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Myshkin’s “Mad King Special” (Energy Blast)


Sir Myshkin

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18 hours ago, GigiGoodgame said:

will you tell me what it is?

I don't 100% remember what was supposed to be there because Mid's had a bug with Beta Decay back then where it was missing enhancement options. If I had to guess I think it should've been the Psi Damage proc from the taunt set, but ultimately I never proceeded with that anywhere as it wasn't worth the slot.

 

Is it Axe/Rad you're trying to do as a Scrapper? I do have something more current for that if it is:

Spoiler

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Battle Axe
Secondary Power Set: Radiation Armor
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Chop -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(7), Hct-Acc/Rchg(15), Hct-Dmg/EndRdx(15), Hct-Dam%(17), Mk'Bit-Dam%(17)
Level 1: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(37), UnbGrd-EndRdx/Rchg(39), UnbGrd-Rchg/ResDam(11), UnbGrd-ResDam/EndRdx/Rchg(11), UnbGrd-Max HP%(13)
Level 2: Gash -- CrsImp-Acc/Dmg(A), CrsImp-Acc/Dmg/EndRdx(3), TchofDth-Acc/Dmg/EndRdx(3), TchofDth-Dam%(5), GldStr-%Dam(5), FrcFdb-Rechg%(7)
Level 4: Gamma Boost -- NmnCnv-Regen/Rcvry+(A)
Level 6: Proton Armor -- TtnCtn-ResDam(A), TtnCtn-ResDam/EndRdx(9), TtnCtn-ResDam/EndRdx/Rchg(9), TtnCtn-ResDam/Rchg(42)
Level 8: Super Speed -- Clr-Stlth(A)
Level 10: Fallout Shelter -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam/EndRdx/Rchg(42)
Level 12: Build Up -- RechRdx-I(A), GssSynFr--Build%(13)
Level 14: Hasten -- RechRdx-I(A)
Level 16: Radiation Therapy -- TchoftheN-Acc/EndRdx/Rchg(A), Erd-%Dam(19), TchoftheN-%Dam(19), Obl-%Dam(39), ScrDrv-Dam%(39), FuroftheG-ResDeb%(40)
Level 18: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(40), Rct-ResDam%(40)
Level 20: Swoop -- CrsImp-Acc/Dmg(A), CrsImp-Acc/Dmg/EndRdx(23), TchofDth-Acc/Dmg/EndRdx(25), TchofDth-Dam%(21), GldStr-%Dam(21), FrcFdb-Rechg%(31)
Level 22: Axe Cyclone -- Arm-Dmg(A), Arm-Acc/Dmg/Rchg(45), Arm-Acc/Rchg(45), Arm-Dmg/EndRdx(25), Arm-Dam%(31), Obl-%Dam(23)
Level 24: Beta Decay -- AchHee-ResDeb%(A)
Level 26: Cleave -- ScrDrv-Acc/Dmg(A), ScrDrv-Acc/Dmg/EndRdx(27), ScrDrv-Dam%(27), Obl-%Dam(29), SprCrtStr-Rchg/+50% Crit(29), Obl-Dmg(31)
Level 28: Particle Shielding -- Prv-Heal(A), Prv-Heal/EndRdx(42), Prv-EndRdx/Rchg(43), Prv-Heal/Rchg(43), Prv-Heal/Rchg/EndRdx(43), Prv-Absorb%(45)
Level 30: Assault -- EndRdx-I(A)
Level 32: Pendulum -- SprScrStr-Dmg/Rchg(A), SprScrStr-Acc/Dmg(33), SprScrStr-Acc/Dmg/Rchg(33), SprScrStr-Dmg/EndRdx/Rchg(33), SprScrStr-Acc/Dmg/EndRdx/Rchg(34), SprScrStr-Rchg/+Crit(34)
Level 35: Ground Zero -- ScrDrv-Acc/Dmg(A), ScrDrv-Acc/Dmg/EndRdx(36), ScrDrv-Dam%(36), Obl-%Dam(36), ShlBrk-%Dam(37), TchofLadG-%Dam(37)
Level 38: Char -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(48), Apc-Dam%(48), GhsWdwEmb-Dam%(48), UnbCns-Dam%(50), GldNet-Dam%(50)
Level 41: Melt Armor -- AnlWkn-Acc/Rchg/EndRdx(A), AnlWkn-Acc/Rchg(46), AnlWkn-Acc/DefDeb(46)
Level 44: Tactics -- HO:Cyto(A)
Level 47: Boxing -- Acc-I(A)
Level 49: Tough -- HO:Ribo(A), HO:Ribo(50)
Level 1: Critical Hit
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(34)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(46)
Level 22: Speed Phase
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
Level 50: Musculature Radial Paragon
Level 50: Reactive Radial Flawless Interface
Level 50: Assault Core Embodiment
Level 50: Barrier Core Epiphany
------------

 

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		|-------------------------------------------------------------------|

 

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  • 4 weeks later

I started working on this, but figured I'd ask the expert 😄

What's your opinion on a FF heavy, ranged focus Mind/Energy/Ice dominator?

FF procced energy blasts from the energy assault set to fuel tons of CC, nearly perma sleet, etc.

FAR from a perfected build (e.g. I haven't even slotted terrify lol), threw this together in a couple of minutes just to see how many places I could conveniently proc FF. 

Mind Energy Ice Test.png

Dominator (Mind Control - Energy Assault).mbd

Edited by Xadoe
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On 6/2/2023 at 11:43 PM, Xadoe said:

What's your opinion on a FF heavy, ranged focus Mind/Energy/Ice dominator?

 

First: Ew, Dominators, gross.

 

Okay, moving on 🤣

A few things: with the changes to power selection order, any opening up that selection choice in the Tier 2 at start, there's really no reason to pick a power you just flat out won't ever use. Whirling Hands and Total Focus are your only access to a Disorient power, it might be worth slotting up that Bone Smasher to be a useful trigger against a Minion or Lieutenant to enter Energy Focus mode and then turn around and pop a boosted Power Burst on a Boss, as an example.

 

Side tangent, having the realization that Energy Assault as a ranged set actually brilliantly works well with Symphony, Fire, and Earth control for their Disorient AoE's...

 

Back on track: Since you're going for Sleet and Ice Storm, powers like Mass Hypnosis are probably wasted and going to find themselves shelved as "never used" in your power tray (especially if you team a lot) once you get close enough to start using those epic powers. I'm a huge anti-sleep person, any mez that breaks easy just isn't worth the cast in my opinion. Mass Confusion is really the biggest selling point of Mind Control compared to its counterparts, so I'd lynchpin all choices based off how that power is going to interact with everything else. Given that, tossing any consideration of KD conversion out the window, MC is going to have enemies running all over anyway, they'll just run back if they get KB'd. Terrify will be the "Opener" control, and Total Domination will be the support/backup control around Mass Confusion uses. Last thing is trying to round out survival in the build beyond the mez, so Hoarforst for a spike heal and HP boost, and grabbing Maneuvers/Tactics not only to get the bit more defense, but also fix accuracy and get that crazy needed Confuse and Fear resistance for late game content.

 

This is what I came down to:

image.thumb.png.9f4ecebe165aa1e0bdd645dbf380dc43.pngimage.png.4e18bf9867ba04fe0433338db490ef65.png

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22 minutes ago, Sir Myshkin said:

 

First: Ew, Dominators, gross.

 

Okay, moving on 🤣

A few things: with the changes to power selection order, any opening up that selection choice in the Tier 2 at start, there's really no reason to pick a power you just flat out won't ever use. Whirling Hands and Total Focus are your only access to a Disorient power, it might be worth slotting up that Bone Smasher to be a useful trigger against a Minion or Lieutenant to enter Energy Focus mode and then turn around and pop a boosted Power Burst on a Boss, as an example.

 

Side tangent, having the realization that Energy Assault as a ranged set actually brilliantly works well with Symphony, Fire, and Earth control for their Disorient AoE's...

 

Back on track: Since you're going for Sleet and Ice Storm, powers like Mass Hypnosis are probably wasted and going to find themselves shelved as "never used" in your power tray (especially if you team a lot) once you get close enough to start using those epic powers. I'm a huge anti-sleep person, any mez that breaks easy just isn't worth the cast in my opinion. Mass Confusion is really the biggest selling point of Mind Control compared to its counterparts, so I'd lynchpin all choices based off how that power is going to interact with everything else. Given that, tossing any consideration of KD conversion out the window, MC is going to have enemies running all over anyway, they'll just run back if they get KB'd. Terrify will be the "Opener" control, and Total Domination will be the support/backup control around Mass Confusion uses. Last thing is trying to round out survival in the build beyond the mez, so Hoarforst for a spike heal and HP boost, and grabbing Maneuvers/Tactics not only to get the bit more defense, but also fix accuracy and get that crazy needed Confuse and Fear resistance for late game content.

 

This is what I came down to:

image.thumb.png.9f4ecebe165aa1e0bdd645dbf380dc43.pngimage.png.4e18bf9867ba04fe0433338db490ef65.png

 

 

You are an absolute build-making monster, thank you ❤️

I may look into symphony actually - as a huge mind control buff symphony has appealed to me, but felt underwhelming on a controller. Maybe it will synergize more smoothly on a dominator.

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