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T9's that arent Garbage.


Odhinn

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It seems to me that many Tanker's last primary power (T9) tend to be garbage especially since Incarnates. I main Invul so i will use Unstoppable to illustrate. It offers 70% resist to all (but psi of course) and then crashes s hard you are likely to die if any mobs are left. I skip this power and I don't think I have seen a good build that takes it. Conversely on my Bio tank Parasitic Aura is a good power.

 

Not trying to start a rant on T9 powers (for armor sets especially) being trash but I think the last power is a set should be one you look forward to. Regardless, what power sets have the best T9 in your experience? Or worst.

 

 

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Ice Armor's T9 for Tankers (and Brutes) is Hibernate. And it's decent. But what I would give to be able to swap it out for Icy Bastion, the T9 from the Scrapper/Sentinel/Stalker version of Ice Armor. *wistful sigh*

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Winteriel Ice/Fire/Nrg Tanker | @Scranker Global

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Yep, icy bastion for sure. Almost all the crashing t9s are a guaranteed skip for me, except for electric armor's. Electric's gives the only toxic resistance in the otherwise-covered set. It also emits a mag two hold when it falls, which can be added to with the lockdown proc thanks to ppm changes for a mag four. This means it can hold bosses when it crashes, giving you a little time to do something other than die 🙂

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Radiation Armor's Meltdown is very much worth having and slotting.  OTOH I have never taken Unstoppable on a tanker. 

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5 hours ago, tidge said:

I haven taken Unstoppable, but only as an IO Resist Damage mule. The power never stays in the tray. -Bold mine

I know it is just a typo but I laughed at the "Haven", it is like Schrödinger's verb.

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I have a friend who takes Unstoppable on all his invul characters and use it to good effect. It's especially impressive on his brutes. He goes and tanks the final 7 in the LRSF or STF Lord Recluse, and because we tend to play as a duo and not a full team, it's 100% not something he could do without Unstop. Then he warns me when he's about to crash, hops away, uses a couple lucks, pops Rebirth/Dull Pain, retoggles and he's back to tanking until Unstop is up again. I don't recall the last time I've seen him die to a crash (I don't recall the last time I've seen him die ever on his invul characters, for that matter).

 

In a sense, it's weird: because Unstoppable is so cumbersome to use for most of us, watching him make it work successfully to pull off "impossible" feats TRULY gives a legendary feel to the power. Everyone can Aim+BU+nuke, few can shrug off crash T9s like it's nothing.

That is to say, I feel brute invulnerability has the best T9. Best = wow factor 🙂

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Good for your friend.
For most people, Unstop is merely a suicide button with a 3 minute delay and pretty much HAS been since the advent of Invention Sets.
And, in the current game, with the understanding of Defense, Resistance and their various synergies, it's even LESS relevant.
And on a heavily tweaked build, you're simply better off using small or medium Inspies or Incarnate powers (Barrier, Melee), as they offer zero crash.

Seriously, on a build like this (see below), what is Unstoppable REALLY providing?

 

 

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Resist Physical Damage -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(3), RctArm-ResDam/Rchg:40(3), RctArm-ResDam/EndRdx/Rchg:40(5), StdPrt-ResDam/Def+:30(5), GldArm-3defTpProc:50(7)
Level 1: Jab -- SprMghoft-Acc/Dmg:50(A), SprMghoft-Dmg/Rchg:50(7), SprMghoft-Acc/Dmg/Rchg:50(9), SprMghoft-Dmg/EndRdx/Rchg:50(9), SprMghoft-Acc/Dmg/EndRdx/Rchg:50(11), SprMghoft-Rchg/Res%:50(11)
Level 2: Temp Invulnerability -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(13), UnbGrd-Rchg/ResDam:50(13), UnbGrd-ResDam/EndRdx/Rchg:50(15)
Level 4: Haymaker -- SprGntFis-Acc/Dmg:50(A), SprGntFis-Dmg/Rchg:50(19), SprGntFis-Acc/Dmg/Rchg:50(19), SprGntFis-Dmg/EndRdx/Rchg:50(21), SprGntFis-Acc/Dmg/EndRdx/Rchg:50(21), SprGntFis-Rchg/+Absorb:50(23)
Level 6: Dull Pain -- RechRdx-I:50(A)
Level 8: Resist Elements -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(23), RctArm-ResDam/Rchg:40(25), RctArm-ResDam/EndRdx/Rchg:40(25)
Level 10: Unyielding -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(27), UnbGrd-Rchg/ResDam:50(27), UnbGrd-ResDam/EndRdx/Rchg:50(29)
Level 12: Resist Energies -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(29), RctArm-ResDam/Rchg:40(31), RctArm-ResDam/EndRdx/Rchg:40(31)
Level 14: Kick -- FrcFdb-Rechg%:50(A)
Level 16: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(31), UnbGrd-Rchg/ResDam:50(33), UnbGrd-ResDam/EndRdx/Rchg:50(33)
Level 18: Invincibility -- ShlWal-Def:50(A), ShlWal-Def/EndRdx:50(33), ShlWal-Def/Rchg:50(34), ShlWal-Def/EndRdx/Rchg:50(34), Rct-ResDam%:50(34)
Level 20: Knockout Blow -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(36), SprBlsCol-Acc/Dmg/EndRdx:50(36), SprBlsCol-Acc/Dmg/Rchg:50(36), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(37), SprBlsCol-Rchg/HoldProc:50(37)
Level 22: Weave -- ShlWal-Def:50(A), ShlWal-Def/EndRdx:50(37), ShlWal-Def/Rchg:50(39), ShlWal-Def/EndRdx/Rchg:50(39)
Level 24: Combat Jumping -- ShlWal-Def:50(A), ShlWal-Def/EndRdx:50(39), ShlWal-Def/EndRdx/Rchg:50(40), ShlWal-ResDam/Re TP:50(40)
Level 26: Tough Hide -- ShlWal-Def:50(A), ShlWal-Def/EndRdx:50(40), ShlWal-Def/Rchg:50(42), ShlWal-Def/EndRdx/Rchg:50(42)
Level 28: Rage -- RechRdx-I:50(A), RechRdx-I:50(42)
Level 30: Assault -- EndRdx-I:50(A)
Level 32: Super Jump -- Empty(A)
Level 35: Hurl -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(43), SprWntBit-Acc/Dmg/EndRdx:50(43), SprWntBit-Acc/Dmg/Rchg:50(43), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(45), SprWntBit-Rchg/SlowProc:50(45)
Level 38: Foot Stomp -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(45), SprAvl-Acc/Dmg/EndRdx:50(46), SprAvl-Acc/Dmg/Rchg:50(46), SprAvl-Acc/Dmg/EndRdx/Rchg:50(46), SprAvl-Rchg/KDProc:50(48)
Level 41: Char -- SprEnt-Acc/Hold:50(A), SprEnt-Hold/Rchg:50(48), SprEnt-End/Rchg:50(48), SprEnt-Acc/Hold/End:50(50), SprEnt-Acc/Hold/End/Rchg:50(50)
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(15), Mrc-Rcvry+:40(17)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(17)
Level 50: Barrier Core Epiphany
Level 50: Melee Core Embodiment
Level 50: Resilient Core Paragon
------------

 

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Or this Brute

Villain Plan by Mids' Villain Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Invulnerability
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Pyre Mastery

Villain Profile:
Level 1: Punch -- SprBrtFur-Acc/Dmg:50(A), SprBrtFur-Dmg/Rchg:50(3), SprBrtFur-Acc/Dmg/Rchg:50(3), SprBrtFur-Dmg/EndRdx/Rchg:50(5), SprBrtFur-Acc/Dmg/EndRdx/Rchg:50(5), SprBrtFur-Rech/Fury:50(7)
Level 1: Resist Physical Damage -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(7), RctArm-ResDam/Rchg:40(9), RctArm-ResDam/EndRdx/Rchg:40(9), StdPrt-ResDam/Def+:30(11), StdPrt-ResDam/EndRdx:30(11)
Level 2: Haymaker -- SprUnrFur-Acc/Dmg:50(A), SprUnrFur-Dmg/Rchg:50(13), SprUnrFur-Acc/Dmg/Rchg:50(13), SprUnrFur-Dmg/EndRdx/Rchg:50(15), SprUnrFur-Acc/Dmg/EndRdx/Rchg:50(15), SprUnrFur-Rchg/+Regen/+End:50(17)
Level 4: Temp Invulnerability -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(21), UnbGrd-Rchg/ResDam:50(21), UnbGrd-ResDam/EndRdx/Rchg:50(23)
Level 6: Dull Pain -- RechRdx-I:40(A)
Level 8: Knockout Blow -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(23), SprBlsCol-Acc/Dmg/EndRdx:50(25), SprBlsCol-Acc/Dmg/Rchg:50(25), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(27), SprBlsCol-Rchg/HoldProc:50(27)
Level 10: Resist Elements -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(29), RctArm-ResDam/Rchg:40(29), RctArm-ResDam/EndRdx/Rchg:40(31)
Level 12: Kick -- FrcFdb-Rechg%:50(A)
Level 14: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(31), UnbGrd-Rchg/ResDam:50(31), UnbGrd-ResDam/EndRdx/Rchg:50(33)
Level 16: Unyielding -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(33), UnbGrd-Rchg/ResDam:50(33), UnbGrd-ResDam/EndRdx/Rchg:50(34)
Level 18: Rage -- RechRdx-I:50(A), RechRdx-I:50(34)
Level 20: Resist Energies -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(34), RctArm-ResDam/Rchg:40(36), RctArm-ResDam/EndRdx/Rchg:40(36)
Level 22: Weave -- ShlWal-Def:50(A), ShlWal-Def/EndRdx:50(36), ShlWal-Def/Rchg:50(37), ShlWal-Def/EndRdx/Rchg:50(37), Rct-ResDam%:50(37)
Level 24: Combat Jumping -- ShlWal-Def:50(A), ShlWal-Def/EndRdx:50(39), ShlWal-Def/EndRdx/Rchg:50(39), ShlWal-ResDam/Re TP:50(39)
Level 26: Hurl -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(40), SprWntBit-Acc/Dmg/EndRdx:50(40), SprWntBit-Acc/Dmg/Rchg:50(40), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(42), SprWntBit-Rchg/SlowProc:50(42)
Level 28: Invincibility -- ShlWal-Def:50(A), ShlWal-Def/EndRdx:50(42), ShlWal-Def/Rchg:50(43), ShlWal-Def/EndRdx/Rchg:50(43)
Level 30: Assault -- EndRdx-I:50(A)
Level 32: Foot Stomp -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(43), SprAvl-Acc/Dmg/EndRdx:50(45), SprAvl-Acc/Dmg/Rchg:50(45), SprAvl-Acc/Dmg/EndRdx/Rchg:50(45), SprAvl-Rchg/KDProc:50(46)
Level 35: Tough Hide -- ShlWal-Def:50(A), ShlWal-Def/EndRdx:50(46), ShlWal-Def/Rchg:50(46), ShlWal-Def/EndRdx/Rchg:50(48)
Level 38: Char -- SprEnt-Acc/Hold:50(A), SprEnt-Hold/Rchg:50(48), SprEnt-End/Rchg:50(48), SprEnt-Acc/Hold/End:50(50), SprEnt-Acc/Hold/End/Rchg:50(50), SprEnt-Rchg/AbsorbProc:50(50)
Level 41: [Empty] -- Empty(A)
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+:50(A), Pnc-Heal/+End:50(17), Mrc-Rcvry+:40(19)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod:50(A), PrfShf-End%:50(19)
Level 50: Resilient Core Paragon
------------

 

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Edited by Hyperstrike
  • Like 1

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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4 minutes ago, Haijinx said:

Too bad you have to die to use Rise of the Pheonix.   If you could use it while alive it would make an awesome T9.


Yeah, but it's kinda like Bill & Ted's Bogus Journey.

"You TOTALLY killed us you evil *Insert Derogatory Descriptor Here* DICKWEED!"
*Insert your insane laughter*
"And now you're RIGHT where I want you!"
*FWOOSH!*

  • Like 1

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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10 hours ago, Haijinx said:

Too bad you have to die to use Rise of the Pheonix.   If you could use it while alive it would make an awesome T9.

LOL I was trying to come up with a joke about RotP, since my main is a Fire tanker, but this is better than anything I came up with.

 

Seriously, though, if it just retoggled all my armors when rezzing, then it would become super useful

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17 minutes ago, VV said:

LOL I was trying to come up with a joke about RotP, since my main is a Fire tanker, but this is better than anything I came up with.

 

Seriously, though, if it just retoggled all my armors when rezzing, then it would become super useful

The Dark defender set has a great debuff rez other that works even if no one dies.  Why couldn't Fire and Dark armors self rez do something similar / perhaps with reduced effectiveness?

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12 minutes ago, Haijinx said:

The Dark defender set has a great debuff rez other that works even if no one dies.  Why couldn't Fire and Dark armors self rez do something similar / perhaps with reduced effectiveness?

That would be cool. Having a self-rez on what is supposed to be the toughest AT does seem a little silly. Even if you do die, it is not going to be very often.

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On 10/16/2019 at 12:02 PM, Haijinx said:

Willpower's T9 is fine, since its mostly crashless.  Its like having a big orange insp on a cooldown. 

 

 

Yeah, it's not bad, though I don't really use it as part of my regular play. It's more of a "whoops one mob too many, press x to not die" button. But yeah as long as incarnate powers are available to me, I prefer to save Barrier as my primary get out of jail card instead.

 

So not garbage, but not exactly a gem either.

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*gets in rocking chair*

Back in my day you tanks had heart attacks from unstoppable every 2 minutes and liked it! I had a 6 slotted absorb pain just for you.

 

Seriously though, yeah the crash ults don’t usually do much for you once IOs hit the field. Add it to the list of things that are decent with no IOs and made redundant with them. The no-crash t9s are generally decent, albeit niche in some cases.

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8 hours ago, Frostweaver said:

The Best T9 is Destiny T4.

And Or T4 hybrid melee core.

 

With that rotation or combo Rebirth Radial and Melee core that's way better than unstoppable.

 

One with the shield isn't bad so that gives you another in the rotation.

 

Shield

One with the shield + Rebirth Radial - Melee core

Or

One with the shield - rebirth radial - Melee core

 

On shield you have to try hard to die with those combos and still probably won't.

 

Invul

Dull pain - Melee core - Rebirth Radial - Melee core

Or

Dull pain + Melee core - Rebirth Radial

Or

Dull pain - Melee core + Rebirth Radial.

 

Even harder to die on an Invul.

 

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