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The Low Budget Introduction to Fire Farming.


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9 hours ago, Vespers said:

Thanks for this guide.  I followed it as much as possible with my claws/fire brute and it got me to level 50 and slowly decking myself out in purple stuff pretty quickly.  0 investment from other characters although I got a bit of a handout from a good Samaritan at one point.  My current computer is just too old to support dual boxing but I'm getting my new laptop in the next 2 days so ill start powerleveling some alts soon. 

 

Super. I'm glad you found the guide helpful.  🙂 

 

Cheers,

4

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Very cool guide!  I built a Spines/Fire brute to make influence to fuel my altitis and have just been going by "what seems right".  It's nice to see hard data like this. I'll be making some alterations (he's 32 at the moment) and should see a nice increase in what he's capable of.  Again, thanks!

Sky-Hawke: Street/WP Brute

Alts galore. So...soooo many alts.

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On 6/24/2020 at 3:41 PM, Skyhawke said:

Very cool guide!  I built a Spines/Fire brute to make influence to fuel my altitis and have just been going by "what seems right".  It's nice to see hard data like this. I'll be making some alterations (he's 32 at the moment) and should see a nice increase in what he's capable of.  Again, thanks!

 

Thanks - glad you found it helpful.

 

If your "alterations" prove effective, it would be great to see the build posted here for other folks to see as well.  As mentioned in the earlier conversation with Robopop, I find it interesting to see how other folks approach some of the various trade-offs involved (and there were plenty with the LBFF build).

 

Of course, if those changes are primarily involved with adding Purple, ATO, and Procs enhancements, then, sure, we know that will help effectiveness, but it would also put the build more in line with Warlawk's uber farm thread as those items go well beyond the intended purpose of  "LB"ff.  😉  That's still interesting mind you, and a great next step for a personal LBFF build once they can afford it, but I'd be much more interested in power picks or slotting changes that stay within the low budget focus of this guide while still improving the overall performance of the build.

 

In any case, thanks for the shoutout, and best wishes on your LBFF going forward! 

 

Cheers,

4

Edited by FourSpeed
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2 hours ago, Skyhawke said:

One question though: I tried running the tip missions and didn't get any reward merits for them.  Did that get changed at some point?

Not as far as I know.  Keep in mind that you only get merits for running the Morality Mission.  The Alignment missions just give you normal xp, and alignment "credit" -- ie. after 10 "credits", you'll get a morality mission. When you run that one, you'll get 40 merits, it will affirm your alignment, reset the alignment "credits" and the process starts over again.

 

You can find more info --> here      (PS> Bear in mind that info was for "Live" and is a bit outdated now, but the basics are correct)

 

Hope that helps.

 

Regards,

Edited by FourSpeed
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  • 2 weeks later
  • 6 months later

Firstly, thank you FourSpeed for an excellent guide.  I really appreciate the way you start as far back as going through the tutorial, guiding along every step of the way, and also being able to completely bootstrap from zero inf.  The build also works quite well, though I was able to evolve it a bit, such that it works quite a bit better early on.  Big picture, at lvl 22, I am able to farm +1/8 quite quickly, without much risk, and using only lvl 25 IOs, just as your level 25 version uses.  I basically was following your guide, and got impatient, and figured that since a lvl 22 can slot lvl 25 IOs, I'd give it a shot starting to run early.  From there, I modified the macros such that I actually use accuracy and defense inspirations, and combine only health, end, and res inspirations (into reds).  With constant stacks of accuracy and defense insps, it's easy to farm +1/8, and very fast as well since the larger number of enemies results in more red insp drops.  I also made a few tweaks such as dropping a travel power (with sprint + ninja run, and jump enhs in hurdle + sprint, my jump speed is more than unslotted fly, which I figure is "good enough".  Plus, as an ae farmer, you really don't need to travel much anyways).  I removed all accuracy enhancers because with big stacks of accuracy inspirations, they aren't needed, and you can just do moar damage.  Also, by eating endurance inspirations as needed, end reduction IOs aren't needed either, and pretty much damage + recharge on spine burst gives great DPS.

 

Here is the build I use at lvl 22.  I ended up rolling a 2nd farmer just to double check that it can farm +1/8 at lvl 22, as my original farmer lvled up very quickly and did not stay in the 20s for more than a few runs.

 

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;851;399;798;HEX;|
|78DA9D92ED4AC26014C79FE9CC9C9A3A33FC50A1111154BB85D06C112808F57DAC7|
|97203DB649B901FBBA1BEF57A03514177D2CB1DACE39EB369FBD803E3F7EC7F5E77|
|CE7AD79DC2EDC9CD2113F24723DDF3B4B63BF1413A07C3B49D91339C323C725BBF9|
|836FA8EAFFB4E43D5DD2B70B3A13CF3D57A300250CEC6960D5E9D4B1DB804DB0345|
|B5C09D6AAD89AB574E6D135CB07D25BA487DC7196118C0A0105EBBA0638E61297A1|
|980EB99D6B818BEABD6D0F4D15A3D1E5B86D2720DDF32B49EEEF958A08EBD34F179|
|DD61748214DB40D445964AF06E6616421FC6F6B9763F93B8260AE42726B8D4FCCB3|
|7AC95E6B53269F259264A11F7380B09BE636C86C70A19D256885B38D82CD9B209DB|
|2322C7FB4CE5A8F772820F883CC5E7B7B92653FC1A262E721B2B6E72ED0951A2799|
|428C707F657E15ABA42DF22135723D21C9E11D570A001AB521D19EBD4A84E8DFC82|
|FF9D75315E290B7330558C17187417ADBBBC505F24336A4218F129C5EB65C201F7F|
|A5ED4684C5F8B1A65FB996B82D0A0351373E5F817085E6AF3FB2F3CDEB647|
|-------------------------------------------------------------------|

 

Here are the modified macros I use (I added a 5th because there's a length limitation):

 

/macro_image "Inspiration_Damage_Lvl_4" "BOOM!" "insp_exec_name uncanny_insight$$insp_exec_name phenomenal_luck$$insp_exec_name keen_insight$$ insp_exec_name good_luck"
/macro_image "Inspiration_science_breakthru_Lvl_1" "Combine 1" "inspcombine catch_a_breath enrage$$inspcombine respite enrage$$inspcombine sturdy enrage"
/macro_image "Inspiration_science_breakthru_Lvl_2" "Combine 2" "$$inspcombine take_a_breather focused_rage$$inspcombine dramatic_improvement focused_rage$$inspcombine rugged focused_rage"
/macro_image "Inspiration_science_breakthru_Lvl_3" "Combine 3" "$$inspcombine second_wind righteous_rage$$inspcombine resurgence righteous_rage$$inspcombine robust righteous_rage""
/macro_image "Inspiration_Damage_Lvl_4" "BOOM2" "insp_exec_name insight$$ insp_exec_name enrage$$insp_exec_name Focused_Rage$$insp_exec_name Righteous_Rage"

Also, personally I only set button 1 to use the macros, and all my other hotkeys fire off their powers as normal.  This allows me to better control when I want to eat insps.  When using the strategy I have described, of eating accuracy and defense insps in addition to reds, one has to be mindful of the number of defense inspirations active.  You always want 2 active at any time, and if they are about to fall, fire off another one, and always have some in reserve.  Before starting a run, I buy inspirations from the nearby vendor.  I go with 2 accuracy, 2 defense, and 6 damage.  I go ahead and use them all right at the start, in order to get the party started.

 

My modified AE_On.txt is as such:

 

 

1 "powexec_slot 1$$powexec_tray 2 4$$powexec_tray 3 4$$powexec_tray 1 4$$powexec_tray 5 4"

 

Attached is a screenshot showing the typical state of the buff bar during a run.  

 

 

lvl22_farmer_insp.jpg

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  • 2 months later

Really intriguing post, dynafireca. 

 

I'm glad you found the original guide helpful, and I'm even more pleased that you've added the benefit of your own experiences to help improve the knowledge pool. It's been quite awhile since I've been in CoH (life intrudes at times 🙂), so I've not yet had a chance to look at the detail of your adjustments and build, but improving the low level experience would likely be much appreciated by newer farming initiates, and having more options is rarely a bad idea.

 

Thanks for your reply.

 

Regards,

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