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Posted (edited)

Shield Defense / Super Strength. Given the new Rage changes (now only being -10% defense vs -20%) and the fact that SD damage buffs Tanks on their better Scalar (0.95 vs 0.80 - which also puts their T8 at the Stalker Scalar .95 vs 1.00), I am willing to bet that these new changes indicate a MASSIVE buff to these two sets now being able to properly synergize each other. Double-stacked Rage should be relatively no issue for them anymore with SD's damage buff, they'll be at the damage cap without problems and they'll feel indefinitely like Brutes. 

 

Any thoughts?

Edited by 3333053222
Posted (edited)

Yes, I made a build, it is 100% possible with these new Tanker changes to create a build that **completely** ignores Rage crash (Rage right now is at -20% defense, it will be 10% defense) and brings you to Brute-level damage caps with a Scalar that is now going to be .2 higher than them. Meanwhile your Footstomp will hit almost TWICE as many enemies as the Brute AOEs will now (it's a 60% damage increase).

 

With Accolades, you're at 2,900 health. Because this can double up on Active Defense, you literally cannot be mezzed whatsoever. You also have a WHOPPING 90% defense debuff resistance!!!!! When rage is crashed, you are STILL at the softcap! You literally feel -NOTHING!- When not on a rage crash, you are at 55%+ to every positional that means that an enemy has to do -100% defense debuff to even lay a hand on you... All this while having almost capped S/L resists.

 

Meanwhile, you enjoy a footstomp that has to potential to get an FF proc and permanently bring you +100% recharge along with 4 other strong AOEs. You are going to see 200%++ damage buff **ALL THE TIME** you are a WRECKING BALL. 

 

If you want something that can farm AE WELL AND ALL OTHER CONTENT, this will be it once the Tanker changes go live.

 

Hero Plan by Hero Hero Designer 2.23
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Super Strength
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Deflection -- LucoftheG-Rchg+(A), Ags-ResDam(9), Ags-ResDam/EndRdx(9), Ags-ResDam/Rchg(15), Ags-ResDam/EndRdx/Rchg(17)
Level 1: Jab -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(40), SprMghoft-Acc/Dmg(42), SprMghoft-Dmg/Rchg(42), SprMghoft-Acc/Dmg/Rchg(43), SprMghoft-Dmg/EndRdx/Rchg(43)
Level 2: Battle Agility -- LucoftheG-Rchg+(A), LucoftheG-Def(3), LucoftheG-Def/EndRdx(3), LucoftheG-Def/Rchg(5), LucoftheG-Def/EndRdx/Rchg(7), ShlWal-ResDam/Re TP(7)
Level 4: Hasten -- RechRdx-I(A), RechRdx-I(5)
Level 6: Kick -- FrcFdb-Rechg%(A)
Level 8: Against All Odds -- EndRdx-I(A)
Level 10: True Grit -- Prv-Heal(A), Prv-Heal/EndRdx(11), Ags-Psi/Status(11), Ags-ResDam(13), Ags-ResDam/EndRdx(13), Ags-ResDam/Rchg(15)
Level 12: Active Defense -- RechRdx-I(A)
Level 14: Phalanx Fighting -- LucoftheG-Rchg+(A)
Level 16: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(17), UnbGrd-Max HP%(46)
Level 18: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(19), LucoftheG-Def/EndRdx(19), LucoftheG-Def/Rchg(21), LucoftheG-Def/EndRdx/Rchg(21)
Level 20: Cross Punch -- SprAvl-Acc/Dmg/EndRdx/Rchg(A), SprAvl-Acc/Dmg(31), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), FuroftheG-ResDeb%(46)
Level 22: Haymaker -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(23), Mk'Bit-Acc/Dmg(23), Mk'Bit-Dmg/EndRdx(29), Mk'Bit-Dmg/Rchg(31), Mk'Bit-Acc/EndRdx/Rchg(31)
Level 24: Knockout Blow -- Hct-Dam%(A), UnbCns-Dam%(25), Hct-Dmg/EndRdx(25), Hct-Acc/Rchg(27), Hct-Acc/Dmg/Rchg(27), Hct-Dmg/Rchg(29)
Level 26: Grant Cover -- Rct-ResDam%(A)
Level 28: Rage -- RechRdx-I(A), RechRdx-I(48)
Level 30: Shield Charge -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg/EndRdx/Rchg(36), SprGntFis-Acc/Dmg(36), SprGntFis-Dmg/Rchg(37), SprGntFis-Acc/Dmg/Rchg(37), SprGntFis-Dmg/EndRdx/Rchg(37)
Level 32: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(34), LucoftheG-Def/EndRdx(34), LucoftheG-Def/Rchg(34), LucoftheG-Def/EndRdx/Rchg(36)
Level 35: Taunt -- Range-I(A)
Level 38: Foot Stomp -- Arm-Dmg/EndRdx(A), Arm-Dam%(39), Arm-Dmg(39), Arm-Dmg/Rchg(39), Arm-Acc/Dmg/Rchg(40), FrcFdb-Rechg%(40)
Level 41: Electrifying Fences -- Ann-ResDeb%(A), PstBls-Dam%(42), PstBls-Dmg/Rchg(43), PstBls-Dmg/Rng(48), PstBls-Acc/Dmg(50), PstBls-Dmg/EndRdx(50)
Level 44: Ball Lightning -- Ann-ResDeb%(A), Rgn-Acc/Rchg(45), Rgn-Dmg/Rchg(45), Rgn-Acc/Dmg/Rchg(45), Rgn-Knock%(46), Rgn-Dmg/EndRdx(50)
Level 47: Super Speed -- Clr-Stlth(A), Clr-EndRdx(48)
Level 49: Combat Jumping -- LucoftheG-Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 50: Agility Core Paragon 
Level 50: Ion Core Final Judgement 
Level 50: Degenerative Core Flawless Interface 
Level 50: Longbow Core Superior Ally 
Level 50: Ageless Core Epiphany 
Level 50: Assault Radial Embodiment 
------------

Edited by 3333053222
Posted

"Eliminated" no, heavily negligent to the point where it's not completely tolerable and usable on a defense set where it previous was nearly impossible? absolutely. You're still dealing with a Rage Crash that gives -30% resist and 999% damage for a brief period, though, you absolutely will not die from it anymore or be in major peril.

Posted

But it literally is eliminated if you don't stack the power. I'm actually not sure that double Rage with a crash every 60 seconds even results in better damage overall than single Rage with no crash, never mind the durability hit. It's at least not enough better that I'll care to build for it.

 

Shield/ is a beast of a set for Tankers, no question. With high DDR and easily over-capped defenses, surviving the crash should be a non-issue.

Posted
4 minutes ago, Hopeling said:

I'm actually not sure that double Rage with a crash every 60 seconds even results in better damage overall than single Rage with no crash, never mind the durability hit

That would depend on how much of your attack chain is using procs. A proc build will still provide adequate dps during the downtime.

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Posted

I've done some testing and I can say that double rage is obviously a boost. I would actually say that I did some +4/x8 farming last night on Justin, and it was...... fabulous.... I'm actually very impressed and when these changes go live I really think I might roll it, it's actually really good. Like clearing maps in close times to my fire farmers good, maybe only one minute to 30 seconds longer but this can obviously survive wayyyyyy better in gen PvE and farm pretty much anything.

Posted
38 minutes ago, Bopper said:

That would depend on how much of your attack chain is using procs. A proc build will still provide adequate dps during the downtime.

I'm not sure if that really affects the calculus, though? Rage doesn't boost the procs either, after all. If you're doing 300 DPS, of which 100 is from procs, Rage is going to add the same amount of damage it would for someone doing 200 DPS with no procs.

 

Like, for some napkin math: say your attacks are slotted with +95% damage, and you average 6 enemies in range of AAO (+43%). That puts you at 238% of base damage. One stack of Rage brings it up to 318%. Two stacks of Rage puts you at 398%, but only for 50 seconds out of every 60, with basically no damage during the other ten seconds. But 60 seconds at 318% deals only very slightly less damage than 50 seconds at 398%: if you deal 50 DPS just from base damage, that's 50*3.18*60=9540 with one stack versus 50*3.98*50=9950, which is like a 5% increase in exchange for needing a lot of global recharge and dealing with the defense/resist crash.

 

It probably works out better than that in practice; you're not going to waste a Shield Charge during a crash, so that really does get the full benefit (in exchange for having to wait slightly, sometimes). But at minimum, double Rage is much less attractive than it used to be, compared to single Rage.

Posted

My only problem is trying to figure out how to AVOID a double rage. keeping track of the little buff icons in a fight is a nightmare... it feel like the tanker change is actually going to penalize anyone who dares slot a couple of kinetic crashes, Slots agility without complete recalculation, or gets one too many -rech set bonuses.

Posted

This is the Tanker version of what I'm running on my Brute right now. Can you guys throw some feedback my direction, I would love to have a monster of a Tanker. Spare no expense please. 

 

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Technology Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Super Strength
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Deflection -- LucoftheG-Def(A), LucoftheG-Rchg+(3), UnbGrd-ResDam(13), UnbGrd-ResDam/EndRdx(15), Ags-Psi/Status(15), StdPrt-ResDam/Def+(17)
Level 1: Jab -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(5), Mk'Bit-Acc/EndRdx/Rchg(5), Mk'Bit-Acc/Dmg/EndRdx/Rchg(7), Mk'Bit-Dam%(7)
Level 2: Battle Agility -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(17), LucoftheG-EndRdx/Rchg(19), LucoftheG-Def/EndRdx/Rchg(19), LucoftheG-Def(25), LucoftheG-Rchg+(27)
Level 4: Haymaker -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(9), SprMghoft-Acc/Dmg/Rchg(9), SprMghoft-Dmg/EndRdx/Rchg(11), SprMghoft-Acc/Dmg/EndRdx/Rchg(11), SprMghoft-Rchg/Res%(13)
Level 6: True Grit -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-EndRdx/Rchg(31), UnbGrd-Rchg/ResDam(33), UnbGrd-ResDam/EndRdx/Rchg(33), UnbGrd-Max HP%(33)
Level 8: Active Defense -- EndRdx-I(A)
Level 10: Against All Odds -- EndRdx-I(A)
Level 12: Phalanx Fighting -- LucoftheG-Def(A), LucoftheG-Rchg+(34), Rct-ResDam%(34), ShlWal-ResDam/Re TP(34)
Level 14: Taunt -- PrfZng-Taunt(A), PrfZng-Dam%(48)
Level 16: Hasten -- RechRdx-I(A)
Level 18: Grant Cover -- EndRdx-I(A)
Level 20: Knockout Blow -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(21), SprGntFis-Acc/Dmg/Rchg(21), SprGntFis-Dmg/EndRdx/Rchg(23), SprGntFis-Acc/Dmg/EndRdx/Rchg(23), SprGntFis-Rchg/+Absorb(25)
Level 22: Maneuvers -- RedFrt-Def(A), RedFrt-EndRdx(36)
Level 24: Kick -- FrcFdb-Rechg%(A)
Level 26: Shield Charge -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(27), SprAvl-Acc/Dmg/EndRdx(29), SprAvl-Acc/Dmg/Rchg(29), Erd-%Dam(31), FuroftheG-ResDeb%(48)
Level 28: Rage -- GssSynFr--Build%(A)
Level 30: Tough -- GldArm-ResDam(A), GldArm-End/Res(48), GldArm-3defTpProc(50), GldArm-RechEnd(50), GldArm-RechRes(50)
Level 32: Weave -- LucoftheG-Def(A), LucoftheG-Rchg+(36)
Level 35: Combat Jumping -- LucoftheG-Def(A), LucoftheG-Rchg+(36)
Level 38: Foot Stomp -- Arm-Dmg(A), Arm-Dmg/Rchg(39), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(39), Arm-Dmg/EndRdx(40), FrcFdb-Rechg%(40)
Level 41: Electrifying Fences -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/Rchg(42), SprFrzBls-Dmg/EndRdx/Acc/Rchg(43), PstBls-Dam%(43)
Level 44: Ball Lightning -- Rgn-Dmg(A), Rgn-Dmg/Rchg(45), Rgn-Acc/Dmg/Rchg(45), Rgn-Dmg/EndRdx(45), PstBls-Dam%(46), Ann-ResDeb%(46)
Level 47: Super Jump -- UnbLea-Stlth(A)
Level 49: One with the Shield -- ImpArm-ResPsi(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Prv-Absorb%(37), NmnCnv-Regen/Rcvry+(37), RgnTss-Regen+(37), Mrc-Rcvry+(40)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(43), EndMod-I(46)
Level 50: Musculature Core Paragon 
------------

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