Lordenization Posted May 10, 2019 Posted May 10, 2019 I want to preface this that I have 0 clue what I am doing but I cobbled a build together and... Yeah, its not pretty and I would like some help on it from people who actually know how to theorycraft since I am a brain-dead idiot when it comes to it Basically I want to get a Axe/Shield Scrapper with as much DPS as possible with some def/res to do solo and some support to do teams when I need to.[EDIT: Now that I think about with the name and whatnot, we could do with some KB/KD as well for the lulz] I only used IOs as a base but might replace with SOs while I am leveling I would also like to get an 'end-game' build for it with set IOs/Incarnates but I'd rather settle with this atm Again, I must re-iterate, I am a brain-dead idiot when it comes to making builds/theorycrafting so any help that I can get on making this better like getting diff. pools, epic pools, diff. assortment on the enhancement slots will be greatly appreciated Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Banana Knight: Level 50 Mutation Scrapper Primary Power Set: Battle Axe Secondary Power Set: Shield Defense Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Body Mastery Hero Profile: Level 1: Beheader -- Dmg-I(A), RechRdx-I(3), EndRdx-I(5), Acc-I(7), RechRdx-I(39) Level 1: Deflection -- ResDam-I(A), EndRdx-I(7), DefBuff-I(11) Level 2: Chop -- Dmg-I(A), RechRdx-I(3), EndRdx-I(5), Acc-I(9), RechRdx-I(42) Level 4: Super Jump -- Jump-I(A) Level 6: Combat Jumping -- DefBuff-I(A), DefBuff-I(46) Level 8: True Grit -- ResDam-I(A), ResDam-I(19), ResDam-I(46) Level 10: Swoop -- Dmg-I(A), RechRdx-I(13), EndRdx-I(15), Acc-I(17), RechRdx-I(40) Level 12: Gash -- Dmg-I(A), RechRdx-I(13), EndRdx-I(15), Acc-I(17), RechRdx-I(40) Level 14: Kick -- EndRdx-I(A), Dmg-I(34) Level 16: Tough -- ResDam-I(A), EndRdx-I(19), EndRdx-I(31), ResDam-I(34) Level 18: Against All Odds -- EndRdx-I(A), EndRdx-I(25), EndRdx-I(46) Level 20: Whirling Axe -- Dmg-I(A), RechRdx-I(21), EndRdx-I(23), Acc-I(23), RechRdx-I(43) Level 22: Phalanx Fighting -- DefBuff-I(A), DefBuff-I(34), DefBuff-I(37) Level 24: Assault -- EndRdx-I(A), EndRdx-I(25), EndRdx-I(33) Level 26: Cleave -- Dmg-I(A), RechRdx-I(27), EndRdx-I(27), Acc-I(43) Level 28: Grant Cover -- DefBuff-I(A), EndRdx-I(29), EndRdx-I(29), DefBuff-I(50) Level 30: Tactics -- EndRdx-I(A), ToHit-I(31), EndRdx-I(33), ToHit-I(36), ToHit-I(37) Level 32: Maneuvers -- EndRdx-I(A), EndRdx-I(33), EndRdx-I(37) Level 35: Conserve Power -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(40) Level 38: One with the Shield -- ResDam-I(A), EndMod-I(39), EndMod-I(39) Level 41: Physical Perfection -- EndMod-I(A), Heal-I(42), EndMod-I(43) Level 44: Pendulum -- Dmg-I(A), RechRdx-I(45), EndRdx-I(45), Acc-I(45), RechRdx-I(50) Level 47: Shield Charge -- Dmg-I(A), RechRdx-I(48), EndRdx-I(48), Range-I(48) Level 49: Weave -- DefBuff-I(A), EndRdx-I(50) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Run-I(A) Level 2: Rest -- Heal-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Heal-I(A), Heal-I(21), Heal-I(42) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(9), EndMod-I(11), EndMod-I(31), EndMod-I(36) ------------
Murcielago Posted May 10, 2019 Posted May 10, 2019 Added a few powers that were crucial to your player and moved some slots around. Battle Agility adds your ranged and aoe defense and I dropped assault and tactics to shore up your defense and resistance. I added the Steadfast Protection: Resistance/Defense IO to your build, it is super cheap to get, 50 reward merits, and adds a ton of utility to your build. Also don't call yourself a brain dead idiot, that's not nice. :p | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1481;586;1172;HEX;| |78DA7594EB6EDA301CC51D08E31A20E5DE365C5ABA01A12968FB3E8D759BA615A91| |20F80A2E2964851402193DA8F7B997DDC9BEDF206ECDFFA3823450BA01FF9DBC7E7| |D8B133BDBFCCFDF8F4ED2D53F2EF5D7BB399CF6E7C7BBDE67E6AFA35B00367E531B| |AB489EDD1A7FDC573EE9641922A0DD96F3EE52EE7D6C40E0297CFDFDDF356D872C9| |6FB9B7E1D66CE97077216FF5CFDE92FBDC0B2CF92777BD5AB9D615B7D78E77A73DD| |D7C7CF4A1BB826C5A707FB374D659D1EA3E36EB1FD6CE8D35592D1EE6537B1370FF| |A14EC1CEE897AF325CDB043B248C5516035543F005D8E908BE3405331A5181B689B| |E6046F6951C0A5ED44860A82C4B5A4568E30A343150852605D66815E322238BF744| |AD40B913C89D40DE1C9837A2EC629C73E4CE917712DEC9AEA8152591F300D4C9270| |D9F34C6EF82AF8C28FBCF7C34F2C90AAD9295DE608CE6A4614E1AC68B53AD805C05| |8C75003691A703E649AC3F2DE056D1D1A70E96287309994B18BB0C568D284FA1192| |05781C6AD880CAC229F07E5AA21570DB53AD884BE0D96C9BB01EF063C0F25E13900| |2FA019C3BB4A3E47F039C2F8C792B22FA8535F037D0D99A519DDA743B042995AC8D| |44296B6A45C87FFEC159DD6E304DA13684E9F3DFFA1A4199D4FB12ACE18696367A8| |F5CDE87ACF6863F7B00F7AA87D274F53CC4D31DB582BB0486D169E8F25F708D5461| |86384FD71AC86E79ABE74B1961A9ED6ED60AF75B45719EF555EEF55DEEC55AE762B| |E722CBB50A63AA293867E96278A6B73F33E1BB8029D0FCFE578B494D19EC83BF767| |5782FFCD9D561CD526006FC0BCB4BBD5E| |-------------------------------------------------------------------|
Lordenization Posted May 10, 2019 Author Posted May 10, 2019 Thank you very much, and just fyi, I'm always into self-deprecating humor so no need to feel bad about me calling myself an idiot :P. I wasn't entirely to sure about the assault/tactics myself and didn't know if I needed the extra dmg/to hit or not and I also completely forgot about Battle Agility. Also I think that steadfast prot costs 20 reward merits, since its a yellow so even better
Lordenization Posted May 12, 2019 Author Posted May 12, 2019 Ok, so I edited the build for end-game usage I dont think its perfect and could use some adjusting but I feel pretty solid about this, I am up for changing some things if need be for better defense/resist or just out-right ignoring KB on it (since I do have a KB set on it) but basically with it I wanna max out my end. recovery, my recharge, and my usage of end. along with maximum damage (as much as I can without sacrificing the before-mentioned) as well as my resist/defense Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Banana Miner: Level 50 Mutation Scrapper Primary Power Set: Battle Axe Secondary Power Set: Shield Defense Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Body Mastery Hero Profile: Level 1: Chop -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(3), SprCrtStr-Acc/Dmg/Rchg(5), SprCrtStr-Dmg/EndRdx/Rchg(7), SprCrtStr-Acc/Dmg/EndRdx/Rchg(34), SprCrtStr-Rchg/+50% Crit(39) Level 1: Deflection -- Rct-Def(A), Rct-Def/EndRdx(7), Rct-Def/EndRdx/Rchg(11), Rct-EndRdx/Rchg(39), Rct-Def/Rchg(39), StdPrt-ResDam/Def+(48) Level 2: Battle Agility -- LucoftheG-Rchg+(A), LucoftheG-Def(3), LucoftheG-Def/EndRdx(5), LucoftheG-Def/EndRdx/Rchg(9) Level 4: Super Jump -- Jump-I(A) Level 6: Gash -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(13), OvrFrc-Acc/Dmg/End(15), OvrFrc-Dmg/End/Rech(15), OvrFrc-Acc/Dmg/End/Rech(37), OvrFrc-Dam/KB(46) Level 8: True Grit -- Mrc-Rcvry+(A), Mrc-Heal(17), ImpArm-ResDam(17), ImpArm-ResPsi(19) Level 10: Swoop -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(37), TchofDth-Dmg/Rchg(40), TchofDth-Acc/Dmg/EndRdx(40), TchofDth-Dmg/EndRdx/Rchg(42), TchofDth-Dam%(46) Level 12: Active Defense -- RechRdx-I(A), RechRdx-I(13) Level 14: Kick -- Acc-I(A) Level 16: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(19), UnbGrd-ResDam/EndRdx(31), UnbGrd-ResDam/EndRdx/Rchg(34) Level 18: Against All Odds -- EndRdx-I(A), EndRdx-I(25) Level 20: Whirling Axe -- Arm-Dmg(A), Arm-Dam%(21), ClvBlo-Acc/Dmg(23), ClvBlo-Dmg/EndRdx(23), ClvBlo-Dmg/Rchg(36), ClvBlo-Acc/Rchg(43) Level 22: Phalanx Fighting -- LucoftheG-Rchg+(A) Level 24: Weave -- GifoftheA-Def/EndRdx(A), GifoftheA-Def(25), GifoftheA-Def/EndRdx/Rchg(31), GifoftheA-Def/Rchg(33) Level 26: Cleave -- FrcFdb-Dmg/KB(A), FrcFdb-Acc/KB(27), FrcFdb-Rchg/KB(27), FrcFdb-Rchg/EndRdx(43), FrcFdb-Dmg/EndRdx/KB(48), FrcFdb-Rechg%(50) Level 28: Combat Jumping -- Rct-ResDam%(A), Rct-Def(29), Rct-Def/EndRdx(29), Rct-Def/EndRdx/Rchg(50) Level 30: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(31), LucoftheG-Def(34), LucoftheG-Def/EndRdx/Rchg(45) Level 32: Pendulum -- Obl-Dmg(A), Obl-Acc/Rchg(33), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(37), Obl-%Dam(46) Level 35: Shield Charge -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(36), SprScrStr-Acc/Dmg/Rchg(40), SprScrStr-Dmg/EndRdx/Rchg(45), SprScrStr-Acc/Dmg/EndRdx/Rchg(45), SprScrStr-Rchg/+Crit(50) Level 38: Build Up -- AdjTrg-Rchg(A), AdjTrg-ToHit/Rchg(42), AdjTrg-ToHit/EndRdx/Rchg(43) Level 41: Conserve Power -- RechRdx-I(A) Level 44: Physical Perfection -- EnrMnp-EndMod(A), EnrMnp-EndMod/Rchg(48) Level 47: Grant Cover -- EndRdx-I(A) Level 49: One with the Shield -- ResDam-I(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Run-I(A) Level 2: Rest -- Heal-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Prv-Absorb%(A), Prv-Heal(21), NmnCnv-Regen/Rcvry+(42) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(9), EndMod-I(11) Level 50: Agility Core Paragon Level 50: Mighty Radial Final Judgement Level 50: Reactive Core Flawless Interface Level 50: IDF Radial Superior Ally Level 50: Ageless Core Epiphany Level 50: Support Radial Embodiment ------------
jbrown859 Posted May 12, 2019 Posted May 12, 2019 Are Battle Axe and Warmace close enough that i could just use the same slotting basically?
Lordenization Posted May 12, 2019 Author Posted May 12, 2019 Are Battle Axe and Warmace close enough that i could just use the same slotting basically? I would say yes on Murcielago's slotting but with the same skills even, I would swap kick with boxing for obvious reasons
marcussmythe Posted May 12, 2019 Posted May 12, 2019 Axe, Mace, and Broadsword are very similar. Look at what attacks you want for your cycle (which will depend on +RCHG) and you can frankly pick for asthetic reasons as much as anything. Mace in my experience shows better compared to the other two than its numbers would suggest - Smashing resistance seems less intense than Lethal (Lethal damage sets get a onock due to the large number of enemies with resistance - particularly anything robotic) Great Justice - Invuln/Energy Melee Tank Ann Atomic - Radiation/Super Strength Tank Elecutrix - Electric Blast/Super Reflexes Sentinel Ramayael - Titan Weapons/Bio Scrapper C'len - Spines/Bio Brute
Lordenization Posted May 13, 2019 Author Posted May 13, 2019 Ok, now I refined the 'end-game' build a bit with some research and reading some of the set bonuses, I changed Deflections to 4 Red Fortune/2 Steadfast because I don't need 2 separate reactive defense sets, changed Swoops entire set into a better set with Mako's Bite instead of Touch of Death for a better dmg buff and some other neato bonuses, Phys. Perfections IOs to a performance shifter, cause energy manip. is not that great and finally, changed manuevers IOs to one LotG (recharge) and 3 gifts for that sweet end. recovery and resists Also, finally learned how to do this code thing so its easier to share my build | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1555;725;1450;HEX;| |78DA6594CB6F125114C6EFC0209437E5D5A7404B5B28655AD4851B35D6AAA929499| |3266E712CB76514070268DA9DF5F10F74D3A526262EFD2B5CF95CBAF1B973D3D668| |4C8C2F3CF21D1E0903E437F3DD73E67CF7DC7BC96F2DB99F5CDC392314EFB9B25EA| |F17D6D66B7AB52A6B8EFCCD86DE302AA6A0CBB7A89BF489E70D53D6E2B78ED9491B| |6E4716F2B22CA5B6A8371A655938BB25639D9125B921CDBAD4D64A862C17DB8F816| |5B3246BD26C68ED1BF76AA552D656A45E35CC4D4FEBE182B1596AD093AF3D5494B5| |7AC9A8BA305AFE3F1C385F35D6B5C54A71BB90D7EB0D59DB1E226319FA792382AFA| |64D5C5185C8A9C2A283EA55F0C83A982882D312747A284DE15C27DDCC50AC1774FA| |C0690F33421C57C57C147451AE825CAB1256503704AA7ED01104A3D4452B3C0A6B4| |AB4341FF9B6B16FDB5B6B4B73BF03BDEF991FC0E44730FB89E3A8B69D6BDB2FC19F| |7F99990207D36080EA0C709D810DD1D2929BE04C896980E96B60F63AE8A13A2EE42| |AAE0C7CBB99169A9387E7E419816625CDC7BE7C49F6C17E8E7E87F7C40F9E1B2507| |5A0D6C2A8104F2879841F21C64CFC1939696163A0546CA8889DC00274D70B6C27DA| |5F786E14184795D54F215655F51157E861CECCB0EC66D60886A0FF39E18BE8D9A23| |3BCC3BE0EC5D70FE1E98BBCFDEA8CE28D719FD86798E1D300FC1DC573040B1E31C3| |BCE3E8FB2B7047B9B636F61F214E37EC47EA156FC37F30F38F9174C36C1ACE03AD4| |8F09CE9D78066DF23938F3029C7BC97CC51E5F837EAA3B855CCBD423BC37FD807BF| |0105CA3D014EF8314EF8DC7543383B929995D8A0B51AFF6403F8D69BC3E1AAFF720| |690BFC8E853968636AE75CD3972E11533BA7B539DB37BAD0A7E4FA94E37DCA893E6| |5A557C9C2CBAACA85495392D006FC9D33DDDC7776FE0B84C239875DCDA2EC5BB1B7| |3EA3AFE9CB58EF83DE3CFE5FF8D29BB7871E3B7641671C313F695D72DC8952BA7BF| |F860E4D8E3D9D0E75F5BD1EFDE94457FF07ADD8EB3B| |-------------------------------------------------------------------|
Lordenization Posted May 14, 2019 Author Posted May 14, 2019 And im back again with a minor update to it, I just realized that Overwhelming Force,that I had slotted into Gash, is a Holiday IO set which I dont want, so I replaced it with a much cheaper Kinetic Crash giving even more smash/lethal res. as well as some KB/KD resist | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1555;725;1450;HEX;| |78DA65944B4F135114C7EFB4535BFA2E7DF1B4050AB414061A5CB85123A20643131| |212B775A4173A3A4E9BB61AF08D8F2FC086A526262EFD14AE7C2EFD0A6E00A33131| |BEEAB1FFD347D2699BDFCCFF9E33E77FCFBDB7F9ED65EFAB8BBB6784E23F67EAB55| |A617DA3AA572AB2EACADFACEB75A36C09BA024BBA459F64DEB06435796BD149DA60| |2BB29097A694DA925EAF9BB270765B26DA23CB72535A35A9AD970C69165B8FA115A| |B24ABD2AA6BAD1BEF5AB96C6AAB52AF18D696AFF970C1D82AD5E929D01A2ACA6AAD| |64543C1835FF0F87CE578C0D6DA95CDC29E4F55A5D567706C858967EFE98E0ABE11| |057542172AAB0E9A07A153CB6018E15C12909BA7D94A670AE9B6EA629D60FBA03E0| |948F19238EAA623E0E7A285741AE5D892AA81B01D520E80A8371EAA21D1E853D2D9| |A5A807C3BD8B7E3B6ADA979EF80FEBBCC7B60EA3E38F780E3A8B6936B3B2FC15F70| |859906FB336088EAF4719DBE4DD1D4525BE074896980996BE0DC75D047753CC8553| |C59F8F6326D34271FCFC93704CD4E5A807D0552EC83FD1CFF6EC71AFC00FD941C6A| |36B0A184C6903FC00C93E7307B0E9FC49C23A7C0988998D80D70C20267CADC577A6| |F141E4494D745255F71F61557E167C0C5BE9C60D20146A8F620EF89C187A839B4CB| |7C04CE3C06E79F80B9A7EC8DEA0C739DE16F98E7C821F308CC7D0543143BCAB1A3E| |CF3387B1B636FB3EC2D4A9E12DC8FC42FD44AFE66FE0127FEF25E69F05E115C87FA| |31CEB9E36FA04DBC05A7DF81B3EF991FD8E34730487527916B9B7C81F7669E710F9| |E83EB149AE67D90E6BDF1926A66313725BB477111EAD53E18A4318DD747E3F5EE27| |6D81DFB1300B6D446D9F6BFAD225126AFBB436667A46177A945C8FB2D8A39CE8515| |6BB9539785953B930694A0A5A5FB07DA61B07EEF67F815038E7A8A3D994033BF6D6| |67F4357319EB7DD89DC7FF0B5FBAF3F6D163D71EE84E22E627AD4B8E3B51CA74EE3| |FD1A1C9B1A7D3918EBEDFA5BF1EEFE8FF008570E8EA| |-------------------------------------------------------------------|
Murcielago Posted May 15, 2019 Posted May 15, 2019 You have more defense than you actually need, 45% is the softcap but a little more can't hurt to cover for any debuffs. You can switch out some of those defense bonuses for something else e.g. recharge, recov, regen, etc... Looks great though.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now