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Posted

I've stated this during live many times and IMO still rings true, but the cone for full auto should be 30 degrees and not 20. The same I would say for Night Fall as well. 20 degrees is just far too thin for a blast aoe attack. I'm very good with cones, but it's a consistent annoyance vs any other cone in the game (even melee like golden dragonfly as thats more of a 2-3 enemies only in a direct'ish line)

  • Like 4
Posted

30 degrees ?  it should be at least in the 45-60 degree range especially after all the other nukes were improved. I haven't played AR since llive (except for some testing on justin) did it ever get an upgrade to 16 targets like all the other Nukes ?

  • Like 2
Posted (edited)

I would definitely be fine with 45 degrees as well (60 would start to not make sense unless you moved it left and right like flamethrower). I'm not sure cause I forgot to check that but if not it should definitely be 16 target max as well.

Edited by WindDemon21
typo
  • Like 2
Posted
30 minutes ago, Galaxy Brain said:

At least have it match flamethrower 

QFFT. 

 

Buckshot, flamethrower, and Full Auto should all have the exact same range and cone radius. ARs biggest problem is its playability. It has good powers they are all just hamstrung in some way. 

  • Like 3
Posted (edited)

Blaster Full Auto = 19º Cone

Corruptor Full Auto = 19º Cone

Defender Full Auto = 19º Cone

Arachnos Soldier Heavy Burst = 30º Cone

Arachnos Soldier Mace Beam Volley = 45º Cone

Arachnos Soldier Suppression = 60º Cone

 

Flamethrower = 45º Cone

 

 

 

I'm of the opinion that replicating the Arachnos Soldier Heavy Burst into Full Auto for the Assault Rifle sets is the way to go.

Edited by Redlynne

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Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.

Posted
13 hours ago, Neogumbercules said:

QFFT. 

 

Buckshot, flamethrower, and Full Auto should all have the exact same range and cone radius. ARs biggest problem is its playability. It has good powers they are all just hamstrung in some way. 

My Main is an AR/Dev blaster.  I know this sounds odd to say this but, I don't agree.   I kinda pride myself for my combat skill with not only when to use a skill, but at what angle and range to be at before popping off a power.  I use hover a lot.  Constantly shifting in and out, up and down.  Always adjusting angle and distance to get the most out of an ability.  I guess I'm saying I enjoy that part of the combat this class brings.  If all the abilities, (or more of them) had the same cone and range, combat would start to feel boring or stagnant.  IMO of coarse.

  • Like 1
Posted

I can see both sides spotlore. Where that can be true, mobs usually move around and you have to reposition the cones anyway though. However as the tier 9 it should keep its 80 ft range, but 20 degrees is just far too thin and needs to be at least 30 or 45 degrees.

  • Like 1
Posted

With a cone that narrow, there's almost no reason for it to be an AOE (with all the penalties that come with being one). 30 should be the minimum, and only for the strongest, longest range aoes. 45 should be the norm for most ranged cone attacks, with 60-90 degrees for mid- to close-range (like Buckshot).

  • Like 1
Posted
On 10/2/2019 at 3:19 PM, TheAdjustor said:

30 degrees ?  it should be at least in the 45-60 degree range especially after all the other nukes were improved. I haven't played AR since llive (except for some testing on justin) did it ever get an upgrade to 16 targets like all the other Nukes ?

Back when the other nukes killed your End, having Full Auto be a narrower cone made sense. My AR/EM Blaster back on live could rush up to a spawn of Nemesis minions in PI while stealthed, pop Boost Range and one of either Aim/Build Up and unleash Full Auto with the expectation that she would survive the return fire while taking out the entire spawn, and then rush off to find another spawn, being healed up by then and Full Auto recharged for the next spray. The other Blaster nukes would leave the user exhausted, forcing them to wait while they recovered their End, and their nuke was typically on a base (IIRC) three-minute recharge, making them wait still longer to be able to do it again.

 

Now, with the T9 nukes no longer crashing the user's End, there is no reason not to give Full Auto a wider cone; it no longer has the advantage of not crashing the user's End to justify restricting its cone width.

  • Like 3
Posted
10 hours ago, srmalloy said:

Back when the other nukes killed your End, having Full Auto be a narrower cone made sense. My AR/EM Blaster back on live could rush up to a spawn of Nemesis minions in PI while stealthed, pop Boost Range and one of either Aim/Build Up and unleash Full Auto with the expectation that she would survive the return fire while taking out the entire spawn, and then rush off to find another spawn, being healed up by then and Full Auto recharged for the next spray. The other Blaster nukes would leave the user exhausted, forcing them to wait while they recovered their End, and their nuke was typically on a base (IIRC) three-minute recharge, making them wait still longer to be able to do it again.

 

Now, with the T9 nukes no longer crashing the user's End, there is no reason not to give Full Auto a wider cone; it no longer has the advantage of not crashing the user's End to justify restricting its cone width.

I really agree with the analysis. AR and Archery were the sets that had non crashing nukes, and it's very obvious the sets were balanced with the nuke in mind. AR doesn't have aim,  archery has a secondary effect that has always been rather marginal (even pre Invention System Hami Os rendered it moot),  meh single target damage and the most resisted damage type in the game.

 

On live these weren't revisited and it was a case of rattling player's chains as content.

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