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Progor

Online/Mobile Planner

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Posted (edited)

Hi,

 

I know suckerpunch was working on a mobile-friendly online planner, but I haven't seen anything about it since June.  So I'm planning on building one myself in React Native so it will have a native feel on phones and tablets, but also be able to run on the web if you want to use your big screen.  The UI will be significantly different from Mids' to fit comfortably on a phone (more tabs and linear lists), but I'll try to make the tablet/web view use the full screen as well.

 

Right now the features I'm planning are below, but let me know if you think I missed something important.

 

Build a list of Heroes/Villains with a specified selection of class, primary, and secondary power setsAdd pools, powers, slots, and enhancements (of course)

Select incarnate slots

Highlight Rule of Five and ED violations visually on the main build view

Show effects of all buffs/procs/pet buffs/enhancements on player similar to "Advanced Totals" in Mids

Make a build public (shared with everyone in a searchable build library)

Import builds from /buildsave and mids hexblock (file upload or paste)

Export to mids hexblock and text/bbcode

Share a build by link to individuals - dynamic and perma link

Copy shared build to your own list so you can tweak it to your preferences

Multiple themes (SFW email client look, SFW+color coding, icons, full graphics, multiple color schemes)

"Optimize" a build:

- fill in the powers, slots, and enhancements you "have to have", leave the rest blank

- specify targets for any attribute (e.g. I want 80% res(all), 40% def(all but psionic), and 1000% regen on this tank)

- targets can be partially met.  i.e. if hasten with 70% recharge is up 50% of the time, it will be counted as 35% recharge

- specify max enhancement level (i.e. SOs, IOs, Yellow/Orange/Purple Sets)

- specify average cost for enhancements at each specific level (cost can also be an attribute to optimize for)

- specify cost for specific enhancements (e.g. the LotG recharge enhancement costs more than the rest of the set)- the optimizer will scan through the available powers, slots, and enhancements and find the builds that come the closest to your target attributes

- a score will be given to each build based on what percentage of the target they received, and each build will be ranked by the percentage of the target that they reached (a build with 88% res, 44%def and 1100% regen would have a score of 110)

- replace your current build with one of the optimized builds, or create a new hero from the optimized build

Optimal DPS attack chain:

- select a given enemy count, level, and mix of minion/lieutenant/boss/elite/AV (e.g. lvl + 4, 8 minion, 2 lieutenant, 1 boss)

- require specific attacks at least every N seconds (e.g. to ensure double-stacked Parry on Broad Sword)

- calculate an attack chain and total DPS for the entire group of enemies, including toHit % for each enemy

- calculate proc %, include in DPS calculation, and display on power details

- attack chain will include self heals, buffs like build up and hasten, etc. to calculate their contribution correctly

- this may mean an attack chain is very long if it needs to include a slow recharge power like Parasitic Leech

- calculate end "time-to-empty" or "blues-per-minute" to give you an idea of how much external recovery you'll need to keep going

- can include time-to-empty and blues-per-minute in optimizable attributes to find end-efficient attack chains

- goal is to inform you of the best attack chain whether you are jumping into the big mob or soloing an AV

Build explorer:

- select constraints on Archetype, power sets, and attributes (similar to build optimization)

- you can select "any archetype" and/or "any power set"

- select DPS scenario for calculating optimal DPS if you use DPS as a constraint

- searches all possible builds for matches to your constraints and rank them by how close they come

- I'm good at algorithms and optimization, but this may take some time to run, especially on a low end phone

- target: the altoholic who is constantly looking for their next build and wants to build something that meets a specific niche

Long term goals:

- show effects of all buffs on each pet under your control in "Advanced Totals" fashion

- fight simulator - enter a specific set of enemies or power sets you will be fighting against and calculate % chance to survive the fight (basically, the DPS calculator on steroids with defensive calcs included)

- trial simulator - calculate % chance to survive an entire trial by specifying multiple fights with different enemy groups

- share fights and trials so everyone can use it to optimize or explore new builds

- temp powers and accolades

- if I can get access to the game servers, I'll pull cost information directly from the auction house

 

I'd like to keep at least basic usage free and ad-free, but I will need some sort of income from it to keep the database running if all 90,000 of you want to use it.  For the next few months while I'm building it, I'll make it available as soon as its useful and take donations.  As long as the donations keep the lights on (hopefully indefinitely), I won't need to charge for it.  If they don't, I'll probably let you create up to 5 builds free, and have IAPs to unlock more build slots (one-time purchase) or enable access to the build database for sharing and searching (small monthly subscription).  I certainly don't want to bait-and-switch, so just putting this out there from the start.

 

One caveat: I don't own a mac or an Apple Developer id yet, so getting it in the Apple App Store will cost me about $500 for a used mac mini, iPhone, and the developer id.  I'll probably create a separate donation box to take donations toward this cost.  If it doesn't reach $500, Apple users will continue to use the web app on their phones, while Android users will get a native app from the start.  I may be able to come up with a workaround that lets you use the Expo app in the app store to launch the app natively (in development mode), but no promises there.

 

Either way, if you have any suggestions on features, pricing, or anything else related to this project, please let me know.

 

Thanks!

Edited by Progor
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Posted (edited)

If this is listed and I missed it forgive me.  I'd like to be able to use /buildsave in game then Bluetooth or email it to myself from my computer and upload it to a phone app....so I guess I am asking if you will include an upload button as well as a save button for the same trip the other way.  (That the files are compatible types also).  Also export formats like mids reborn has for forum posting.

 

I have no problem with in app purchases or ads to pay the bills (as long as they dont cover important stuff up) but I rarely pay outright or purchase an app.  Donations are also a good idea as long as it provides the security and anonymity we are (generally) accustomed to.

 

I am so glad someone is taking up the mantle!  I wish you great luck, your outline seems extensive!  

Edited by EmmySky
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1 hour ago, EmmySky said:

If this is listed and I missed it forgive me.  I'd like to be able to use /buildsave in game then Bluetooth or email it to myself from my computer and upload it to a phone app....so I guess I am asking if you will include an upload button as well as a save button for the same trip the other way.  (That the files are compatible types also).  Also export formats like mids reborn has for forum posting.

 

I have no problem with in app purchases or ads to pay the bills (as long as they dont cover important stuff up) but I rarely pay outright or purchase an app.  Donations are also a good idea as long as it provides the security and anonymity we are (generally) accustomed to.

 

I am so glad someone is taking up the mantle!  I wish you great luck, your outline seems extensive!  

That is exactly the kind of requests I was looking for, thank you!  I had completely forgotten about the /buildsave command.  I will definitely put it on the list, as well as Mids exports, data links, and save files (they are all basically the same thing as long as I can decode the hex block at the end) as ways to get builds into the app.  You'll be able to sign into the web version of the app with the same id/password as you do on your phone and import them there, and it will show up immediately on your phone (should be basically real time).

 

Is there a reason to save/export to the in-game build format?  There's not a /buildload command I can use during respec or anything is there?  Full interoperability with Mids' is certainly a worthy target though.  I could even see reading and writing Mids' save files to a dropbox or google drive so you could just use your dropbox folder as Mids' save location and keep your builds in sync across apps that way.  Keep in mind this feature would be added later in the process once all the features of builds are available.  I don't want to delete your Incarnate selections every time you save because I haven't implemented that system yet.

 

Donations would use a Paypal donate button.  I have zero desire to keep track of your credit card numbers, personally identifiable information, or even passwords if I can help it (login will use google/facebook/etc. and password as a last resort).

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I see no reason to have a game file type save option....I don't think there is a /buildload although if there were it would make respecs and second builds so much easier!

 

If I can access it thru the web on my computer then the only reason I need mids compatability is tweeking mids builds I find on the forums or (I use a hotspot no Wi-Fi here) if I used mids on my computer while offline.  Sounds like you are working some serious user friendly stuff!

 

Keep up the good work!  I wouldn't know how to build an app if it bit me but if you need any HTML or CSS help for the webpage I might know some things.  

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22 hours ago, Progor said:

if you have any suggestions on features

If you're building a web app, the best feature you could add would be to have the web page URL update dynamically as the build receives changes.  That way, there isn't a "file" to save, but rather just a URL that you can bookmark/update.  So basically the "code hash" for the build is dynamically represented in the URL, and if you want to link to it in a build post on some forum (somewhere) all you'd need to do is copy/paste the URL and people could use the link to open a new tab in their browser with the build all laid out for them and it would be as easy as switching tabs to go back and forth from a conversation about a build to actually being able to LOOK AT the build in detail without needing to download anything or open another application to look at it.

 

Note, this is exactly how the build planners for World of Warcraft were coded (for good reasons) ... click link provided to see this in action.

 

 

 

I for one would be extremely grateful if you'd be able to add a calculator function to the page that would compute proc chances for all procs placed into powers given the specifics of the build in question.  Refer to the PPM Information Guide if you need clarification of info to use for this purpose.

On 8/10/2019 at 2:16 PM, Redlynne said:

Click Powers that are NOT chains

PPM * ((BaseRecharge / ( 1 + RechargeBoost from Enhancements and Alpha / 100 )) + CastTime) / (60 * (0.25 + 0.75 * (1 + Radius * (11 * Arc + 540) / 30,000))) = Proc Chance

*Note* For Single Target use Radius = 0 and Arc = 0.

*Note* For Sphere, Arc = 360. Use the Radius and Arc values provided in the Info panel of your Build Planner.

 

Click Powers that ARE chain attacks

PPM * ((BaseRecharge / ( 1 + RechargeBoost from Enhancements and Alpha / 100 )) + CastTime) / (60 * (0.25 + 0.75 * (1 + 0.75 * MaxTargetsHit))) = Proc Chance

 

Toggle, Auto (and Pseudopets?) that are NOT chains

PPM x 10 / (60 * (0.25 + 0.75 * (1 + Radius * (11 * Arc + 540) / 30,000))) = Proc Chance

*Note* For Single Target use Radius = 0 and Arc = 0.

*Note* For Sphere, Arc = 360. Use the Radius and Arc values provided in the Info panel of your Build Planner.

 

Toggle, Auto (and Pseudopets?) that ARE chain attacks

PPM x 10 / (60 * (0.25 + 0.75 * (1 + 0.75 * MaxTargetsHit))) = Proc Chance

 

5 + PPM * 1.5 = Minimum proc % chance

90% = Maximum proc % chance

The PPM for each Proc can be found HERE although this information has not yet been vetted for Homecoming servers as of yet.

*Note* The Proc Chance value returned by this formula will, for example, be 1.0 for a 100% chance to proc.  Just multiply the answer by 100 to see it as a straight % chance to proc.

Computing proc chances for everything by hand (with a calculator) is extremely tedious.

 

 

 

I am FAR less interested in any kind of "optimize my build for be because I'm too lazy to think for myself" automation you might be able to build into the planner.

However, being able to tell when you're running afoul of the Rule Of Five for set bonuses and being able to compute final enhancement values accounting for Enhancement Dysfunction (ED) is absolutely critical.

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Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.

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Posted (edited)

I like the ideas.   Exciting concept.   I like the ideas of putting in “must haves” or “wants” for builds.    I like to try for weird things like max ranged def on a MM and then seeing what slots are left.  Or make Overgrowth perma.  Any automated tools will be greatly appreciated.  It will at least give me slotting ideas on where to start. So I can twist some builds to get what I want.

 

oh. I’d like to see the buff impacts that MM pets have like demon and protector bots.   Also i’d like to see what their defense and resist values are when I buff them with my secondary abilities 

 

some basics that that you might add.

1 -warning if ability is below 95% to hit vs +3 or +4s.

2 -warning if damage on a ability is below ED range or like 95% damage or low damage warming

3 for proc damage. Max proc damage per certain ability.  Put damage procs in and fill with acc/dam. Etc 

Edited by SmalltalkJava

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30 minutes ago, Redlynne said:

If you're building a web app, the best feature you could add would be to have the web page URL update dynamically as the build receives changes.  That way, there isn't a "file" to save, but rather just a URL that you can bookmark/update.  So basically the "code hash" for the build is dynamically represented in the URL, and if you want to link to it in a build post on some forum (somewhere) all you'd need to do is copy/paste the URL and people could use the link to open a new tab in their browser with the build all laid out for them and it would be as easy as switching tabs to go back and forth from a conversation about a build to actually being able to LOOK AT the build in detail without needing to download anything or open another application to look at it.

 

Note, this is exactly how the build planners for World of Warcraft were coded (for good reasons) ... click link provided to see this in action.

 

I for one would be extremely grateful if you'd be able to add a calculator function to the page that would compute proc chances for all procs placed into powers given the specifics of the build in question.  Refer to the PPM Information Guide if you need clarification of info to use for this purpose.

Computing proc chances for everything by hand (with a calculator) is extremely tedious.

 

I am FAR less interested in any kind of "optimize my build for be because I'm too lazy to think for myself" automation you might be able to build into the planner.

However, being able to tell when you're running afoul of the Rule Of Five for set bonuses and being able to compute final enhancement values accounting for Enhancement Dysfunction (ED) is absolutely critical.

Hi Redlynne, the main reason a lot of the build planners use the URL to store the build data is so they don't have to run a database to store them.  It turns out to be a nice feature for sharing builds on forums and works as long as you manage your bookmarks well.  I've built a few planners this way in the past, like https://dpwhittaker.github.io/hos-planner/ for the Heroes of Steel game by the Trese Brothers (check it out if you like Turn Based Strategy games).  I'll simulate this feature by having two Create Link buttons, one for a Dynamic link and another for a Perma link.  When the user clicks a dynamic link, they will come back to the most up to date version of the build, so as you update Local Man, the AR/Dev Natural blaster, the link will stay the same but the build will update with you.  Other viewers will see a read-only view of the most current build, and be given the opportunity to copy it to their own build list if they want to edit it.  A Perma link will function just like importing a build in mids from the forum - it will automatically be added to your profile and presented in edit mode, but that link will always refer to the exact same build, even if the original creator has long since deleted it or turned Local Man into a Fire/Fire magical scrapper (I guess Local Man had one too many run-ins with the Circle of Thorns).

 

The main benefit of the database backed links is that you can start a link on the web page, keep working on it on your phone while you are out and about, then pull it up on your tablet when you are ready to respec in game, all without emailing links back and forth to yourself - just log in and they are all there.  You also get the benefit of having a searchable central repository of builds.  Want to find all the Tanker builds that have capped Fire resists and defenses and > 100 DPS against AVs?  You can search all the public builds that have been made by the community with a dedicated search engine with attribute level filters a lot easier than trying to craft a search term that will bring up all the right posts on the forum, then look through them for build link, import it, and see if it actually matches what you are looking for.

 

Yes, Proc percentages will be necessary to accurately calculate DPS, so I'll be sure to get that calculator built before I start working on the DPS calculator, and display the results in the power details.

 

And yes, Rule of Five and ED will be enforced, and I'll find some way to visually represent when those rules have been violated (probably outlining the enhancements in red or yellow that violate the rules).

 

Yeah, the Optimization features are definitely down the road after manually creating builds and analyzing them is feature complete.  After all, you have to be able to fully create and analyze a build before you can let the computer loop through the billions of possibilities for you and search for the optimal build.  I'll admit, it's more of a way to stretch my algorithmic muscles than anything... CoH has so many possibilities that I may even have to dust off some AI search algorithms I haven't been able to use since college.  Yes, I'm a true geek that salivates over writing a branch-and-bound or minimax algorithm from scratch, and dream of finding an actual real-world application for a genetic algorithm.

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1 hour ago, SmalltalkJava said:

I like the ideas.   Exciting concept.   I like the ideas of putting in “must haves” or “wants” for builds.    I like to try for weird things like max ranged def on a MM and then seeing what slots are left.  Or make Overgrowth perma.  Any automated tools will be greatly appreciated.  It will at least give me slotting ideas on where to start. So I can twist some builds to get what I want.

 

oh. I’d like to see the buff impacts that MM pets have like demon and protector bots.   Also i’d like to see what their defense and resist values are when I buff them with my secondary abilities 

 

Oh, that's another good idea SmalltalkJava.  I had thought about including the buffs your pets put on you, but not about showing the attributes of your pets with your buffs.  I'll have to think about where to put that in the UI (and see if I have enough data on the pets innate stats to build that view).  Pets may end up getting a dedicated tab that looks like the Totals page for each pet.

 

You have the right idea on what I'm looking to achieve with the automated optimization work.  It's definitely more of an idea generator than a build perfecter.  The workflow will likely be: put your must haves in the build to start with, generate some optimized builds for some of your wants.  Then you'll either see you can't have everything you want and have to back off some values and re-optimize, or find out what you want is easy if you have a trillion inf, and have to add constraints on price, or add more wants if you have a few trillion laying around.  Once the optimizer gets close to a build you like, you'll probably still want to go in and re-order powers for exemplar situations, perhaps move sets around, and tweak a few things here and there to really make it yours.  Optimizers have a weird way of coming up with left-field suggestions that just happen to fit the requirements.  For instance, you might be able to get perma-hasten if you 6-slot hover on a specific build, but surely those slots could be used better elsewhere and 99% uptime on hasten isn't bad.

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How about a "vanilla" mode that has a bland/less colorful graphic look.  For people who might be logging in from work.

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12 minutes ago, Shred Monkey said:

How about a "vanilla" mode that has a bland/less colorful graphic look.  For people who might be logging in from work.

I had thought about this one as well.  If I keep out all the graphics, icons, and colors, and highlight with bold and italics, a casual glance from a coworker could easily mistake it for an email app.  Of course if they look closer they would notice all your emails are about Plasma Shields and Fire Swords... If they still think it's an email, then I want to work where you work 🙂

 

I may actually build this view first.  Then come back and add themes that let you ratchet up the color and graphics one step at a time.  One theme would just add color coding to the text, the next would start enabling power and enhancement icons, and the last would be the full graphical experience in both Hero and Villain color schemes.

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Just now, Redlynne said:

I am FAR less interested in any kind of "optimize my build for be because I'm too lazy to think for myself" automation you might be able to build into the planner.

However, being able to tell when you're running afoul of the Rule Of Five for set bonuses and being able to compute final enhancement values accounting for Enhancement Dysfunction (ED) is absolutely critical.

As I often don't spend too much time on builds myself (I'm a dirty forum-build stealer!), I won't mind some "hints" feature, but god yes, please let it flag Rule Of Five violations.  Not long ago I grabbed a build from the old forums only to realize the guy who'd posted it had forgotten about the ROF.  I was easily able to fix it, but.


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Indomitable>>>>> 50s so far:  Bluefox, King Pumpkin Spice 🎃

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Just now, Progor said:

Of course if they look closer they would notice all your emails are about Plasma Shields and Fire Swords... If they still think it's an email, then I want to work where you work 🙂

 

"This?  Nothing, just another project Crey Industries has me working on. "

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Indomitable>>>>> 50s so far:  Bluefox, King Pumpkin Spice 🎃

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Progress is being made:

 

image.png.12e1ea0690a5647c5ffc527450dbe308.png

 

This is the blander "SFW" theme.  If there's still too much color, let me know.  I'll spice it up a bit after the basic functionality is working.  Incidentally, if anyone has UX design experience, I'd love some input on what that should look like 🙂  Otherwise I'll mostly just round off some corners, add more color and more icons from the game, and have a blue hero and red villain theme, each on black or white background.

 

So I'm working on ways to show you just as much information as you want without without cramming your tiny screen full of size 1 font.  This is the Hero/Villain creation tab, that lets you create your stable of heroes and select their origin, archetype, primary and secondary.  Once you've done that, you can click the Go To Build button, which will take you to the build tab to start adding powers and slots.  Notice that there are 3 different levels of "expansion" here - the "Ice Baby" build is fully collapsed, showing just the basic information to remind you which build it is.  On the right are edit and delete icons (don't worry, the delete shows a confirmation before actually deleting).  when you click the edit pencil icon, it expands to look like "Hot T", and give you the option to alter the name, origin, archetype, and power sets.  Altering the Archetype, Primary, or Secondary would mess up the build, so they will probably be grayed out after you add the first power unless you click the Clear/Reset build button.  Finally, if you want more information about the archetype or power sets you are selecting, you can click the info icon to expand out the description of the archetype or power set.  The plus at the bottom lets you add new characters.

 

When you go to the build tab, you'll see the same block at the top (fully collapsed).  This should make it easy when you are first creating a build to switch between power sets and look at the powers until you decide on one you like.  The build tab will have the same basic flow.  No plus icon, since it will be pre-populated with the 24 power slots, all empty.  Click the edit pencil on one, select from a dropdown of powers available at that level.  Info icons everywhere will give you the textual description of whatever you've selected.  Another icon will let you drill down to the numbers.  Click the edit pencil again to collapse everything down to just the level, name of the power, and enhancements slotted.

 

For enhancements, I'm still thinking through what the interaction should look like.  I know I want it to be more set-based than Mids' - it shouldn't take 50 clicks to change 6 SOs to a full set of IOs.  That should be three actions: clear enhancements from power -> select set -> click select all.  To handle frankenslotting, each enhancement in the set should also be able to be selected individually.  As long as you haven't filled all 6 slots, then additional set selection dropdowns will be shown.  TOs, DOs, SOs, IOs, and Hamis will just show up as additional sets, only instead of checking off the enhancement, you'll be able to select a number between 1 and 6 (through slider, spinner, 6 checkboxes, or just repeatedly clicking the enhancement, I'm not sure).

 

Notice I didn't mention "adding slots" anywhere - I'm not trying to be faithful to the in-game experience like Mids' does.  If you add an enhancement it automatically adds the slot.  Once you've added 67 enhancements (other than the first in each power), you can't add any more enhancements.

 

Either way, I'll put more screenshots up as I get more built.  Hoping to have the first prototype ready for alpha testing this weekend (probably without any sort of totals calculation, just picking powers and enhancements).

 

Let me know what you think.

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Posted (edited)

Nice....I like how you can see what you have...I would even use that as a 'hero tracker' which I just spent an hour writing by hand in a spiral notebook lol.  I dont like to duplicate powersets too much...moar diversity!

 

I definitely like less clickiness.  Trying to find the sets...remember which one I need....too much work.

 

Keep up the good work!

 

edit:  could you add a place for short notes?  I like to keep track of which face each toon has so when they get a new costume they still look like themselves.  If not...no biggie.

Edited by EmmySky

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45 minutes ago, EmmySky said:

Nice....I like how you can see what you have...I would even use that as a 'hero tracker' which I just spent an hour writing by hand in a spiral notebook lol.  I dont like to duplicate powersets too much...moar diversity!

 

I definitely like less clickiness.  Trying to find the sets...remember which one I need....too much work.

 

Keep up the good work!

 

edit:  could you add a place for short notes?  I like to keep track of which face each toon has so when they get a new costume they still look like themselves.  If not...no biggie.

Yeah, notes would be easy to add.  It's more a matter of screen real estate vs. general utility.  So I'll hide the notes behind a button click, then give you a big multiline textbox you can put anything you want in.  I could also add a 1-line "Tag Line" under the name that would show up in the collapsed view as well if you wanted some custom text visible from the "hero tracker".

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image.thumb.png.e4d51c115d96e2c5c336139e97607649.pngThink this will cover your needs?  The notes box at the bottom is not visible until you toggle it with the Notes button.  It's 20 lines long and will scroll if you need more, so you can write a small novel in there if you want.  The Tag Line shows up as small text below the name, and can technically be pretty much as long as you want as well, but it will blow up your hero list if it's too long, so I'd keep it short.  If there's nothing there it takes up no space at all.

 

Depending on the size of your phone, the entire "card" for a single hero may not fit on your screen, but scrolling up and down shouldn't be an issue.  If you have a larger phone, it fits fine (this size simulates an iPhone X, for reference).

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Wow.  You could even put their whole backstory in there lol!  You are fantastic.  

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If a moderator wants to move it, that's fine.  Otherwise I'll start a new topic there when I get to the alpha release.

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Hi there and thanks a lot for starting this project. I'm a little javascript-kiddie compared to what you've done already ^^
We're discussing about this on discord, but i may add for extra features two things:
- Enhancement check mode: Check (as in checkmark... #EnglishIsHard) if you have stored/equipped an enhancement when you actually set a build up ingame. Made that in my app, that's the only real purpose of it so far since i can't figure out the maths yet...
- Test server mode: give you a list of slash commands for you to be granted the enhancements you need on the test server. These use the UID fields from EnhDB if i recall (someone please confirm this is doable this way ?)

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16 minutes ago, Zed said:

Hi there and thanks a lot for starting this project. I'm a little javascript-kiddie compared to what you've done already ^^
We're discussing about this on discord, but i may add for extra features two things:
- Enhancement check mode: Check (as in checkmark... #EnglishIsHard) if you have stored/equipped an enhancement when you actually set a build up ingame. Made that in my app, that's the only real purpose of it so far since i can't figure out the maths yet...
- Test server mode: give you a list of slash commands for you to be granted the enhancements you need on the test server. These use the UID fields from EnhDB if i recall (someone please confirm this is doable this way ?)

I can actually do one better on the first request - you could import a /buildsave file and it could compare which enhancements you have equipped to the ones in your build and highlight them.  I could also add a manual checkbox to allow you to mark the ones in your inventory that have not been slotted.  A "shopping list" report sounds like the next request, which would list out the enhancements you are currently missing, probably sorted by rarity and/or expected cost.

 

Do you have a link to the slash commands on test server?  That sounds pretty straightforward as well.

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