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SD/WM Build Critiques please!


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Was planning on going a little over soft cap just for head room during incarnate trials as the soft cap there is 59% so i have melee soft capped and will most likely get ranged and AoE soft capped aswell through League members Manuevers and buffs. Then i focused on getting good, well-rounded, resistances to keep me relatively tough towards all attack types and such...


Got good enough recharge (i think) to at least double stack Active Defenses. Also, im pretty sure i have enough endrec to take rebirth for that extra healing so i dont have to take the medicine pool.


For incarnates my plan was to take Cardiac for the end and and a little touch of resistance to get closer to cap, melee core for the same, and then Paralytic Radial for the -Damage taken to act as resistance because diamagnetic's -tohit would do me little to no good as im already soft capped to all positional defenses... The Lore and Judgement are just personal preference.


Hero Plan by Mids' Hero Designer 1.962

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      : Level 50 Natural Tanker
Primary Power Set: Shield Defense
Secondary Power Set: War Mace
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership

Hero Profile:
Level 1: Deflection -- LucoftheG-Rchg+(A), LucoftheG-Def(3), LucoftheG-Def/EndRdx(3), UnbGrd-ResDam(5), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(7)
Level 1: Bash -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(7), Mk'Bit-Dmg/Rchg(9), Mk'Bit-Acc/EndRdx/Rchg(9), Mk'Bit-Dam%(11)
Level 2: True Grit -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(11), UnbGrd-Max HP%(13), Pnc-Heal(13), Pnc-Heal/EndRedux(15), Pnc-Heal/Rchg(15)
Level 4: Jawbreaker -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(21), TchofDth-Acc/Dmg/EndRdx(21), TchofDth-Dmg/EndRdx/Rchg(23), TchofDth-Dam%(23)
Level 6: Battle Agility -- LucoftheG-Rchg+(A), LucoftheG-Def(25), LucoftheG-Def/EndRdx(25), LucoftheG-Def/Rchg(27), LucoftheG-Def/EndRdx/Rchg(40), LucoftheG-EndRdx/Rchg(46)
Level 8: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def(27)
Level 10: Taunt -- PrfZng-Dam%(A)
Level 12: Phalanx Fighting -- LucoftheG-Rchg+(A), ShlWal-Def(29), ShlWal-Def/EndRdx(29), ShlWal-Def/Rchg(33), ShlWal-ResDam/Re TP(39)
Level 14: Super Jump -- WntGif-ResSlow(A)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 18: Active Defense -- RechRdx-I(A), RechRdx-I(46)
Level 20: Kick -- FrcFdb-Rechg%(A)
Level 22: Grant Cover -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(31)
Level 24: Against All Odds -- EndRdx-I(A)
Level 26: Tough -- GldArm-RechRes(A), GldArm-ResDam(33), GldArm-End/Res(33), GldArm-3defTpProc(34), StdPrt-ResDam/Def+(34), ImpArm-ResPsi(34)
Level 28: Whirling Mace -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(31), SprGntFis-Acc/Dmg/Rchg(36), SprGntFis-Dmg/EndRdx/Rchg(36), SprGntFis-Acc/Dmg/EndRdx/Rchg(36), SprGntFis-Rchg/+Absorb(37)
Level 30: Shield Charge -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(37), SprAvl-Acc/Dmg/EndRdx(37), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Acc/Dmg/EndRdx/Rchg(39)
Level 32: Weave -- Rct-Def/EndRdx(A)
Level 35: One with the Shield -- TtnCtn-ResDam/Rchg(A), TtnCtn-ResDam(40), ImpArm-ResPsi(40)
Level 38: Crowd Control -- Arm-Dmg(A), Arm-Dmg/Rchg(42), Arm-Acc/Dmg/Rchg(42), Arm-Acc/Rchg(42), Arm-Dmg/EndRdx(43), Arm-Dam%(43)
Level 41: Shatter -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(43), SprMghoft-Acc/Dmg/Rchg(45), SprMghoft-Dmg/EndRdx/Rchg(45), SprMghoft-Acc/Dmg/EndRdx/Rchg(45), SprMghoft-Rchg/Res%(46)
Level 44: Maneuvers -- Rct-Def/EndRdx(A)
Level 47: Clobber -- Hct-Dmg(A), Hct-Dmg/Rchg(48), Hct-Acc/Dmg/Rchg(48), Hct-Acc/Rchg(48), Hct-Dmg/EndRdx(50), Hct-Dam%(50)
Level 49: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(50)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- IntRdx-I(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(17), Mrc-Rcvry+(17)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(19), PrfShf-EndMod/Acc(19)
Level 50: Cardiac Core Paragon 
Level 50: Melee Core Embodiment 
Level 50: Ion Core Final Judgement 
Level 50: Longbow Core Superior Ally 
Level 50: Paralytic Radial Flawless Interface 
Level 50: Rebirth Radial Epiphany 

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Just started a SD/WM tanker myself, but he's only level 21 and not experienced with the build or with tanking generally, so take my advice with a grain of salt. That said, my thoughts are:


- 3 piece Numina's instead of 3 piece Panacea in True Grit. 2% more regen and 1.88% hp at the cost of 2.5% recovery. This is obviously not a very big change.


- I'm not sure how valuable Hasten is. It does allow you to have near double stack Active Defense, but that seems to be all it does. Meaning, your ST attack chain will probably be Clobber > Shatter > Jawbreaker (plus or minus Bash for the -resist) and your AOE chain will be Crowd Control > Shatter > Whirling Mace. Both of these chains are maintainable without Hasten. Double stack Active Defense may be worth it for the extra DDR, but I've read that you can buff the DDR on Active Defense with Membrane Exposure HOs. I haven't confirmed this in game myself though. Worth checking out. That said, Hasten does make Shield Charge come up a little more often, particularly because as slotted your Shield Charge is only at 50% recharge.


- grabbing 2 piece Blistering Cold + 2 or 3 pieces of another winter set (hold, ranged or ranged AoE) will get you another 30% slow resistance, which would make you nearly immune to slows at 95% resistance (you get 30% from Grant Cover).


- finally the Preventive Medicine chance for +absorb has saved my bacon on many a character. I haven't tried it on a tank though, possibly redundant. Then again, SD has no self heal.


Otherwise your build looks very similar to what I've been working on, and I think I'll be stealing some of your ideas myself (namely 4 piece Shield Wall for e/ne resistance).



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