find what works for them. For me, I enjoy PL'ing in AE - because I want to hurry up and play my character as I intended to. The grind isn't fun for me. That goes for real life. I love going to the beach or the amusement park or even the mall to shop, but I absolutely hate the drive. For some, the drive is fun. I'm not the type to just go for a drive. That doesn't mean I don't like those people or think their way is wrong - just different. 

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1 hour ago, Lines said:

Because the suggestion to leave the game if players find things they dislike is essentially the same.

 

I have plenty I don’t like about the game and will raise them as they’re discussed, and I don’t want to be told to leave the game for that.

The only people I tell to not play are those that seem to be at-risk mentally/emotionally.

Where have I suggested not playing the game?

I don't play portions of the game because they do not interest me for whatever reason, how is suggesting such to others bad?

Disliking and avoiding a certain aspect is a far cry from 'get-the-f-out'.

 

Discuss anything you don't like all you want, that is the point of the forum, but don't think for a moment all the opinions you see will jive with yours, and twisting the words of others won't help the conversation.

 

This is not a Retail Live game, it is a rogue deployment of code that has less than perfect lifecycle.

Basically, if you really think something is wrong, learn how to fix it in the code, or if you think the deployment is wrong, deploy your own server(s).

The rest is just people bitching at volunteers for being nice enough to provide a place to play, IMO.

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"If there is anything the nonconformist hates worse than a conformist, it's another nonconformist who doesn't conform to the prevailing standard of nonconformity." - William E. Vaughn

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Your protestation confused me, because I took

5 hours ago, jubakumbi said:

 

If you don't like a part of the game, don't play it.

to clearly mean Don't play [the game].

 

Which I snapped at with a retort of the same extreme sentiment but about being part of the community if you feel that way about this one niche. I found that extremely narrow minded and dismissive of any critique to AE or any part of the game.

 

I realize you meant Don't play [the part].

 

And exclaimed a long 'ooooooooooh', and will profusely apologise. I'm sorry for misreading that. That's a whole different notion and I agree with it, obviously.


I stand by that the notion of nerfing AE isn't the popular one, though it's bound to come up regularly, so I think it was still misplaced to be cracked up by 'the community'.

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On 10/14/2019 at 6:54 PM, TheSpiritFox said:

. This game has replay value in part because of how well I can fund alts with a solidly built purpled out farmer.

This is the real McCoy. 

 

If I had to grind any toon like my first 50 (fire fire blaster started in Issue 0, had 1250+ hours on it) I wouldn't play... Farming as it stands right now is a pretty good sweet spot without /makeme50. Which I don't really want but wouldn't complain about. 


________________

Freedom toons:

Illuminata

Phoebros

Mim

Ogrebane

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AE playing is still playing.  I don't door sit although I allow them if that's what floats their boat.  Take that back...my first time in AE I did door sit and chatted.  Now I run with the farmer...am sk'd up and do a bit of damage and veng bait if needed.  If people want a /makeme50..hey you do you..but I play old-school and AE school.  As long as I have my game back (love love love) I play any way I can or want depending on my mood.  

 

I think a lot of these threads about "nerf x" can be answered with "you do you and I do me".  

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16 hours ago, ShardWarrior said:

Just about every single product on the market is trying to coerce people into spending money they don't need to.  You can apply this to cell phones, social media apps, cracker jacks, Kinder eggs, trading cards, blind box toys and collectibles... the list goes on.  It also proceeds from the very false assumption everyone opening a box is doing so solely for a top-tier item.  Over in STO, opening a box is the way to get Lobi crystals (which every box drops) to spend in the Lobi store for various things.  You also get other items of value you can use for crafting and such or sell on the exchange.

 

I’m not sure you understand my argument, here. What do cell phones have to do with exploiting operant conditioning? Also, there is a huge difference between marketing a product and coercing a customer. In the former, the seller means to generate demand by demonstrating how the product can be valuable to the consumer. In the latter, the seller is taking advantage of the consumer by preying on their psychological vulnerabilities.

 

The main draw of loot boxes is the random chance to get a valuable reward. Putting a guaranteed currency in them is irrelevant to my point, that’s just a consolation prize.

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5 hours ago, The_Cheeseman said:

What do cell phones have to do with exploiting operant conditioning?

To be honest, I'm not sure you even understand what it is you are trying to say.  Absolutely cell phones are designed to take advantage of the user to get them addicted.  This should not come as a surprise to anyone.  Just do some very simple Google searching and you'll quickly find a wealth of information about how cell phone makers, social media and app makers hire "attention engineers" who use methods right out of Las Vegas casinos to make their products as addictive as possible

5 hours ago, The_Cheeseman said:

The main draw of loot boxes is the random chance to get a valuable reward. Putting a guaranteed currency in them is irrelevant to my point, that’s just a consolation prize.

In the example I provided, every lootbox in STO has a reward of value.  It may or may not be the one you wanted, but you did get something of value.

Edited by ShardWarrior

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"Pocket D,

the best AE,

the best AE for me and thee!"

 

The AE in Dimension Drop is the best.  A trainer and a P2W store and a vault (if you don't open the interface from the command prompt) in addition to the usual insp store that you can dump mission rewards on if you don't feel like /ah and dropping them on the market ... all without zoning.

 

Additionally you can easily switch sides to join any pickup group regardless of alignment.

 

After you get your portable crafting table from the P2W store then you literally have zero reason to ever leave.

 

On the social side I'm surprised that more players don't congregate there.  In addition to the rp'ing and chatting it's a great opportunity for players with their low-viability "concept" characters with wicked style and killer looks but unfortunate dps capability to get some quick pl'ing and upgrade their toons to a point where maybe they can actually shut down a blue minion or even a white one.

 

There's also some true generosity from the farmers inasmuch as a player running /+8 doesn't need anyone else in the group to achieve a dense spawn and if they offer to let you join then it's truly out of a sense of social generosity and goodness.

 

With respect to the putative monotony of running the same city map 02 or shiva fragment missions repeatedly well you get a different series of random insp drops as the mobs succumb so continuously clicking them results in a different elevated experience every run through.  Also you can mix-up the order of boss spawn elimination and go clockwise or counter clockwise or just randomly through the lot.  Between the varied inspiration drops and the order of spawn shut down the variety is truly large.

 

Pocket D is the place to be.

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