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ApollyonJones

Build Request: mega-expensive StJ / Bio

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I've seen people talk about StJ / Bio all over the forum and in the game as well.  But I've never found a build posted, except for one person who posted a build here a few times, but in a format that looked like pure gibberish to me (I've never seen that format before or since, and I couldn't read it).  I'd love to see someone put up a completely min-maxed end-game money-is-no-object Street Justice /  Bio build, probably for PVE, but I'd take a long look at a PVP-focused build, too.  Please and thanks.

 

I have a little ability to put together my own builds, but my difficulty with this one is that Street Justice has only a couple of skippable powers, and Bio has almost none.  There's very little room to throw in pool powers unless you make sacrifices.  And then, are you losing out on useful mules for great sets?  And which epic pool is going to really min-max the build well?  This Gordian knot has overwhelmed me.

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transfer me $2 billion inf and I'll give you a build. That expensive enough for you?

🙂

  • Haha 1

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Alright, I've mocked one up.  Maybe this can  draw criticism, at least, if not someone's actual build.

 

http://www.cohplanner.com/mids/download.php?uc=1624&c=740&a=1480&f=HEX&dc=78DA7D94C94F535114C6EF6B5F65ACB4165AB00C9696B6D08116302C8D8A1885461222185D34159FE5C5DA92B6517058B870AFA8D1858AC6151BFF16079C712B20321835BA31F5F0BE535E43135FD2FCCEFDEE3DE3E5129B1EA87D7EF4C60121990FA712B95C7C349F485D50B2A65822A94E18057D15F4B3B31C8F292945091FCA262EA7D474D255940794F34A3A471B6A267E229B4CA4D589F8C1ECC54C56D48E6432A9F0B09298A2F3666D31A82627F3B4B26AAB63E94B6A4E3DABA6D4FC4C5DF1F039259B9B54A79C47A6D489F0383967D2F158229757B233C50A1BA9AC7EFABDB50BFE0A26714B16222A0BC32C28DF01ABEF82B5F740DF6DF08B9BDC24CD57160D92A659EAC1D621A346D70FE65F3AD6228B777676A17CD243CEF798F3CD81954F39DF13D0FE085CA27C46E4331A7F22EEEE5FCC3FA0E537F89EF29870D6647A036DD70BE64BB0F21558BD007A5E831FECB836F23554CC1B34ADEB19189C0397A9962AC497AA4E4A5A6FA151F46E27E71ADEABE1B984782E06DA33634F986F22D6578A5507ADF089725B793ED63EECEFD9CFEC07EB7B993DA0770975AF501C1BDF878DF3DA39AFC7027A6D60D40A1AA99E06F669E8419C5607FAF17563ED8B82DD1150261F07FB38384F23C76F2CDEFF8E3C8BD45713F7D5741DF7B9779A3903365F615E03BD57C10DEACB095FE10C084D5B27AD059AD4B2CAF52D839F29571BE76AF36346FB3A993EA6177405404F9C8EFB64E1A7E1B7F3DDB5AF215E88E36E52CE0EC4953B4EC3AFF314F30C738CFF5EC6C1EFE4E3E73AFD1CA78BEB35D31C031C2FC0730CF21C833CC7EE1D73FC48BD857916619E8583E244588B2C22AF53DE7ED78566DDDE5A160AA2AB4C899429D132A5B74CE92B5386CB941179FBC50B4953AA2CF48EB9B6B56ADAE5F72085D0CF86AE19A431F4ED766166EEE392764FEBA57E7EF86DEA9A24DDC71CDCB3E092FE7FAEB05C62AF94D8FFFFBE6DBD523EB95A62AF95D843364AC62F3958AFDB830EDD7E507266BE5DB7573DBAFD0FA0E129B7

 

My biggest concerns so far:

1) No hasten.  But I have 257.5% recharge, so maybe I don't need it.  I don't know.

2) I've slotted Genetic Corruption with Fortuna Hypnosis, because it's the only purple.  BUT: using Lethargic Repose instead would give me a little defense, which I could still use.  I'm not sure whether or not FH is a mistake.

3) Still somewhat underwhelming for defense and resists, even though I squeezed it out from just about every place I could find (except point 2 above).  Only fire and cold defense is capped, and only S/L resist is capped.  I know that I'm not a tank, but it's nice to be capped if possible, right?  Maybe Bio isn't the  defense set for that, since its protections are all over the page.  Or maybe there's a way to do better that I haven't seen.  That's why I'm asking for help!

Thanks.

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Posted (edited)

This is an alternate version that sacks Physical Perfection to use Ring of Fire as a mule.  Any ranged epic attack would work, really.  But that gives me a little more set bonus damage, and squeezing out more damage is what the build is really all about.  I guess I'll know, when I get close to the 40s, whether or not I'll be endurance-efficient enough to want to go this way.

http://www.cohplanner.com/mids/download.php?uc=1585&c=736&a=1472&f=HEX&dc=78DA6594C94F535114C6EF6B5F65ACB4145A90C9D2D2163AD002C6A51111A3D0484244A38BE689CFF2626D49DB28A02E5CB857D4E84245E28A8D7F8BF3885B012B8351A31B530FEF3BF09AB449F33BF7BBF78CB7B7F199A1DAE7C76E1E1292F5484AC9E512E379257549CD5AE24A529B340BFA54D0D7C97222AEA65435329855AEA6B474D2BD230FA917D5748E36B44CE26436A9A4B5C9C4E1ECE54C56D48E6532A9C8A8AA4CD379ABBE18D69253795AD9F5D5F1F4152DA79DD7525A7EB66EE7F005359B9BD2A6EB8F4E6B9391C19432A726E24A2EAF66679BA89A187DDF39057F8A16715B265116A67950BE0B56DF036BEF83FE3BE0570FB949BAAF2C1A255DB33580ED23669DEE9FCC7F74AC4D16EF9DEC42F9A4479CEF09E75B002B1739DF53D0F9185CA17C66E4339B7F21EEDEDFCCBFA0ED0FF881F25870D662790B6DCF0BE64BB0F21558FD06F4BE063F3A715BE46BAA5832E95ACF3330B400AE522D55882F559D92F4DEC2E3E8DD49CE35BC57C37309F35C4CB467C59EB0DE42AC6F14AB0E5AF133E5B6F37CEC03D8AF3FC03C0836F433FB40DF0AEA5EA3380EBE0F07E775725EAF0DF439C0981D34533D8DECD3D88738ED2EF4E3EFC5DA1F037BA3A04C3E2EF671719E268EDFB473FF9CA797F32C535FCDDC57F30DDCE7BE19E62CD83AC7BC0EFAAE819BD4570B7C454B50E8DA06696DD0A4B602D7B70A7EA15C1D9CAB238019EDEF66FA993ED01D04BD093AEE97C5A255884EF89A3B23D80B87C158941902B7A8862E9C95BBCE42EB3EC33CC79CE0DFCF69F007F904B8EE00D7DBC3F55B69AE41FEDD0579AE219E6B88E7FA897A8BF02C223C0B17F945598B2E234F8BBCFBAE8BAD86BDBD2C16454F99122D5362654A7F993250A68C962963F2EE8B1792AE54D9E81D736DEBD5B4CBEF410AA39F4D43334913E8DBE3C68C3C2724FD9E364AFD02F0DB3234497A803978E6C115E37FAEB85A62AF95D8DFB7DF21DB85127BBDC41E7150387EABA106C31E7619F6C392334B9D865DF01AF67FBFF60747

 

Edited by ApollyonJones

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18 hours ago, ApollyonJones said:

Alright, I've mocked one up.  Maybe this can  draw criticism, at least, if not someone's actual build.

 

http://www.cohplanner.com/mids/download.php?uc=1624&c=740&a=1480&f=HEX&dc=78DA7D94C94F535114C6EF6B5F65ACB4165AB00C9696B6D08116302C8D8A1885461222185D34159FE5C5DA92B6517058B870AFA8D1858AC6151BFF16079C712B20321835BA31F5F0BE535E43135FD2FCCEFDEE3DE3E5129B1EA87D7EF4C60121990FA712B95C7C349F485D50B2A65822A94E18057D15F4B3B31C8F292945091FCA262EA7D474D255940794F34A3A471B6A267E229B4CA4D589F8C1ECC54C56D48E6432A9F0B09298A2F3666D31A82627F3B4B26AAB63E94B6A4E3DABA6D4FC4C5DF1F039259B9B54A79C47A6D489F0383967D2F158229757B233C50A1BA9AC7EFABDB50BFE0A26714B16222A0BC32C28DF01ABEF82B5F740DF6DF08B9BDC24CD57160D92A659EAC1D621A346D70FE65F3AD6228B777676A17CD243CEF798F3CD81954F39DF13D0FE085CA27C46E4331A7F22EEEE5FCC3FA0E537F89EF29870D6647A036DD70BE64BB0F21558BD007A5E831FECB836F23554CC1B34ADEB19189C0397A9962AC497AA4E4A5A6FA151F46E27E71ADEABE1B984782E06DA33634F986F22D6578A5507ADF089725B793ED63EECEFD9CFEC07EB7B993DA0770975AF501C1BDF878DF3DA39AFC7027A6D60D40A1AA99E06F669E8419C5607FAF17563ED8B82DD1150261F07FB38384F23C76F2CDEFF8E3C8BD45713F7D5741DF7B9779A3903365F615E03BD57C10DEACB095FE10C084D5B27AD059AD4B2CAF52D839F29571BE76AF36346FB3A993EA6177405404F9C8EFB64E1A7E1B7F3DDB5AF215E88E36E52CE0EC4953B4EC3AFF314F30C738CFF5EC6C1EFE4E3E73AFD1CA78BEB35D31C031C2FC0730CF21C833CC7EE1D73FC48BD857916619E8583E244588B2C22AF53DE7ED78566DDDE5A160AA2AB4C899429D132A5B74CE92B5386CB941179FBC50B4953AA2CF48EB9B6B56ADAE5F72085D0CF86AE19A431F4ED766166EEE392764FEBA57E7EF86DEA9A24DDC71CDCB3E092FE7FAEB05C62AF94D8FFFFBE6DBD523EB95A62AF95D843364AC62F3958AFDB830EDD7E507266BE5DB7573DBAFD0FA0E129B7

 

My biggest concerns so far:

1) No hasten.  But I have 257.5% recharge, so maybe I don't need it.  I don't know.

2) I've slotted Genetic Corruption with Fortuna Hypnosis, because it's the only purple.  BUT: using Lethargic Repose instead would give me a little defense, which I could still use.  I'm not sure whether or not FH is a mistake.

3) Still somewhat underwhelming for defense and resists, even though I squeezed it out from just about every place I could find (except point 2 above).  Only fire and cold defense is capped, and only S/L resist is capped.  I know that I'm not a tank, but it's nice to be capped if possible, right?  Maybe Bio isn't the  defense set for that, since its protections are all over the page.  Or maybe there's a way to do better that I haven't seen.  That's why I'm asking for help!

Thanks.

1) This is not 257.5% recharge. Ageless gradually decreases to 10% (maybe 12%) and does not really give you as much recharge, by the minute and a half mark, you have lost 2/3's of Ageless benefit. Further, unless you are running around spamming Kick all the time, you cannot rely on Forced Feedback (all the time meaning at least once every 5 seconds, which you'd probably need to kick 2-3 times to pull this off.) I'm not trying to be rude, but saying you have a ridiculous number such as "257.5% without Hasten" is not accurate. If you aren't going to allow kick to disrupt a good ST and AOE chain, you have 87.5% recharge (possibly 97.5% if you really want to count Ageless' end recharge number).

2) Hide being turned on in Mids Reborn is not accurate of hide when broken (your actual defense numbers) your actual defense numbers really need improvement.

3) This is true, but Bio very well can be made to survive quite nicely if it is properly slotted, in this case, it will not. You need to use your actual recharge numbers, not rely on Kick which will lower your DPS by considerable amounts, and you need to turn Ageless off. I would heavily consider revising this build and making your endurance issues subside enough so that you can run Barrier and cap things much easier and have an entire period of almost 20 seconds of pure invincibility. 

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Posted (edited)

1) This is not 257.5% recharge. Ageless gradually decreases to 10% (maybe 12%) and does not really give you as much recharge, by the minute and a half mark, you have lost 2/3's of Ageless benefit. Further, unless you are running around spamming Kick all the time, you cannot rely on Forced Feedback (all the time meaning at least once every 5 seconds, which you'd probably need to kick 2-3 times to pull this off.) I'm not trying to be rude, but saying you have a ridiculous number such as "257.5% without Hasten" is not accurate. If you aren't going to allow kick to disrupt a good ST and AOE chain, you have 87.5% recharge (possibly 97.5% if you really want to count Ageless' end recharge number).

2) Hide being turned on in Mids Reborn is not accurate of hide when broken (your actual defense numbers) your actual defense numbers really need improvement.

3) This is true, but Bio very well can be made to survive quite nicely if it is properly slotted, in this case, it will not. You need to use your actual recharge numbers, not rely on Kick which will lower your DPS by considerable amounts, and you need to turn Ageless off. I would heavily consider revising this build and making your endurance issues subside enough so that you can run Barrier and cap things much easier and have an entire period of almost 20 seconds of pure invincibility. 

 

I didn't realize that the Kick enhancement or the ageless would be factored into the number I got on my total.  Thanks for letting me know.  Thanks for taking the time to offer a critique.

All of this advice sounds wonderful.  I am such an amateur at this.  But... I've asked, BEGGED, even, for someone who knows what they're doing (which is not me) to post a build.  A build.  A build.  Please.

I even posted my own awful attempts at builds, because people sometimes say that if you want help, you should post one.  I posted two.  And still, nobody seems to want to actually post one that works.  Even with the critique... no build.

Is there something else I need to do to get the help I need?

Edited by ApollyonJones

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Here's another attempt to provoke a decent build from someone out there.  I've removed my travel power for Hasten (I guess I'll make do with a P2W hover-board or something) and four-slotted Kick for the Kinetic Combat set bonus.  Defenses are getting respectable: fire/ cold is  still capped, S/L is 40.3%, Energy/ Neg is 36.7%, Psi is 23.6%,  S/ L resists are capped.

Used Moonbeam from Soul Mastery, since it's popular among Stalkers, but it might as well be a mule.  I slotted it with Siphon Insight purely for the defense set bonus.  Not sure if that's a good idea or not, but as I said, I'm scrambling for defense right now.

 

As the helpful poster above mentioned, recharge is only 77.5%, but at  least Hasten is there now.

 

As I've said, I'm not very good at this.  But I'm doing my best.  I truly wish one of  the experts would weigh in with a tried-and-true end-game build.  I'm starting to suspect that there isn't one--maybe viable StJ /  Bio stalkers are like Santa Claus: everybody talks about them, but they don't actually exist (yet).

 

Villain Plan by Mids' Villain Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Stalker
Primary Power Set: Street Justice
Secondary Power Set: Bio Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Heavy Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg(11), SprBlsCol-Rchg/HoldProc(13), SprBlsCol-Dmg/EndRdx(40)
Level 1: Hide -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(31), Rct-ResDam%(34), Ksm-ToHit+(34)
Level 2: Sweeping Cross -- SprAvl-Acc/Dmg(A), SprAvl-Acc/Dmg/EndRdx(3), SprAvl-Acc/Dmg/Rchg(5), SprAvl-Rchg/KDProc(9), SprAvl-Acc/Dmg/EndRdx/Rchg(13), SprAvl-Dmg/EndRdx(23)
Level 4: Hardened Carapace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(15), UnbGrd-ResDam/EndRdx/Rchg(15), UnbGrd-Rchg/ResDam(17)
Level 6: Assassin's Strike -- SprStlGl-Rchg/Hide%(A), SprStlGl-Acc/Dmg(7), SprStlGl-Dmg/Rchg(7), SprStlGl-Acc/Dmg/Rchg(9), SprStlGl-Acc/Dmg/EndRdx/Rchg(11), SprStlGl-Dmg/EndRdx/Rchg(37)
Level 8: Build Up -- GssSynFr--Build%(A)
Level 10: Boundless Energy -- NmnCnv-Heal(A)
Level 12: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def(46)
Level 14: Kick -- KntCmb-Knock%(A), KntCmb-Acc/Dmg(17), KntCmb-Dmg/EndRdx(43), KntCmb-Dmg/EndRdx/Rchg(46)
Level 16: Adaptation
Level 18: Spinning Strike -- Rgn-Acc/Dmg/Rchg(A), Rgn-Acc/Rchg(19), Rgn-Knock%(19), Rgn-Dmg/Rchg(21), Rgn-Dmg(21), Ann-ResDeb%(39)
Level 20: Environmental Modification -- LucoftheG-Rchg+(A), LucoftheG-Def(23), LucoftheG-Def/EndRdx(37), LucoftheG-Def/EndRdx/Rchg(39), LucoftheG-Def/Rchg(45)
Level 22: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(31), GldArm-ResDam(40), GldArm-End/Res(40), GldArm-Res/Rech/End(48)
Level 24: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(25), LucoftheG-Def(25), LucoftheG-Def/EndRdx/Rchg(31), LucoftheG-Def/Rchg(50)
Level 26: Shin Breaker -- SprAssMar-Rchg/Rchg Build Up(A), SprAssMar-Acc/Dmg(27), SprAssMar-Dmg/Rchg(27), SprAssMar-Acc/Dmg/Rchg(29), SprAssMar-Acc/Dmg/EndRdx/Rchg(29), SprAssMar-Dmg/EndRdx/Rchg(39)
Level 28: DNA Siphon -- RechRdx-I(A)
Level 30: Ablative Carapace -- Prv-Heal/Rchg(A), Prv-Heal(48)
Level 32: Crushing Uppercut -- Hct-Acc/Dmg/Rchg(A), Hct-Acc/Rchg(33), Hct-Dmg/Rchg(33), Hct-Dmg(33), Hct-Dam%(34), TchofDth-Dam%(37)
Level 35: Moonbeam -- SphIns-ToHitDeb(A), SphIns-ToHitDeb/EndRdx/Rchg(36), SphIns-%ToHit(43), SphIns-Acc/EndRdx/Rchg(46), SphIns-Acc/Rchg(50)
Level 38: Genetic Corruption -- LthRps-Acc/Sleep/Rchg(A), LthRps-Acc/Rchg(42), LthRps-EndRdx/Sleep(42), LthRps-Acc/EndRdx(42)
Level 41: Parasitic Aura -- Prv-Heal(A), Prv-Heal/Rchg(43)
Level 44: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(45), LucoftheG-Def/Rchg(48), LucoftheG-Def/EndRdx/Rchg(50)
Level 47: Hasten -- RechRdx-I(A)
Level 49: Placate -- RechRdx-I(A)
Level 1: Assassination
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(36), Mrc-Rcvry+(36)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 16: Defensive Adaptation
Level 16: Efficient Adaptation
Level 16: Offensive Adaptation
Level 50: Musculature Core Paragon
Level 50: Void Radial Final Judgement
Level 50: Degenerative Core Flawless Interface
Level 50: Assault Radial Embodiment
Level 50: Banished Pantheon Radial Superior Ally
Level 50: Ageless Radial Epiphany
------------

 

 

Edited by ApollyonJones

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4 hours ago, ApollyonJones said:

1) This is not 257.5% recharge. Ageless gradually decreases to 10% (maybe 12%) and does not really give you as much recharge, by the minute and a half mark, you have lost 2/3's of Ageless benefit. Further, unless you are running around spamming Kick all the time, you cannot rely on Forced Feedback (all the time meaning at least once every 5 seconds, which you'd probably need to kick 2-3 times to pull this off.) I'm not trying to be rude, but saying you have a ridiculous number such as "257.5% without Hasten" is not accurate. If you aren't going to allow kick to disrupt a good ST and AOE chain, you have 87.5% recharge (possibly 97.5% if you really want to count Ageless' end recharge number).

2) Hide being turned on in Mids Reborn is not accurate of hide when broken (your actual defense numbers) your actual defense numbers really need improvement.

3) This is true, but Bio very well can be made to survive quite nicely if it is properly slotted, in this case, it will not. You need to use your actual recharge numbers, not rely on Kick which will lower your DPS by considerable amounts, and you need to turn Ageless off. I would heavily consider revising this build and making your endurance issues subside enough so that you can run Barrier and cap things much easier and have an entire period of almost 20 seconds of pure invincibility. 

 

I didn't realize that the Kick enhancement or the ageless would be factored into the number I got on my total.  Thanks for letting me know.  Thanks for taking the time to offer a critique.

All of this advice sounds wonderful.  I am such an amateur at this.  But... I've asked, BEGGED, even, for someone who knows what they're doing (which is not me) to post a build.  A build.  A build.  Please.

I even posted my own awful attempts at builds, because people sometimes say that if you want help, you should post one.  I posted two.  And still, nobody seems to want to actually post one that works.  Even with the critique... no build.

Is there something else I need to do to get the help I need?

When I have a moment, I'll put one together for you.

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10 hours ago, ApollyonJones said:

1) This is not 257.5% recharge. Ageless gradually decreases to 10% (maybe 12%) and does not really give you as much recharge, by the minute and a half mark, you have lost 2/3's of Ageless benefit. Further, unless you are running around spamming Kick all the time, you cannot rely on Forced Feedback (all the time meaning at least once every 5 seconds, which you'd probably need to kick 2-3 times to pull this off.) I'm not trying to be rude, but saying you have a ridiculous number such as "257.5% without Hasten" is not accurate. If you aren't going to allow kick to disrupt a good ST and AOE chain, you have 87.5% recharge (possibly 97.5% if you really want to count Ageless' end recharge number).

2) Hide being turned on in Mids Reborn is not accurate of hide when broken (your actual defense numbers) your actual defense numbers really need improvement.

3) This is true, but Bio very well can be made to survive quite nicely if it is properly slotted, in this case, it will not. You need to use your actual recharge numbers, not rely on Kick which will lower your DPS by considerable amounts, and you need to turn Ageless off. I would heavily consider revising this build and making your endurance issues subside enough so that you can run Barrier and cap things much easier and have an entire period of almost 20 seconds of pure invincibility. 

 

I didn't realize that the Kick enhancement or the ageless would be factored into the number I got on my total.  Thanks for letting me know.  Thanks for taking the time to offer a critique.

All of this advice sounds wonderful.  I am such an amateur at this.  But... I've asked, BEGGED, even, for someone who knows what they're doing (which is not me) to post a build.  A build.  A build.  Please.

I even posted my own awful attempts at builds, because people sometimes say that if you want help, you should post one.  I posted two.  And still, nobody seems to want to actually post one that works.  Even with the critique... no build.

Is there something else I need to do to get the help I need?

The problem is that Bio is really inefficient on a Stalker. They lose their best power for the sake of Hide, so Bio is one of those sets in which you really should play a Scrapper instead. It makes people more reluctant to make a build for you.

How married to Bio are you exactly? Considering the loss of that key aura, you can actually get similar damage numbers from Shield while being far more powerful defensively.

If you are okay with Shield, this build will serve you well. It has top-tier damage while still remaining defensively strong:

 

http://www.cohplanner.com/mids/download.php?uc=1524&c=712&a=1424&f=HEX&dc=78DA6594594F135114C7EF3053A0A5A5942E94ADB4206569291DE5DD445934D084A48FA87502436918A1693182CB83DF409F78316E71C117BF839F401E5C137D161E04DCA23E987AB8FF5368329334BF7BFFF79C73CF329DCCFAB8FBE5D4EDD342F19CB58C7239975D33AC65B3E4C818F9C2BC2AE869A05F88E55CC6B44C3375A6645CB30A2BF948551E3717CD95B299CA2E154C6BA1BA15AED9D5552B952D9AE682472E270BF9A53572F4CADD8C692C98A5F252A1E8AEEE8B74D83E512CCCA7AAA1B3AB57AD5CC628AF99A58D30A592A4DFBB90E0A7E210B73421744D34DF0447D6991BA07E9D79039C1B203745FAAA22480BDD29EA02CC7F24776B429B56A56D8E6C15D83A14B6D5D8D6F51336EE5F60F36FB0E52F78817C55F6557FF0D977B0750F1CD8671E30BF811FA83E07D7E7C8110634513F88B3FA6521D9B828641E8D79D03507BB8F218CECD0B7E1459DB41DDA623E613E05879F319F8397286727E7EC3CC9B9B629B227812145C60F84B10F8DE23C3406F6D2A54DF0559A12C8C9CD54E8CC839C84A7428FB848377959F1C650914A563E44D07C7C5B98BB1CE62E47B8CBC37FC0CB14C72F4754117E8EA3519C2057116C56E0E705632E30D9C47483231ED047BE6D5C455B105ABC0513FF449D6DE7B8ED6F717FC7B62ACF3A12E860579CC9538BBCA2BD5F137E8ADBC9B575DE87CD890760FC21F311987C0CB6924F377C4437D7F69972E8E1E9F69C875D94EF8A1A984CF40AD77A4793B9C5EE823B946A2FFBF6BE41BCBED79850DF36EF75CE2DCDBC87D821CAA59F73E98FC02740DA20CF70907B354FF348B09648C26E97EE4D41D352E71077749C39C19C04F529D0A03869BE2FCDB13BB5A37F7DA5EB787DB8A5376AD8A6A46D8A6E534ED994319B3263536635FE8490A248C5D942FF76CEEDABEBE8ABC1A7FBB54A0C6FCE9ECDEAA056D9441FBE1C7FE92A3B35EBDD9AF5B49F4CE157795FB3DEAC596FD1E075B6FF0FC566FD1D

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@ApollyonJones

 

Here is a really decent build I came up with for you. You can totally choose to not go with Parasitic Aura, that's your choice there, if you want to take SJ for example, you 100% can if you want. You can also choose not to take Assault if you wish. 

 

I set the number of enemies at the "standard of 5," I find this to generally be an average mob size that's realistic, of course there are situations you can land 10, but there's some you can only get off 1. I think this is a decent expectation for realistic gameplay.

 

Further, with this build, you are *almost* capped to S/L resistance with barrier (74.5% vs 75%) and *almost* capped to S/L defense at 44.1%. I think this is good enough to "call it a day." especially with the absorbs and further damage mitigations. 

 

So with T4 Barrier Core (because it permanently boosts you 5% res/def) you are effectively softcapped to S/L/E/N/F/C and capped res to S/L.

Relies on Agility T4 as well. 

Build is not the cheapest, though not the most expensive I've made.

 

You get very good procs in this build, you'll have an Achilles proc for -res, you'll also have two purple-level procs in your CU, making it deal massive damage. You also have both AOEs. 

 

I put a sandman's proc in the Genetic Corruption because that could be some serious regeneration to you.

 

Even with SS and everything else on, you recover almost 3 end/sec more than you lose, more if you turn it off, and you have plenty of procs (panacea, PS) to mitigate that quite heavily. 

 

Villain Plan by Hero Villain Designer 2.23
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Stalker
Primary Power Set: Street Justice
Secondary Power Set: Bio Armor
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping

Villain Profile:
Level 1: Initial Strike -- SprAssMar-Rchg/Rchg Build Up(A), SprAssMar-Acc/Dmg(9), SprAssMar-Dmg/Rchg(40), SprAssMar-Acc/Dmg/Rchg(43), SprAssMar-Dmg/EndRdx/Rchg(46), SprAssMar-Acc/Dmg/EndRdx/Rchg(46)
Level 1: Hide -- LucoftheG-Rchg+(A)
Level 2: Hardened Carapace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-ResDam/EndRdx/Rchg(3), UnbGrd-Rchg/ResDam(5), StdPrt-ResDam/Def+(5)
Level 4: Boundless Energy -- Prv-Heal(A), Prv-Heal/EndRdx(7), PrfShf-End%(7)
Level 6: Super Speed -- HO:Micro(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9)
Level 10: Environmental Modification -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(11), ShlWal-Def(11), ShlWal-Def/EndRdx(13), ShlWal-Def/Rchg(13), Rct-ResDam%(15)
Level 12: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(48), KntCmb-Dmg/Rchg(48), KntCmb-Dmg/EndRdx/Rchg(48)
Level 14: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam(15), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(17), GldArm-3defTpProc(19)
Level 16: Adaptation 
Level 18: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(19), LucoftheG-Def/EndRdx(33), LucoftheG-Def/Rchg(33), LucoftheG-Def/EndRdx/Rchg(34)
Level 20: Ablative Carapace -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(21), Prv-Heal(21), Prv-Heal/EndRdx(23), Prv-EndRdx/Rchg(23), Prv-Heal/Rchg(25)
Level 22: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(27), LucoftheG-Def/EndRdx(33), LucoftheG-Def/Rchg(50), LucoftheG-Def/EndRdx/Rchg(50)
Level 24: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def(25), LucoftheG-Def/EndRdx(27)
Level 26: Sweeping Cross -- SprAvl-Acc/Dmg(A), SprAvl-Rchg/KDProc(37), SprAvl-Acc/Dmg/EndRdx(37), SprAvl-Acc/Dmg/Rchg(37), SprAvl-Acc/Dmg/EndRdx/Rchg(39)
Level 28: DNA Siphon -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(29), NmnCnv-Heal/EndRdx(29), NmnCnv-EndRdx/Rchg(31), NmnCnv-Heal/Rchg(31), NmnCnv-Heal/EndRdx/Rchg(31)
Level 30: Assassin's Strike -- SprStlGl-Rchg/Hide%(A), SprStlGl-Acc/Dmg(34), SprStlGl-Dmg/Rchg(34), SprStlGl-Acc/Dmg/Rchg(36), SprStlGl-Dmg/EndRdx/Rchg(36), SprStlGl-Acc/Dmg/EndRdx/Rchg(36)
Level 32: Build Up -- GssSynFr--Build%(A)
Level 35: Genetic Corruption -- CaloftheS-Heal%(A)
Level 38: Spinning Strike -- Rgn-Dmg(A), Rgn-Dmg/Rchg(39), Rgn-Acc/Dmg/Rchg(39), Rgn-Acc/Rchg(40), Rgn-Dmg/EndRdx(40)
Level 41: Shin Breaker -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Acc/Dmg(42), SprBlsCol-Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/Rchg(43), AchHee-ResDeb%(43)
Level 44: Crushing Uppercut -- Hct-Dam%(A), Hct-Dmg/EndRdx(45), Hct-Dmg/Rchg(45), Hct-Acc/Dmg/Rchg(45), Hct-Acc/Rchg(46), UnbCns-Dam%(50)
Level 47: Assault -- EndRdx-I(A)
Level 49: Parasitic Aura -- Prv-Heal/Rchg(A)
Level 1: Assassination 
Level 1: Brawl -- KntCmb-Acc/Dmg(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 16: Defensive Adaptation 
Level 16: Efficient Adaptation 
Level 16: Offensive Adaptation 
Level 1: Combo Level 1 
Level 1: Combo Level 2 
Level 1: Combo Level 3 
Level 50: Agility Core Paragon 
Level 50: Ion Core Final Judgement 
Level 50: Degenerative Core Flawless Interface 
Level 50: Longbow Core Superior Ally 
Level 50: Barrier Core Epiphany 
Level 50: Assault Core Embodiment 
------------

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9 hours ago, Couthless said:

The problem is that Bio is really inefficient on a Stalker. They lose their best power for the sake of Hide, so Bio is one of those sets in which you really should play a Scrapper instead. It makes people more reluctant to make a build for you.

How married to Bio are you exactly? Considering the loss of that key aura, you can actually get similar damage numbers from Shield while being far more powerful defensively.

If you are okay with Shield, this build will serve you well. It has top-tier damage while still remaining defensively strong:

 

http://www.cohplanner.com/mids/download.php?uc=1524&c=712&a=1424&f=HEX&dc=78DA6594594F135114C7EF3053A0A5A5942E94ADB4206569291DE5DD445934D084A48FA87502436918A1693182CB83DF409F78316E71C117BF839F401E5C137D161E04DCA23E987AB8FF5368329334BF7BFFF79C73CF329DCCFAB8FBE5D4EDD342F19CB58C7239975D33AC65B3E4C818F9C2BC2AE869A05F88E55CC6B44C3375A6645CB30A2BF948551E3717CD95B299CA2E154C6BA1BA15AED9D5552B952D9AE682472E270BF9A53572F4CADD8C692C98A5F252A1E8AEEE8B74D83E512CCCA7AAA1B3AB57AD5CC628AF99A58D30A592A4DFBB90E0A7E210B73421744D34DF0447D6991BA07E9D79039C1B203745FAAA22480BDD29EA02CC7F24776B429B56A56D8E6C15D83A14B6D5D8D6F51336EE5F60F36FB0E52F78817C55F6557FF0D977B0750F1CD8671E30BF811FA83E07D7E7C8110634513F88B3FA6521D9B828641E8D79D03507BB8F218CECD0B7E1459DB41DDA623E613E05879F319F8397286727E7EC3CC9B9B629B227812145C60F84B10F8DE23C3406F6D2A54DF0559A12C8C9CD54E8CC839C84A7428FB848377959F1C650914A563E44D07C7C5B98BB1CE62E47B8CBC37FC0CB14C72F4754117E8EA3519C2057116C56E0E705632E30D9C47483231ED047BE6D5C455B105ABC0513FF449D6DE7B8ED6F717FC7B62ACF3A12E860579CC9538BBCA2BD5F137E8ADBC9B575DE87CD890760FC21F311987C0CB6924F377C4437D7F69972E8E1E9F69C875D94EF8A1A984CF40AD77A4793B9C5EE823B946A2FFBF6BE41BCBED79850DF36EF75CE2DCDBC87D821CAA59F73E98FC02740DA20CF70907B354FF348B09648C26E97EE4D41D352E71077749C39C19C04F529D0A03869BE2FCDB13BB5A37F7DA5EB787DB8A5376AD8A6A46D8A6E534ED994319B3263536635FE8490A248C5D942FF76CEEDABEBE8ABC1A7FBB54A0C6FCE9ECDEAA056D9441FBE1C7FE92A3B35EBDD9AF5B49F4CE157795FB3DEAC596FD1E075B6FF0FC566FD1D

Eh, I think you're downing bio a lot. The sleep effect in this for stalkers makes them deal a lot more damage than AAO. Bio in offensive mode is giving all of your powers a +20% increase. Bio also offers regeneration. As much as I like SD, the damage buff it provides in reality is minimal due to the fact that stalkers get very consistent build-ups so the small damage buff they'd normally gain from SD doesn't really compare to Offensive Adaptation. There's also the fact that you can put a Sandman's proc in the stalker aura and you are now at almost IH-level regen pretty consistently, while weakening their damage, and also gaining extreme amounts of extra damage if they are slept from that aura due to stalker extra damage mechanics on sleep effects. 

 

Bottom line: Bio Armor is NOT bad at all or less than SD for Stalkers. Scrappers are a little different, but Stalkers no. 

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As I really like stalkers, and I really like min-maxed toons, I'm very interested in how good I can make a stalker's damage output using the various secondaries that add directly to it. On paper, at least, Bio seems to do that better than any other.  But yes, there's also Shield with its + to damage per enemy in melee range.  I've played two shield stalkers to 50 now (elec, for the AoE madness, and a broadsword for the big hits).  I like shield.  But I want to try several different options.  I'm also interested in stalkers using the SR, electricity, or energy +20% to recharge.  Those could make a difference in performance as well.  But nothing looks more promising on paper than Bio for its damage buff.  I understand it's a set that requires regular clicking, which can potentially disrupt a good attack sequence.  But can it be managed for maximum performance?  I am excited to see how it works when the rubber meets the road.  And I'm glad to have a build in-hand that will give it a fair shake.

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