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Time/AR Proc Tank Build


KaizenSoze

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In the Defender's proc monster thread. Hjarki make this comment.

Quote

I'd make an argument for Time/Assault Rifle.

 

Slot Burst for Achilles' Heel, Javelin, Shield Breaker, Lady Gray, HO A/D, IO D

Slot Sniper Rifle for Explosive Strike, Javelin, Manticore, Apocalypse, HO A/D, IO D

Slot Dominate/Char for Unbreakable Constraint, Ghost Widow, Neuronic Shutdown, Javelin, HO A/D, IO D

Slot Full Auto for Javelin, Annilation, Positron's (and some other enhancements for A/D)

Slot M30 for Positron's, Explosive Strike, Overwhelming Force and Force Feedback (and some other enhancements for A/D)

Slot Distortion Field for Ghost Widow, Neuronic Shutdown, Impeded Swiftness, Gladiator's Net

Slot Slowed Response for Lady Grey, Achilles' Heel, Shieldbreaker (and some accuracy/recharge).

 

Since, then I have found the joys of an Assault Rifle/Devices blaster. So, I wanted to see what kind of offender monster I could create.

 

The build probably has a dozen things wrong with it, since it only exists in Mids. Suggestions are welcome.

 

Highlights:

Perma Hasten, Farsight, and Chrono Shift

Two sources of force feedback recharge, M30 and Snipe. I have found Snipe, due to quick snipe, to be a good source of recharge on my blaster.

352% recharge w/o LoTG or incarnates

Minimal def in any category is 48.2%

75% s/l resists

24.5% toxic/psi resists

100% sleep, immobile resists

57.5% hold, stun, confuse, and fear

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.4
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Time Pixie: Level 50 Magic Defender
Primary Power Set: Time Manipulation
Secondary Power Set: Assault Rifle
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Presence
Ancillary Pool: Power Mastery

Hero Profile:
Level 1: Temporal Mending -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(3), NmnCnv-Heal/Rchg(3), NmnCnv-Heal/EndRdx/Rchg(13), NmnCnv-Heal(15), NmnCnv-Regen/Rcvry+(15)
Level 1: Burst -- AchHee-ResDeb%(A), TchofLadG-%Dam(5), ShlBrk-%Dam(5), GldJvl-Dam%(17), Acc-I(17), Dmg-I(23)
Level 2: Slug -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(7), SprVglAss-Dmg/EndRdx/Rchg(7), SprVglAss-Acc/Dmg/EndRdx(31), SprVglAss-Acc/Dmg/EndRdx/Rchg(31), SprVglAss-Rchg/+Absorb(31)
Level 4: Fly -- Flight-I(A)
Level 6: Hover -- Flight-I(A)
Level 8: Distortion Field -- NrnSht-Dam%(A), GldNet-Dam%(9), GhsWdwEmb-Dam%(9), ImpSwf-Dam%(33)
Level 10: M30 Grenade -- FrcFdb-Rechg%(A), Acc-I(11), ExpStr-Dam%(11), PstBls-Dam%(34), SuddAcc--KB/+KD(34), Dmg-I(34)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13)
Level 14: Afterburner -- Srn-EndRdx/Fly(A), Srn-Fly(25)
Level 16: Kick -- Empty(A)
Level 18: Farsight -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(19), LucoftheG-Def/Rchg(19), LucoftheG-EndRdx/Rchg(36), LucoftheG-Def(36), LucoftheG-Def/EndRdx/Rchg(36)
Level 20: Sniper Rifle -- ExpStr-Dam%(A), GldJvl-Dam%(21), StnoftheM-Dam%(21), Apc-Dam%(37), FrcFdb-Rechg%(37), Dmg-I(37)
Level 22: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(23)
Level 24: Weave -- ShlWal-ResDam/Re TP(A), Rct-ResDam%(25)
Level 26: Slowed Response -- ShlBrk-%Dam(A), TchofLadG-%Dam(27), AchHee-ResDeb%(27), Acc-I(39)
Level 28: Flamethrower -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(29), SprDfnBst-Dmg/EndRdx/Rchg(29), SprDfnBst-Acc/Dmg/EndRdx(40), SprDfnBst-Acc/Dmg/EndRdx/Rchg(40), SprDfnBst-Rchg/Heal%(40)
Level 30: Time Stop -- GhsWdwEmb-Dam%(A), GhsWdwEmb-Acc/Rchg(42), GhsWdwEmb-EndRdx/Hold(48), GhsWdwEmb-Acc/EndRdx(50), GhsWdwEmb-Hold/Rng(50), GhsWdwEmb-Acc/Hold/Rchg(50)
Level 32: Chrono Shift -- DctWnd-Rchg(A), DctWnd-Heal/EndRdx(33), DctWnd-EndRdx/Rchg(33), DctWnd-Heal/Rchg(42), DctWnd-Heal/EndRdx/Rchg(43), DctWnd-Heal(43)
Level 35: Time Crawl -- ImpSwf-Dam%(A)
Level 38: Full Auto -- PstBls-Dam%(A), JvlVll-Dam%(39), Ann-ResDeb%(39), Acc-I(43), Dmg-I(45), Dmg-I(46)
Level 41: Power Build Up -- RechRdx(A), RechRdx(42)
Level 44: Temp Invulnerability -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam(45), UnbGrd-EndRdx/Rchg(46), UnbGrd-Rchg/ResDam(46), UnbGrd-ResDam/EndRdx/Rchg(48)
Level 47: Conserve Power -- RechRdx-I(A), RechRdx-I(48)
Level 49: Provoke -- Taunt(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- UnbLea-Stlth(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A)
------------

 

 

 

 

Edited by KaizenSoze
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So I actually took provoke on my tanking defender also because the idea was to actually replace the tank/brute, but I chose to use a corruptor instead. It works....ok, you need to use provoke a bit more than I had originally thought I would. I made this, but the one I actually use is a DP/Time/Dark corruptor because I felt I'd have more dmg and it was more impressive to do on a corruptor. DP because I have wanted to have the FF proc up a ton.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.5
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Defender
Primary Power Set: Time Manipulation
Secondary Power Set: Dual Pistols
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Presence
Power Pool: Speed
Ancillary Pool: Dark Mastery

Hero Profile:
Level 1: Temporal Mending -- Prv-Heal(A), Prv-Heal/EndRdx(5), Prv-EndRdx/Rchg(7), Prv-Heal/Rchg(7), Prv-Heal/Rchg/EndRdx(9), Prv-Absorb%(11)
Level 1: Pistols -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(11), SprVglAss-Dmg/EndRdx/Rchg(15)
Level 2: Time's Juncture -- EndRdx-I(A), Slow-I(5)
Level 4: Empty Clips -- PstBls-Dmg/EndRdx(A), PstBls-Acc/Dmg/EndRdx(43), PstBls-Dmg/Rng(43), Ann-ResDeb%(43), AchHee-ResDeb%(46), FrcFdb-Rechg%(46)
Level 6: Temporal Selection -- Mrc-Rcvry+(A)
Level 8: Distortion Field -- Slow-I(A), Slow-I(9)
Level 10: Swap Ammo 
Level 12: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(13), LucoftheG-EndRdx/Rchg(13), LucoftheG-Def/Rchg+(15), ShlWal-ResDam/Re TP(17)
Level 14: Boxing -- Empty(A)
Level 16: Bullet Rain -- SprVglAss-Acc/Dmg/EndRdx(A), SprVglAss-Acc/Dmg/EndRdx/Rchg(17), SprVglAss-Rchg/+Absorb(31), PstBls-Dam%(34), FrcFdb-Rechg%(36), Ann-ResDeb%(36)
Level 18: Farsight -- HO:Cyto(A), HO:Cyto(19), LucoftheG-Def/Rchg+(19)
Level 20: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(21), UnbGrd-EndRdx/Rchg(21), UnbGrd-ResDam/EndRdx/Rchg(23), GldArm-3defTpProc(23)
Level 22: Weave -- Rct-Def(A), Rct-Def/EndRdx(25), Rct-EndRdx/Rchg(25), Rct-Def/Rchg(27), Rct-Def/EndRdx/Rchg(27), Rct-ResDam%(40)
Level 24: Provoke -- MckBrt-Taunt/Rchg/Rng(A)
Level 26: Slowed Response -- RechRdx-I(A), AchHee-ResDeb%(29)
Level 28: Executioner's Shot -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(29), SprDfnBst-Dmg/EndRdx/Rchg(31), SprDfnBst-Acc/Dmg/EndRdx(42), SprDfnBst-Acc/Dmg/EndRdx/Rchg(42), SprDfnBst-Rchg/Heal%(42)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 32: Chrono Shift -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(33), NmnCnv-Heal/Rchg(33), NmnCnv-Heal/EndRdx/Rchg(33), NmnCnv-Heal(34), NmnCnv-Regen/Rcvry+(34)
Level 35: Piercing Rounds -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(36), Rgn-Acc/Rchg(37), Rgn-Dmg/EndRdx(37), Rgn-Knock%(37), Ann-ResDeb%(40)
Level 38: Hail of Bullets -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(39), Arm-Dmg/EndRdx(39), Arm-Dam%(40)
Level 41: Dark Consumption -- PrfShf-EndMod/Rchg(A)
Level 44: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-Max HP%(45), StdPrt-ResDam/Def+(46)
Level 47: Soul Drain -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(48), SprAvl-Acc/Dmg/Rchg(48), SprAvl-Acc/Dmg/EndRdx/Rchg(48), SprAvl-Rchg/KDProc(50), FuroftheG-ResDeb%(50)
Level 49: Super Speed -- BlsoftheZ-ResKB(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance 
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), PrfShf-EndMod(3), PrfShf-End%(3)
Level 10: Chemical Ammunition 
Level 10: Cryo Ammunition 
Level 10: Incendiary Ammunition 
Level 0: Portal Jockey 
Level 0: The Atlas Medallion 
Level 0: Task Force Commander 
Level 0: Freedom Phalanx Reserve 
Level 50: Musculature Core Paragon 
------------

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Edited by Darkir
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5 hours ago, KaizenSoze said:

In the Defender's proc monster thread. Hjarki make this comment.

 

Since, then I have found the joys of an Assault Rifle/Devices blaster. So, I wanted to see what kind of offender monster I could create.

 

The build probably has a dozen things wrong with it, since it only exists in Mids. Suggestions are welcome.

 

Highlights:

Perma Hasten, Farsight, and Chrono Shift

Two sources of force feedback recharge, M30 and Snipe. I have found Snipe, due to quick snipe, to be a good source of recharge on my blaster.

352% recharge w/o LoTG or incarnates

Minimal def in any category is 48.2%

75% s/l resists

24.5% toxic/psi resists

100% sleep, immobile resists

57.5% hold, stun, confuse, and fear

 

  Hide contents

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.4
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Time Pixie: Level 50 Magic Defender
Primary Power Set: Time Manipulation
Secondary Power Set: Assault Rifle
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Presence
Ancillary Pool: Power Mastery

Hero Profile:
Level 1: Temporal Mending -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(3), NmnCnv-Heal/Rchg(3), NmnCnv-Heal/EndRdx/Rchg(13), NmnCnv-Heal(15), NmnCnv-Regen/Rcvry+(15)
Level 1: Burst -- AchHee-ResDeb%(A), TchofLadG-%Dam(5), ShlBrk-%Dam(5), GldJvl-Dam%(17), Acc-I(17), Dmg-I(23)
Level 2: Slug -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(7), SprVglAss-Dmg/EndRdx/Rchg(7), SprVglAss-Acc/Dmg/EndRdx(31), SprVglAss-Acc/Dmg/EndRdx/Rchg(31), SprVglAss-Rchg/+Absorb(31)
Level 4: Fly -- Flight-I(A)
Level 6: Hover -- Flight-I(A)
Level 8: Distortion Field -- NrnSht-Dam%(A), GldNet-Dam%(9), GhsWdwEmb-Dam%(9), ImpSwf-Dam%(33)
Level 10: M30 Grenade -- FrcFdb-Rechg%(A), Acc-I(11), ExpStr-Dam%(11), PstBls-Dam%(34), SuddAcc--KB/+KD(34), Dmg-I(34)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13)
Level 14: Afterburner -- Srn-EndRdx/Fly(A), Srn-Fly(25)
Level 16: Kick -- Empty(A)
Level 18: Farsight -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(19), LucoftheG-Def/Rchg(19), LucoftheG-EndRdx/Rchg(36), LucoftheG-Def(36), LucoftheG-Def/EndRdx/Rchg(36)
Level 20: Sniper Rifle -- ExpStr-Dam%(A), GldJvl-Dam%(21), StnoftheM-Dam%(21), Apc-Dam%(37), FrcFdb-Rechg%(37), Dmg-I(37)
Level 22: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(23)
Level 24: Weave -- ShlWal-ResDam/Re TP(A), Rct-ResDam%(25)
Level 26: Slowed Response -- ShlBrk-%Dam(A), TchofLadG-%Dam(27), AchHee-ResDeb%(27), Acc-I(39)
Level 28: Flamethrower -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(29), SprDfnBst-Dmg/EndRdx/Rchg(29), SprDfnBst-Acc/Dmg/EndRdx(40), SprDfnBst-Acc/Dmg/EndRdx/Rchg(40), SprDfnBst-Rchg/Heal%(40)
Level 30: Time Stop -- GhsWdwEmb-Dam%(A), GhsWdwEmb-Acc/Rchg(42), GhsWdwEmb-EndRdx/Hold(48), GhsWdwEmb-Acc/EndRdx(50), GhsWdwEmb-Hold/Rng(50), GhsWdwEmb-Acc/Hold/Rchg(50)
Level 32: Chrono Shift -- DctWnd-Rchg(A), DctWnd-Heal/EndRdx(33), DctWnd-EndRdx/Rchg(33), DctWnd-Heal/Rchg(42), DctWnd-Heal/EndRdx/Rchg(43), DctWnd-Heal(43)
Level 35: Time Crawl -- ImpSwf-Dam%(A)
Level 38: Full Auto -- PstBls-Dam%(A), JvlVll-Dam%(39), Ann-ResDeb%(39), Acc-I(43), Dmg-I(45), Dmg-I(46)
Level 41: Power Build Up -- RechRdx(A), RechRdx(42)
Level 44: Temp Invulnerability -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam(45), UnbGrd-EndRdx/Rchg(46), UnbGrd-Rchg/ResDam(46), UnbGrd-ResDam/EndRdx/Rchg(48)
Level 47: Conserve Power -- RechRdx-I(A), RechRdx-I(48)
Level 49: Provoke -- Taunt(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- UnbLea-Stlth(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A)
------------

 

 

 

 

On first look I'd say you dont need the accuracy enhancements as you are way above hitting +3s at 95% (the cap, in configuration in mids base hit and exemplar set tohit to 48). I would also change farsight to just 2 +2 cytos and one +5 lotg as you are aleady above the s/l res cap, I would use the extra slots to lower the endurance drain of your toggles. Also, time's juncture is very good for tanking as it lowers the dmg of all the mobs around you and really helps tanking rarer dmg types.

Edited by Darkir
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Played with your build a bit more and I think you'll be happier with soul mastery due to soul drain. Changed more things increasing endurance recov and the like.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.5
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Time Pixie: Level 50 Magic Defender
Primary Power Set: Time Manipulation
Secondary Power Set: Assault Rifle
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Presence
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Temporal Mending -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(3), NmnCnv-Heal/Rchg(3), NmnCnv-Heal/EndRdx/Rchg(13), NmnCnv-Heal(15), NmnCnv-Regen/Rcvry+(15)
Level 1: Burst -- AchHee-ResDeb%(A), TchofLadG-%Dam(5), ShlBrk-%Dam(5), GldJvl-Dam%(17), Dmg-I(23)
Level 2: Slug -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(7), SprVglAss-Dmg/EndRdx/Rchg(7)
Level 4: Fly -- Flight-I(A)
Level 6: Hover -- Flight-I(A)
Level 8: Distortion Field -- NrnSht-Dam%(A), GldNet-Dam%(9), GhsWdwEmb-Dam%(9), ImpSwf-Dam%(33)
Level 10: M30 Grenade -- FrcFdb-Rechg%(A), ExpStr-Dam%(11), PstBls-Dam%(34), SuddAcc--KB/+KD(34), Dmg-I(34)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13)
Level 14: Afterburner -- Srn-EndRdx/Fly(A), Srn-Fly(25)
Level 16: Kick -- Empty(A)
Level 18: Farsight -- LucoftheG-Def/Rchg+(A), HO:Cyto(19), HO:Cyto(19)
Level 20: Sniper Rifle -- ExpStr-Dam%(A), GldJvl-Dam%(21), StnoftheM-Dam%(21), Dmg-I(23), Apc-Dam%(37), FrcFdb-Rechg%(37)
Level 22: Tough -- GldArm-3defTpProc(A), GldArm-End/Res(36), GldArm-Res/Rech/End(39), GldArm-ResDam(43)
Level 24: Weave -- Rct-Def(A), Rct-ResDam%(25), Rct-Def/EndRdx(31), Rct-EndRdx/Rchg(31), Rct-Def/Rchg(31), Rct-Def/EndRdx/Rchg(36)
Level 26: Slowed Response -- ShlBrk-%Dam(A), TchofLadG-%Dam(27), AchHee-ResDeb%(27)
Level 28: Flamethrower -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(29), SprDfnBst-Dmg/EndRdx/Rchg(29), SprDfnBst-Acc/Dmg/EndRdx(40), SprDfnBst-Acc/Dmg/EndRdx/Rchg(40), SprDfnBst-Rchg/Heal%(40)
Level 30: Time Stop -- GhsWdwEmb-Dam%(A), GhsWdwEmb-Acc/Rchg(42), GhsWdwEmb-EndRdx/Hold(48), GhsWdwEmb-Acc/EndRdx(50), GhsWdwEmb-Hold/Rng(50), GhsWdwEmb-Acc/Hold/Rchg(50)
Level 32: Chrono Shift -- DctWnd-Rchg(A), DctWnd-Heal/EndRdx(33), DctWnd-EndRdx/Rchg(33), DctWnd-Heal/EndRdx/Rchg(36), DctWnd-Heal(37), DctWnd-Heal/Rchg(42)
Level 35: Time's Juncture -- HO:Enzym(A)
Level 38: Full Auto -- PstBls-Dam%(A), JvlVll-Dam%(39), Ann-ResDeb%(39), Dmg-I(45), Dmg-I(46)
Level 41: Soul Drain -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(42), Arm-Acc/Rchg(43), Arm-Dmg/EndRdx(43), Arm-Dam%(48), FuroftheG-ResDeb%(48)
Level 44: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-Max HP%(46), StdPrt-ResDam/Def+(46)
Level 47: Power Boost -- RechRdx-I(A)
Level 49: Provoke -- MckBrt-Taunt/Rchg(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- UnbLea-Stlth(A)
Level 1: Vigilance 
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(17)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(11)
Level 50: Musculature Core Paragon 
------------

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So I've been playing my dp/time corr tank build with provoke and its ability to hold aggro even with provoke is just really disappointing. I don't know what kind of aoe taunt has but it seems to be quite small and a 4 mag taunt every 3 seconds just doesnt seem to be enough to keep everythings attention. So, you know, proceed with caution. 

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  • 2 months later

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