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*Build Request* AR/Atomic


DrBasics

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I been messing around in pines and I can't really get this guy up to par as far as not being a complete squish-fest. Def is always so low. The only caveat I have is I kind of need the LRM for character purposes. Also hasten would be nice. Thanks in advanced guys!

 

--EDIT TO POST BUILD--

 

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Blaster
Primary Power Set: Assault Rifle
Secondary Power Set: Atomic Manipulation
Power Pool: Flight
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Munitions Mastery

Hero Profile:
Level 1: Burst

  • (A) Shield Breaker - Defense Debuff
  • (3) Shield Breaker - Accuracy/Defense Debuff
  • (3) Shield Breaker - Accuracy/Recharge
  • (7) Shield Breaker - Defense Debuff/Endurance/Recharge
  • (29) Shield Breaker - Accuracy/Endurance/Recharge
  • (29) Shield Breaker - Chance for Lethal Damage

Level 1: Electron Shackles

  • (A) Performance Shifter - Chance for +End

Level 2: Buckshot

  • (A) Force Feedback - Damage/Knockback
  • (5) Force Feedback - Accuracy/Knockback
  • (5) Force Feedback - Recharge/Knockback
  • (7) Force Feedback - Recharge/Endurance
  • (31) Force Feedback - Damage/Endurance/Knockback
  • (31) Force Feedback - Chance for +Recharge

Level 4: Hover

  • (A) Luck of the Gambler - Recharge Speed
  • (9) Luck of the Gambler - Defense
  • (9) Luck of the Gambler - Defense/Endurance

Level 6: M30 Grenade

  • (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
  • (11) Detonation - Accuracy/Damage
  • (11) Detonation - Accuracy/Damage/Endurance
  • (13) Detonation - Damage/Recharge
  • (31) Detonation - Damage/Endurance
  • (33) Detonation - Damage/Range

Level 8: Fly

  • (A) Empty

Level 10: Ionize

  • (A) Recharge Reduction

Level 12: Sniper Rifle

  • (A) Extreme Measures - Accuracy/Damage
  • (13) Extreme Measures - Damage/Interrupt/Recharge
  • (15) Extreme Measures - Accuracy/Interrupt/Range
  • (15) Extreme Measures - Damage/Endurance
  • (17) Extreme Measures - Accuracy/Range/Recharge
  • (17) Extreme Measures - Damage/Endurance/Recharge

Level 14: Afterburner

  • (A) Luck of the Gambler - Recharge Speed

Level 16: Beta Decay

  • (A) Shield Breaker - Defense Debuff
  • (34) Shield Breaker - Accuracy/Defense Debuff
  • (34) Shield Breaker - Accuracy/Recharge
  • (34) Shield Breaker - Defense Debuff/Endurance/Recharge
  • (36) Shield Breaker - Accuracy/Endurance/Recharge
  • (37) Shield Breaker - Chance for Lethal Damage

Level 18: Flamethrower

  • (A) Annihilation - Chance for Res Debuff
  • (19) Annihilation - Accuracy/Damage/Endurance/RechargeTime
  • (19) Annihilation - Damage/RechargeTime
  • (21) Annihilation - Accuracy/Damage
  • (21) Annihilation - Accuracy/Damage/RechargeTime
  • (23) Annihilation - Accuracy/Damage/Endurance

Level 20: Metabolic Acceleration

  • (A) Miracle - +Recovery
  • (23) Numina's Convalesence - +Regeneration/+Recovery
  • (25) Performance Shifter - Chance for +End
  • (25) Performance Shifter - EndMod

Level 22: Maneuvers

  • (A) Luck of the Gambler - Recharge Speed
  • (27) Luck of the Gambler - Defense
  • (27) Luck of the Gambler - Defense/Endurance

Level 24: Tactics

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (40) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (43) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 26: Ignite

  • (A) Annihilation - Accuracy/Damage
  • (43) Annihilation - Damage/RechargeTime
  • (45) Annihilation - Accuracy/Damage/RechargeTime
  • (46) Annihilation - Accuracy/Damage/Endurance
  • (46) Annihilation - Accuracy/Damage/Endurance/RechargeTime
  • (48) Annihilation - Chance for Res Debuff

Level 28: Vengeance

  • (A) Luck of the Gambler - Recharge Speed

Level 30: Kick

  • (A) Empty

Level 32: Tough

  • (A) Unbreakable Guard - +Max HP
  • (33) Unbreakable Guard - Resistance
  • (33) Unbreakable Guard - Resistance/Endurance
  • (46) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 35: Weave

  • (A) Luck of the Gambler - Recharge Speed
  • (36) Luck of the Gambler - Defense
  • (36) Luck of the Gambler - Defense/Endurance

Level 38: Full Auto

  • (A) Annihilation - Accuracy/Damage
  • (39) Annihilation - Damage/RechargeTime
  • (39) Annihilation - Accuracy/Damage/RechargeTime
  • (39) Annihilation - Accuracy/Damage/Endurance
  • (40) Annihilation - Accuracy/Damage/Endurance/RechargeTime
  • (40) Annihilation - Chance for Res Debuff

Level 41: Hasten

  • (A) Recharge Reduction IO
  • (42) Recharge Reduction IO
  • (42) Recharge Reduction IO

Level 44: Body Armor

  • (A) Steadfast Protection - Knockback Protection
  • (45) Steadfast Protection - Resistance/+Def 3%
  • (45) Gladiator's Armor - TP Protection +3% Def (All)

Level 47: Surveillance

  • (A) Shield Breaker - Accuracy/Endurance/Recharge
  • (48) Shield Breaker - Defense Debuff
  • (48) Shield Breaker - Accuracy/Recharge

Level 49: LRM Rocket

  • (A) Force Feedback - Chance for +Recharge
  • (50) Force Feedback - Recharge/Knockback
  • (50) Force Feedback - Recharge/Endurance
  • (50) Force Feedback - Accuracy/Knockback

Level 1: Brawl

  • (A) Empty

Level 1: Defiance


Level 1: Prestige Power Dash

 

 

Edited by DrBasics
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Taking Munitions Mastery mean losing access to the much better resist power and def powers in the other pools. Body Armor is not very good.

 

You should post your build. Generally to get enough def, tough, weave, and maneuvers have to be taken.

 

Plus creative slotting of immobilize, hold, and other non-low damaging powers can get you ranged def capped.

 

If you need to stick with a tech theme, look at Force Mastery. There are some AR/Dev builds here to give you an idea.

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33 minutes ago, KaizenSoze said:

Taking Munitions Mastery mean losing access to the much better resist power and def powers in the other pools. Body Armor is not very good.

 

You should post your build. Generally to get enough def, tough, weave, and maneuvers have to be taken.

 

Plus creative slotting of immobilize, hold, and other non-low damaging powers can get you ranged def capped.

 

If you need to stick with a tech theme, look at Force Mastery. There are some AR/Dev builds here to give you an idea.

Done, yeah I know that the Munitions Mastery's body armor doesn't provide any DEF only RES, but the LRM is just something  that fits the character, so I just need it. Concepts, what you gonna do, am I right?!

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The problem is not that body armor only provides resists, but that it is only 8.75% vs 19+ for other pools. It is what you pay for a auto power.

 

Given that, the game is not hardcore, so go with your concept.

 

One way to increase your def. If you take tough and/or body armor there are two resistance enhancements set pieces that give +3 def each.

 

 

 

 

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32 minutes ago, KaizenSoze said:

The problem is not that body armor only provides resists, but that it is only 8.75% vs 19+ for other pools. It is what you pay for a auto power.

 

Given that, the game is not hardcore, so go with your concept.

 

One way to increase your def. If you take tough and/or body armor there are two resistance enhancements set pieces that give +3 def each.

 

 

 

 

Yeah I got both of those slotted in my body armor ability.

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