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Darkir

Darkir's Shivering Bite: Water/Cold/Dark Corruptor 45% M/R def, 50% s/l res, perma hasten, perma heat loss, 2 sleet stacking, up to 115% -res

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Here is the current toon I have been playing. First thing we need to discuss is why play a corruptor with this pairing over a defender. Well, the corruptor and defender sleets are identical at -30% res and heat loss is only 7.5% less on a corruptor than a defender. We'll make up the extra dmg with a higher base dmg, especially once we get perma soul drain. The defender does get higher defense modifiers, but we can deal with this with IO set bonuses.

 

This is very group friendly at all levels, but really shines after it gets heat loss. The idea here is to get as much -res as possible. If everything procs (unlikely due to sleets relationship with procs), we're looking at -115% res in AOE. Sleet can be applied twice reliably, with an ageless and FF procs three times (this would be -90% res + heat loss+ the other procs), but its hard to count on that ideal situation and even then it would only be for a few seconds. The higher base damage of the corruptor really shines with soul drain and all the -res. I went with water blast because it has a heal in dehydrate with good AOE. This heal alone (slotted the way I have it) is enough to keep me alive and do dmg to +4x8 missions in AE and most other normal content (dark astoria arcs can be harder if you are the only support and you are running +4x8). I cannot stress enough how essential having that heal in your normal attack chain is to keeping myself alive while dealing dmg. Ideally we would get more resistance, but I'm pretty happy at 60% given all the other bonuses. Hasten and soul drain are perma with the FF procs and they go off a lot (even in water burst surprisingly). 

 

Another reason to go water with cold domination is that all the knockdowns give you a lot of mitigation. Sleet > Water burst > Geyser means the mobs are falling over pretty consistently. 

 

Edit: If you are thinking "why not go storm, wouldnt this be able to do almost as much -res while also doing much more dmg with tornado and lightning storm?" I've thought the same thing and am currently testing both corruptor and defender versions to see if I like it better than this one. For now though, this is the one I have tested to 50 and beyond. This one is quite nice to have if you are teaming with a kin. 

 

Here is the build, let me know what you all think:

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Natural Corruptor
Primary Power Set: Water Blast
Secondary Power Set: Cold Domination
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Dark Mastery

Villain Profile:
Level 1: Aqua Bolt -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7)
Level 1: Infrigidate -- AchHee-ResDeb%(A)
Level 2: Water Burst -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(7), SprScrBls-Rchg/+End(9), Ann-Dmg/Rchg(9), FrcFdb-Rechg%(11)
Level 4: Boxing -- Empty(A)
Level 6: Whirlpool -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(11), SprMlcoft-Acc/Dmg/Rchg(13), SprMlcoft-Dmg/EndRdx/Rchg(13), SprMlcoft-Acc/Dmg/EndRdx/Rchg(15), SprMlcoft-Rchg/Dmg%(40)
Level 8: Tidal Forces -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(15), GssSynFr--ToHit/Rchg/EndRdx(19), GssSynFr--Rchg/EndRdx(29), GssSynFr--ToHit/EndRdx(29), GssSynFr--Build%(31)
Level 10: Maneuvers -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(27), ShlWal-ResDam/Re TP(42), Rct-ResDam%(42), Ksm-ToHit+(42)
Level 12: Dehydrate -- SprScrBls-Acc/Dmg/Rchg(A), SprScrBls-Dmg/EndRdx/Rchg(23), SprScrBls-Acc/Dmg/EndRdx/Rchg(31), Apc-Dmg/Rchg(31), Heal-I(34), Heal-I(36)
Level 14: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(21)
Level 16: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-EndRdx/Rchg(17), UnbGrd-ResDam/EndRdx/Rchg(19)
Level 18: Water Jet -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(37), Thn-Dmg/Rchg(37), Thn-Acc/Dmg/Rchg(37), Thn-Acc/Dmg/EndRdx(39), Thn-Dmg/EndRdx/Rchg(39)
Level 20: Arctic Fog -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(21)
Level 22: Weave -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(23)
Level 24: Combat Jumping -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(25), BlsoftheZ-Travel/EndRdx(25), BlsoftheZ-ResKB(27)
Level 26: Tactics -- HO:Cyto(A)
Level 28: Benumb -- RechRdx-I(A)
Level 30: Ice Shield -- LucoftheG-Def/Rchg+(A), GldArm-3defTpProc(40)
Level 32: Geyser -- Rgn-Dmg(A), Rgn-Dmg/Rchg(33), Rgn-Acc/Dmg/Rchg(33), Rgn-Acc/Rchg(33), Rgn-Dmg/EndRdx(34), FrcFdb-Rechg%(34)
Level 35: Sleet -- RechRdx-I(A), AchHee-ResDeb%(36), Ann-ResDeb%(36)
Level 38: Heat Loss -- RechRdx-I(A), RechRdx-I(39)
Level 41: Dark Consumption -- Obl-Dmg(A), Obl-Acc/Rchg(43), Obl-Dmg/Rchg(43), Obl-Acc/Dmg/Rchg(43), Obl-Acc/Dmg/EndRdx/Rchg(46), Obl-%Dam(46)
Level 44: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-Max HP%(45), StdPrt-ResDam/Def+(46)
Level 47: Soul Drain -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(48), SprAvl-Acc/Dmg/Rchg(48), SprAvl-Acc/Dmg/EndRdx/Rchg(48), SprAvl-Rchg/KDProc(50), FuroftheG-ResDeb%(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 1: Brawl -- Empty(A)
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge 
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(40)
Level 0: Invader 
Level 0: Marshal 
Level 0: High Pain Threshold 
Level 0: Born In Battle 
Level 50: Agility Core Paragon 
Level 4: Ninja Run 
Level 1: Combo Level 1 
Level 1: Combo Level 2 
Level 1: Combo Level 3 
------------

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Edited by Darkir
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With my Water/Cold Corruptor, I found Sleet and Whirlpool to be completely unreliable powers for procs so I took them out. I think it is a general issue with rain/dot aoe powers and the new ppm system.

Edited by rmancu

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20 minutes ago, rmancu said:

With my Water/Cold Corruptor, I found Sleet and Whirlpool to be completely unreliable powers for procs so I took them out. I think it is a general issue with rain/dot aoe powers and the new ppm system.

This is very true, but I had the space so I put them in for the extra -res every once in awhile.

Edited by Darkir

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46 minutes ago, TungstenShark said:

@Redlynnehad a great post about how proc-friendly Infrigidate is and might be well worth an investment. Check it out:

 

 

I am very aware of how procable infigidate is. The most Dmg you can get out of it is 3 dmg procs for 215.25 dmg with a -20% res proc at a 1.188 sec cast time (arcana time). Don't get me wrong, those are some very very good numbers, but with a fully saturated soul drain water jet and dehydrate will beat that. Still, you do need 3 attacks with this much recharge on this build, so you use aqua bolt too, which even with soul drain will be beat by a proc'd out infrigidate. So infrigidate certainly wins with just soul drain, but if you are running at the dmg cap (a.k.a running with a kin) then aqua bolt will win with a dmg of 244.85. All of this is kind of besides the point though, but I did mention that I typically play this when someone else is playing a kin. The real problem for a corruptor lies in getting enough positional defense, global recharge, resists, heals, and dmg buffs to feel self sustainable when taking alpha strikes at +4x8. Using 6 slots in aqua bolt, an attack that I will use in my normal ST attack chain, is an efficient way to get 3.75% toward the ranged defense softcap. If you wish to use those slots in infrigidate, then by all means do it. For me, the difference between an almost softcapped character and a softcapped character is drastic at +4x8, especially when exemplared.

 

Essentially, the reason I didn't use infrigidate in my ST attack chain is because I could not spare the slots/powers and also I could not use it with the agility alpha. The agility alpha rounds out the edges of this build very nicely and I need it to have enough recharge and defense. Sadly, the agility alpha wrecks the proc chance of powers with lower base recharges. Strangely, the FF proc in water burst does proc quite frequently, but I think that has to do with the amount of targets it hits. 

 

Most corruptor builds have a hard time proccing their attacks while keeping enough global recharge and defense, a notable exception to this is /time, but that is an exception and not the rule. I did consider a defender and going the proc route, but I still needed to use water blast for the good AOE powers and the heal. So I couldn't use the proc friendly ice primary or any other really (dark is ok with life siphon, but it lacks anything like fireball/water burst for AOE and with water I get an FF proc out of it). Water blast is an OK proc set with the benefit of getting some FF procs (just not DP levels). Then I needed to get all the defenses and global recharge I would need, in the end this build was better due to the higher dmg numbers it puts out with soul drain and aim or while on a team with buffs.

 

I just realized I may be way overanswering your post directing me to Redlynne's post. I am going to stop here by saying "yes, I read that post and the other one discussing the build that inspired him to post that one." Sorry if this is too long-winded. 

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I made post about a Ice/Cold Corruptor in Discord and asked if someone can help me. I was about to start a post here in the forum and then i found your Water/Cold Build. I like it and will build it in game.

 

Great Post!

 

When i look into the build in Detail i would like to ask if the 2 healing IO in Dehydrate can be swapped out for 2 slot preventive medicine Heal, Heal/Recharge and the Apocalypse can be a pure Damage. That way the Power stays  roughly the same but you squeeze 2,25% S/L resi out of it?

 

And also the Maneuvers Luck of the Gambler Defense could be swaped out for  Reactive Defenses Defense IO. That would give another 1,5% S/L resi but trade in a minor regeneration buff.

 

Since you did not plan out all incarnates, i would prefere to go for the support hybrid and have my defenses "fixed" without getting +5 everywhere. That will make the build somewhat cheaper. But if someone would go the full T4 +5 everything route, could you recommend the incarnates?

Looking at the endurance i think ageless is mandatory? so no celerity for this build?

Edited by Croax

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14 hours ago, Croax said:

When i look into the build in Detail i would like to ask if the 2 healing IO in Dehydrate can be swapped out for 2 slot preventive medicine Heal, Heal/Recharge and the Apocalypse can be a pure Damage. That way the Power stays  roughly the same but you squeeze 2,25% S/L resi out of it?

So, essentially this question boils down to this: is 2.25% s/l resist and a little more dmg better than 13 healed HP per dehydrate? I'm not sure, to me I would rather have the stronger heal especially against all content, but you are free to make your own determination. 

 

14 hours ago, Croax said:

And also the Maneuvers Luck of the Gambler Defense could be swaped out for  Reactive Defenses Defense IO. That would give another 1,5% S/L resi but trade in a minor regeneration buff.

Again this boils down to: is 1.5% s/l resist worth about .6 hp/s. Probably? I'd make this change. Good suggestion.

 

14 hours ago, Croax said:

Since you did not plan out all incarnates, i would prefere to go for the support hybrid and have my defenses "fixed" without getting +5 everywhere. That will make the build somewhat cheaper. But if someone would go the full T4 +5 everything route, could you recommend the incarnates?

Looking at the endurance i think ageless is mandatory? so no celerity for this build?

The support hybrid is a bad choice for all around survivability because it only lasts for 2 minutes and then your defenses are not softcapped for another 2 minutes. This means you are taking much more dmg. This build uses 21 +5s, so 105 enhancement boosters, at roughly 1.5 mil each that is 157.5 million. I admit that that is expensive, but the whole build without the boosters is around 600 million. I'd rather just use the +5s and always have softcapped defenses than run the support hybrid and only have my defenses softcapped half the time. 

 

Incarnates are agility core alpha, pyronic core final judgement (due to the 1 second cast time), reactive radial flawless interface (more -res and DoT), Banished pantheon radial superior ally (for the extra -res from the rain), clarion total core destiny (to provide total mez protection and we do not need endurance because we have heat loss), and the assault core embodiment hyrbid. If you play with a kin or teams that provide a lot of +dmg buffs I would instead go with the assault radial embodiment. Heat loss is perma with the FF procs and provides more than enough endurance for this build and your team. 

 

Here is the build with the incarnates chosen:

Spoiler

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Natural Corruptor
Primary Power Set: Water Blast
Secondary Power Set: Cold Domination
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Dark Mastery

Villain Profile:
Level 1: Aqua Bolt -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7)
Level 1: Infrigidate -- AchHee-ResDeb%(A)
Level 2: Water Burst -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(7), SprScrBls-Rchg/+End(9), Ann-Dmg/Rchg(9), FrcFdb-Rechg%(11)
Level 4: Boxing -- Empty(A)
Level 6: Whirlpool -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(11), SprMlcoft-Acc/Dmg/Rchg(13), SprMlcoft-Dmg/EndRdx/Rchg(13), SprMlcoft-Acc/Dmg/EndRdx/Rchg(15), SprMlcoft-Rchg/Dmg%(40)
Level 8: Tidal Forces -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(15), GssSynFr--ToHit/Rchg/EndRdx(19), GssSynFr--Rchg/EndRdx(29), GssSynFr--ToHit/EndRdx(29), GssSynFr--Build%(31)
Level 10: Maneuvers -- Rct-Def(A), LucoftheG-Def/Rchg+(27), ShlWal-ResDam/Re TP(42), Rct-ResDam%(42), Ksm-ToHit+(42)
Level 12: Dehydrate -- SprScrBls-Acc/Dmg/Rchg(A), SprScrBls-Dmg/EndRdx/Rchg(23), SprScrBls-Acc/Dmg/EndRdx/Rchg(31), Apc-Dmg/Rchg(31), Heal-I(34), Heal-I(36)
Level 14: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(21)
Level 16: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-EndRdx/Rchg(17), UnbGrd-ResDam/EndRdx/Rchg(19)
Level 18: Water Jet -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(37), Thn-Dmg/Rchg(37), Thn-Acc/Dmg/Rchg(37), Thn-Acc/Dmg/EndRdx(39), Thn-Dmg/EndRdx/Rchg(39)
Level 20: Arctic Fog -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(21)
Level 22: Weave -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(23)
Level 24: Combat Jumping -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(25), BlsoftheZ-Travel/EndRdx(25), BlsoftheZ-ResKB(27)
Level 26: Tactics -- HO:Cyto(A)
Level 28: Benumb -- RechRdx-I(A)
Level 30: Ice Shield -- LucoftheG-Def/Rchg+(A), GldArm-3defTpProc(40)
Level 32: Geyser -- Rgn-Dmg(A), Rgn-Dmg/Rchg(33), Rgn-Acc/Dmg/Rchg(33), Rgn-Acc/Rchg(33), Rgn-Dmg/EndRdx(34), FrcFdb-Rechg%(34)
Level 35: Sleet -- RechRdx-I(A), AchHee-ResDeb%(36), Ann-ResDeb%(36)
Level 38: Heat Loss -- RechRdx-I(A), RechRdx-I(39)
Level 41: Dark Consumption -- Obl-Dmg(A), Obl-Acc/Rchg(43), Obl-Dmg/Rchg(43), Obl-Acc/Dmg/Rchg(43), Obl-Acc/Dmg/EndRdx/Rchg(46), Obl-%Dam(46)
Level 44: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-Max HP%(45), StdPrt-ResDam/Def+(46)
Level 47: Soul Drain -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(48), SprAvl-Acc/Dmg/Rchg(48), SprAvl-Acc/Dmg/EndRdx/Rchg(48), SprAvl-Rchg/KDProc(50), FuroftheG-ResDeb%(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 1: Brawl -- Empty(A)
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge 
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(40)
Level 0: Invader 
Level 0: Marshal 
Level 0: High Pain Threshold 
Level 0: Born In Battle 
Level 50: Agility Core Paragon 
Level 4: Ninja Run 
Level 1: Combo Level 1 
Level 1: Combo Level 2 
Level 1: Combo Level 3 
Level 50: Pyronic Core Final Judgement 
Level 50: Reactive Radial Flawless Interface 
Level 50: Banished Pantheon Radial Superior Ally 
Level 50: Clarion Core Epiphany 
Level 50: Assault Core Embodiment 
------------


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		|4F19FB61BB6FEF1DF207876C3FD1901DE575D0963FC66D79C7A1DF8EDAF27F721A2|
		|1FE|
		|-------------------------------------------------------------------|

 

 

 

Edit: I always choose the assault radial hybrid for myself, because I often run with lots of dmg buff or kins which makes the assault core hybrid useless. It is better if you cannot rely on these buffs being present however.

Edited by Darkir
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Updated build. I took out benumb because I just wasn't using it. Its only worth it on AVs and now everyone can buy envenomed daggers which give a 250% regen debuff (benumb is -500%), so I'd rather just have people take those when we know we will be fighting an AV. Benumb is very specialized to only fighting AVs, whereas if someone falls during a fight (like the tank/brute) vengeance can literally turn the tide of a battle. So I end up getting more out of vengeance in normal play on missions and TFs. It also nets me an extra 5% global recharge, which I admit is negligible, but its better than taking a power I found myself almost never using. 

 

I am torn about the achilles proc in sleet. On one hand it doesn't happen very often (1 in 3-5 casts in my testing with the power anazlyzer), on the on other hand it has a chance to apply to everything it hits in the rain. Would it be better to use that slot another +5 recharge redux shaving off an extra 1.5 seconds from sleet or leave it in for a nice bonus occasionally? I'm not sure, so for now I'm leaving the proc in because it has a chance to proc on everything the rain hits and that seems marginally better to me.

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Natural Corruptor
Primary Power Set: Water Blast
Secondary Power Set: Cold Domination
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Dark Mastery

Villain Profile:
Level 1: Aqua Bolt -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7)
Level 1: Infrigidate -- AchHee-ResDeb%(A)
Level 2: Water Burst -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(7), SprScrBls-Rchg/+End(9), Ann-Dmg/Rchg(9), FrcFdb-Rechg%(11)
Level 4: Boxing -- Empty(A)
Level 6: Whirlpool -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(11), SprMlcoft-Acc/Dmg/Rchg(13), SprMlcoft-Dmg/EndRdx/Rchg(13), SprMlcoft-Acc/Dmg/EndRdx/Rchg(15), SprMlcoft-Rchg/Dmg%(40)
Level 8: Tidal Forces -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(15), GssSynFr--ToHit/Rchg/EndRdx(19), GssSynFr--Rchg/EndRdx(29), GssSynFr--ToHit/EndRdx(29), GssSynFr--Build%(31)
Level 10: Maneuvers -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(27)
Level 12: Dehydrate -- SprScrBls-Acc/Dmg/Rchg(A), SprScrBls-Dmg/EndRdx/Rchg(23), SprScrBls-Acc/Dmg/EndRdx/Rchg(31), Apc-Dmg/Rchg(31), Heal-I(34), Heal-I(36)
Level 14: Super Speed -- BlsoftheZ-ResKB(A)
Level 16: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-EndRdx/Rchg(17), UnbGrd-ResDam/EndRdx/Rchg(19)
Level 18: Water Jet -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(37), Thn-Dmg/Rchg(37), Thn-Acc/Dmg/Rchg(37), Thn-Acc/Dmg/EndRdx(39), Thn-Dmg/EndRdx/Rchg(39)
Level 20: Arctic Fog -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(21), RedFrt-EndRdx/Rchg(21), RedFrt-Def/EndRdx/Rchg(25), RedFrt-Def(27), RedFrt-EndRdx(36)
Level 22: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def(23), ShlWal-ResDam/Re TP(42), Rct-ResDam%(42), Ksm-ToHit+(42)
Level 24: Combat Jumping -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(25)
Level 26: Tactics -- HO:Cyto(A)
Level 28: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 30: Ice Shield -- LucoftheG-Def/Rchg+(A), GldArm-3defTpProc(40)
Level 32: Geyser -- Rgn-Dmg(A), Rgn-Dmg/Rchg(33), Rgn-Acc/Dmg/Rchg(33), Rgn-Acc/Rchg(33), Rgn-Dmg/EndRdx(34), FrcFdb-Rechg%(34)
Level 35: Sleet -- RechRdx-I(A), AchHee-ResDeb%(36)
Level 38: Heat Loss -- RechRdx-I(A), RechRdx-I(39)
Level 41: Dark Consumption -- Obl-Dmg(A), Obl-Acc/Rchg(43), Obl-Dmg/Rchg(43), Obl-Acc/Dmg/Rchg(43), Obl-Acc/Dmg/EndRdx/Rchg(46), Obl-%Dam(46)
Level 44: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-Max HP%(45), StdPrt-ResDam/Def+(46)
Level 47: Soul Drain -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(48), SprAvl-Acc/Dmg/Rchg(48), SprAvl-Acc/Dmg/EndRdx/Rchg(48), SprAvl-Rchg/KDProc(50), FuroftheG-ResDeb%(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 1: Brawl -- Empty(A)
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge 
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(40)
Level 0: Invader 
Level 0: Marshal 
Level 0: High Pain Threshold 
Level 0: Born In Battle 
Level 4: Ninja Run 
Level 1: Combo Level 1 
Level 1: Combo Level 2 
Level 1: Combo Level 3 
Level 50: Pyronic Core Final Judgement 
Level 50: Reactive Radial Flawless Interface 
Level 50: Banished Pantheon Radial Superior Ally 
Level 50: Assault Radial Embodiment 
Level 50: Agility Core Paragon 
Level 50: Clarion Core Epiphany 
------------

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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|22728|
|-------------------------------------------------------------------|

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Re Procs:  I build builds as a whole, and that proc in that power costs the build as a whole something, does what it gain offset what it costs?  Sometimes yes, sometimes no.  Just brainstorming, off the top of my head, I think I'd love to see a fully procced DP/Storm, but that still retained armor.  That should be a tricky and interesting build, with nice ST damage and I'd be curious to see where the AOE damage clocked in.

 

Re Benumb: I mourn the loss of Benumb.  Benumb does more than just that -regen, the -damage -special can completely gut an AV.  But Vengeance can indeed turn the tide of a battle.  I'm very torn on which I'd pick, but I think I'd lean just the slighted bit toward Benumb.  But my Cold/ spedialized in killing AVs, so the emphasis is a bit different, and that perspective and purpose influences everything.

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